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Functions441 in github.com/Hopson97/HopsonCraft

↓ 1 callersFunctionbuildMesh
Looks at the faces of every block, and adds block faces to a mesh if said face is non-opaque (Other checks are done too)
Source/World/Chunk/Mesh_Builder.cpp:253
↓ 1 callersMethodcheckPlayerBounds
Source/World/World.cpp:72
↓ 1 callersFunctioncreateFromID
Source/World/Generators/Structures.cpp:5
↓ 1 callersFunctioncreateProgram
Source/Shaders/Shader_Loader.cpp:47
↓ 1 callersFunctioncreateViewMatrix
Source/Maths/Matrix_Maths.cpp:10
↓ 1 callersMethoddeleteChunk
Source/World/Chunk/Map.cpp:35
↓ 1 callersMethoddoCollisionTest
Source/Player/Player.cpp:37
↓ 1 callersMethoddraw
Adds all of the chunks within the viewing frustum into the master renderer Returns number of faces drawn
Source/World/Chunk/Full_Chunk.cpp:173
↓ 1 callersMethoddraw
Source/HUD/Debug.cpp:26
↓ 1 callersMethoddrawWorld
Source/World/World.cpp:278
↓ 1 callersFunctionerrorMessage
Source/Main.cpp:50
↓ 1 callersMethodfixedUpdate
Source/States/SPlaying.cpp:82
↓ 1 callersMethodgetAdjacentSection
Source/World/Chunk/Section_GaS.cpp:136
↓ 1 callersMethodgetBlockLight
Source/World/Chunk/Section_GaS.cpp:59
↓ 1 callersMethodgetFloraBlock
Source/World/Generators/Biome.cpp:18
↓ 1 callersMethodgetFloraFrequency
Source/World/Generators/Biome.cpp:33
↓ 1 callersMethodgetHeader
Source/Util/ConfigParser.cpp:30
↓ 1 callersMethodgetHeightAt
Source/World/World.cpp:162
↓ 1 callersMethodgetLength
Source/Physics/Ray.cpp:22
↓ 1 callersMethodgetNaturalLight
Source/World/Chunk/Section_GaS.cpp:41
↓ 1 callersMethodgetSection
Source/World/Chunk/Full_Chunk.cpp:129
↓ 1 callersMethodgetSize
Source/GUI/Text_Box.cpp:83
↓ 1 callersMethodgetSurfaceBlock
Source/World/Generators/Biome.cpp:13
↓ 1 callersMethodgetTree
Source/World/Generators/Biome.cpp:45
↓ 1 callersMethodgetTreeFrequencey
Source/World/Generators/Biome.cpp:38
↓ 1 callersMethodgetVN
Source/Physics/AABB.cpp:22
↓ 1 callersMethodgetVP
Source/Physics/AABB.cpp:42
↓ 1 callersMethodhasDeleteFlag
Source/World/Chunk/Full_Chunk.cpp:233
↓ 1 callersMethodhasFlora
Source/World/Generators/Biome.cpp:23
↓ 1 callersMethodhasStructure
Source/World/Generators/Biome.cpp:28
↓ 1 callersMethodhookEntity
Source/Camera.cpp:45
↓ 1 callersFunctioninitilize
Source/Main.cpp:71
↓ 1 callersMethodinput
Source/Player/Player_Input.cpp:9
↓ 1 callersMethodisThisBiome
Source/World/Generators/Generation_Type.cpp:6
↓ 1 callersFunctionloadConfig
Source/Main.cpp:82
↓ 1 callersMethodloadFromStream
Source/Util/Config.cpp:10
↓ 1 callersFunctionloadShader
Source/Shaders/Shader_Loader.cpp:59
↓ 1 callersFunctionmakeAcaciaTree
Source/World/Generators/Trees.cpp:144
↓ 1 callersFunctionmakeOakTree
Source/World/Generators/Trees.cpp:61
↓ 1 callersFunctionmakePalmTree
Source/World/Generators/Trees.cpp:105
↓ 1 callersFunctionmakePyramid
Source/World/Generators/Buildings.cpp:10
↓ 1 callersMethodparse
Source/Util/ConfigParser.cpp:7
↓ 1 callersMethodqGetBlock
Source/World/Chunk/Section_GaS.cpp:80
↓ 1 callersMethodqSetBlock
Source/World/World.cpp:146
↓ 1 callersMethodqSetBlock
Quick functions
Source/World/Chunk/Section_GaS.cpp:68
↓ 1 callersMethodqSetBlockLight
Source/World/Chunk/Section_GaS.cpp:85
↓ 1 callersMethodqSetNaturalLight
Source/World/Chunk/Section_GaS.cpp:95
↓ 1 callersFunctionrunGame
Source/Main.cpp:94
↓ 1 callersMethodrunMainGameLoop
Source/Application.cpp:19
↓ 1 callersFunctionsectionBlockToWorldBlockPosition
Source/Maths/Position_Conversion.cpp:54
↓ 1 callersMethodsetForDelete
Source/World/Chunk/Full_Chunk.cpp:237
↓ 1 callersMethodsetPosition
Source/GUI/Toggle_Option_Button.h:62
↓ 1 callersFunctionsfDraw
Source/Display.cpp:84
↓ 1 callersFunctionshouldCreateLayer
Looks at a layer of chunk Returns true if the layer itself, or an adjacent one, has a non-opaque block I do this as it saves ALOT of t
Source/World/Chunk/Mesh_Builder.cpp:105
↓ 1 callersFunctionshouldMakeFaceAdjacentTo
Source/World/Chunk/Mesh_Builder.cpp:175
↓ 1 callersMethodstep
Source/Physics/Ray.cpp:10
↓ 1 callersMethodtick
Source/World/Chunk/Section.cpp:62
↓ 1 callersMethodtrigger
Source/World/Block/Block_Types/BPlant.cpp:11
↓ 1 callersMethodtryGen
Source/World/Chunk/Full_Chunk.cpp:206
↓ 1 callersMethodunhookEntity
Source/Camera.cpp:25
↓ 1 callersMethodupdateChunks
Source/World/World.cpp:41
↓ 1 callersMethodupdateTopBlockLocation
Source/World/Chunk/Full_Chunk.cpp:163
↓ 1 callersMethodwhat
Source/Util/ConfigParser.cpp:100
↓ 1 callersFunctionworldToChunkletPosition
Source/Maths/Position_Conversion.cpp:11
MethodAABB
Source/Physics/AABB.cpp:4
MethodApplication
Source/Application.cpp:14
MethodArray2D
Source/Util/Array2D.h:12
MethodAtlas
Source/Texture/Texture_Atlas.cpp:5
MethodBPlant
Source/World/Block/Block_Types/BPlant.cpp:7
MethodBSand
Source/World/Block/Block_Types/BDefault.cpp:12
MethodBWater
Source/World/Block/Block_Types/BWater.cpp:7
MethodBackground
Source/GUI/Background.cpp:8
MethodBiome
Source/World/Generators/Biome.cpp:5
MethodBiomeRange
Source/World/Generators/Generation_Type.h:22
MethodButton
Source/GUI/Button.cpp:8
MethodCBlock
Source/World/Chunk/Nodes.cpp:7
MethodCLight
Light
Source/World/Chunk/Nodes.cpp:38
MethodCPositioned_Block
Source/World/Chunk/Nodes.h:68
MethodCamera
Source/Camera.cpp:8
MethodChunkMesh
Source/World/Chunk/Mesh_Builder.cpp:89
MethodChunk_Shader
Source/Shaders/Chunk_Shader.cpp:7
MethodComponent
Source/GUI/Component.cpp:12
MethodConfig
Source/Util/Config.cpp:5
MethodConfigParser
Source/Util/ConfigParser.cpp:3
MethodCrosshair
Source/HUD/Crosshair.cpp:7
MethodData
Source/World/Block/Block_Data.cpp:12
MethodData
Source/Temp/Noise_Generator.h:11
MethodData_Holder
Source/World/Block/Block_Data.h:35
MethodDatabase
Source/World/Block/Block_Database.cpp:20
MethodDefault
Source/World/Block/Block_Types/BDefault.cpp:8
MethodDefer_Block
Source/World/Generators/Trees.cpp:14
MethodDefer_Block
Source/World/Generators/Structures_Builder.h:14
MethodDropdown
Source/GUI/Dropdown.cpp:7
MethodFull_Chunk
Source/World/Chunk/Full_Chunk.h:44
MethodFull_Chunk
Source/World/Chunk/Full_Chunk.cpp:23
MethodGame_State
Source/States/Game_State.cpp:5
MethodGenerator
Source/Util/Random.h:18
MethodImage
Source/GUI/Image.cpp:7
MethodImaged_Button
Source/GUI/Imaged_Button.cpp:9
MethodInfo
Source/Renderer/RInfo.h:8
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