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Functions163 in github.com/17cupsofcoffee/nova

Functionget_err
()
src/window.rs:161
Methodget_field_instance
(&self, id: &str)
src/ldtk.rs:199
Methodget_int_grid
(&self)
src/ldtk.rs:144
Methodget_layer
(&self, id: &str)
src/ldtk.rs:86
Methodget_level
(&self, id: &str)
src/ldtk.rs:19
Methodget_level_by_iid
(&self, id: &str)
src/ldtk.rs:23
Methodget_tileset
(&self, id: &str)
src/ldtk.rs:35
Methodget_tileset_by_uid
(&self, uid: i32)
src/ldtk.rs:39
Methodgl
Get the raw OpenGL context. # Safety You have full access to the raw OpenGL context, so you can do anything you want with it.
src/graphics.rs:242
Methodhas_gamepad_axis_moved
(&self, player: usize, axis: GamepadAxis)
src/input.rs:163
Methodhas_gamepad_stick_moved
(&self, player: usize, stick: GamepadStick)
src/input.rs:176
Methodheight
(&self)
src/graphics/texture.rs:64
Methodhex
(mut hex: &str)
src/graphics/color.rs:30
Methodinto_texture
(self)
src/graphics/canvas.rs:42
Methodis_gamepad_button_pressed
(&self, player: usize, button: GamepadButton)
src/input.rs:151
Methodis_gamepad_button_released
(&self, player: usize, button: GamepadButton)
src/input.rs:155
Methodis_gamepad_button_up
(&self, player: usize, button: GamepadButton)
src/input.rs:147
Methodis_key_released
(&self, key: Key)
src/input.rs:119
Methodis_key_up
(&self, key: Key)
src/input.rs:111
Methodis_mouse_button_pressed
(&self, button: MouseButton)
src/input.rs:131
Methodis_mouse_button_released
(&self, button: MouseButton)
src/input.rs:135
Methodis_mouse_button_up
(&self, button: MouseButton)
src/input.rs:127
Functionmain
()
examples/bunnymark.rs:16
Methodmouse_position
(&self)
src/input.rs:139
Methodmul
(self, rhs: Self)
src/graphics/color.rs:59
Methodmul_assign
(&mut self, rhs: Self)
src/graphics/color.rs:78
Methodnew
(title: &str, width: i32, height: i32)
src/window.rs:24
Methodnew
()
src/input.rs:29
Methodnew
(tick_rate: f64)
src/time.rs:12
Methodnew
(title: &str, width: i32, height: i32, tick_rate: f64)
src/app.rs:32
Methodnew
(window: &mut Window)
src/graphics.rs:47
Methodnew
(gfx: &Graphics, width: i32, height: i32)
src/graphics/scaling.rs:16
Methodnew
Creates a new `ShelfPacker`.
src/graphics/packer.rs:21
Methodnew
()
src/graphics/batch.rs:23
Methodnew
(gfx: &Graphics, font: &Font, size: f32)
src/graphics/text.rs:51
Methodnew
(gfx: &Graphics, width: i32, height: i32, data: &[u8])
src/graphics/texture.rs:96
Methodnew
(gfx: &Graphics, vertex_src: &str, fragment_src: &str)
src/graphics/shader.rs:61
Methodnew
(pos: Vec2, uv: Vec2, color: Color)
src/graphics/mesh.rs:20
Methodnew
(gfx: &Graphics, width: i32, height: i32)
src/graphics/canvas.rs:16
Methodnew
(rng: &mut ThreadRng)
examples/bunnymark.rs:29
Methodoffset
(&self)
src/graphics/scaling.rs:40
Methodorigin
(mut self, origin: Vec2)
src/graphics/batch.rs:38
Methodpop_matrix
(&mut self)
src/graphics/batch.rs:159
Methodpush_matrix
(&mut self, matrix: Mat3)
src/graphics/batch.rs:154
Methodrebind
Rebind everything to the current state. You should never need to call this, unless you're manipulating `.gl()` directly
src/graphics.rs:249
Methodrect
(&mut self, rect: Rectangle, params: DrawParams)
src/graphics/batch.rs:163
Methodrgb
(r: f32, g: f32, b: f32)
src/graphics/color.rs:26
Methodrgba
(r: f32, g: f32, b: f32, a: f32)
src/graphics/color.rs:22
Methodrotation
(mut self, rotation: f32)
src/graphics/batch.rs:48
Methodscale
(mut self, scale: Vec2)
src/graphics/batch.rs:43
Methodset_data
(&self, data: &[u8])
src/graphics/texture.rs:72
Methodsize
(&self)
src/window.rs:83
Methodsize
(&self)
src/graphics/texture.rs:68
Methodsize
(&self)
src/graphics/canvas.rs:38
Methodstart_text_input
(&mut self)
src/window.rs:139
Methodstop_text_input
(&mut self)
src/window.rs:145
Methodtext
( &mut self, font: &SpriteFont, position: Vec2, text: &str, max_chars:
src/graphics/batch.rs:271
Methodtexture
(&self)
src/graphics/canvas.rs:26
Methodtexture_dest
( &mut self, texture: &Texture, src: Rectangle, dest: Rectangle, param
src/graphics/batch.rs:201
Methodtick
(&mut self)
src/time.rs:24
Methodtotal_time
(&self)
src/time.rs:79
Methodupdate
(&mut self, app: &mut App)
examples/bunnymark.rs:77
Methodwidth
(&self)
src/graphics/texture.rs:60
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