| 12 | #include "States/SMain_Menu.h" |
| 13 | |
| 14 | Application::Application() |
| 15 | { |
| 16 | pushState(std::make_unique<State::Main_Menu>(*this)); |
| 17 | } |
| 18 | |
| 19 | void Application::runMainGameLoop() |
| 20 | { |
nothing calls this directly
no outgoing calls
no test coverage detected