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github.com/BSVino/DoubleAction
/ types & classes
Types & classes
8,738 in github.com/BSVino/DoubleAction
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Functions
43,887
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Types & classes
8,738
↓ 1,530 callers
Class
Vector
mp/src/game/server/ai_hull.h:9
↓ 739 callers
Class
Vector
mp/src/game/client/fx.h:19
↓ 240 callers
Class
Color
mp/src/game/client/panelmetaclassmgr.h:25
↓ 194 callers
Class
Vector2D
mp/src/game/client/clientleafsystem.h:35
↓ 156 callers
Class
Vector
mp/src/game/shared/IEffects.h:24
↓ 101 callers
Class
QAngle
mp/src/game/shared/collisionproperty.h:25
↓ 69 callers
Class
Vector
mp/src/public/vtf/vtf.h:25
↓ 66 callers
Class
CTakeDamageInfo
mp/src/game/server/physics.h:27
↓ 64 callers
Class
CSPVert
mp/src/public/iscratchpad3d.h:54
↓ 61 callers
Class
Color
mp/src/public/icvar.h:19
↓ 60 callers
Class
CSimpleKeyInterp
mp/src/game/client/simple_keys.h:21
↓ 50 callers
Enum
LocalFlexController_t
mp/src/public/localflexcontroller.h:18
↓ 48 callers
Class
Color
mp/src/game/shared/basecombatweapon_shared.h:87
↓ 44 callers
Class
CVertIndex
mp/src/public/disp_vertindex.h:22
↓ 37 callers
Class
QAngle
mp/src/game/client/view.h:22
↓ 28 callers
Class
CWrap
Wrapper object that manages the 'typical' usage cases of pathmatch()
mp/src/tier1/pathmatch.cpp:645
↓ 20 callers
Class
CNodeVert
mp/src/public/disp_common.cpp:15
↓ 17 callers
Class
ConVarRef
----------------------------------------------------------------------------- Used to read/write convars that already exist (replaces the FindVar meth
mp/src/public/tier1/convar.h:455
↓ 16 callers
Class
Vertex_t
mp/src/public/optimize.h:40
↓ 14 callers
Class
Vector
========================================================= 3D Vector =========================================================
mp/src/public/mathlib/vector.h:66
↓ 12 callers
Class
Vector2D
mp/src/public/chunkfile.h:24
↓ 11 callers
Class
CStrAutoEncode
This utility class is for performing UTF-8 <-> UTF-16 conversion. It is intended for use with function/method parameters. For example, you can call F
mp/src/public/tier1/strtools.h:564
↓ 11 callers
Class
HToolEntry_t
mp/src/game/client/entity_client_tools.cpp:125
↓ 10 callers
Class
CSPColor
mp/src/public/iscratchpad3d.h:31
↓ 10 callers
Class
CUtlString
----------------------------------------------------------------------------- Simple string class. NOTE: This is *not* optimal! Use in tools, but not
mp/src/public/tier1/utlstring.h:131
↓ 9 callers
Class
AI_NavGoal_t
mp/src/game/server/ai_navigator.h:148
↓ 9 callers
Class
CTesselateVert
------------------------------------------------------------------------ // CTesselateWindings are used to tell what order a node needs to visit verti
mp/src/public/disp_powerinfo.h:45
↓ 9 callers
Class
Iterator_t
mp/src/public/tier1/utlmemory.h:58
↓ 7 callers
Class
CBaseHandle
mp/src/public/basehandle.h:25
↓ 7 callers
Class
CDirTrimmer
Object used to temporarily slice a path into a smaller componentent and then repair it when going out of scope. Typically used as an unnamed temp obje
mp/src/tier1/pathmatch.cpp:352
↓ 7 callers
Class
CUtlSymbol
mp/src/public/tier1/utlsymbol.h:35
↓ 7 callers
Class
VMatrix
mp/src/public/cdll_int.h:42
↓ 5 callers
Class
AI_MoveSuggestion_t
mp/src/game/server/ai_movesolver.h:87
↓ 5 callers
Class
AI_NearNode_t
mp/src/game/server/ai_network.h:53
↓ 5 callers
Class
ActiveList
mp/src/game/shared/choreoscene.h:51
↓ 5 callers
Class
Color
mp/src/public/tier1/KeyValues.h:39
↓ 5 callers
Class
MessageBox
mp/src/public/vgui_controls/Controls.h:111
↓ 5 callers
Class
Vector2D
mp/src/utils/common/bsplib.h:35
↓ 4 callers
Class
CDbgFmtMsg
mp/src/public/tier0/dbg.h:635
↓ 4 callers
Class
CSPVertList
mp/src/public/iscratchpad3d.h:68
↓ 4 callers
Class
IndirectIndex
mp/src/public/tier1/utlhashtable.h:748
↓ 4 callers
Class
Iterator_t
mp/src/public/tier1/utlfixedmemory.h:60
↓ 4 callers
Class
Vector2D
mp/src/public/mathlib/vector4d.h:28
↓ 3 callers
Class
CKeyLess
mp/src/public/tier1/utlmap.h:192
↓ 3 callers
Class
CSteamID
mp/src/game/client/cdll_client_int.h:61
↓ 3 callers
Class
Iterator_t
mp/src/public/tier1/memstack.h:152
↓ 3 callers
Class
Iterator_t
mp/src/public/tier1/utlblockmemory.h:57
↓ 3 callers
Class
Vector2D
mp/src/public/mathlib/vector2d.h:32
↓ 2 callers
Class
AvatarImagePair_t
mp/src/game/client/vgui_avatarimage.h:37
↓ 2 callers
Class
ButtonHistory
mp/src/game/server/sdk/bots/sdk_bot.h:98
↓ 2 callers
Class
CHashElement
mp/src/public/saverestoretypes.h:277
↓ 2 callers
Class
CSimpleSimTimer
mp/src/game/shared/simtimer.h:21
↓ 2 callers
Class
CThreadMutex
mp/src/public/const.h:431
↓ 2 callers
Class
DataCacheLimits_t
--------------------------------------------------------- Cache Limits ---------------------------------------------------------
mp/src/public/datacache/idatacache.h:51
↓ 2 callers
Class
FireRamp
mp/src/game/client/c_particle_fire.cpp:27
↓ 2 callers
Class
HudTextureFileRef
----------------------------------------------------------------------------- Purpose: Parses the weapon txt files to get the sprites needed. --------
mp/src/game/client/hud.cpp:38
↓ 2 callers
Class
IDirect3DDevice9
mp/src/public/togl/linuxwin/dxabstract_types.h:17
↓ 2 callers
Enum
NavCornerType
mp/src/game/server/nav.h:138
↓ 2 callers
Class
QAngle
math types forward decl
mp/src/public/haptics/ihaptics.h:28
↓ 2 callers
Class
SortedPanel_t
mp/src/public/vgui_controls/Panel.h:968
↓ 2 callers
Class
Vector4D
mp/src/public/chunkfile.h:26
↓ 2 callers
Class
empty_t
empty_t is the canonical "no-value" type which is fully defined but empty.
mp/src/public/tier1/utlcommon.h:18
↓ 2 callers
Class
notify_system_event_params_t
mp/src/game/server/entitylist.h:297
↓ 2 callers
Class
variant_t
A variant class for passing data in entity input/output connections.
mp/src/game/server/variant_t.h:24
↓ 1 callers
Class
AI_CriteriaSet
mp/src/game/server/ai_speech.h:22
↓ 1 callers
Class
AI_FollowParams_t
mp/src/game/server/ai_behavior_follow.h:108
↓ 1 callers
Class
AI_NamespaceAddInfo_t
mp/src/game/server/ai_basenpc.h:2498
↓ 1 callers
Class
CAI_BehaviorBase
mp/src/game/server/ai_basenpc.h:54
↓ 1 callers
Class
CAI_Component
mp/src/game/server/ai_component.h:27
↓ 1 callers
Class
CAI_Squad
mp/src/game/server/ai_squad.h:14
↓ 1 callers
Class
CArmament
mp/src/game/shared/sdk/sdk_player_shared.h:266
↓ 1 callers
Class
CBaseHudWeaponSelection
mp/src/game/client/clientmode_shared.h:20
↓ 1 callers
Class
CBitVecAccessor
mp/src/public/bitvec.h:18
↓ 1 callers
Class
CBullet
mp/src/game/shared/sdk/da_bulletmanager.h:15
↓ 1 callers
Class
CClientSteamContext
mp/src/game/client/clientsteamcontext.h:17
↓ 1 callers
Class
CDataChangedEvent
Any entities that want an OnDataChanged during simulation register for it here.
mp/src/game/client/cdll_client_int.cpp:307
↓ 1 callers
Class
CFunctor
mp/src/public/tier0/threadtools.h:1310
↓ 1 callers
Class
CGaussianRandomStream
mp/src/game/shared/sharedInterface.h:17
↓ 1 callers
Class
CHintMessage
--------------------------------------------------------------------------------------------------------------
mp/src/game/shared/hintmessage.h:25
↓ 1 callers
Class
CIPAddr
This is a simple wrapper layer for UDP sockets.
mp/src/utils/vmpi/iphelpers.h:26
↓ 1 callers
Class
CPhysConstraint
mp/src/game/server/physconstraint_sounds.h:120
↓ 1 callers
Class
CSHA1
mp/src/public/tier1/checksum_sha1.h:58
↓ 1 callers
Class
CSpawnPointGenerator
mp/src/game/server/sdk/da_spawngenerator.h:10
↓ 1 callers
Class
CSprite
mp/src/game/server/EnvLaser.h:19
↓ 1 callers
Class
CUtlSymbolLarge
mp/src/public/tier1/utlsymbollarge.h:36
↓ 1 callers
Class
C_MegaBombExplosionEffect
----------------------------------------------------------------------------- Purpose: Water explosion -----------------------------------------------
mp/src/game/client/fx_explosion.h:116
↓ 1 callers
Class
CircleObstacles_t
mp/src/game/server/ai_planesolver.h:135
↓ 1 callers
Class
HashValueType
mp/src/public/studio.h:2525
↓ 1 callers
Class
IDirect3D9
mp/src/public/togl/osx/dxabstract_types.h:16
↓ 1 callers
Class
IDirect3DDevice9
mp/src/public/togl/osx/dxabstract_types.h:17
↓ 1 callers
Class
Minimum_CSHA1
mp/src/public/tier1/checksum_sha1.h:60
↓ 1 callers
Class
Mix32HashFunctor
mp/src/public/tier1/utlcommon.h:124
↓ 1 callers
Class
QAngle
----------------------------------------------------------------------------- Radian Euler angle aligned to axis (NOT ROLL/PITCH/YAW) ----------------
mp/src/public/mathlib/vector.h:1661
↓ 1 callers
Class
RadianEuler
mp/src/public/mathlib/vector.h:1541
↓ 1 callers
Enum
RenderGroup_t
mp/src/public/engine/IClientLeafSystem.h:32
↓ 1 callers
Class
ThreadPoolStartParams_t
mp/src/public/vstdlib/jobthread.h:99
↓ 1 callers
Class
VPlane
mp/src/public/mathlib/vplane.h:29
↓ 1 callers
Class
Vector
mp/src/public/haptics/ihaptics.h:29
↓ 1 callers
Class
_stat
mp/src/utils/vtfdiff/vtfdiff.cpp:26
↓ 1 callers
Class
_stat
mp/src/vgui2/vgui_controls/FileOpenDialog.cpp:1064
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