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Functions1,630 in github.com/MikeMcShaffry/gamecode4

↓ 3 callersMethodIsActive
Source/GCC4/UserInterface/HumanView.h:143
↓ 3 callersMethodLength
Source/GCC4/Graphics3D/Geometry.h:73
↓ 3 callersMethodModifyActor
([MarshalAs(UnmanagedType.BStr)] string lactorModXML)
Source/GCC4Editor/EditorApp/NativeMethods.cs:91
↓ 3 callersMethodMsgProc
---------------------------------------------------------- Win32 Specific Message Handlers WndProc - the main message handler for the window class O
Source/GCC4/GameCode4/GameCode.cpp:399
↓ 3 callersMethodOnRender
Scene::OnRender - Chapter 16, page 539
Source/GCC4/Graphics3D/Scene.cpp:97
↓ 3 callersMethodOpenLevel
([MarshalAs(UnmanagedType.BStr)] string lFileName)
Source/GCC4Editor/EditorApp/NativeMethods.cs:74
↓ 3 callersMethodSetVolume
SoundProcess::SetVolume - Chapter 13, page 430
Source/GCC4/Audio/SoundProcess.cpp:148
↓ 3 callersFunctionShutdown
Shutdown - Chapter 22, page 755
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:153
↓ 3 callersMethodToXML
Source/GCC4/Actors/Actor.cpp:95
↓ 3 callersMethodTransform
SceneNodeProperties::Transform - Chapter 16, page 528
Source/GCC4/Graphics3D/SceneNodes.cpp:76
↓ 3 callersMethodVApplyForce
//////////////////////////////////////////////////////////////////////// BulletPhysics::VApplyForce - Chapter 17, page 603
Source/GCC4/Physics/Physics.cpp:738
↓ 3 callersMethodVApplyTorque
//////////////////////////////////////////////////////////////////////// BulletPhysics::VApplyTorque - Chapter 17, page 603
Source/GCC4/Physics/Physics.cpp:755
↓ 3 callersMethodVGetData
Source/GCC4/Network/Network.h:92
↓ 3 callersMethodVGetGamePhysics
Source/GCC4/GameCode4/BaseGameLogic.h:159
↓ 3 callersMethodVGetSize
Source/GCC4/Network/Network.h:93
↓ 3 callersMethodVInitialize
//////////////////////////////////////////////////////////////////////// BulletPhysics::VInitialize - Chapter 17, page 594
Source/GCC4/Physics/Physics.cpp:391
↓ 3 callersMethodVOnAbort
called if the process fails (see below)
Source/GCC4/Mainloop/Process.h:93
↓ 3 callersMethodVPostRender
SceneNode::VPostRender - Chapter 16, page 532
Source/GCC4/Graphics3D/SceneNodes.cpp:192
↓ 3 callersMethodVSetTransform
SceneNode::VSetTransform - Chapter 16, page 531
Source/GCC4/Graphics3D/SceneNodes.cpp:156
↓ 3 callersFunctionWildcardMatch
Source/GCC4/Utilities/String.cpp:118
↓ 3 callersMethodtry_pop
Source/GCC4/Multicore/CriticalSection.h:175
↓ 2 callersMethodAddArc
Source/GCC4/AI/Pathing.cpp:50
↓ 2 callersMethodAddComponent
Source/GCC4/Actors/Actor.cpp:120
↓ 2 callersMethodAddSocket
BaseSocketManager::AddSocket - Chapter 19, page 678
Source/GCC4/Network/Network.cpp:594
↓ 2 callersMethodBuildRotationX
Source/GCC4/Graphics3D/Geometry.h:240
↓ 2 callersMethodCalcLighting
LightManager::CalcLighting - Chapter 16, page 554
Source/GCC4/Graphics3D/Lights.cpp:101
↓ 2 callersMethodClearTarget
Source/GCC4/Graphics3D/SceneNodes.h:311
↓ 2 callersMethodCompileShader
-------------------------------------------------------------------------------------- Helper for compiling shaders with D3DX11 ----------------------
Source/GCC4/Graphics3D/D3DRenderer.cpp:436
↓ 2 callersMethodConvertVec3ToTable
Source/GCC4/LUAScripting/LuaStateManager.cpp:196
↓ 2 callersMethodCreate
Source/GCC4/LUAScripting/LuaStateManager.cpp:42
↓ 2 callersFunctionCreateNullPhysics
Source/GCC4/Physics/Physics.cpp:1139
↓ 2 callersMethodDestroy
Source/GCC4/AI/Pathing.cpp:202
↓ 2 callersMethodDrawText
FontHandler::DrawText - Chapter 10, page 336
Source/GCC4/Graphics2D/Font.cpp:281
↓ 2 callersMethodEditorMain
(IntPtr instancePtrAddress, IntPtr hPrevInstancePtrAddress, IntPtr hWndPtrAddress, int nCmdShow, int screenWid
Source/GCC4Editor/EditorApp/NativeMethods.cs:63
↓ 2 callersMethodFind
Source/GCC4/ResourceCache/ResCache.cpp:146
↓ 2 callersMethodFind
Source/GCC4/ResourceCache/ZipFile.cpp:227
↓ 2 callersMethodGetAcceleration
Source/TeapotWars/TeapotEvents.h:359
↓ 2 callersMethodGetActorXmlSize
(uint actorId)
Source/GCC4Editor/EditorApp/NativeMethods.cs:84
↓ 2 callersMethodGetAlpha
Source/GCC4/Graphics3D/Material.h:68
↓ 2 callersMethodGetCostFromNode
Source/GCC4/AI/Pathing.cpp:65
↓ 2 callersMethodGetDivision
Source/GCC4/Actors/RenderComponent.h:151
↓ 2 callersMethodGetExitCode
Source/GCC4/GameCode4/GameCode.h:185
↓ 2 callersMethodGetFileLen
-------------------------------------------------------------------------- Function: GetFileLen Purpose: Return the length of a file so a b
Source/GCC4/ResourceCache/ZipFile.cpp:276
↓ 2 callersMethodGetFilename
-------------------------------------------------------------------------- Function: GetFilename Purpose: Return the name of a file Paramet
Source/GCC4/ResourceCache/ZipFile.cpp:257
↓ 2 callersMethodGetIpAddress
BaseSocketManager::GetIpAddress - not described in the book Given a sockId, return the IP Address.
Source/GCC4/Network/Network.cpp:638
↓ 2 callersMethodGetNeighbor
Source/GCC4/AI/Pathing.cpp:100
↓ 2 callersMethodGetNumActors
()
Source/GCC4Editor/EditorApp/NativeMethods.cs:77
↓ 2 callersMethodGetNumFiles
Source/GCC4/ResourceCache/ZipFile.h:63
↓ 2 callersMethodGetSampler
Source/GCC4/Graphics3D/Material.h:104
↓ 2 callersMethodGetTextureResource
Source/GCC4/Actors/RenderComponent.h:150
↓ 2 callersMethodGetXPathToNode
(XmlNode node)
Source/GCC4Editor/EditorApp/XPathUtility.cs:65
↓ 2 callersFunctionGetYRotationFromVector
------------------------------------------------------------------------------------------------------------------- This function returns the target o
Source/GCC4/Utilities/Math.cpp:703
↓ 2 callersMethodGetYawPitchRoll
Source/GCC4/Graphics3D/Geometry.h:311
↓ 2 callersMethodInitInstance
Source/GCC4/GameCode4/GameCode.cpp:121
↓ 2 callersMethodIsDead
Source/GCC4/Mainloop/Process.h:107
↓ 2 callersMethodIsValid
Source/GCC4/Utilities/types.h:136
↓ 2 callersFunctionMat4x4_to_btTransform
Source/GCC4/Physics/Physics.cpp:145
↓ 2 callersMethodOnUpdate
TeapotController::OnUpdate - Chapter 19, page 736
Source/TeapotWars/TeapotController.cpp:88
↓ 2 callersMethodRadius
Source/GCC4/Graphics3D/SceneNodes.h:116
↓ 2 callersMethodReadFile
-------------------------------------------------------------------------- Function: ReadFile Purpose: Uncompress a complete file Parameter
Source/GCC4/ResourceCache/ZipFile.cpp:289
↓ 2 callersMethodSend
NetSocket::Send - Chapter 19, page 670
Source/GCC4/Network/Network.cpp:224
↓ 2 callersMethodSetAlpha
Source/GCC4/Graphics3D/Material.cpp:80
↓ 2 callersMethodSetClosed
Source/GCC4/AI/Pathing.h:148
↓ 2 callersMethodSetOwner
Source/GCC4/Actors/ActorComponent.h:77
↓ 2 callersMethodSetPosition
Source/GCC4/Actors/PhysicsComponent.cpp:331
↓ 2 callersMethodSetTarget
Source/GCC4/Graphics3D/SceneNodes.h:309
↓ 2 callersMethodSetText
Source/GCC4/Graphics2D/Sprite.cpp:389
↓ 2 callersMethodShowActorComponents
---------------------------------------------------------------- ShowActorComponents - Chapter 22, page 789 --------------------------
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:95
↓ 2 callersMethodSort
Source/GCC4/Graphics3D/Raycast.cpp:335
↓ 2 callersMethodStop
SoundProcess::Stop - Chapter 13, page 431
Source/GCC4/Audio/SoundProcess.cpp:202
↓ 2 callersFunctionTrimLeft
Remove all leading whitespace
Source/GCC4/Utilities/String.cpp:53
↓ 2 callersMethodUpdateProcesses
--------------------------------------------------------------------------------------------------------------------- The process update tick. Called
Source/GCC4/Mainloop/ProcessManager.cpp:55
↓ 2 callersMethodVAddChild
SceneNode::VAddChild - Chapter 16, page 535
Source/GCC4/Graphics3D/SceneNodes.cpp:348
↓ 2 callersMethodVCreateActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:250
↓ 2 callersMethodVGetNumResources
Source/GCC4/ResourceCache/ResCache.cpp:106
↓ 2 callersMethodVGetResourceName
Source/GCC4/ResourceCache/ResCache.cpp:114
↓ 2 callersMethodVGetVelocity
//////////////////////////////////////////////////////////////////////// BulletPhysics::VGetVelocity - Chapter 17, page 604
Source/GCC4/Physics/Physics.cpp:879
↓ 2 callersMethodVInit
Source/GCC4/Actors/AmmoPickup.cpp:46
↓ 2 callersMethodVIsVisible
Source/GCC4/UserInterface/UserInterface.h:86
↓ 2 callersMethodVOnLostDevice
Source/GCC4/Graphics3D/Mesh.cpp:348
↓ 2 callersMethodVOnPointerButtonDown
MovementController::VOnPointerButtonDown - Chapter 10, page 282
Source/GCC4/Graphics3D/MovementController.cpp:81
↓ 2 callersMethodVOnPointerButtonUp
Source/GCC4/Graphics3D/MovementController.cpp:96
↓ 2 callersMethodVOnRender
Sprite::VOnRestore - Chapter 10, page 319
Source/GCC4/Graphics2D/Sprite.cpp:77
↓ 2 callersMethodVOnUpdate
Source/GCC4/GameCode4/BaseGameLogic.cpp:313
↓ 2 callersMethodVPreRender
SkyNode::VPreRender - Chapter 14, page 502
Source/GCC4/Graphics3D/Sky.cpp:66
↓ 2 callersMethodVRender
D3DSkyNode9::VRender - Chapter 14, page 502
Source/GCC4/Graphics3D/Sky.cpp:198
↓ 2 callersMethodVRenderDiagnostics
Chapter 19/20 refactor work - move physics pointer into BaseGameLogic - but make the inherited logic choose the implementation
Source/GCC4/GameCode4/BaseGameLogic.cpp:457
↓ 2 callersMethodVSetWorldTransform
Source/GCC4/Graphics3D/D3DRenderer.h:109
↓ 2 callersMethodVShutdown
Source/GCC4/Graphics3D/D3DRenderer.h:93
↓ 2 callersMethodVUpdate
Source/GCC4/Actors/PhysicsComponent.cpp:175
↓ 2 callersMethodVUseRawFile
Source/GCC4/ResourceCache/XmlResource.h:59
↓ 2 callersFunctionWrap2Pi
Source/GCC4/Utilities/Math.cpp:665
↓ 2 callersMethodWritableBuffer
Source/GCC4/ResourceCache/ResCache.h:148
↓ 2 callersFunctionbtTransform_to_Mat4x4
Source/GCC4/Physics/Physics.cpp:167
↓ 2 callersMethodcopy_state_to
Source/GCC4/Multicore/SafeStream.h:404
↓ 2 callersMethodgetHashValue
Source/GCC4/Utilities/String.h:103
↓ 2 callersFunctions2ws
Source/GCC4/Utilities/String.cpp:311
↓ 2 callersFunctiontestThreading
Source/GCC4/Multicore/RealtimeProcess.cpp:186
↓ 1 callersMethodAbortGame
Main loop processing
Source/GCC4/GameCode4/GameCode.h:184
↓ 1 callersMethodAddAlphaSceneNode
Source/GCC4/Graphics3D/Scene.h:135
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