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Types & classes8,738 in github.com/BSVino/DoubleAction

↓ 1,530 callersClassVector
mp/src/game/server/ai_hull.h:9
↓ 739 callersClassVector
mp/src/game/client/fx.h:19
↓ 240 callersClassColor
mp/src/game/client/panelmetaclassmgr.h:25
↓ 194 callersClassVector2D
mp/src/game/client/clientleafsystem.h:35
↓ 156 callersClassVector
mp/src/game/shared/IEffects.h:24
↓ 101 callersClassQAngle
mp/src/game/shared/collisionproperty.h:25
↓ 69 callersClassVector
mp/src/public/vtf/vtf.h:25
↓ 66 callersClassCTakeDamageInfo
mp/src/game/server/physics.h:27
↓ 64 callersClassCSPVert
mp/src/public/iscratchpad3d.h:54
↓ 61 callersClassColor
mp/src/public/icvar.h:19
↓ 60 callersClassCSimpleKeyInterp
mp/src/game/client/simple_keys.h:21
↓ 50 callersEnumLocalFlexController_t
mp/src/public/localflexcontroller.h:18
↓ 48 callersClassColor
mp/src/game/shared/basecombatweapon_shared.h:87
↓ 44 callersClassCVertIndex
mp/src/public/disp_vertindex.h:22
↓ 37 callersClassQAngle
mp/src/game/client/view.h:22
↓ 28 callersClassCWrap
Wrapper object that manages the 'typical' usage cases of pathmatch()
mp/src/tier1/pathmatch.cpp:645
↓ 20 callersClassCNodeVert
mp/src/public/disp_common.cpp:15
↓ 17 callersClassConVarRef
----------------------------------------------------------------------------- Used to read/write convars that already exist (replaces the FindVar meth
mp/src/public/tier1/convar.h:455
↓ 16 callersClassVertex_t
mp/src/public/optimize.h:40
↓ 14 callersClassVector
========================================================= 3D Vector =========================================================
mp/src/public/mathlib/vector.h:66
↓ 12 callersClassVector2D
mp/src/public/chunkfile.h:24
↓ 11 callersClassCStrAutoEncode
This utility class is for performing UTF-8 <-> UTF-16 conversion. It is intended for use with function/method parameters. For example, you can call F
mp/src/public/tier1/strtools.h:564
↓ 11 callersClassHToolEntry_t
mp/src/game/client/entity_client_tools.cpp:125
↓ 10 callersClassCSPColor
mp/src/public/iscratchpad3d.h:31
↓ 10 callersClassCUtlString
----------------------------------------------------------------------------- Simple string class. NOTE: This is *not* optimal! Use in tools, but not
mp/src/public/tier1/utlstring.h:131
↓ 9 callersClassAI_NavGoal_t
mp/src/game/server/ai_navigator.h:148
↓ 9 callersClassCTesselateVert
------------------------------------------------------------------------ // CTesselateWindings are used to tell what order a node needs to visit verti
mp/src/public/disp_powerinfo.h:45
↓ 9 callersClassIterator_t
mp/src/public/tier1/utlmemory.h:58
↓ 7 callersClassCBaseHandle
mp/src/public/basehandle.h:25
↓ 7 callersClassCDirTrimmer
Object used to temporarily slice a path into a smaller componentent and then repair it when going out of scope. Typically used as an unnamed temp obje
mp/src/tier1/pathmatch.cpp:352
↓ 7 callersClassCUtlSymbol
mp/src/public/tier1/utlsymbol.h:35
↓ 7 callersClassVMatrix
mp/src/public/cdll_int.h:42
↓ 5 callersClassAI_MoveSuggestion_t
mp/src/game/server/ai_movesolver.h:87
↓ 5 callersClassAI_NearNode_t
mp/src/game/server/ai_network.h:53
↓ 5 callersClassActiveList
mp/src/game/shared/choreoscene.h:51
↓ 5 callersClassColor
mp/src/public/tier1/KeyValues.h:39
↓ 5 callersClassMessageBox
mp/src/public/vgui_controls/Controls.h:111
↓ 5 callersClassVector2D
mp/src/utils/common/bsplib.h:35
↓ 4 callersClassCDbgFmtMsg
mp/src/public/tier0/dbg.h:635
↓ 4 callersClassCSPVertList
mp/src/public/iscratchpad3d.h:68
↓ 4 callersClassIndirectIndex
mp/src/public/tier1/utlhashtable.h:748
↓ 4 callersClassIterator_t
mp/src/public/tier1/utlfixedmemory.h:60
↓ 4 callersClassVector2D
mp/src/public/mathlib/vector4d.h:28
↓ 3 callersClassCKeyLess
mp/src/public/tier1/utlmap.h:192
↓ 3 callersClassCSteamID
mp/src/game/client/cdll_client_int.h:61
↓ 3 callersClassIterator_t
mp/src/public/tier1/memstack.h:152
↓ 3 callersClassIterator_t
mp/src/public/tier1/utlblockmemory.h:57
↓ 3 callersClassVector2D
mp/src/public/mathlib/vector2d.h:32
↓ 2 callersClassAvatarImagePair_t
mp/src/game/client/vgui_avatarimage.h:37
↓ 2 callersClassButtonHistory
mp/src/game/server/sdk/bots/sdk_bot.h:98
↓ 2 callersClassCHashElement
mp/src/public/saverestoretypes.h:277
↓ 2 callersClassCSimpleSimTimer
mp/src/game/shared/simtimer.h:21
↓ 2 callersClassCThreadMutex
mp/src/public/const.h:431
↓ 2 callersClassDataCacheLimits_t
--------------------------------------------------------- Cache Limits ---------------------------------------------------------
mp/src/public/datacache/idatacache.h:51
↓ 2 callersClassFireRamp
mp/src/game/client/c_particle_fire.cpp:27
↓ 2 callersClassHudTextureFileRef
----------------------------------------------------------------------------- Purpose: Parses the weapon txt files to get the sprites needed. --------
mp/src/game/client/hud.cpp:38
↓ 2 callersClassIDirect3DDevice9
mp/src/public/togl/linuxwin/dxabstract_types.h:17
↓ 2 callersEnumNavCornerType
mp/src/game/server/nav.h:138
↓ 2 callersClassQAngle
math types forward decl
mp/src/public/haptics/ihaptics.h:28
↓ 2 callersClassSortedPanel_t
mp/src/public/vgui_controls/Panel.h:968
↓ 2 callersClassVector4D
mp/src/public/chunkfile.h:26
↓ 2 callersClassempty_t
empty_t is the canonical "no-value" type which is fully defined but empty.
mp/src/public/tier1/utlcommon.h:18
↓ 2 callersClassnotify_system_event_params_t
mp/src/game/server/entitylist.h:297
↓ 2 callersClassvariant_t
A variant class for passing data in entity input/output connections.
mp/src/game/server/variant_t.h:24
↓ 1 callersClassAI_CriteriaSet
mp/src/game/server/ai_speech.h:22
↓ 1 callersClassAI_FollowParams_t
mp/src/game/server/ai_behavior_follow.h:108
↓ 1 callersClassAI_NamespaceAddInfo_t
mp/src/game/server/ai_basenpc.h:2498
↓ 1 callersClassCAI_BehaviorBase
mp/src/game/server/ai_basenpc.h:54
↓ 1 callersClassCAI_Component
mp/src/game/server/ai_component.h:27
↓ 1 callersClassCAI_Squad
mp/src/game/server/ai_squad.h:14
↓ 1 callersClassCArmament
mp/src/game/shared/sdk/sdk_player_shared.h:266
↓ 1 callersClassCBaseHudWeaponSelection
mp/src/game/client/clientmode_shared.h:20
↓ 1 callersClassCBitVecAccessor
mp/src/public/bitvec.h:18
↓ 1 callersClassCBullet
mp/src/game/shared/sdk/da_bulletmanager.h:15
↓ 1 callersClassCClientSteamContext
mp/src/game/client/clientsteamcontext.h:17
↓ 1 callersClassCDataChangedEvent
Any entities that want an OnDataChanged during simulation register for it here.
mp/src/game/client/cdll_client_int.cpp:307
↓ 1 callersClassCFunctor
mp/src/public/tier0/threadtools.h:1310
↓ 1 callersClassCGaussianRandomStream
mp/src/game/shared/sharedInterface.h:17
↓ 1 callersClassCHintMessage
--------------------------------------------------------------------------------------------------------------
mp/src/game/shared/hintmessage.h:25
↓ 1 callersClassCIPAddr
This is a simple wrapper layer for UDP sockets.
mp/src/utils/vmpi/iphelpers.h:26
↓ 1 callersClassCPhysConstraint
mp/src/game/server/physconstraint_sounds.h:120
↓ 1 callersClassCSHA1
mp/src/public/tier1/checksum_sha1.h:58
↓ 1 callersClassCSpawnPointGenerator
mp/src/game/server/sdk/da_spawngenerator.h:10
↓ 1 callersClassCSprite
mp/src/game/server/EnvLaser.h:19
↓ 1 callersClassCUtlSymbolLarge
mp/src/public/tier1/utlsymbollarge.h:36
↓ 1 callersClassC_MegaBombExplosionEffect
----------------------------------------------------------------------------- Purpose: Water explosion -----------------------------------------------
mp/src/game/client/fx_explosion.h:116
↓ 1 callersClassCircleObstacles_t
mp/src/game/server/ai_planesolver.h:135
↓ 1 callersClassHashValueType
mp/src/public/studio.h:2525
↓ 1 callersClassIDirect3D9
mp/src/public/togl/osx/dxabstract_types.h:16
↓ 1 callersClassIDirect3DDevice9
mp/src/public/togl/osx/dxabstract_types.h:17
↓ 1 callersClassMinimum_CSHA1
mp/src/public/tier1/checksum_sha1.h:60
↓ 1 callersClassMix32HashFunctor
mp/src/public/tier1/utlcommon.h:124
↓ 1 callersClassQAngle
----------------------------------------------------------------------------- Radian Euler angle aligned to axis (NOT ROLL/PITCH/YAW) ----------------
mp/src/public/mathlib/vector.h:1661
↓ 1 callersClassRadianEuler
mp/src/public/mathlib/vector.h:1541
↓ 1 callersEnumRenderGroup_t
mp/src/public/engine/IClientLeafSystem.h:32
↓ 1 callersClassThreadPoolStartParams_t
mp/src/public/vstdlib/jobthread.h:99
↓ 1 callersClassVPlane
mp/src/public/mathlib/vplane.h:29
↓ 1 callersClassVector
mp/src/public/haptics/ihaptics.h:29
↓ 1 callersClass_stat
mp/src/utils/vtfdiff/vtfdiff.cpp:26
↓ 1 callersClass_stat
mp/src/vgui2/vgui_controls/FileOpenDialog.cpp:1064
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