MCPcopy Create free account

hub / github.com/BSVino/DoubleAction / functions

Functions43,887 in github.com/BSVino/DoubleAction

↓ 23 callersFunctionITERATE_BLOCK
mp/src/common/studiobyteswap.cpp:942
↓ 23 callersMethodIsAlive
mp/src/game/shared/baseentity_shared.h:107
↓ 23 callersMethodIsSelected
----------------------------------------------------------------------------- Purpose: Check selected state ------------------------------------------
mp/src/vgui2/vgui_controls/Button.cpp:281
↓ 23 callersMethodIsSuperFalling
mp/src/game/shared/sdk/sdk_player_shared.cpp:1212
↓ 23 callersMethodIsValid
mp/src/vgui2/vgui_controls/subrectimage.cpp:208
↓ 23 callersMethodRemoveParticle
mp/src/game/client/particlemgr.cpp:961
↓ 23 callersMethodSetAbsOrigin
If you ever get stuck walking around, then you can run this code to find the code which would leave the player in a bad spot
mp/src/game/shared/gamemovement.cpp:88
↓ 23 callersMethodSetFont
mp/src/game/client/message.cpp:396
↓ 23 callersMethodSetGlobalStat
mp/src/game/client/hud_lcd.cpp:1479
↓ 23 callersMethodSetGroundEntity
----------------------------------------------------------------------------- Purpose: Change the ground entity for the outer Input : *ground - Outpu
mp/src/game/server/ai_basenpc.h:2952
↓ 23 callersFunctionSetIdentityMatrix
mp/src/mathlib/mathlib_base.cpp:1076
↓ 23 callersMethodSetImage
mp/src/game/client/sdk/vgui/folder_gui.cpp:901
↓ 23 callersMethodSetMark
mp/src/game/server/ai_utils.h:57
↓ 23 callersFunctionStringIsTrue
mp/src/utils/vbsp/textures.cpp:37
↓ 23 callersFunctionTestSignSIMD
mp/src/public/mathlib/ssemath.h:531
↓ 23 callersMethodWriteShort
mp/src/game/shared/saverestore.cpp:384
↓ 23 callersMethodpszLabel
mp/src/public/studio.h:766
↓ 23 callersMethodread
mp/src/public/XZip.cpp:2621
↓ 22 callersMethodAddHandler
----------------------------------------------------------------------------- Purpose: Adds a chunk handler to the handler list. Input : pszChunkName
mp/src/public/chunkfile.cpp:84
↓ 22 callersFunctionAliasToWeaponID
-------------------------------------------------------------------------------------------------------- Given an alias, return the associated weapon
mp/src/game/shared/sdk/sdk_shareddefs.cpp:98
↓ 22 callersMethodClearAll
mp/src/public/bitvec.h:857
↓ 22 callersMethodCount
Returns the number of unique keys in the table
mp/src/public/tier1/utlhashtable.h:189
↓ 22 callersMethodDispatchInteraction
Do not call HandleInteraction directly, use DispatchInteraction
mp/src/game/server/basecombatcharacter.h:158
↓ 22 callersMethodEnableMotion
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/server/props.cpp:2704
↓ 22 callersMethodEnsureCount
mp/src/public/tier1/utlvector.h:753
↓ 22 callersMethodGet
mp/src/public/icvar.h:185
↓ 22 callersMethodGetContentSize
----------------------------------------------------------------------------- Purpose: Return the full size of the contained content -----------------
mp/src/vgui2/vgui_controls/Label.cpp:113
↓ 22 callersMethodGetGoalType
mp/src/game/server/ai_navigator.cpp:1127
↓ 22 callersMethodGetNumDWords
mp/src/public/bitvec.h:287
↓ 22 callersMethodGetOwner
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/server/team_control_point.cpp:759
↓ 22 callersFunctionGetPakFile
----------------------------------------------------------------------------- Purpose: // Get a pakfile instance Output : IZip -----------------------
mp/src/utils/common/bsplib.cpp:761
↓ 22 callersMethodGetSeconds
mp/src/public/tier0/fasttimer.h:355
↓ 22 callersMethodGetState
mp/src/game/server/ai_basenpc.h:881
↓ 22 callersFunctionGetTexData
mp/src/utils/vbsp/textures.cpp:29
↓ 22 callersMethodGetZ
-------------------------------------------------------------------------------------------------------------- * Return Z of area at (x,y) of 'pos' *
mp/src/game/server/nav_area.h:1021
↓ 22 callersFunctionHorzArrow
mp/src/game/shared/debugoverlay_null.cpp:43
↓ 22 callersMethodInstructor_LessonLearned
mp/src/game/server/sdk/sdk_player.cpp:2760
↓ 22 callersMethodIsDormant
----------------------------------------------------------------------------- Purpose: Returns whether this entity is dormant. Client/server entities
mp/src/game/client/c_baseentity.cpp:3989
↓ 22 callersMethodIsValid
mp/src/public/mathlib/vector2d.h:296
↓ 22 callersMethodIsValidIndex
mp/src/public/tier1/utldict.h:218
↓ 22 callersFunctionLocalScene_Printf
----------------------------------------------------------------------------- Purpose: Input : *pFormat - ... - Output : static void ----------------
mp/src/game/server/sceneentity.cpp:185
↓ 22 callersFunctionMax
mp/src/public/tier0/basetypes.h:122
↓ 22 callersFunctionMdlError
mp/src/utils/motionmapper/motionmapper.cpp:124
↓ 22 callersFunctionMemAlloc_AllocAligned
mp/src/public/tier0/memalloc.h:177
↓ 22 callersMethodNegate
mp/src/public/mathlib/vector.h:694
↓ 22 callersMethodNextEntByClass
mp/src/game/server/entitylist.h:123
↓ 22 callersMethodNormalized
mp/src/public/mathlib/vector.h:2294
↓ 22 callersFunctionPhysSetGameFlags
Convenience routine ORs gameFlags with the physics object's current game flags
mp/src/game/shared/physics_shared.h:101
↓ 22 callersFunctionPrecacheInstancedScene
----------------------------------------------------------------------------- Purpose: Used for precaching instanced scenes Input : *pszScene - -----
mp/src/game/server/sceneentity.cpp:4629
↓ 22 callersFunctionReadInterval
----------------------------------------------------------------------------- Purpose: Input : *pString - Output : interval_t -----------------------
mp/src/game/shared/interval.cpp:21
↓ 22 callersMethodRepaint
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:1036
↓ 22 callersFunctionSendPropDataTable
mp/src/public/dt_send.cpp:736
↓ 22 callersMethodSetPaintBackgroundEnabled
mp/src/vgui2/vgui_controls/Panel.cpp:3591
↓ 22 callersMethodSteamUserStats
mp/src/public/steam/steam_api.h:399
↓ 22 callersMethodString
mp/src/utils/vmpi/imysqlwrapper.h:104
↓ 22 callersFunctionUTIL_EntitiesInBox
mp/src/game/server/util.h:284
↓ 22 callersFunctionUTIL_ImpactTrace
------------------------------------------------------------------------------ Purpose : Creates both an decal and any associated impact effects (such
mp/src/game/server/util.cpp:1412
↓ 22 callersMethodUsePredictionRules
mp/src/game/server/recipientfilter.cpp:288
↓ 22 callersMethodWorldSpaceSurroundingBounds
----------------------------------------------------------------------------- Computes the surrounding collision bounds based on whatever algorithm we
mp/src/game/shared/collisionproperty.cpp:1264
↓ 22 callersMethodWorldToLocal
mp/src/game/server/util.h:564
↓ 22 callersFunctionnexttoken
----------------------------------------------------------------------------- Purpose: Slightly modified strtok. Does not modify the input string. Doe
mp/src/game/server/util.cpp:2046
↓ 22 callersMethodsize
mp/src/public/soundcombiner.cpp:308
↓ 21 callersFunctionCRC32_Init
mp/src/tier1/checksum_crc.cpp:86
↓ 21 callersFunctionCalcButtonBits
----------------------------------------------------------------------------- Purpose: Input : bits - in_button - in_ignore - *button - reset - Outpu
mp/src/game/client/in_main.cpp:1417
↓ 21 callersFunctionDebugConnectMsg
mp/src/game/server/ai_networkmanager.cpp:41
↓ 21 callersFunctionDotProduct4D
mp/src/public/mathlib/vector4d.h:525
↓ 21 callersFunctionENTINDEX
Conversion among the three types of "entity", including identity-conversions.
mp/src/game/server/util.h:156
↓ 21 callersMethodFindPanelByName
mp/src/game/client/game_controls/baseviewport.cpp:323
↓ 21 callersMethodFormat
mp/src/utils/common/mpi_stats.cpp:164
↓ 21 callersMethodGetAimIn
mp/src/game/shared/sdk/sdk_player_shared.h:135
↓ 21 callersMethodGetBounds
mp/src/game/client/game_controls/mapoverview.h:127
↓ 21 callersMethodGetBountyPlayer
mp/src/game/shared/sdk/sdk_gamerules.cpp:2935
↓ 21 callersMethodGetFocus
--------------------------------------------------------- ---------------------------------------------------------
mp/src/game/server/hl2/npc_strider.cpp:2852
↓ 21 callersMethodGetHandle
mp/src/public/datamodel/dmehandle.h:90
↓ 21 callersMethodGetHullType
mp/src/game/server/ai_basenpc.h:2760
↓ 21 callersMethodGetItemData
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/TreeView.cpp:1921
↓ 21 callersFunctionGetNodeIndexFromComponents
----------------------------------------------------------------------------- ------------------------------------------------------------------------
mp/src/public/builddisp.cpp:111
↓ 21 callersMethodGetPlace
-------------------------------------------------------------------------------------------------------------- * Return radio chatter place for given
mp/src/game/server/nav_mesh.cpp:1065
↓ 21 callersMethodGetPos
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:877
↓ 21 callersMethodGetSlot
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/shared/basecombatweapon_shared.cpp:441
↓ 21 callersMethodGetSquad
mp/src/game/server/ai_basenpc.h:1611
↓ 21 callersMethodIsAlyxInDarknessMode
----------------------------------------------------------------------------- Returns whether or not Alyx cares about light levels in order to see. --
mp/src/game/shared/hl2/hl2_gamerules.cpp:1745
↓ 21 callersFunctionRadiusDamage
----------------------------------------------------------------------------- Purpose: this entity is exploding, or otherwise needs to inflict damage
mp/src/game/server/basecombatcharacter.cpp:3180
↓ 21 callersFunctionRandomAngularImpulse
mp/src/public/mathlib/vector.h:1527
↓ 21 callersFunctionRecvPropDataTable
mp/src/public/dt_recv.cpp:370
↓ 21 callersMethodRunAnimationCommand
----------------------------------------------------------------------------- Purpose: Runs a custom command from code, not from a script file -------
mp/src/vgui2/vgui_controls/AnimationController.cpp:952
↓ 21 callersMethodSeekPut
mp/src/tier1/utlbuffer.cpp:1539
↓ 21 callersMethodSetIdealYawToTargetAndUpdate
mp/src/game/server/ai_motor.cpp:816
↓ 21 callersMethodSetMouseInputEnabled
mp/src/vgui2/vgui_controls/Panel.cpp:5589
↓ 21 callersMethodSetProxyFn
mp/src/public/dt_send.h:303
↓ 21 callersFunctionTexLightToLinear
convert texture to linear 0..1 value
mp/src/public/mathlib/mathlib.h:1004
↓ 21 callersMethodTime
----------------------------------------------------------------------------- FIXME: Should these methods remain in this interface? Or go in some othe
mp/src/game/server/EffectsServer.cpp:190
↓ 21 callersFunctionUTIL_ApproachAngle
mp/src/game/server/util.h:429
↓ 21 callersFunctionUTIL_RemoveImmediate
----------------------------------------------------------------------------- Purpose: deletes an entity, without any delay. WARNING! Only use this w
mp/src/game/server/util.cpp:518
↓ 21 callersFunctionUTIL_ScreenFade
mp/src/game/server/util.cpp:1020
↓ 21 callersMethodValue
----------------------------------------------------------------------------- Purpose: Returns the string value of this keyvalue. --------------------
mp/src/public/fgdlib/wckeyvalues.h:100
↓ 21 callersFunctionVector2DCopy
mp/src/public/mathlib/vector2d.h:322
↓ 21 callersFunctionVectorClear
mp/src/public/mathlib/vector.h:569
↓ 21 callersMethodWake
--------------------------------------------------------- ---------------------------------------------------------
mp/src/game/server/hl2/combine_mine.cpp:770
↓ 21 callersFunctionWriteData
mp/src/utils/common/bsplib.cpp:2526
← previousnext →901–1,000 of 43,887, ranked by callers