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Types & classes182 in github.com/Hopson97/HopsonCraft

↓ 2 callersClassParseError
Source/Util/ConfigParser.h:49
ClassAABB
Source/Physics/AABB.h:9
ClassApplication
Source/Application.h:15
ClassApplication
Source/States/SPlaying.h:13
ClassApplication
Source/States/SSettings_Menu.h:10
ClassApplication
Source/States/Game_State.h:4
ClassArea
Source/World/World.cpp:310
ClassArray2D
Source/Util/Array2D.h:9
ClassArray3D
Source/Util/Array3D.h:9
ClassAtlas
Source/Temp/Quad.h:9
ClassAtlas
Source/Texture/Texture_Atlas.h:12
ClassBPlant
Source/World/Block/Block_Types/BPlant.h:8
ClassBSand
Source/World/Block/Block_Types/BDefault.h:14
ClassBWater
Source/World/Block/Block_Types/BWater.h:8
ClassBackground
Source/GUI/Background.h:10
ClassBasic_Texture
Source/Texture/Texture.h:9
ClassBiome
Source/World/Generators/Biome.h:15
ClassBiomeRange
Source/World/Generators/Generation_Type.h:19
ClassBuilder
Source/World/Generators/Structures_Builder.h:10
ClassButton
Source/GUI/Button.h:10
ClassCBlock
Source/World/Block/Block_Types/Block_Type.h:10
ClassCBlock
Source/World/Chunk/Nodes.h:20
ClassCLight
Source/World/Chunk/Nodes.h:53
ClassCPositioned_Block
Source/World/Chunk/Nodes.h:66
ClassCamera
Source/Camera.h:7
ClassCamera
Source/World/World.h:21
ClassCamera
Source/World/Chunk/Full_Chunk.h:28
ClassCamera
Source/Renderer/RMaster.h:16
ClassCamera
Source/Renderer/RFlora.h:10
ClassCamera
Source/Renderer/RLiquid.h:10
ClassCamera
Source/Renderer/RSolid.h:11
ClassCamera
Source/Renderer/RSimple.h:11
ClassCamera
Source/Renderer/RHit_Box.h:10
ClassCamera
Source/States/SPlaying.h:14
ClassCamera
Source/States/Game_State.h:5
ClassCamera
Source/Player/Player.h:17
ClassCamera
Source/Maths/Matrix_Maths.h:7
ClassChunkMesh
Small struct to hold the chunk and it's mesh being used for building
Source/World/Chunk/Mesh_Builder.cpp:87
ClassChunk_Shader
Source/Shaders/Chunk_Shader.h:8
EnumCompare
Source/World/Generators/Generation_Type.h:11
ClassComponent
Source/GUI/Component.h:10
ClassConfig
Source/Util/Config.h:10
ClassConfigParser
Source/Util/ConfigParser.h:9
EnumControl
Source/Input/Key_Binds.h:9
ClassCrosshair
Source/HUD/Crosshair.h:11
ClassCube_Map
Source/Texture/Cube_Map.h:13
ClassData
Source/World/Block/Block_Data.h:54
ClassData
Source/Temp/Noise_Generator.h:9
ClassData_Holder
Source/World/Block/Block_Data.h:33
ClassData_Holder
Source/World/Chunk/Nodes.h:17
ClassData_Holder
Source/World/Chunk/Mesh_Builder.h:19
ClassDatabase
Source/World/Block/Block_Database.h:14
ClassDebug_HUD
@TODO Right now this only works with floats. Needs to work with string, integer, etc
Source/HUD/Debug.h:13
ClassDefault
Source/World/Block/Block_Types/BDefault.h:8
ClassDefer_Block
Source/World/Generators/Trees.cpp:12
ClassDefer_Block
Source/World/Generators/Structures_Builder.h:12
ClassDirection_Vectors
Source/World/Chunk/Mesh_Builder.cpp:227
ClassDrawable
Source/Renderer/RSFML.h:8
ClassDropdown
Source/GUI/Dropdown.h:8
ClassEmpty_Component
Source/GUI/Component.h:36
ClassEntity
Source/Entity.h:6
ClassEntity
Source/Maths/Matrix_Maths.h:6
ClassEvent
Source/States/Game_State.h:9
ClassFrame_Time_Checker
Source/Util/Time_Check.h:6
ClassFrustum
Source/Maths/Frustum.h:18
ClassFull_Chunk
Source/World/Generators/Terrain_Generator.h:26
ClassFull_Chunk
Source/World/Chunk/Section.h:24
ClassFull_Chunk
Source/World/Chunk/Full_Chunk.h:36
ClassGame_State
Source/States/Game_State.h:19
ClassGen_Container
Source/World/Generators/Biome.h:24
ClassGenerator
Source/Temp/Noise_Generator.h:38
ClassGenerator
Source/Util/Random.h:15
ClassHUD
Source/HUD/HUD.h:10
ClassHit_Info
Source/States/SPlaying.h:21
ClassIBlock_Accessible
Source/World/IBlock_Accessible.h:6
ClassIBlock_Accessible
Source/World/Generators/Buildings.h:8
ClassIBlock_Accessible
Source/World/Generators/Trees.h:9
ClassIBlock_Accessible
Source/World/Generators/Structures_Builder.h:6
ClassIChunk
Source/World/Chunk/IChunk.h:6
EnumID
Source/World/Block/Block_ID.h:10
EnumID
Source/World/Generators/Structures.h:9
ClassImage
Source/GUI/Image.h:8
ClassImaged_Button
Source/GUI/Imaged_Button.h:10
ClassInfo
Source/Renderer/RInfo.h:6
ClassLayer
Source/World/Chunk/Section.h:50
EnumLayout
Source/GUI/Panel.h:15
ClassLine
Source/Util/ConfigParser.h:36
ClassLoadable
Source/File/Loadable.h:4
ClassLoader
Source/Util/Loader.h:7
ClassMain_Menu
Source/States/SMain_Menu.h:12
ClassMap
Source/World/Chunk/Map.h:19
ClassMap
Source/World/Chunk/Section.h:23
ClassMap
Source/World/Chunk/Full_Chunk.h:34
ClassMap
Source/World/Chunk/BoundsCheck.h:11
ClassMap
Source/Player/Player.h:13
ClassMaster
Source/World/World.h:25
ClassMaster
Source/World/Chunk/Full_Chunk.h:24
ClassMaster
Source/Renderer/RMaster.h:20
ClassMaster
Source/States/Game_State.h:14
ClassMaster
Source/GUI/Component.h:6
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