(title: &str, width: i32, height: i32)
| 22 | |
| 23 | impl Window { |
| 24 | pub fn new(title: &str, width: i32, height: i32) -> Window { |
| 25 | unsafe { |
| 26 | if SDL_INIT.load(Ordering::Relaxed) { |
| 27 | panic!("SDL already initialized"); |
| 28 | } |
| 29 | |
| 30 | if !SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD) { |
| 31 | sdl_panic!(); |
| 32 | } |
| 33 | |
| 34 | SDL_INIT.store(true, Ordering::Relaxed); |
| 35 | |
| 36 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
| 37 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); |
| 38 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
| 39 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); |
| 40 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
| 41 | |
| 42 | let c_title = CString::new(title).unwrap(); |
| 43 | |
| 44 | let window = SDL_CreateWindow( |
| 45 | c_title.as_ptr(), |
| 46 | width, |
| 47 | height, |
| 48 | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN, |
| 49 | ); |
| 50 | |
| 51 | if window.is_null() { |
| 52 | sdl_panic!(); |
| 53 | } |
| 54 | |
| 55 | SDL_DisableScreenSaver(); |
| 56 | |
| 57 | let gl = SDL_GL_CreateContext(window); |
| 58 | |
| 59 | if gl.is_null() { |
| 60 | sdl_panic!(); |
| 61 | } |
| 62 | |
| 63 | SDL_GL_SetSwapInterval(1); |
| 64 | |
| 65 | let version = SDL_GetVersion(); |
| 66 | |
| 67 | println!( |
| 68 | "SDL Version: {}.{}.{}", |
| 69 | SDL_VERSIONNUM_MAJOR(version), |
| 70 | SDL_VERSIONNUM_MINOR(version), |
| 71 | SDL_VERSIONNUM_MICRO(version), |
| 72 | ); |
| 73 | |
| 74 | Window { |
| 75 | window, |
| 76 | gl, |
| 77 | |
| 78 | visible: false, |
| 79 | } |
| 80 | } |
| 81 | } |
nothing calls this directly
no outgoing calls
no test coverage detected