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/ types & classes
Types & classes
182 in github.com/Hopson97/HopsonCraft
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Functions
441
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Types & classes
182
↓ 2 callers
Class
ParseError
Source/Util/ConfigParser.h:49
Class
AABB
Source/Physics/AABB.h:9
Class
Application
Source/Application.h:15
Class
Application
Source/States/SPlaying.h:13
Class
Application
Source/States/SSettings_Menu.h:10
Class
Application
Source/States/Game_State.h:4
Class
Area
Source/World/World.cpp:310
Class
Array2D
Source/Util/Array2D.h:9
Class
Array3D
Source/Util/Array3D.h:9
Class
Atlas
Source/Temp/Quad.h:9
Class
Atlas
Source/Texture/Texture_Atlas.h:12
Class
BPlant
Source/World/Block/Block_Types/BPlant.h:8
Class
BSand
Source/World/Block/Block_Types/BDefault.h:14
Class
BWater
Source/World/Block/Block_Types/BWater.h:8
Class
Background
Source/GUI/Background.h:10
Class
Basic_Texture
Source/Texture/Texture.h:9
Class
Biome
Source/World/Generators/Biome.h:15
Class
BiomeRange
Source/World/Generators/Generation_Type.h:19
Class
Builder
Source/World/Generators/Structures_Builder.h:10
Class
Button
Source/GUI/Button.h:10
Class
CBlock
Source/World/Block/Block_Types/Block_Type.h:10
Class
CBlock
Source/World/Chunk/Nodes.h:20
Class
CLight
Source/World/Chunk/Nodes.h:53
Class
CPositioned_Block
Source/World/Chunk/Nodes.h:66
Class
Camera
Source/Camera.h:7
Class
Camera
Source/World/World.h:21
Class
Camera
Source/World/Chunk/Full_Chunk.h:28
Class
Camera
Source/Renderer/RMaster.h:16
Class
Camera
Source/Renderer/RFlora.h:10
Class
Camera
Source/Renderer/RLiquid.h:10
Class
Camera
Source/Renderer/RSolid.h:11
Class
Camera
Source/Renderer/RSimple.h:11
Class
Camera
Source/Renderer/RHit_Box.h:10
Class
Camera
Source/States/SPlaying.h:14
Class
Camera
Source/States/Game_State.h:5
Class
Camera
Source/Player/Player.h:17
Class
Camera
Source/Maths/Matrix_Maths.h:7
Class
ChunkMesh
Small struct to hold the chunk and it's mesh being used for building
Source/World/Chunk/Mesh_Builder.cpp:87
Class
Chunk_Shader
Source/Shaders/Chunk_Shader.h:8
Enum
Compare
Source/World/Generators/Generation_Type.h:11
Class
Component
Source/GUI/Component.h:10
Class
Config
Source/Util/Config.h:10
Class
ConfigParser
Source/Util/ConfigParser.h:9
Enum
Control
Source/Input/Key_Binds.h:9
Class
Crosshair
Source/HUD/Crosshair.h:11
Class
Cube_Map
Source/Texture/Cube_Map.h:13
Class
Data
Source/World/Block/Block_Data.h:54
Class
Data
Source/Temp/Noise_Generator.h:9
Class
Data_Holder
Source/World/Block/Block_Data.h:33
Class
Data_Holder
Source/World/Chunk/Nodes.h:17
Class
Data_Holder
Source/World/Chunk/Mesh_Builder.h:19
Class
Database
Source/World/Block/Block_Database.h:14
Class
Debug_HUD
@TODO Right now this only works with floats. Needs to work with string, integer, etc
Source/HUD/Debug.h:13
Class
Default
Source/World/Block/Block_Types/BDefault.h:8
Class
Defer_Block
Source/World/Generators/Trees.cpp:12
Class
Defer_Block
Source/World/Generators/Structures_Builder.h:12
Class
Direction_Vectors
Source/World/Chunk/Mesh_Builder.cpp:227
Class
Drawable
Source/Renderer/RSFML.h:8
Class
Dropdown
Source/GUI/Dropdown.h:8
Class
Empty_Component
Source/GUI/Component.h:36
Class
Entity
Source/Entity.h:6
Class
Entity
Source/Maths/Matrix_Maths.h:6
Class
Event
Source/States/Game_State.h:9
Class
Frame_Time_Checker
Source/Util/Time_Check.h:6
Class
Frustum
Source/Maths/Frustum.h:18
Class
Full_Chunk
Source/World/Generators/Terrain_Generator.h:26
Class
Full_Chunk
Source/World/Chunk/Section.h:24
Class
Full_Chunk
Source/World/Chunk/Full_Chunk.h:36
Class
Game_State
Source/States/Game_State.h:19
Class
Gen_Container
Source/World/Generators/Biome.h:24
Class
Generator
Source/Temp/Noise_Generator.h:38
Class
Generator
Source/Util/Random.h:15
Class
HUD
Source/HUD/HUD.h:10
Class
Hit_Info
Source/States/SPlaying.h:21
Class
IBlock_Accessible
Source/World/IBlock_Accessible.h:6
Class
IBlock_Accessible
Source/World/Generators/Buildings.h:8
Class
IBlock_Accessible
Source/World/Generators/Trees.h:9
Class
IBlock_Accessible
Source/World/Generators/Structures_Builder.h:6
Class
IChunk
Source/World/Chunk/IChunk.h:6
Enum
ID
Source/World/Block/Block_ID.h:10
Enum
ID
Source/World/Generators/Structures.h:9
Class
Image
Source/GUI/Image.h:8
Class
Imaged_Button
Source/GUI/Imaged_Button.h:10
Class
Info
Source/Renderer/RInfo.h:6
Class
Layer
Source/World/Chunk/Section.h:50
Enum
Layout
Source/GUI/Panel.h:15
Class
Line
Source/Util/ConfigParser.h:36
Class
Loadable
Source/File/Loadable.h:4
Class
Loader
Source/Util/Loader.h:7
Class
Main_Menu
Source/States/SMain_Menu.h:12
Class
Map
Source/World/Chunk/Map.h:19
Class
Map
Source/World/Chunk/Section.h:23
Class
Map
Source/World/Chunk/Full_Chunk.h:34
Class
Map
Source/World/Chunk/BoundsCheck.h:11
Class
Map
Source/Player/Player.h:13
Class
Master
Source/World/World.h:25
Class
Master
Source/World/Chunk/Full_Chunk.h:24
Class
Master
Source/Renderer/RMaster.h:20
Class
Master
Source/States/Game_State.h:14
Class
Master
Source/GUI/Component.h:6
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