MCPcopy Create free account

hub / github.com/MikeMcShaffry/gamecode4 / functions

Functions1,630 in github.com/MikeMcShaffry/gamecode4

↓ 1 callersMethodVOnFail
called if the process succeeds (see below)
Source/GCC4/Mainloop/Process.h:92
↓ 1 callersMethodVOnInit
interface; these functions should be overridden by the subclass as needed
Source/GCC4/Mainloop/Process.h:89
↓ 1 callersMethodVOnKeyDown
Source/GCC4/Graphics3D/MovementController.h:94
↓ 1 callersMethodVOnKeyUp
Source/GCC4/Graphics3D/MovementController.h:95
↓ 1 callersMethodVOnMsgProc
Source/GCC4/Graphics2D/Sprite.h:97
↓ 1 callersMethodVOnPointerMove
Source/GCC4/Graphics3D/MovementController.cpp:109
↓ 1 callersMethodVOnRestore
Source/TeapotWars/TeapotWarsView.cpp:232
↓ 1 callersMethodVOnSuccess
called every frame
Source/GCC4/Mainloop/Process.h:91
↓ 1 callersMethodVOnUpdate
Source/GCC4/Multicore/RealtimeProcess.h:65
↓ 1 callersMethodVOnUpdate
Source/GCC4/Graphics3D/Lights.cpp:71
↓ 1 callersMethodVOpen
Source/GCC4/ResourceCache/ResCache.cpp:69
↓ 1 callersMethodVPause
DirectSoundAudioBuffer::VPause - Chapter X, page Y Pause a sound
Source/GCC4/Audio/DirectSoundAudio.cpp:292
↓ 1 callersMethodVPauseAllSounds
Audio::VPauseAllSounds - Chapter 13, page 413 Pause all active sounds, including music
Source/GCC4/Audio/Audio.cpp:87
↓ 1 callersMethodVPick
Source/GCC4/Graphics3D/Mesh.cpp:221
↓ 1 callersMethodVPlay
DirectSoundAudioBuffer::VPlay - Chapter 13, page 421 Play a sound
Source/GCC4/Audio/DirectSoundAudio.cpp:245
↓ 1 callersMethodVPostInit
Source/GCC4/Actors/AudioComponent.cpp:118
↓ 1 callersMethodVPreRender
SceneNode::VPreRender - Chapter 16, page 532
Source/GCC4/Graphics3D/SceneNodes.cpp:172
↓ 1 callersMethodVPrepareAlphaPass
Source/GCC4/Graphics3D/D3DRenderer.cpp:272
↓ 1 callersMethodVPrepareSkyBoxPass
Source/GCC4/Graphics3D/D3DRenderer.cpp:277
↓ 1 callersMethodVPushElement
HumanView::VPushElement - Chapter 10, page 274
Source/GCC4/UserInterface/HumanView.cpp:344
↓ 1 callersMethodVReleaseAudioBuffer
DirectSoundAudio::VReleaseAudioBuffer - Chapter 13, page 419 Allocate a sample handle for the newborn sound (used by SoundResource)
Source/GCC4/Audio/DirectSoundAudio.cpp:211
↓ 1 callersMethodVRemoveActor
//////////////////////////////////////////////////////////////////////// BulletPhysics::VRemoveActor - not described in the book Implements the m
Source/GCC4/Physics/Physics.cpp:682
↓ 1 callersMethodVRemoveChild
SceneNode::VRemoveChild - not in the book If an actor is destroyed it should be removed from the scene graph. Generally the HumanView will reciev
Source/GCC4/Graphics3D/SceneNodes.cpp:382
↓ 1 callersMethodVRemoveElement
HumanView::VPopElement - Chapter 10, page 274
Source/GCC4/UserInterface/HumanView.cpp:354
↓ 1 callersMethodVRender
SceneNode::VRender - Chapter 16, page Y
Source/GCC4/Graphics3D/SceneNodes.cpp:262
↓ 1 callersMethodVRenderChildren
SceneNode::VRenderChildren - Chapter 16, page 533
Source/GCC4/Graphics3D/SceneNodes.cpp:288
↓ 1 callersMethodVResume
DirectSoundAudioBuffer::VResume - Chapter 13, page 421 Resume a sound
Source/GCC4/Audio/DirectSoundAudio.cpp:311
↓ 1 callersMethodVResumeAllSounds
Audio::VResumeAllSounds - Chapter 13, page 413
Source/GCC4/Audio/Audio.cpp:103
↓ 1 callersMethodVSerialize
Source/GCC4/EventManager/Events.h:96
↓ 1 callersMethodVSetBackgroundColor
Source/GCC4/Graphics3D/D3DRenderer.h:101
↓ 1 callersMethodVSetControlledActor
Source/TeapotWars/TeapotWarsView.cpp:713
↓ 1 callersMethodVSetProjectionTransform
Source/GCC4/Graphics3D/D3DRenderer.h:111
↓ 1 callersMethodVSetVelocity
////////////////////////////////////////////////////////////////////////
Source/GCC4/Physics/Physics.cpp:890
↓ 1 callersMethodVSetViewTransform
Source/GCC4/Graphics3D/D3DRenderer.h:110
↓ 1 callersMethodVSetVolume
DirectSoundAudioBuffer::VSetVolume - Chapter 13, page 422
Source/GCC4/Audio/DirectSoundAudio.cpp:362
↓ 1 callersMethodVStopActor
//////////////////////////////////////////////////////////////////////// BulletPhysics::VStopActor - Chapter 17, page 604
Source/GCC4/Physics/Physics.cpp:871
↓ 1 callersMethodVSyncVisibleScene
//////////////////////////////////////////////////////////////////////// BulletPhysics::VSyncVisibleScene - Chapter 17, page 598
Source/GCC4/Physics/Physics.cpp:451
↓ 1 callersMethodVThreadProc
Source/GCC4/Multicore/RealtimeProcess.cpp:138
↓ 1 callersMethodVThreadSafeQueueEvent
--------------------------------------------------------------------------------------------------------------------- EventManager::VThreadSafeQueueEv
Source/GCC4/EventManager/EventManagerImpl.cpp:174
↓ 1 callersMethodVTimeOut
Source/GCC4/Network/Network.h:165
↓ 1 callersMethodVTogglePause
DirectSoundAudioBuffer::VTogglePause - Chapter 13, page 421 Pause a sound or Resume a Paused sound
Source/GCC4/Audio/DirectSoundAudio.cpp:321
↓ 1 callersMethodWndProc
(IntPtr hWndPtrAddress, int msg, int wParam, int lParam)
Source/GCC4Editor/EditorApp/NativeMethods.cs:69
↓ 1 callersMethodWriteMiniDump
MiniDumper::WriteMiniDump
Source/GCC4/Debugging/MiniDump.cpp:90
↓ 1 callersMethod_OnGUIEvent
-------------------------------------------------------------------------------------- Handles the GUI events ----------------------------------------
Source/TeapotWars/TeapotWarsView.cpp:260
↓ 1 callersMethodadd_message
Source/GCC4/Multicore/SafeStream.h:323
↓ 1 callersMethodcopy_state_from
Source/GCC4/Multicore/SafeStream.h:412
↓ 1 callersMethodinvalid
Source/GCC4/Utilities/templates.h:239
↓ 1 callersMethodon_new_message
Source/GCC4/Multicore/SafeStream.h:469
↓ 1 callersMethodsetWorldTransform
Source/GCC4/Physics/Physics.cpp:212
↓ 1 callersFunctiontestRealtimeDecompression
Source/GCC4/Multicore/RealtimeProcess.cpp:408
↓ 1 callersFunctiontestRealtimeEvents
Source/GCC4/Multicore/RealtimeProcess.cpp:316
↓ 1 callersMethodwrite_message
Source/GCC4/Multicore/SafeStream.h:400
MethodAITeapotView
////////////////////////////////////////////////////////////////////////// AITeapotView::AITeapotView - Chapter 19, page 737
Source/TeapotWars/TeapotWarsView.cpp:769
MethodAStar
-------------------------------------------------------------------------------------------------------- AStar ---------------------------------------
Source/GCC4/AI/Pathing.cpp:191
MethodAbortAllProcesses
--------------------------------------------------------------------------------------------------------------------- Aborts all processes. If immedi
Source/GCC4/Mainloop/ProcessManager.cpp:140
FunctionAbout
Message handler for about box.
Source/GCC4/Msvc/GameCode4_2015.cpp:173
FunctionAbout
Message handler for about box.
Source/TeapotWars/Msvc/TeapotWars_2015.cpp:173
MethodAcceptConnection
NetListenSocket::AcceptConnection - Chapter 19, page 675
Source/GCC4/Network/Network.cpp:523
MethodActor
--------------------------------------------------------------------------------------------------------------------- Actor Chapter 6, page 165 ------
Source/GCC4/Actors/Actor.cpp:50
MethodActorComponentEditor
(Panel panel, string projectDirectory)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:72
MethodActorCreationForm
()
Source/GCC4Editor/EditorApp/ActorCreationForm.cs:59
MethodActorFactory
--------------------------------------------------------------------------------------------------------------------- Factory class definition Chapter
Source/GCC4/Actors/ActorFactory.cpp:57
MethodActorMotionState
Source/GCC4/Physics/Physics.cpp:205
MethodActorPropertiesForm
( EngineDisplayForm parent )
Source/GCC4Editor/EditorApp/ActorPropertiesForm.cs:63
MethodActorTypeComboBox_SelectedIndexChanged
(object sender, EventArgs e)
Source/GCC4Editor/EditorApp/ActorCreationForm.cs:98
MethodAddActorBtn_Click
(object sender, EventArgs e)
Source/GCC4Editor/EditorApp/ActorPropertiesForm.cs:222
MethodAddChild
Source/GCC4/Graphics3D/Scene.cpp:159
MethodAddCombobox
(string elementName, ref List<string> values, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:437
MethodAddComponentUI
(XmlNode actorComponentValues, XmlNode editorComponentValues, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:145
MethodAddCreationFunction
--------------------------------------------------------------------------------------------------------------------- This function is called to map a
Source/GCC4/LUAScripting/ScriptEvent.cpp:98
MethodAddDisplayText
Source/GCC4/UserInterface/HumanView.cpp:448
MethodAddElementLabel
(string labelText, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:328
MethodAddFileElement
(XmlNode actorValues, string elementName, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:228
MethodAddNum
(XmlNode actorValues, string xpath, string format, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:340
MethodAddRGBA
(XmlNode actorValues, string elementName, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:453
MethodAddShape
//////////////////////////////////////////////////////////////////////// BulletPhysics::AddShape - Chapter 17, page 600
Source/GCC4/Physics/Physics.cpp:490
MethodAddToClosedSet
Source/GCC4/AI/Pathing.cpp:330
MethodAddToOpenSet
Source/GCC4/AI/Pathing.cpp:305
MethodAddVec3
(XmlNode actorValues, string xpath, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:410
MethodAlloc
Source/GCC4/Memory/MemoryPool.cpp:97
MethodAllocate
ResCache::Allocate - Chapter 8, page 230
Source/GCC4/ResourceCache/ResCache.cpp:483
MethodAllocateNewMemoryBlock
Source/GCC4/Memory/MemoryPool.cpp:209
FunctionAngleDiff
Source/GCC4/Utilities/Math.cpp:674
FunctionAnsiToGenericCch
----------------------------------------------------------------------------- Name: AnsiToGeneric() Desc: This is a UNICODE conversion utility to conv
Source/GCC4/Utilities/String.cpp:258
MethodApplication_Idle
Application_Idle - Chapter 22, page 7772
Source/GCC4Editor/EditorApp/MessageHandler.cs:148
MethodApplyForce
Source/GCC4/Actors/PhysicsComponent.cpp:268
MethodApplyForce
--------------------------------------------------------------------------------------------------------------------- Script exports for the physics s
Source/GCC4/LUAScripting/ScriptExports.cpp:432
MethodApplyTorque
Source/GCC4/Actors/PhysicsComponent.cpp:273
MethodApplyTorque
Source/GCC4/LUAScripting/ScriptExports.cpp:443
MethodArrowNode
Source/GCC4/Graphics3D/SceneNodes.cpp:981
MethodAsk
Source/GCC4/UserInterface/MessageBox.cpp:187
MethodAttachChild
Source/GCC4/Mainloop/Process.h:136
MethodAttachProcess
Source/GCC4/GameCode4/BaseGameLogic.h:161
MethodAttachScriptProcess
Source/GCC4/LUAScripting/ScriptExports.cpp:329
MethodAudio
Source/GCC4/Audio/Audio.cpp:62
MethodAudioBuffer
Source/GCC4/Audio/Audio.h:113
MethodAudioComponent
Source/GCC4/Actors/AudioComponent.cpp:50
MethodBaseEventData
Source/GCC4/EventManager/EventManager.h:94
MethodBaseGameLogic
Source/GCC4/GameCode4/BaseGameLogic.cpp:84
MethodBaseScriptComponent
Source/GCC4/Actors/BaseScriptComponent.cpp:54
← previousnext →401–500 of 1,630, ranked by callers