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github.com/BSVino/DoubleAction
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Functions
43,887 in github.com/BSVino/DoubleAction
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Functions
43,887
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Types & classes
8,738
↓ 26 callers
Function
QuaternionMatrix
mp/src/mathlib/mathlib_base.cpp:1857
↓ 26 callers
Function
Remove
mp/src/public/datacache/idatacache.h:220
↓ 26 callers
Method
SetNoise
mp/src/game/shared/beam_shared.h:334
↓ 26 callers
Method
SetValue
----------------------------------------------------------------------------- Purpose: Instantaneously set the value of this ramp Input : value - new
mp/src/game/shared/soundenvelope.cpp:97
↓ 26 callers
Method
SetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
mp/src/game/client/prediction.cpp:1772
↓ 26 callers
Method
SetZPos
----------------------------------------------------------------------------- Purpose: sets Z ordering - lower numbers are always behind higher z's --
mp/src/vgui2/vgui_controls/Panel.cpp:1436
↓ 26 callers
Function
TeamplayGameRules
mp/src/game/shared/teamplay_gamerules.h:121
↓ 26 callers
Method
UseBumpmapping
mp/src/public/materialsystem/materialsystem_config.h:59
↓ 26 callers
Function
VectorIRotate
mp/src/public/mathlib/mathlib.h:867
↓ 26 callers
Method
Write
write: client src into cache common case is both false. dirty is calculated, context write is deferred.
mp/src/public/togl/linuxwin/glmgr.h:886
↓ 25 callers
Method
AddEFlags
mp/src/game/server/baseentity.h:2012
↓ 25 callers
Function
ApplyMultiDamage
----------------------------------------------------------------------------- Purpose: inflicts contents of global multi damage register on gMultiDama
mp/src/game/shared/takedamageinfo.cpp:204
↓ 25 callers
Method
Close
----------------------------------------------------------------------------- Purpose: Input : Output : ---------------------------------------------
mp/src/game/server/hl2/npc_rollermine.cpp:1721
↓ 25 callers
Method
Color3fv
mp/src/public/materialsystem/imesh.h:1794
↓ 25 callers
Method
Disconnect
-------------------------------------------------------------------------------------------------------------- * Disconnect this area from given area
mp/src/game/server/nav_area.cpp:842
↓ 25 callers
Method
DoAnimationEvent
----------------------------------------------------------------------------- Purpose: Input : event - ----------------------------------------------
mp/src/game/shared/sdk/sdk_playeranimstate.cpp:675
↓ 25 callers
Function
ExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
mp/src/game/server/explode.cpp:383
↓ 25 callers
Function
FloatForKey
mp/src/utils/common/bsplib.cpp:3098
↓ 25 callers
Method
GetAdjacentCount
mp/src/game/server/nav_area.h:363
↓ 25 callers
Method
GetEnemy
mp/src/game/server/ai_basenpc.h:2823
↓ 25 callers
Method
GetMaxClip1
mp/src/game/shared/sdk/weapon_akimbobase.cpp:225
↓ 25 callers
Method
GetMotor
mp/src/game/server/ai_planesolver.cpp:76
↓ 25 callers
Method
GetName
Used for menus, etc
mp/src/utils/phonemeextractor/phonemeextractor.cpp:1409
↓ 25 callers
Method
GetNumBits
mp/src/public/bitvec.h:284
↓ 25 callers
Method
GetServerVehicle
If this is a vehicle, returns the vehicle interface
mp/src/game/server/hl2/vehicle_crane.h:189
↓ 25 callers
Function
GetVectorForKey
mp/src/utils/common/bsplib.cpp:3128
↓ 25 callers
Method
GetVectors
----------------------------------------------------------------------------- Purpose: Vehicles are permanently oriented off angle for vphysics. -----
mp/src/game/server/hl2/vehicle_crane.cpp:801
↓ 25 callers
Method
InPrediction
----------------------------------------------------------------------------- Purpose: Output : Returns true on success, false on failure. -----------
mp/src/game/client/prediction.cpp:1828
↓ 25 callers
Method
IsInAVehicle
----------------------------------------------------------------------------- Purpose: Determine whether we're in a vehicle or not Output : Returns tr
mp/src/game/server/hl2/npc_fastzombie.cpp:1996
↓ 25 callers
Method
IsMultiplayer
mp/src/game/server/sceneentity.cpp:354
↓ 25 callers
Method
IsValidIndex
mp/src/game/server/soundscape_system.cpp:271
↓ 25 callers
Method
IsWorld
mp/src/game/server/baseentity.h:932
↓ 25 callers
Method
LookupSequence
========================================================= =========================================================
mp/src/game/server/baseanimating.cpp:690
↓ 25 callers
Function
OrSIMD
mp/src/public/mathlib/ssemath.h:479
↓ 25 callers
Function
PATHSEPARATOR
Even though \ on Posix (Linux&Mac) isn't techincally a path separator we are now counting it as one even Posix since so many times our filepaths aren'
mp/src/tier1/strtools.cpp:1661
↓ 25 callers
Method
SetDamageType
mp/src/game/shared/takedamageinfo.h:307
↓ 25 callers
Function
SetDebugBits
----------------------------------------------------------------------------- Purpose: called each time a player uses a "cmd" command Input : pPlayer
mp/src/game/server/client.cpp:435
↓ 25 callers
Method
SetViewOffset
mp/src/game/shared/baseentity_shared.cpp:153
↓ 25 callers
Method
SetWide
mp/src/vgui2/vgui_controls/Panel.cpp:3637
↓ 25 callers
Method
TexCoord2fv
mp/src/public/materialsystem/imesh.h:2042
↓ 25 callers
Function
UTIL_AngleDistance
mp/src/game/server/util.h:434
↓ 25 callers
Function
UTIL_YawToVector
mp/src/game/shared/util_shared.cpp:121
↓ 25 callers
Method
Write
mp/src/game/client/replay/genericclassbased_replay.cpp:205
↓ 25 callers
Method
WriteAll
mp/src/game/shared/saverestore.h:60
↓ 25 callers
Method
write
mp/src/public/XZip.cpp:2453
↓ 24 callers
Method
AddEffect
----------------------------------------------------------------------------- Adds and removes effects from our global list --------------------------
mp/src/game/client/particlemgr.cpp:1266
↓ 24 callers
Method
AddItem
mp/src/vgui2/vgui_controls/BuildModeDialog.cpp:78
↓ 24 callers
Method
AddSolidFlags
mp/src/game/server/baseentity.h:2387
↓ 24 callers
Method
AddToHead
mp/src/game/shared/entitylist_base.h:91
↓ 24 callers
Method
Alloc
mp/src/public/tier1/mempool.h:259
↓ 24 callers
Method
ApplyAbsVelocityImpulse
mp/src/game/shared/baseentity_shared.cpp:2419
↓ 24 callers
Function
BuildScheduleTestBits
mp/src/game/server/ai_behavior.h:170
↓ 24 callers
Method
Classify
ID's player as such.
mp/src/game/server/player.cpp:2890
↓ 24 callers
Method
Color3ub
mp/src/public/materialsystem/imesh.h:1848
↓ 24 callers
Function
DispatchParticleEffect
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/shared/particle_parse.cpp:263
↓ 24 callers
Method
Error
----------------------------------------------------------------------------- Purpose: Input : *fmt - ... - -----------------------------------------
mp/src/game/shared/sceneentity_shared.cpp:103
↓ 24 callers
Method
FastIndex
Fast Index! No need to call advance index
mp/src/public/materialsystem/imesh.h:2855
↓ 24 callers
Method
GetClientRenderable
mp/src/game/client/c_baseentity.h:283
↓ 24 callers
Function
GetFloatParam
mp/src/materialsystem/stdshaders/BaseVSShader.h:409
↓ 24 callers
Method
GetNumPlayers
----------------------------------------------------------------------------- Purpose: Return the number of players in this team. --------------------
mp/src/game/server/team.cpp:262
↓ 24 callers
Method
GetRootMoveParent
----------------------------------------------------------------------------- Returns the highest parent of an entity --------------------------------
mp/src/game/shared/baseentity_shared.cpp:1532
↓ 24 callers
Method
GetShotRegulator
NOTE: The Shot Regulator is used to manage the RangeAttack1 weapon.
mp/src/game/server/ai_basenpc.h:1566
↓ 24 callers
Method
GetType
mp/src/game/shared/beam_shared.cpp:410
↓ 24 callers
Method
GetVectors
----------------------------------------------------------------------------- Purpose: Retrieves the coordinate frame for this entity. Input : forwar
mp/src/game/server/baseentity.cpp:4262
↓ 24 callers
Function
HLTVCamera
mp/src/game/client/hltvcamera.cpp:53
↓ 24 callers
Method
IsInEditMode
----------------------------------------------------------------------------- Purpose: returns true if we are currently in inline editing mode -------
mp/src/vgui2/vgui_controls/ListPanel.cpp:3258
↓ 24 callers
Method
IsSolid
mp/src/game/server/baseentity.h:2402
↓ 24 callers
Method
NumAllocated
mp/src/public/tier1/utlarray.h:203
↓ 24 callers
Function
OffsetFloatPointer
----------------------------------------------------------------------------- Utility methods for buffer builders ------------------------------------
mp/src/public/materialsystem/imesh.h:199
↓ 24 callers
Method
ReadChunk
----------------------------------------------------------------------------- Purpose: Reads the current chunk and dispatches keys and sub-chunks to t
mp/src/public/chunkfile.cpp:577
↓ 24 callers
Method
ReadOneBit
mp/src/public/tier1/bitbuf.h:739
↓ 24 callers
Function
ReciprocalSIMD
mp/src/public/mathlib/ssemath.h:722
↓ 24 callers
Function
SafeWrite
mp/src/utils/common/cmdlib.cpp:816
↓ 24 callers
Method
SetAttacker
mp/src/game/shared/takedamageinfo.h:193
↓ 24 callers
Method
SetCycle
mp/src/game/server/baseanimating.h:510
↓ 24 callers
Method
SetLessFunc
mp/src/public/tier1/utlrbtree.h:1451
↓ 24 callers
Method
SetOffset
mp/src/public/dt_send.h:292
↓ 24 callers
Method
SetRenderMode
----------------------------------------------------------------------------- Sets the render mode ---------------------------------------------------
mp/src/game/client/c_baseentity.cpp:5607
↓ 24 callers
Method
SetupMatrixOrgAngles
mp/src/mathlib/vmatrix.cpp:533
↓ 24 callers
Function
TexDataStringTable_GetString
----------------------------------------------------------------------------- String table methods ---------------------------------------------------
mp/src/utils/common/bsplib.cpp:1198
↓ 24 callers
Function
V_strcpy
mp/src/public/tier1/strtools.h:122
↓ 24 callers
Function
VectorMax
mp/src/public/mathlib/vector.h:1462
↓ 24 callers
Function
VectorMin
mp/src/public/mathlib/vector.h:1455
↓ 24 callers
Function
VectorVectors
mp/src/mathlib/mathlib_base.cpp:498
↓ 24 callers
Method
a
mp/src/public/Color.h:70
↓ 23 callers
Method
Arg
mp/src/public/tier1/convar.h:242
↓ 23 callers
Function
CalcAnimation
mp/src/public/bone_setup.cpp:1036
↓ 23 callers
Method
ClientCommand
mp/src/game/server/player.cpp:6304
↓ 23 callers
Function
CmdLib_FPrintf
mp/src/utils/common/cmdlib.cpp:64
↓ 23 callers
Method
DispatchTraceAttack
mp/src/game/shared/baseentity_shared.cpp:2112
↓ 23 callers
Function
DrawModel
mp/src/public/iclientrenderable.h:211
↓ 23 callers
Method
EnsureCapacity
----------------------------------------------------------------------------- Makes sure we've got at least this much memory -------------------------
mp/src/tier1/utlbuffer.cpp:330
↓ 23 callers
Function
GDSkipToken
----------------------------------------------------------------------------- Purpose: Fetches the next token from the file. Input : tr - The token r
mp/src/fgdlib/gamedata.cpp:206
↓ 23 callers
Method
GetActiveWeapon
mp/src/game/client/c_baseplayer.cpp:2158
↓ 23 callers
Method
GetChild
----------------------------------------------------------------------------- Purpose: returns a child by the specified index ------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:3377
↓ 23 callers
Method
GetCycle
----------------------------------------------------------------------------- Cycle access -----------------------------------------------------------
mp/src/game/server/baseanimating.h:505
↓ 23 callers
Method
GetEntryIndex
mp/src/public/basehandle.h:111
↓ 23 callers
Method
GetInt
----------------------------------------------------------------------------- Purpose: Return ConVar value as an int Output : int --------------------
mp/src/public/tier1/convar.h:433
↓ 23 callers
Method
GetPath
mp/src/game/server/ai_navigator.h:412
↓ 23 callers
Method
GetVert
mp/src/utils/vrad/vrad_dispcoll.h:52
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