MCPcopy Create free account

hub / github.com/BSVino/DoubleAction / functions

Functions43,887 in github.com/BSVino/DoubleAction

↓ 26 callersFunctionQuaternionMatrix
mp/src/mathlib/mathlib_base.cpp:1857
↓ 26 callersFunctionRemove
mp/src/public/datacache/idatacache.h:220
↓ 26 callersMethodSetNoise
mp/src/game/shared/beam_shared.h:334
↓ 26 callersMethodSetValue
----------------------------------------------------------------------------- Purpose: Instantaneously set the value of this ramp Input : value - new
mp/src/game/shared/soundenvelope.cpp:97
↓ 26 callersMethodSetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
mp/src/game/client/prediction.cpp:1772
↓ 26 callersMethodSetZPos
----------------------------------------------------------------------------- Purpose: sets Z ordering - lower numbers are always behind higher z's --
mp/src/vgui2/vgui_controls/Panel.cpp:1436
↓ 26 callersFunctionTeamplayGameRules
mp/src/game/shared/teamplay_gamerules.h:121
↓ 26 callersMethodUseBumpmapping
mp/src/public/materialsystem/materialsystem_config.h:59
↓ 26 callersFunctionVectorIRotate
mp/src/public/mathlib/mathlib.h:867
↓ 26 callersMethodWrite
write: client src into cache common case is both false. dirty is calculated, context write is deferred.
mp/src/public/togl/linuxwin/glmgr.h:886
↓ 25 callersMethodAddEFlags
mp/src/game/server/baseentity.h:2012
↓ 25 callersFunctionApplyMultiDamage
----------------------------------------------------------------------------- Purpose: inflicts contents of global multi damage register on gMultiDama
mp/src/game/shared/takedamageinfo.cpp:204
↓ 25 callersMethodClose
----------------------------------------------------------------------------- Purpose: Input : Output : ---------------------------------------------
mp/src/game/server/hl2/npc_rollermine.cpp:1721
↓ 25 callersMethodColor3fv
mp/src/public/materialsystem/imesh.h:1794
↓ 25 callersMethodDisconnect
-------------------------------------------------------------------------------------------------------------- * Disconnect this area from given area
mp/src/game/server/nav_area.cpp:842
↓ 25 callersMethodDoAnimationEvent
----------------------------------------------------------------------------- Purpose: Input : event - ----------------------------------------------
mp/src/game/shared/sdk/sdk_playeranimstate.cpp:675
↓ 25 callersFunctionExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
mp/src/game/server/explode.cpp:383
↓ 25 callersFunctionFloatForKey
mp/src/utils/common/bsplib.cpp:3098
↓ 25 callersMethodGetAdjacentCount
mp/src/game/server/nav_area.h:363
↓ 25 callersMethodGetEnemy
mp/src/game/server/ai_basenpc.h:2823
↓ 25 callersMethodGetMaxClip1
mp/src/game/shared/sdk/weapon_akimbobase.cpp:225
↓ 25 callersMethodGetMotor
mp/src/game/server/ai_planesolver.cpp:76
↓ 25 callersMethodGetName
Used for menus, etc
mp/src/utils/phonemeextractor/phonemeextractor.cpp:1409
↓ 25 callersMethodGetNumBits
mp/src/public/bitvec.h:284
↓ 25 callersMethodGetServerVehicle
If this is a vehicle, returns the vehicle interface
mp/src/game/server/hl2/vehicle_crane.h:189
↓ 25 callersFunctionGetVectorForKey
mp/src/utils/common/bsplib.cpp:3128
↓ 25 callersMethodGetVectors
----------------------------------------------------------------------------- Purpose: Vehicles are permanently oriented off angle for vphysics. -----
mp/src/game/server/hl2/vehicle_crane.cpp:801
↓ 25 callersMethodInPrediction
----------------------------------------------------------------------------- Purpose: Output : Returns true on success, false on failure. -----------
mp/src/game/client/prediction.cpp:1828
↓ 25 callersMethodIsInAVehicle
----------------------------------------------------------------------------- Purpose: Determine whether we're in a vehicle or not Output : Returns tr
mp/src/game/server/hl2/npc_fastzombie.cpp:1996
↓ 25 callersMethodIsMultiplayer
mp/src/game/server/sceneentity.cpp:354
↓ 25 callersMethodIsValidIndex
mp/src/game/server/soundscape_system.cpp:271
↓ 25 callersMethodIsWorld
mp/src/game/server/baseentity.h:932
↓ 25 callersMethodLookupSequence
========================================================= =========================================================
mp/src/game/server/baseanimating.cpp:690
↓ 25 callersFunctionOrSIMD
mp/src/public/mathlib/ssemath.h:479
↓ 25 callersFunctionPATHSEPARATOR
Even though \ on Posix (Linux&Mac) isn't techincally a path separator we are now counting it as one even Posix since so many times our filepaths aren'
mp/src/tier1/strtools.cpp:1661
↓ 25 callersMethodSetDamageType
mp/src/game/shared/takedamageinfo.h:307
↓ 25 callersFunctionSetDebugBits
----------------------------------------------------------------------------- Purpose: called each time a player uses a "cmd" command Input : pPlayer
mp/src/game/server/client.cpp:435
↓ 25 callersMethodSetViewOffset
mp/src/game/shared/baseentity_shared.cpp:153
↓ 25 callersMethodSetWide
mp/src/vgui2/vgui_controls/Panel.cpp:3637
↓ 25 callersMethodTexCoord2fv
mp/src/public/materialsystem/imesh.h:2042
↓ 25 callersFunctionUTIL_AngleDistance
mp/src/game/server/util.h:434
↓ 25 callersFunctionUTIL_YawToVector
mp/src/game/shared/util_shared.cpp:121
↓ 25 callersMethodWrite
mp/src/game/client/replay/genericclassbased_replay.cpp:205
↓ 25 callersMethodWriteAll
mp/src/game/shared/saverestore.h:60
↓ 25 callersMethodwrite
mp/src/public/XZip.cpp:2453
↓ 24 callersMethodAddEffect
----------------------------------------------------------------------------- Adds and removes effects from our global list --------------------------
mp/src/game/client/particlemgr.cpp:1266
↓ 24 callersMethodAddItem
mp/src/vgui2/vgui_controls/BuildModeDialog.cpp:78
↓ 24 callersMethodAddSolidFlags
mp/src/game/server/baseentity.h:2387
↓ 24 callersMethodAddToHead
mp/src/game/shared/entitylist_base.h:91
↓ 24 callersMethodAlloc
mp/src/public/tier1/mempool.h:259
↓ 24 callersMethodApplyAbsVelocityImpulse
mp/src/game/shared/baseentity_shared.cpp:2419
↓ 24 callersFunctionBuildScheduleTestBits
mp/src/game/server/ai_behavior.h:170
↓ 24 callersMethodClassify
ID's player as such.
mp/src/game/server/player.cpp:2890
↓ 24 callersMethodColor3ub
mp/src/public/materialsystem/imesh.h:1848
↓ 24 callersFunctionDispatchParticleEffect
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/shared/particle_parse.cpp:263
↓ 24 callersMethodError
----------------------------------------------------------------------------- Purpose: Input : *fmt - ... - -----------------------------------------
mp/src/game/shared/sceneentity_shared.cpp:103
↓ 24 callersMethodFastIndex
Fast Index! No need to call advance index
mp/src/public/materialsystem/imesh.h:2855
↓ 24 callersMethodGetClientRenderable
mp/src/game/client/c_baseentity.h:283
↓ 24 callersFunctionGetFloatParam
mp/src/materialsystem/stdshaders/BaseVSShader.h:409
↓ 24 callersMethodGetNumPlayers
----------------------------------------------------------------------------- Purpose: Return the number of players in this team. --------------------
mp/src/game/server/team.cpp:262
↓ 24 callersMethodGetRootMoveParent
----------------------------------------------------------------------------- Returns the highest parent of an entity --------------------------------
mp/src/game/shared/baseentity_shared.cpp:1532
↓ 24 callersMethodGetShotRegulator
NOTE: The Shot Regulator is used to manage the RangeAttack1 weapon.
mp/src/game/server/ai_basenpc.h:1566
↓ 24 callersMethodGetType
mp/src/game/shared/beam_shared.cpp:410
↓ 24 callersMethodGetVectors
----------------------------------------------------------------------------- Purpose: Retrieves the coordinate frame for this entity. Input : forwar
mp/src/game/server/baseentity.cpp:4262
↓ 24 callersFunctionHLTVCamera
mp/src/game/client/hltvcamera.cpp:53
↓ 24 callersMethodIsInEditMode
----------------------------------------------------------------------------- Purpose: returns true if we are currently in inline editing mode -------
mp/src/vgui2/vgui_controls/ListPanel.cpp:3258
↓ 24 callersMethodIsSolid
mp/src/game/server/baseentity.h:2402
↓ 24 callersMethodNumAllocated
mp/src/public/tier1/utlarray.h:203
↓ 24 callersFunctionOffsetFloatPointer
----------------------------------------------------------------------------- Utility methods for buffer builders ------------------------------------
mp/src/public/materialsystem/imesh.h:199
↓ 24 callersMethodReadChunk
----------------------------------------------------------------------------- Purpose: Reads the current chunk and dispatches keys and sub-chunks to t
mp/src/public/chunkfile.cpp:577
↓ 24 callersMethodReadOneBit
mp/src/public/tier1/bitbuf.h:739
↓ 24 callersFunctionReciprocalSIMD
mp/src/public/mathlib/ssemath.h:722
↓ 24 callersFunctionSafeWrite
mp/src/utils/common/cmdlib.cpp:816
↓ 24 callersMethodSetAttacker
mp/src/game/shared/takedamageinfo.h:193
↓ 24 callersMethodSetCycle
mp/src/game/server/baseanimating.h:510
↓ 24 callersMethodSetLessFunc
mp/src/public/tier1/utlrbtree.h:1451
↓ 24 callersMethodSetOffset
mp/src/public/dt_send.h:292
↓ 24 callersMethodSetRenderMode
----------------------------------------------------------------------------- Sets the render mode ---------------------------------------------------
mp/src/game/client/c_baseentity.cpp:5607
↓ 24 callersMethodSetupMatrixOrgAngles
mp/src/mathlib/vmatrix.cpp:533
↓ 24 callersFunctionTexDataStringTable_GetString
----------------------------------------------------------------------------- String table methods ---------------------------------------------------
mp/src/utils/common/bsplib.cpp:1198
↓ 24 callersFunctionV_strcpy
mp/src/public/tier1/strtools.h:122
↓ 24 callersFunctionVectorMax
mp/src/public/mathlib/vector.h:1462
↓ 24 callersFunctionVectorMin
mp/src/public/mathlib/vector.h:1455
↓ 24 callersFunctionVectorVectors
mp/src/mathlib/mathlib_base.cpp:498
↓ 24 callersMethoda
mp/src/public/Color.h:70
↓ 23 callersMethodArg
mp/src/public/tier1/convar.h:242
↓ 23 callersFunctionCalcAnimation
mp/src/public/bone_setup.cpp:1036
↓ 23 callersMethodClientCommand
mp/src/game/server/player.cpp:6304
↓ 23 callersFunctionCmdLib_FPrintf
mp/src/utils/common/cmdlib.cpp:64
↓ 23 callersMethodDispatchTraceAttack
mp/src/game/shared/baseentity_shared.cpp:2112
↓ 23 callersFunctionDrawModel
mp/src/public/iclientrenderable.h:211
↓ 23 callersMethodEnsureCapacity
----------------------------------------------------------------------------- Makes sure we've got at least this much memory -------------------------
mp/src/tier1/utlbuffer.cpp:330
↓ 23 callersFunctionGDSkipToken
----------------------------------------------------------------------------- Purpose: Fetches the next token from the file. Input : tr - The token r
mp/src/fgdlib/gamedata.cpp:206
↓ 23 callersMethodGetActiveWeapon
mp/src/game/client/c_baseplayer.cpp:2158
↓ 23 callersMethodGetChild
----------------------------------------------------------------------------- Purpose: returns a child by the specified index ------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:3377
↓ 23 callersMethodGetCycle
----------------------------------------------------------------------------- Cycle access -----------------------------------------------------------
mp/src/game/server/baseanimating.h:505
↓ 23 callersMethodGetEntryIndex
mp/src/public/basehandle.h:111
↓ 23 callersMethodGetInt
----------------------------------------------------------------------------- Purpose: Return ConVar value as an int Output : int --------------------
mp/src/public/tier1/convar.h:433
↓ 23 callersMethodGetPath
mp/src/game/server/ai_navigator.h:412
↓ 23 callersMethodGetVert
mp/src/utils/vrad/vrad_dispcoll.h:52
← previousnext →801–900 of 43,887, ranked by callers