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Functions
1,630 in github.com/MikeMcShaffry/gamecode4
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Functions
1,630
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Types & classes
353
↓ 1 callers
Method
VOnFail
called if the process succeeds (see below)
Source/GCC4/Mainloop/Process.h:92
↓ 1 callers
Method
VOnInit
interface; these functions should be overridden by the subclass as needed
Source/GCC4/Mainloop/Process.h:89
↓ 1 callers
Method
VOnKeyDown
Source/GCC4/Graphics3D/MovementController.h:94
↓ 1 callers
Method
VOnKeyUp
Source/GCC4/Graphics3D/MovementController.h:95
↓ 1 callers
Method
VOnMsgProc
Source/GCC4/Graphics2D/Sprite.h:97
↓ 1 callers
Method
VOnPointerMove
Source/GCC4/Graphics3D/MovementController.cpp:109
↓ 1 callers
Method
VOnRestore
Source/TeapotWars/TeapotWarsView.cpp:232
↓ 1 callers
Method
VOnSuccess
called every frame
Source/GCC4/Mainloop/Process.h:91
↓ 1 callers
Method
VOnUpdate
Source/GCC4/Multicore/RealtimeProcess.h:65
↓ 1 callers
Method
VOnUpdate
Source/GCC4/Graphics3D/Lights.cpp:71
↓ 1 callers
Method
VOpen
Source/GCC4/ResourceCache/ResCache.cpp:69
↓ 1 callers
Method
VPause
DirectSoundAudioBuffer::VPause - Chapter X, page Y Pause a sound
Source/GCC4/Audio/DirectSoundAudio.cpp:292
↓ 1 callers
Method
VPauseAllSounds
Audio::VPauseAllSounds - Chapter 13, page 413 Pause all active sounds, including music
Source/GCC4/Audio/Audio.cpp:87
↓ 1 callers
Method
VPick
Source/GCC4/Graphics3D/Mesh.cpp:221
↓ 1 callers
Method
VPlay
DirectSoundAudioBuffer::VPlay - Chapter 13, page 421 Play a sound
Source/GCC4/Audio/DirectSoundAudio.cpp:245
↓ 1 callers
Method
VPostInit
Source/GCC4/Actors/AudioComponent.cpp:118
↓ 1 callers
Method
VPreRender
SceneNode::VPreRender - Chapter 16, page 532
Source/GCC4/Graphics3D/SceneNodes.cpp:172
↓ 1 callers
Method
VPrepareAlphaPass
Source/GCC4/Graphics3D/D3DRenderer.cpp:272
↓ 1 callers
Method
VPrepareSkyBoxPass
Source/GCC4/Graphics3D/D3DRenderer.cpp:277
↓ 1 callers
Method
VPushElement
HumanView::VPushElement - Chapter 10, page 274
Source/GCC4/UserInterface/HumanView.cpp:344
↓ 1 callers
Method
VReleaseAudioBuffer
DirectSoundAudio::VReleaseAudioBuffer - Chapter 13, page 419 Allocate a sample handle for the newborn sound (used by SoundResource)
Source/GCC4/Audio/DirectSoundAudio.cpp:211
↓ 1 callers
Method
VRemoveActor
//////////////////////////////////////////////////////////////////////// BulletPhysics::VRemoveActor - not described in the book Implements the m
Source/GCC4/Physics/Physics.cpp:682
↓ 1 callers
Method
VRemoveChild
SceneNode::VRemoveChild - not in the book If an actor is destroyed it should be removed from the scene graph. Generally the HumanView will reciev
Source/GCC4/Graphics3D/SceneNodes.cpp:382
↓ 1 callers
Method
VRemoveElement
HumanView::VPopElement - Chapter 10, page 274
Source/GCC4/UserInterface/HumanView.cpp:354
↓ 1 callers
Method
VRender
SceneNode::VRender - Chapter 16, page Y
Source/GCC4/Graphics3D/SceneNodes.cpp:262
↓ 1 callers
Method
VRenderChildren
SceneNode::VRenderChildren - Chapter 16, page 533
Source/GCC4/Graphics3D/SceneNodes.cpp:288
↓ 1 callers
Method
VResume
DirectSoundAudioBuffer::VResume - Chapter 13, page 421 Resume a sound
Source/GCC4/Audio/DirectSoundAudio.cpp:311
↓ 1 callers
Method
VResumeAllSounds
Audio::VResumeAllSounds - Chapter 13, page 413
Source/GCC4/Audio/Audio.cpp:103
↓ 1 callers
Method
VSerialize
Source/GCC4/EventManager/Events.h:96
↓ 1 callers
Method
VSetBackgroundColor
Source/GCC4/Graphics3D/D3DRenderer.h:101
↓ 1 callers
Method
VSetControlledActor
Source/TeapotWars/TeapotWarsView.cpp:713
↓ 1 callers
Method
VSetProjectionTransform
Source/GCC4/Graphics3D/D3DRenderer.h:111
↓ 1 callers
Method
VSetVelocity
////////////////////////////////////////////////////////////////////////
Source/GCC4/Physics/Physics.cpp:890
↓ 1 callers
Method
VSetViewTransform
Source/GCC4/Graphics3D/D3DRenderer.h:110
↓ 1 callers
Method
VSetVolume
DirectSoundAudioBuffer::VSetVolume - Chapter 13, page 422
Source/GCC4/Audio/DirectSoundAudio.cpp:362
↓ 1 callers
Method
VStopActor
//////////////////////////////////////////////////////////////////////// BulletPhysics::VStopActor - Chapter 17, page 604
Source/GCC4/Physics/Physics.cpp:871
↓ 1 callers
Method
VSyncVisibleScene
//////////////////////////////////////////////////////////////////////// BulletPhysics::VSyncVisibleScene - Chapter 17, page 598
Source/GCC4/Physics/Physics.cpp:451
↓ 1 callers
Method
VThreadProc
Source/GCC4/Multicore/RealtimeProcess.cpp:138
↓ 1 callers
Method
VThreadSafeQueueEvent
--------------------------------------------------------------------------------------------------------------------- EventManager::VThreadSafeQueueEv
Source/GCC4/EventManager/EventManagerImpl.cpp:174
↓ 1 callers
Method
VTimeOut
Source/GCC4/Network/Network.h:165
↓ 1 callers
Method
VTogglePause
DirectSoundAudioBuffer::VTogglePause - Chapter 13, page 421 Pause a sound or Resume a Paused sound
Source/GCC4/Audio/DirectSoundAudio.cpp:321
↓ 1 callers
Method
WndProc
(IntPtr hWndPtrAddress, int msg, int wParam, int lParam)
Source/GCC4Editor/EditorApp/NativeMethods.cs:69
↓ 1 callers
Method
WriteMiniDump
MiniDumper::WriteMiniDump
Source/GCC4/Debugging/MiniDump.cpp:90
↓ 1 callers
Method
_OnGUIEvent
-------------------------------------------------------------------------------------- Handles the GUI events ----------------------------------------
Source/TeapotWars/TeapotWarsView.cpp:260
↓ 1 callers
Method
add_message
Source/GCC4/Multicore/SafeStream.h:323
↓ 1 callers
Method
copy_state_from
Source/GCC4/Multicore/SafeStream.h:412
↓ 1 callers
Method
invalid
Source/GCC4/Utilities/templates.h:239
↓ 1 callers
Method
on_new_message
Source/GCC4/Multicore/SafeStream.h:469
↓ 1 callers
Method
setWorldTransform
Source/GCC4/Physics/Physics.cpp:212
↓ 1 callers
Function
testRealtimeDecompression
Source/GCC4/Multicore/RealtimeProcess.cpp:408
↓ 1 callers
Function
testRealtimeEvents
Source/GCC4/Multicore/RealtimeProcess.cpp:316
↓ 1 callers
Method
write_message
Source/GCC4/Multicore/SafeStream.h:400
Method
AITeapotView
////////////////////////////////////////////////////////////////////////// AITeapotView::AITeapotView - Chapter 19, page 737
Source/TeapotWars/TeapotWarsView.cpp:769
Method
AStar
-------------------------------------------------------------------------------------------------------- AStar ---------------------------------------
Source/GCC4/AI/Pathing.cpp:191
Method
AbortAllProcesses
--------------------------------------------------------------------------------------------------------------------- Aborts all processes. If immedi
Source/GCC4/Mainloop/ProcessManager.cpp:140
Function
About
Message handler for about box.
Source/GCC4/Msvc/GameCode4_2015.cpp:173
Function
About
Message handler for about box.
Source/TeapotWars/Msvc/TeapotWars_2015.cpp:173
Method
AcceptConnection
NetListenSocket::AcceptConnection - Chapter 19, page 675
Source/GCC4/Network/Network.cpp:523
Method
Actor
--------------------------------------------------------------------------------------------------------------------- Actor Chapter 6, page 165 ------
Source/GCC4/Actors/Actor.cpp:50
Method
ActorComponentEditor
(Panel panel, string projectDirectory)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:72
Method
ActorCreationForm
()
Source/GCC4Editor/EditorApp/ActorCreationForm.cs:59
Method
ActorFactory
--------------------------------------------------------------------------------------------------------------------- Factory class definition Chapter
Source/GCC4/Actors/ActorFactory.cpp:57
Method
ActorMotionState
Source/GCC4/Physics/Physics.cpp:205
Method
ActorPropertiesForm
( EngineDisplayForm parent )
Source/GCC4Editor/EditorApp/ActorPropertiesForm.cs:63
Method
ActorTypeComboBox_SelectedIndexChanged
(object sender, EventArgs e)
Source/GCC4Editor/EditorApp/ActorCreationForm.cs:98
Method
AddActorBtn_Click
(object sender, EventArgs e)
Source/GCC4Editor/EditorApp/ActorPropertiesForm.cs:222
Method
AddChild
Source/GCC4/Graphics3D/Scene.cpp:159
Method
AddCombobox
(string elementName, ref List<string> values, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:437
Method
AddComponentUI
(XmlNode actorComponentValues, XmlNode editorComponentValues, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:145
Method
AddCreationFunction
--------------------------------------------------------------------------------------------------------------------- This function is called to map a
Source/GCC4/LUAScripting/ScriptEvent.cpp:98
Method
AddDisplayText
Source/GCC4/UserInterface/HumanView.cpp:448
Method
AddElementLabel
(string labelText, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:328
Method
AddFileElement
(XmlNode actorValues, string elementName, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:228
Method
AddNum
(XmlNode actorValues, string xpath, string format, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:340
Method
AddRGBA
(XmlNode actorValues, string elementName, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:453
Method
AddShape
//////////////////////////////////////////////////////////////////////// BulletPhysics::AddShape - Chapter 17, page 600
Source/GCC4/Physics/Physics.cpp:490
Method
AddToClosedSet
Source/GCC4/AI/Pathing.cpp:330
Method
AddToOpenSet
Source/GCC4/AI/Pathing.cpp:305
Method
AddVec3
(XmlNode actorValues, string xpath, int lineNum)
Source/GCC4Editor/EditorApp/ActorComponentEditor.cs:410
Method
Alloc
Source/GCC4/Memory/MemoryPool.cpp:97
Method
Allocate
ResCache::Allocate - Chapter 8, page 230
Source/GCC4/ResourceCache/ResCache.cpp:483
Method
AllocateNewMemoryBlock
Source/GCC4/Memory/MemoryPool.cpp:209
Function
AngleDiff
Source/GCC4/Utilities/Math.cpp:674
Function
AnsiToGenericCch
----------------------------------------------------------------------------- Name: AnsiToGeneric() Desc: This is a UNICODE conversion utility to conv
Source/GCC4/Utilities/String.cpp:258
Method
Application_Idle
Application_Idle - Chapter 22, page 7772
Source/GCC4Editor/EditorApp/MessageHandler.cs:148
Method
ApplyForce
Source/GCC4/Actors/PhysicsComponent.cpp:268
Method
ApplyForce
--------------------------------------------------------------------------------------------------------------------- Script exports for the physics s
Source/GCC4/LUAScripting/ScriptExports.cpp:432
Method
ApplyTorque
Source/GCC4/Actors/PhysicsComponent.cpp:273
Method
ApplyTorque
Source/GCC4/LUAScripting/ScriptExports.cpp:443
Method
ArrowNode
Source/GCC4/Graphics3D/SceneNodes.cpp:981
Method
Ask
Source/GCC4/UserInterface/MessageBox.cpp:187
Method
AttachChild
Source/GCC4/Mainloop/Process.h:136
Method
AttachProcess
Source/GCC4/GameCode4/BaseGameLogic.h:161
Method
AttachScriptProcess
Source/GCC4/LUAScripting/ScriptExports.cpp:329
Method
Audio
Source/GCC4/Audio/Audio.cpp:62
Method
AudioBuffer
Source/GCC4/Audio/Audio.h:113
Method
AudioComponent
Source/GCC4/Actors/AudioComponent.cpp:50
Method
BaseEventData
Source/GCC4/EventManager/EventManager.h:94
Method
BaseGameLogic
Source/GCC4/GameCode4/BaseGameLogic.cpp:84
Method
BaseScriptComponent
Source/GCC4/Actors/BaseScriptComponent.cpp:54
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