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Class ActorMotionState

Source/GCC4/Physics/Physics.cpp:201–214  ·  view source on GitHub ↗

//////////////////////////////////////////////////////////////////////// struct ActorMotionState - Chapter 17, page 597 Interface that Bullet uses to communicate position and orientation changes back to the game. note: this assumes that the actor's center of mass and world position are the same point. If that was not the case, an additional transformation would need to be stored here to r

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Callers 2

AddShapeMethod · 0.85
VCreateTriggerMethod · 0.85

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