Get the raw OpenGL context. # Safety You have full access to the raw OpenGL context, so you can do anything you want with it.
(&self)
| 240 | /// |
| 241 | /// You have full access to the raw OpenGL context, so you can do anything you want with it. |
| 242 | pub unsafe fn gl(&self) -> &Arc<Context> { |
| 243 | &self.state.gl |
| 244 | } |
| 245 | |
| 246 | /// Rebind everything to the current state. |
| 247 | /// |
nothing calls this directly
no outgoing calls
no test coverage detected