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Method GetWorldViewProjection

Source/GCC4/Graphics3D/SceneNodes.cpp:580–586  ·  view source on GitHub ↗

CameraNode::GetWorldViewProjection - not described in the book Returns the concatenation of the world and view projection, which is generally sent into vertex shaders

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Callers 2

SetupRenderMethod · 0.80
VRenderMethod · 0.80

Calls 1

GetTopMatrixMethod · 0.80

Tested by

no test coverage detected