| 2110 | } |
| 2111 | |
| 2112 | void CBaseEntity::DispatchTraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ) |
| 2113 | { |
| 2114 | #ifdef GAME_DLL |
| 2115 | // Make sure our damage filter allows the damage. |
| 2116 | if ( !PassesDamageFilter( info )) |
| 2117 | { |
| 2118 | return; |
| 2119 | } |
| 2120 | #endif |
| 2121 | |
| 2122 | TraceAttack( info, vecDir, ptr, pAccumulator ); |
| 2123 | } |
| 2124 | |
| 2125 | void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ) |
| 2126 | { |
no outgoing calls
no test coverage detected