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Functions43,887 in github.com/BSVino/DoubleAction

↓ 30 callersMethodEyePosition
----------------------------------------------------------------------------- Methods to cast away const ---------------------------------------------
mp/src/game/client/c_baseentity.h:2104
↓ 30 callersMethodGetEndTime
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
mp/src/game/shared/choreoevent.cpp:1554
↓ 30 callersMethodGetFirst
mp/src/game/server/ai_senses.cpp:690
↓ 30 callersMethodGetPredictable
----------------------------------------------------------------------------- Purpose: Input : slot - Output : C_BaseEntity -------------------------
mp/src/game/client/c_baseentity.cpp:190
↓ 30 callersMethodIsAsleep
mp/src/game/server/props.cpp:5482
↓ 30 callersMethodLookupAttachment
----------------------------------------------------------------------------- Purpose: Returns index number of a given named attachment Input : name
mp/src/game/server/baseanimating.cpp:1899
↓ 30 callersMethodNext
mp/src/public/icvar.h:175
↓ 30 callersMethodNumLinks
mp/src/game/server/ai_node.h:113
↓ 30 callersMethodRelease
mp/src/game/client/c_world.cpp:82
↓ 30 callersMethodSetAbsOrigin
This is implemented with a more exhaustive test in gamemovement.cpp. We check if the origin being requested is inside solid, which it never should be
mp/src/game/shared/igamemovement.h:98
↓ 30 callersMethodSetCursor
mp/src/vgui2/vgui_controls/Panel.cpp:3280
↓ 30 callersFunctionSplatYSIMD
mp/src/public/mathlib/ssemath.h:248
↓ 30 callersFunctionSplatZSIMD
mp/src/public/mathlib/ssemath.h:258
↓ 30 callersMethodTeleport
mp/src/game/server/baseflex.cpp:2097
↓ 30 callersMethodTellMaxPut
----------------------------------------------------------------------------- What's the most I've ever written? -------------------------------------
mp/src/public/tier1/utlbuffer.h:783
↓ 30 callersFunctionWriteObjects
mp/src/common/studiobyteswap.cpp:62
↓ 30 callersFunctioncalloc
mp/src/public/tier0/memoverride.cpp:137
↓ 29 callersFunctionComputePathDistance
---------------------------------------------------------------------------- Computes the route distance + route direction based on nav type FIXME: Wh
mp/src/game/server/ai_routedist.h:21
↓ 29 callersFunctionConstruct
mp/src/public/tier0/platform.h:1329
↓ 29 callersFunctionGenerateFlatEffect
--------------------------------------------------------- If you pass a numSamples, this wave will only be that many samples long. -------------------
mp/src/game/client/c_rumble.cpp:198
↓ 29 callersMethodGetFloat
----------------------------------------------------------------------------- Purpose: Return ConVar value as a float Output : float -----------------
mp/src/public/tier1/convar.h:424
↓ 29 callersMethodGetId
mp/src/game/server/ai_node.h:131
↓ 29 callersMethodGetModelName
----------------------------------------------------------------------------- Purpose: Output : string_t ---------------------------------------------
mp/src/game/client/c_baseentity.cpp:5025
↓ 29 callersFunctionGetSequenceName
mp/src/game/shared/animation.cpp:478
↓ 29 callersMethodGetTeam
======================================================================================== TEAM HANDLING ===============================================
mp/src/game/client/c_baseentity.cpp:3843
↓ 29 callersMethodHeight
mp/src/game/client/hud.h:49
↓ 29 callersMethodIsBitSet
mp/src/public/bitvec.h:614
↓ 29 callersMethodIsConnected
mp/src/game/server/player.cpp:8998
↓ 29 callersMethodIsRunning
mp/src/game/server/player.h:405
↓ 29 callersMethodNextEvent
mp/src/game/client/timedevent.h:41
↓ 29 callersMethodPurgeAndDeleteElements
mp/src/public/tier1/utlmap.h:222
↓ 29 callersMethodSetArrivalDirection
mp/src/game/server/ai_navigator.cpp:1032
↓ 29 callersMethodSetName
mp/src/game/server/baseentity.h:1922
↓ 29 callersMethodSparks
mp/src/game/server/EffectsServer.cpp:131
↓ 29 callersMethodTurnOff
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/server/hl2/weapon_rpg.cpp:2360
↓ 29 callersFunctionUTIL_LogPrintf
========================================================= UTIL_LogPrintf - Prints a logged message to console. Preceded by LOG: ( timestamp ) < messag
mp/src/game/server/util.cpp:1791
↓ 29 callersMethodViewPunch
mp/src/game/server/baseentity.cpp:6261
↓ 29 callersMethodWidth
mp/src/game/client/hud.h:44
↓ 28 callersFunctionAlignValue
mp/src/public/tier0/basetypes.h:65
↓ 28 callersMethodBool
mp/src/game/server/variant_t.h:44
↓ 28 callersMethodClearGoal
mp/src/game/server/ai_navigator.cpp:927
↓ 28 callersFunctionCurrentViewID
mp/src/game/client/viewrender.cpp:900
↓ 28 callersFunctionDestruct
mp/src/public/tier0/platform.h:1389
↓ 28 callersMethodGetActiveSDKWeapon
mp/src/game/client/sdk/c_sdk_player.cpp:1084
↓ 28 callersMethodGetAttachment
mp/src/game/client/c_rope.cpp:1474
↓ 28 callersMethodGetBorder
mp/src/vgui2/vgui_controls/Panel.cpp:3580
↓ 28 callersFunctionGetMaterialVar
mp/src/utils/common/utilmatlib.cpp:164
↓ 28 callersMethodGetSlowMoMultiplier
mp/src/game/shared/sdk/sdk_player_shared.cpp:1668
↓ 28 callersMethodGetStartTime
----------------------------------------------------------------------------- Purpose: Returns the corrected time based on the owner's length and star
mp/src/game/shared/choreoevent.cpp:105
↓ 28 callersMethodGetTall
mp/src/vgui2/vgui_controls/Panel.cpp:3642
↓ 28 callersMethodGetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
mp/src/game/client/prediction.cpp:1755
↓ 28 callersFunctionGlobalEntity_GetState
mp/src/game/server/globalstate.h:62
↓ 28 callersMethodHasCondition
--------------------------------------------------------- ---------------------------------------------------------
mp/src/game/server/ai_basenpc.cpp:1638
↓ 28 callersFunctionHelper_RandomInt
mp/src/game/client/particlemgr.cpp:2198
↓ 28 callersMethodIsValid
mp/src/public/mathlib/vector4d.h:328
↓ 28 callersFunctionMatrixCopy
mp/src/mathlib/vmatrix.cpp:670
↓ 28 callersFunctionQuaternionSlerp
mp/src/mathlib/mathlib_base.cpp:1601
↓ 28 callersMethodRead
mp/src/public/scratchpad3d.cpp:51
↓ 28 callersMethodReadInt
mp/src/game/shared/saverestore.cpp:1706
↓ 28 callersMethodRemoveAt
mp/src/public/tier1/utldict.h:238
↓ 28 callersMethodSetControlVisible
----------------------------------------------------------------------------- Purpose: Shortcut function to setting visibility state of control ------
mp/src/vgui2/vgui_controls/EditablePanel.cpp:885
↓ 28 callersMethodSwapBufferToTargetEndian
mp/src/public/tier1/byteswap.h:170
↓ 28 callersMethodWriteInt
mp/src/game/shared/saverestore.cpp:391
↓ 27 callersMethodAddSubKey
----------------------------------------------------------------------------- Adds a subkey. Make sure the subkey isn't a child of some other keyvalue
mp/src/tier1/KeyValues.cpp:1094
↓ 27 callersMethodCopyFrom
mp/src/public/tier1/utldelegateimpl.h:788
↓ 27 callersMethodFirstEnt
mp/src/game/server/entitylist.h:119
↓ 27 callersMethodGetBehavior
mp/src/game/server/ai_basenpc.h:795
↓ 27 callersMethodGetBounds
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:911
↓ 27 callersMethodGetItem
mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp:70
↓ 27 callersMethodGetNormal
----------------------------------------------------------------------------- ------------------------------------------------------------------------
mp/src/public/builddisp.h:439
↓ 27 callersMethodGetPrevious
mp/src/game/server/pathtrack.cpp:356
↓ 27 callersMethodGetSlowMoType
mp/src/game/server/sdk/sdk_player.h:337
↓ 27 callersMethodGetTime
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
mp/src/game/shared/choreoscene.cpp:2818
↓ 27 callersFunctionHL2GameRules
----------------------------------------------------------------------------- Gets us at the Half-Life 2 game rules ----------------------------------
mp/src/game/shared/hl2/hl2_gamerules.h:107
↓ 27 callersFunctionINDEXENT
mp/src/game/server/util.h:165
↓ 27 callersMethodIsEmpty
mp/src/public/list.h:204
↓ 27 callersMethodIsProne
mp/src/game/shared/sdk/sdk_player_shared.cpp:669
↓ 27 callersMethodIsVisible
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/client/hud_controlpointicons.cpp:469
↓ 27 callersFunctionLoadUnaligned3SIMD
mp/src/public/mathlib/ssemath.h:804
↓ 27 callersMethodReadAll
mp/src/game/shared/saverestore.h:202
↓ 27 callersMethodReadFile
----------------------------------------------------------------------------- Reads the file in ------------------------------------------------------
mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp:409
↓ 27 callersMethodReadFloat
mp/src/game/shared/saverestore.cpp:1789
↓ 27 callersFunctionSetDefLessFunc
mp/src/public/tier1/utlrbtree.h:107
↓ 27 callersFunctionSetHintNode
mp/src/game/server/ai_behavior.h:176
↓ 27 callersFunctionSetKeyValue
mp/src/utils/common/bsplib.cpp:3072
↓ 27 callersFunctionTriangle
mp/src/game/shared/debugoverlay_null.cpp:30
↓ 27 callersMethodpHitboxSet
mp/src/public/studio.h:2438
↓ 26 callersMethodCreate
mp/src/game/client/c_rope.cpp:1065
↓ 26 callersMethodFirst
mp/src/public/tier1/utldict.h:345
↓ 26 callersMethodGetBaseEntityFromHandle
mp/src/game/client/cliententitylist.cpp:214
↓ 26 callersMethodGetExpresser
mp/src/game/server/ai_baseactor.cpp:1911
↓ 26 callersMethodGetSelectedItem
----------------------------------------------------------------------------- Purpose: returns the selected item by selection index Input : selection
mp/src/vgui2/vgui_controls/ListPanel.cpp:1295
↓ 26 callersMethodGetStudioHdr
mp/src/public/bone_setup.cpp:2328
↓ 26 callersFunctionIncrementFloatPointer
mp/src/public/materialsystem/imesh.h:213
↓ 26 callersMethodInit
----------------------------------------------------------------------------- Purpose: Attach to entity Input : *pEnt - Output : Returns true on succ
mp/src/game/client/c_baseentity.cpp:1078
↓ 26 callersMethodIsActive
mp/src/game/server/vguiscreen.cpp:180
↓ 26 callersMethodIsMarkedForDeletion
----------------------------------------------------------------------------- checks to see if the entity is marked for deletion ---------------------
mp/src/game/server/baseentity.h:1989
↓ 26 callersMethodKeyValue
mp/src/game/server/rope.cpp:663
↓ 26 callersMethodLock
----------------------------------------------------------------------------- Purpose: Locks the door so that it cannot be opened. -------------------
mp/src/game/server/props.cpp:4040
↓ 26 callersMethodMarkForDeletion
----------------------------------------------------------------------------- Purpose: Sets the object up to be deleted next frame -------------------
mp/src/vgui2/vgui_controls/Panel.cpp:3811
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