(&self, player: usize, button: GamepadButton)
| 149 | } |
| 150 | |
| 151 | pub fn is_gamepad_button_pressed(&self, player: usize, button: GamepadButton) -> bool { |
| 152 | self.gamepad_buttons.is_pressed((player, button)) |
| 153 | } |
| 154 | |
| 155 | pub fn is_gamepad_button_released(&self, player: usize, button: GamepadButton) -> bool { |
| 156 | self.gamepad_buttons.is_released((player, button)) |
nothing calls this directly
no test coverage detected