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Functions
1,630 in github.com/MikeMcShaffry/gamecode4
⨍
Functions
1,630
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Types & classes
353
↓ 3 callers
Method
IsActive
Source/GCC4/UserInterface/HumanView.h:143
↓ 3 callers
Method
Length
Source/GCC4/Graphics3D/Geometry.h:73
↓ 3 callers
Method
ModifyActor
([MarshalAs(UnmanagedType.BStr)] string lactorModXML)
Source/GCC4Editor/EditorApp/NativeMethods.cs:91
↓ 3 callers
Method
MsgProc
---------------------------------------------------------- Win32 Specific Message Handlers WndProc - the main message handler for the window class O
Source/GCC4/GameCode4/GameCode.cpp:399
↓ 3 callers
Method
OnRender
Scene::OnRender - Chapter 16, page 539
Source/GCC4/Graphics3D/Scene.cpp:97
↓ 3 callers
Method
OpenLevel
([MarshalAs(UnmanagedType.BStr)] string lFileName)
Source/GCC4Editor/EditorApp/NativeMethods.cs:74
↓ 3 callers
Method
SetVolume
SoundProcess::SetVolume - Chapter 13, page 430
Source/GCC4/Audio/SoundProcess.cpp:148
↓ 3 callers
Function
Shutdown
Shutdown - Chapter 22, page 755
Source/GCC4Editor/GCC4EditorDLL/EditorGlobalFunctions.cpp:153
↓ 3 callers
Method
ToXML
Source/GCC4/Actors/Actor.cpp:95
↓ 3 callers
Method
Transform
SceneNodeProperties::Transform - Chapter 16, page 528
Source/GCC4/Graphics3D/SceneNodes.cpp:76
↓ 3 callers
Method
VApplyForce
//////////////////////////////////////////////////////////////////////// BulletPhysics::VApplyForce - Chapter 17, page 603
Source/GCC4/Physics/Physics.cpp:738
↓ 3 callers
Method
VApplyTorque
//////////////////////////////////////////////////////////////////////// BulletPhysics::VApplyTorque - Chapter 17, page 603
Source/GCC4/Physics/Physics.cpp:755
↓ 3 callers
Method
VGetData
Source/GCC4/Network/Network.h:92
↓ 3 callers
Method
VGetGamePhysics
Source/GCC4/GameCode4/BaseGameLogic.h:159
↓ 3 callers
Method
VGetSize
Source/GCC4/Network/Network.h:93
↓ 3 callers
Method
VInitialize
//////////////////////////////////////////////////////////////////////// BulletPhysics::VInitialize - Chapter 17, page 594
Source/GCC4/Physics/Physics.cpp:391
↓ 3 callers
Method
VOnAbort
called if the process fails (see below)
Source/GCC4/Mainloop/Process.h:93
↓ 3 callers
Method
VPostRender
SceneNode::VPostRender - Chapter 16, page 532
Source/GCC4/Graphics3D/SceneNodes.cpp:192
↓ 3 callers
Method
VSetTransform
SceneNode::VSetTransform - Chapter 16, page 531
Source/GCC4/Graphics3D/SceneNodes.cpp:156
↓ 3 callers
Function
WildcardMatch
Source/GCC4/Utilities/String.cpp:118
↓ 3 callers
Method
try_pop
Source/GCC4/Multicore/CriticalSection.h:175
↓ 2 callers
Method
AddArc
Source/GCC4/AI/Pathing.cpp:50
↓ 2 callers
Method
AddComponent
Source/GCC4/Actors/Actor.cpp:120
↓ 2 callers
Method
AddSocket
BaseSocketManager::AddSocket - Chapter 19, page 678
Source/GCC4/Network/Network.cpp:594
↓ 2 callers
Method
BuildRotationX
Source/GCC4/Graphics3D/Geometry.h:240
↓ 2 callers
Method
CalcLighting
LightManager::CalcLighting - Chapter 16, page 554
Source/GCC4/Graphics3D/Lights.cpp:101
↓ 2 callers
Method
ClearTarget
Source/GCC4/Graphics3D/SceneNodes.h:311
↓ 2 callers
Method
CompileShader
-------------------------------------------------------------------------------------- Helper for compiling shaders with D3DX11 ----------------------
Source/GCC4/Graphics3D/D3DRenderer.cpp:436
↓ 2 callers
Method
ConvertVec3ToTable
Source/GCC4/LUAScripting/LuaStateManager.cpp:196
↓ 2 callers
Method
Create
Source/GCC4/LUAScripting/LuaStateManager.cpp:42
↓ 2 callers
Function
CreateNullPhysics
Source/GCC4/Physics/Physics.cpp:1139
↓ 2 callers
Method
Destroy
Source/GCC4/AI/Pathing.cpp:202
↓ 2 callers
Method
DrawText
FontHandler::DrawText - Chapter 10, page 336
Source/GCC4/Graphics2D/Font.cpp:281
↓ 2 callers
Method
EditorMain
(IntPtr instancePtrAddress, IntPtr hPrevInstancePtrAddress, IntPtr hWndPtrAddress, int nCmdShow, int screenWid
Source/GCC4Editor/EditorApp/NativeMethods.cs:63
↓ 2 callers
Method
Find
Source/GCC4/ResourceCache/ResCache.cpp:146
↓ 2 callers
Method
Find
Source/GCC4/ResourceCache/ZipFile.cpp:227
↓ 2 callers
Method
GetAcceleration
Source/TeapotWars/TeapotEvents.h:359
↓ 2 callers
Method
GetActorXmlSize
(uint actorId)
Source/GCC4Editor/EditorApp/NativeMethods.cs:84
↓ 2 callers
Method
GetAlpha
Source/GCC4/Graphics3D/Material.h:68
↓ 2 callers
Method
GetCostFromNode
Source/GCC4/AI/Pathing.cpp:65
↓ 2 callers
Method
GetDivision
Source/GCC4/Actors/RenderComponent.h:151
↓ 2 callers
Method
GetExitCode
Source/GCC4/GameCode4/GameCode.h:185
↓ 2 callers
Method
GetFileLen
-------------------------------------------------------------------------- Function: GetFileLen Purpose: Return the length of a file so a b
Source/GCC4/ResourceCache/ZipFile.cpp:276
↓ 2 callers
Method
GetFilename
-------------------------------------------------------------------------- Function: GetFilename Purpose: Return the name of a file Paramet
Source/GCC4/ResourceCache/ZipFile.cpp:257
↓ 2 callers
Method
GetIpAddress
BaseSocketManager::GetIpAddress - not described in the book Given a sockId, return the IP Address.
Source/GCC4/Network/Network.cpp:638
↓ 2 callers
Method
GetNeighbor
Source/GCC4/AI/Pathing.cpp:100
↓ 2 callers
Method
GetNumActors
()
Source/GCC4Editor/EditorApp/NativeMethods.cs:77
↓ 2 callers
Method
GetNumFiles
Source/GCC4/ResourceCache/ZipFile.h:63
↓ 2 callers
Method
GetSampler
Source/GCC4/Graphics3D/Material.h:104
↓ 2 callers
Method
GetTextureResource
Source/GCC4/Actors/RenderComponent.h:150
↓ 2 callers
Method
GetXPathToNode
(XmlNode node)
Source/GCC4Editor/EditorApp/XPathUtility.cs:65
↓ 2 callers
Function
GetYRotationFromVector
------------------------------------------------------------------------------------------------------------------- This function returns the target o
Source/GCC4/Utilities/Math.cpp:703
↓ 2 callers
Method
GetYawPitchRoll
Source/GCC4/Graphics3D/Geometry.h:311
↓ 2 callers
Method
InitInstance
Source/GCC4/GameCode4/GameCode.cpp:121
↓ 2 callers
Method
IsDead
Source/GCC4/Mainloop/Process.h:107
↓ 2 callers
Method
IsValid
Source/GCC4/Utilities/types.h:136
↓ 2 callers
Function
Mat4x4_to_btTransform
Source/GCC4/Physics/Physics.cpp:145
↓ 2 callers
Method
OnUpdate
TeapotController::OnUpdate - Chapter 19, page 736
Source/TeapotWars/TeapotController.cpp:88
↓ 2 callers
Method
Radius
Source/GCC4/Graphics3D/SceneNodes.h:116
↓ 2 callers
Method
ReadFile
-------------------------------------------------------------------------- Function: ReadFile Purpose: Uncompress a complete file Parameter
Source/GCC4/ResourceCache/ZipFile.cpp:289
↓ 2 callers
Method
Send
NetSocket::Send - Chapter 19, page 670
Source/GCC4/Network/Network.cpp:224
↓ 2 callers
Method
SetAlpha
Source/GCC4/Graphics3D/Material.cpp:80
↓ 2 callers
Method
SetClosed
Source/GCC4/AI/Pathing.h:148
↓ 2 callers
Method
SetOwner
Source/GCC4/Actors/ActorComponent.h:77
↓ 2 callers
Method
SetPosition
Source/GCC4/Actors/PhysicsComponent.cpp:331
↓ 2 callers
Method
SetTarget
Source/GCC4/Graphics3D/SceneNodes.h:309
↓ 2 callers
Method
SetText
Source/GCC4/Graphics2D/Sprite.cpp:389
↓ 2 callers
Method
ShowActorComponents
---------------------------------------------------------------- ShowActorComponents - Chapter 22, page 789 --------------------------
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:95
↓ 2 callers
Method
Sort
Source/GCC4/Graphics3D/Raycast.cpp:335
↓ 2 callers
Method
Stop
SoundProcess::Stop - Chapter 13, page 431
Source/GCC4/Audio/SoundProcess.cpp:202
↓ 2 callers
Function
TrimLeft
Remove all leading whitespace
Source/GCC4/Utilities/String.cpp:53
↓ 2 callers
Method
UpdateProcesses
--------------------------------------------------------------------------------------------------------------------- The process update tick. Called
Source/GCC4/Mainloop/ProcessManager.cpp:55
↓ 2 callers
Method
VAddChild
SceneNode::VAddChild - Chapter 16, page 535
Source/GCC4/Graphics3D/SceneNodes.cpp:348
↓ 2 callers
Method
VCreateActor
Source/GCC4/GameCode4/BaseGameLogic.cpp:250
↓ 2 callers
Method
VGetNumResources
Source/GCC4/ResourceCache/ResCache.cpp:106
↓ 2 callers
Method
VGetResourceName
Source/GCC4/ResourceCache/ResCache.cpp:114
↓ 2 callers
Method
VGetVelocity
//////////////////////////////////////////////////////////////////////// BulletPhysics::VGetVelocity - Chapter 17, page 604
Source/GCC4/Physics/Physics.cpp:879
↓ 2 callers
Method
VInit
Source/GCC4/Actors/AmmoPickup.cpp:46
↓ 2 callers
Method
VIsVisible
Source/GCC4/UserInterface/UserInterface.h:86
↓ 2 callers
Method
VOnLostDevice
Source/GCC4/Graphics3D/Mesh.cpp:348
↓ 2 callers
Method
VOnPointerButtonDown
MovementController::VOnPointerButtonDown - Chapter 10, page 282
Source/GCC4/Graphics3D/MovementController.cpp:81
↓ 2 callers
Method
VOnPointerButtonUp
Source/GCC4/Graphics3D/MovementController.cpp:96
↓ 2 callers
Method
VOnRender
Sprite::VOnRestore - Chapter 10, page 319
Source/GCC4/Graphics2D/Sprite.cpp:77
↓ 2 callers
Method
VOnUpdate
Source/GCC4/GameCode4/BaseGameLogic.cpp:313
↓ 2 callers
Method
VPreRender
SkyNode::VPreRender - Chapter 14, page 502
Source/GCC4/Graphics3D/Sky.cpp:66
↓ 2 callers
Method
VRender
D3DSkyNode9::VRender - Chapter 14, page 502
Source/GCC4/Graphics3D/Sky.cpp:198
↓ 2 callers
Method
VRenderDiagnostics
Chapter 19/20 refactor work - move physics pointer into BaseGameLogic - but make the inherited logic choose the implementation
Source/GCC4/GameCode4/BaseGameLogic.cpp:457
↓ 2 callers
Method
VSetWorldTransform
Source/GCC4/Graphics3D/D3DRenderer.h:109
↓ 2 callers
Method
VShutdown
Source/GCC4/Graphics3D/D3DRenderer.h:93
↓ 2 callers
Method
VUpdate
Source/GCC4/Actors/PhysicsComponent.cpp:175
↓ 2 callers
Method
VUseRawFile
Source/GCC4/ResourceCache/XmlResource.h:59
↓ 2 callers
Function
Wrap2Pi
Source/GCC4/Utilities/Math.cpp:665
↓ 2 callers
Method
WritableBuffer
Source/GCC4/ResourceCache/ResCache.h:148
↓ 2 callers
Function
btTransform_to_Mat4x4
Source/GCC4/Physics/Physics.cpp:167
↓ 2 callers
Method
copy_state_to
Source/GCC4/Multicore/SafeStream.h:404
↓ 2 callers
Method
getHashValue
Source/GCC4/Utilities/String.h:103
↓ 2 callers
Function
s2ws
Source/GCC4/Utilities/String.cpp:311
↓ 2 callers
Function
testThreading
Source/GCC4/Multicore/RealtimeProcess.cpp:186
↓ 1 callers
Method
AbortGame
Main loop processing
Source/GCC4/GameCode4/GameCode.h:184
↓ 1 callers
Method
AddAlphaSceneNode
Source/GCC4/Graphics3D/Scene.h:135
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