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hub / github.com/MikeMcShaffry/gamecode4 / SetDiffuse

Method SetDiffuse

Source/GCC4/Graphics3D/Shaders.cpp:507–531  ·  view source on GitHub ↗

FUTURE WORK - Creating a component like architecture for C++ shader integration would be a good idea! For example - a texture component like the one below is almost exactly line the one int the GameCode4_Hlsl_PixelShader - this could be factored into a single component.

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Callers 3

VOnUpdateMethod · 0.45
DrawLineMethod · 0.45
VOnRestoreMethod · 0.45

Calls 5

GetHandleMethod · 0.80
GetSamplerMethod · 0.80
Vec4Class · 0.70
GetExtraMethod · 0.45
GetTextureMethod · 0.45

Tested by

no test coverage detected