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Functions7,816 in github.com/FrictionalGames/HPL1Engine

↓ 3 callersMethodSetGainHF
include/impl/OpenALSoundEnvironment.h:64
↓ 3 callersMethodSetGainLF
include/impl/OpenALSoundEnvironment.h:65
↓ 3 callersMethodSetHFReference
include/impl/OpenALSoundEnvironment.h:80
↓ 3 callersMethodSetId
* The type of the material * \param alId */
include/graphics/Material.h:334
↓ 3 callersMethodSetLFReference
include/impl/OpenALSoundEnvironment.h:81
↓ 3 callersMethodSetLateReverbDelay
include/impl/OpenALSoundEnvironment.h:73
↓ 3 callersMethodSetLateReverbGain
include/impl/OpenALSoundEnvironment.h:72
↓ 3 callersMethodSetLimitFPS
include/game/Game.h:188
↓ 3 callersMethodSetMaxAngle
sources/impl/PhysicsJointHingeNewton.cpp:72
↓ 3 callersMethodSetMinAngle
sources/impl/PhysicsJointHingeNewton.cpp:76
↓ 3 callersMethodSetModelViewMatrix
sources/scene/Camera3D.cpp:323
↓ 3 callersMethodSetModulationDepth
include/impl/OpenALSoundEnvironment.h:78
↓ 3 callersMethodSetModulationTime
include/impl/OpenALSoundEnvironment.h:77
↓ 3 callersMethodSetMouseIsOver
include/gui/Widget.h:227
↓ 3 callersMethodSetPosition
sources/scene/Camera3D.cpp:78
↓ 3 callersMethodSetPositionRelative
sources/impl/OpenALSoundChannel.cpp:154
↓ 3 callersMethodSetPrevMatrix
include/graphics/Renderable.h:101
↓ 3 callersMethodSetReflectionsDelay
include/impl/OpenALSoundEnvironment.h:70
↓ 3 callersMethodSetReflectionsGain
include/impl/OpenALSoundEnvironment.h:69
↓ 3 callersMethodSetRelPosition
include/sound/SoundChannel.h:94
↓ 3 callersMethodSetRoomRolloffFactor
include/impl/OpenALSoundEnvironment.h:82
↓ 3 callersMethodSetSizeLevel
include/graphics/Texture.h:101
↓ 3 callersMethodSetSkeletonPhysicsActive
sources/scene/MeshEntity.cpp:983
↓ 3 callersMethodSetStatic
sources/gui/WidgetWindow.cpp:62
↓ 3 callersMethodSetStencilTwoSide
sources/impl/LowLevelGraphicsSDL.cpp:1155
↓ 3 callersMethodSetTile
(int alX, int alY)
tools/MapEditor/LayerForm.cs:355
↓ 3 callersFunctionSetUpdateLogActive
sources/impl/LowLevelSystemSDL.cpp:290
↓ 3 callersMethodSetVec2f
sources/impl/CGProgram.cpp:254
↓ 3 callersMethodSetWorld
include/scene/MeshEntity.h:106
↓ 3 callersMethodSetup
sources/graphics/Material_EnvMap_Reflect.cpp:40
↓ 3 callersMethodSize
sources/game/SaveGame.cpp:156
↓ 3 callersMethodStop
sources/scene/MeshEntity.cpp:935
↓ 3 callersMethodStop
sources/scene/SoundEntity.cpp:193
↓ 3 callersMethodToString
sources/graphics/Color.cpp:155
↓ 3 callersMethodTryToAdd
sources/scene/PortalContainer.cpp:373
↓ 3 callersMethodUpdateEntryList
()
tools/HplHelper/HplTrans.cs:473
↓ 3 callersMethodUsesType
sources/graphics/Material_Flat.cpp:136
↓ 3 callersFunction__GLeeGetExtStrPlat
sources/impl/GLee.c:15928
↓ 3 callersFunction__GLeeWriteError
sources/impl/GLee.c:15948
↓ 3 callersMethodstart
include/impl/tinyXML/tinystr.h:222
↓ 2 callersMethodAccept
sources/impl/tinyXml/tinyxml.cpp:832
↓ 2 callersMethodAddAnimation
sources/graphics/Mesh.cpp:159
↓ 2 callersMethodAddChild
include/system/BinTree.h:52
↓ 2 callersMethodAddEdgeIndex
sources/graphics/Mesh2d.cpp:75
↓ 2 callersFunctionAddEdgeToMap
sources/math/Math.cpp:1483
↓ 2 callersMethodAddImpulse
sources/impl/PhysicsBodyNewton.cpp:294
↓ 2 callersMethodAddJoint
sources/physics/PhysicsBody.cpp:175
↓ 2 callersMethodAddLoader
sources/resources/MeshLoaderHandler.cpp:152
↓ 2 callersMethodAddNode
sources/graphics/Mesh.cpp:1057
↓ 2 callersMethodAddObject
sources/graphics/Renderer2D.cpp:585
↓ 2 callersMethodAddOcclusionQuery
sources/graphics/RenderList.cpp:204
↓ 2 callersMethodAddPitch
sources/scene/Camera3D.cpp:120
↓ 2 callersMethodAddToRenderList
sources/scene/PortalContainer.cpp:1007
↓ 2 callersMethodAddVoidClass
sources/game/SaveGame.cpp:209
↓ 2 callersMethodAddYaw
sources/scene/Camera3D.cpp:132
↓ 2 callersMethodAllStaticCastersAdded
include/scene/Light3D.h:140
↓ 2 callersMethodApplyToNode
sources/graphics/AnimationTrack.cpp:97
↓ 2 callersMethodAttachBillboard
sources/scene/Light3D.cpp:569
↓ 2 callersMethodAttachChild
sources/gui/Widget.cpp:217
↓ 2 callersMethodBoxCollision
(Rectangle aRect1, Rectangle aRect2)
tools/MapEditor/cMath.cs:29
↓ 2 callersMethodCDATA
Queries whether this represents text using a CDATA section.
include/impl/tinyXML/tinyxml.h:1209
↓ 2 callersFunctionCheckEdgeSwitch
sources/math/Math.cpp:1470
↓ 2 callersMethodClear
sources/physics/CharacterBody.cpp:172
↓ 2 callersMethodClear
sources/graphics/Renderer3D.cpp:270
↓ 2 callersMethodClearAnimations
sources/graphics/Mesh.cpp:198
↓ 2 callersMethodCollideBody
sources/physics/Collider2D.cpp:58
↓ 2 callersMethodCollideRect
sources/physics/Collider2D.cpp:209
↓ 2 callersMethodCompute
sources/scene/SectorVisibility.cpp:246
↓ 2 callersFunctionCopyTextToClipboard
sources/impl/LowLevelSystemSDL.cpp:314
↓ 2 callersMethodCreateAnim2D
sources/resources/TextureManager.cpp:87
↓ 2 callersMethodCreateAreaEntity
sources/scene/World3D.cpp:406
↓ 2 callersMethodCreateAttenuation
sources/resources/TextureManager.cpp:302
↓ 2 callersMethodCreateBeam
sources/scene/World3D.cpp:650
↓ 2 callersMethodCreateBeam
sources/graphics/Mesh.cpp:898
↓ 2 callersMethodCreateBeamInWorld
sources/graphics/Mesh.cpp:915
↓ 2 callersMethodCreateBillboard
sources/graphics/Mesh.cpp:863
↓ 2 callersMethodCreateCharacterBody
sources/impl/PhysicsWorldNewton.cpp:346
↓ 2 callersMethodCreateController
sources/impl/PhysicsWorldNewton.cpp:371
↓ 2 callersMethodCreateFrame
sources/resources/ImageManager.cpp:249
↓ 2 callersMethodCreateFromBitmap
sources/resources/ImageManager.cpp:129
↓ 2 callersMethodCreateFromFile
sources/impl/SqScript.cpp:64
↓ 2 callersMethodCreateGfxFilledRect
sources/gui/Gui.cpp:307
↓ 2 callersMethodCreateGfxImage
sources/gui/Gui.cpp:321
↓ 2 callersMethodCreateGfxImageBuffer
sources/gui/Gui.cpp:374
↓ 2 callersMethodCreateGfxObject
sources/graphics/GraphicsDrawer.cpp:296
↓ 2 callersMethodCreateIteratorPtr
sources/game/SaveGame.cpp:215
↓ 2 callersMethodCreateJointBall
sources/impl/PhysicsWorldNewton.cpp:291
↓ 2 callersMethodCreateJointHinge
sources/impl/PhysicsWorldNewton.cpp:301
↓ 2 callersMethodCreateJointScrew
sources/impl/PhysicsWorldNewton.cpp:321
↓ 2 callersMethodCreateJointsAndBodies
sources/graphics/Mesh.cpp:447
↓ 2 callersMethodCreateKeyFrame
sources/graphics/AnimationTrack.cpp:68
↓ 2 callersMethodCreateNodeBodies
sources/graphics/Mesh.cpp:320
↓ 2 callersMethodCreateOcclusionQuery
sources/impl/LowLevelGraphicsSDL.cpp:1000
↓ 2 callersMethodCreateReferenceInWorld
sources/graphics/Mesh.cpp:950
↓ 2 callersMethodCreateScript
sources/impl/LowLevelSystemSDL.cpp:775
↓ 2 callersMethodCreateSet
sources/gui/Gui.cpp:255
↓ 2 callersMethodCreateShadowDouble
sources/impl/VertexBufferOGL.cpp:145
↓ 2 callersMethodCreateSkin
sources/gui/Gui.cpp:197
↓ 2 callersFunctionCreateSoundEntity
* Creates a sound entity at the postion of an area. * \param asName Name of the sound area * \param asFile The snt file to load. * \param asArea
sources/game/ScriptFuncs.cpp:732
↓ 2 callersMethodCreateSoundEntityInWorld
sources/graphics/Mesh.cpp:1031
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