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Functions
441 in github.com/Hopson97/HopsonCraft
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Functions
441
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Types & classes
182
Method
Layer
Source/World/Chunk/Section.h:54
Method
Main_Menu
Source/States/SMain_Menu.cpp:17
Method
Map
Source/World/Chunk/Map.cpp:11
Method
Model
Source/Model.h:11
Method
Model
Source/Model.cpp:6
Method
Music_Player
Source/Music_Player.cpp:8
Method
Panel
Source/GUI/Panel.cpp:7
Method
ParseError
Source/Util/ConfigParser.h:51
Method
Placed_Blocked
Source/World/Chunk/Section.h:41
Method
Player
Source/Player/Player.cpp:12
Method
Playing
Source/States/SPlaying.cpp:17
Method
Position_Block
Source/World/World.h:47
Method
RChunk
Source/Renderer/RSolid.cpp:13
Method
RFlora
Source/Renderer/RFlora.cpp:13
Method
RHit_Box
Source/Renderer/RHit_Box.cpp:27
Method
RLiquid
Source/Renderer/RLiquid.cpp:13
Method
RSimple
Source/Renderer/RSimple.cpp:26
Method
Ray
Source/Physics/Ray.cpp:3
Method
ResourceManager
Source/Resource_Managers/Resource_Manager.h:16
Method
Resource_Holder
Source/Resource_Managers/Resource_Holder.h:8
Method
Section
Source/World/Chunk/Section.cpp:20
Method
Section
Source/World/Chunk/Section.h:74
Method
Section
Source/HUD/Debug.cpp:6
Method
Settings_Menu
Source/States/SSettings_Menu.cpp:12
Method
Shader_Program
Source/Shaders/Shader_Program.cpp:7
Method
Simple_Shader
Source/Shaders/Simple_Shader.cpp:7
Method
State
Source/World/Chunk/Section.h:30
Method
Terrain_Generator
Source/World/Generators/Terrain_Generator.cpp:13
Method
Text_Box
Source/GUI/Text_Box.cpp:8
Method
Toggle
Source/Input/Function_Toggle_Key.cpp:3
Method
Toggle_Bool
Source/Input/Function_Toggle_Key.cpp:27
Method
Toggle_Option_Button
Source/GUI/Toggle_Option_Button.h:17
Method
Tree_Helper
Source/World/Generators/Trees.cpp:24
Method
Type
Source/World/Block/Block_Types/Block_Type.cpp:5
Method
Vec2
Source/World/World.cpp:314
Method
Vignette
Source/HUD/Vignette.cpp:7
Method
World
Source/World/World.cpp:13
Method
World_File
Source/World/World_File.cpp:5
Method
World_Generation_Type
Source/World/Generators/Generation_Type.cpp:31
Function
activate
Source/Display.cpp:16
Method
add
Source/Resource_Managers/Resource_Manager.h:38
Method
addBlock
Source/World/Generators/Structures_Builder.cpp:7
Method
addComponentCenter
Source/GUI/Panel.cpp:60
Method
addComponentGrid2x
Source/GUI/Panel.cpp:68
Method
addEBO
Source/Model.cpp:121
Method
addForce
Source/Player/Player.cpp:19
Method
addSections
Source/World/Chunk/Full_Chunk.cpp:119
Method
atHeader
Source/Util/ConfigParser.cpp:15
Method
bind
Source/Model.cpp:77
Method
bind
Source/Shaders/Shader_Program.cpp:16
Method
buffer
Source/World/Chunk/Mesh.h:59
Function
checkForClose
Source/Display.cpp:62
Method
checkInput
Source/Input/Function_Toggle_Key.cpp:14
Function
chunkBlockToWorldBlockPosition
Source/Maths/Position_Conversion.cpp:43
Method
clear
Source/Texture/Texture.cpp:46
Method
clicked
Source/GUI/Component.cpp:32
Method
collisionTest
Source/Player/Player.cpp:64
Function
deactiveate
Source/Display.cpp:11
Method
deleteData
Source/Model.cpp:66
Method
draw
Source/Renderer/RMaster.cpp:38
Method
draw
Source/Renderer/RFlora.cpp:19
Method
draw
Source/Renderer/RHit_Box.cpp:42
Method
draw
Source/Renderer/RSolid.cpp:19
Method
draw
Source/Renderer/RSimple.cpp:40
Method
draw
Source/Renderer/RLiquid.cpp:19
Method
draw
Source/Renderer/RSFML.cpp:10
Method
draw
Source/States/SMain_Menu.cpp:42
Method
draw
Source/States/SSettings_Menu.cpp:38
Method
draw
Source/States/SPlaying.cpp:92
Method
draw
Source/GUI/Button.cpp:40
Method
draw
Source/GUI/Component.h:41
Method
draw
Source/GUI/Toggle_Option_Button.h:56
Method
draw
Source/GUI/Text_Box.cpp:67
Method
draw
Source/GUI/Background.cpp:16
Method
draw
Source/GUI/Imaged_Button.cpp:50
Method
draw
Source/GUI/Image.cpp:21
Method
draw
Source/GUI/Dropdown.cpp:37
Method
draw
Source/HUD/Vignette.cpp:14
Method
draw
Source/HUD/HUD.h:12
Method
draw
Source/HUD/Crosshair.cpp:19
Method
drawSection
Source/HUD/Debug.cpp:34
Method
editBlockInput
Source/States/SPlaying.cpp:121
Method
findNoise1
Source/Temp/Noise_Generator.cpp:22
Method
findNoise2
Source/Temp/Noise_Generator.cpp:30
Method
fixedUpdate
Source/States/SMain_Menu.cpp:37
Method
fixedUpdate
Source/States/SSettings_Menu.cpp:33
Method
generateWorld
Generates meshes for the chunks. It does this in a sort of radius starting from the middle of the world This is ran concurrently alongside the main re
Source/World/World.cpp:308
Method
getBlock
Source/World/Generators/Biome.cpp:50
Method
getBlock
Source/World/Generators/Terrain_Generator.cpp:115
Method
getBlock
Source/World/Chunk/Section_GaS.cpp:24
Method
getBlock
Source/World/Chunk/Full_Chunk.cpp:86
Method
getBlockAABB
Source/World/World.cpp:297
Method
getCenterPosition
Source/States/SPlaying.cpp:174
Method
getFOV
Source/Camera.cpp:19
Function
getFileContents
Source/Util/File_Util.cpp:13
Method
getHeightAt
Source/World/Chunk/Full_Chunk.cpp:219
Method
getID
Source/Shaders/Shader_Program.cpp:47
Method
getIndex
Source/Util/Array3D.h:39
Method
getKey
Source/Util/Config.cpp:38
Method
getNextSong
Source/Music_Player.cpp:31
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