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Functions5,142 in github.com/diasurgical/devilution

↓ 3 callersFunctionsmk_bs_init
BITSTREAM Functions */
3rdParty/libsmacker/smk_bitstream.c:32
↓ 3 callersFunctionsnd_play_snd
SourceX/sound.cpp:47
↓ 3 callersFunctionsound_file_load
SourceX/sound.cpp:76
↓ 3 callersMethodtarget_type
3rdParty/asio/include/asio/impl/executor.hpp:195
↓ 3 callersFunctiontimeout
3rdParty/asio/include/asio/basic_socket_streambuf.hpp:594
↓ 3 callersMethodtotal_microseconds
3rdParty/asio/include/asio/detail/chrono_time_traits.hpp:147
↓ 3 callersMethodw
SourceX/DiabloUI/art.h:15
↓ 2 callersFunctionActivateSpawn
Source/monster.cpp:5340
↓ 2 callersFunctionAddPlrMonstExper
Source/player.cpp:819
↓ 2 callersFunctionAddStoreHoldRecharge
Source/stores.cpp:952
↓ 2 callersFunctionAddVision
Source/lighting.cpp:1177
↓ 2 callersFunctionAlignXOffset
SourceX/DiabloUI/text_draw.cpp:25
↓ 2 callersFunctionAllocateMd5Buffer
3rdParty/StormLib/src/SBaseCommon.cpp:989
↓ 2 callersFunctionAutomapDown
Source/automap.cpp:121
↓ 2 callersFunctionAutomapLeft
Source/automap.cpp:127
↓ 2 callersFunctionAutomapRight
Source/automap.cpp:133
↓ 2 callersFunctionAutomapUp
Source/automap.cpp:115
↓ 2 callersFunctionBarHeight
SourceX/DiabloUI/scrollbar.h:42
↓ 2 callersFunctionBaseHttp_ExtractServerName
3rdParty/StormLib/src/FileStream.cpp:600
↓ 2 callersFunctionBlackPalette
Source/palette.cpp:161
↓ 2 callersFunctionBlockStream_Close
3rdParty/StormLib/src/FileStream.cpp:982
↓ 2 callersFunctionBreakBarrel
Source/objects.cpp:4038
↓ 2 callersFunctionBreakObject
Source/objects.cpp:4107
↓ 2 callersFunctionCPrintString
Source/control.cpp:1243
↓ 2 callersFunctionCalcItemValue
Source/items.cpp:1093
↓ 2 callersFunctionCalcPlrBookVals
Source/items.cpp:730
↓ 2 callersFunctionCalcPlrItemMin
Source/items.cpp:692
↓ 2 callersFunctionCalcPlrStaff
Source/items.cpp:635
↓ 2 callersFunctionCalculateRawSectorOffset
3rdParty/StormLib/src/SBaseFileTable.cpp:305
↓ 2 callersFunctionCanTargetMonster
SourceX/controls/plrctrls.cpp:177
↓ 2 callersFunctionCelBlitFrame
* @brief Blit a given CEL frame to the given buffer * @param pBuff Target buffer * @param pCelBuff Cel data * @param nCel CEL frame number * @
Source/engine.cpp:45
↓ 2 callersFunctionCelClippedBlitLightTrans
* @brief Same as CelBlitLightTransSafe * @param pBuff Target buffer * @param pCelBuff Cel data * @param nCel CEL frame number * @param nWidth
Source/engine.cpp:410
↓ 2 callersFunctionCelClippedDrawLight
* @brief Same as CelDrawLight but with the option to skip parts of the top and bottom of the sprite * @param sx Back buffer coordinate * @param sy
Source/engine.cpp:115
↓ 2 callersFunctionCelClippedDrawSafe
* @brief Same as CelClippedDraw but checks for drawing outside the buffer * @param sx Back buffer coordinate * @param sy Back buffer coordinate
Source/engine.cpp:232
↓ 2 callersFunctionChangeVisionRadius
Source/lighting.cpp:1197
↓ 2 callersFunctionCheckBookLevel
Source/inv.cpp:1353
↓ 2 callersFunctionCheckChrBtns
Source/control.cpp:1560
↓ 2 callersFunctionCheckInvHLight
Source/inv.cpp:1893
↓ 2 callersFunctionCheckPlrSpell
Source/player.cpp:3656
↓ 2 callersFunctionCheckQuestItem
Source/inv.cpp:1371
↓ 2 callersFunctionCheckQuestKill
Source/quests.cpp:252
↓ 2 callersFunctionCheckRportal
Source/cursor.cpp:144
↓ 2 callersFunctionCheckTown
Source/cursor.cpp:118
↓ 2 callersFunctionCheckTrigForce
Source/trigs.cpp:662
↓ 2 callersFunctionCl2BlitLightSafe
* @brief Blit CL2 sprite, and apply lighting, to the given buffer * @param pDecodeTo The output buffer * @param pRLEBytes CL2 pixel stream (run-le
Source/engine.cpp:1332
↓ 2 callersFunctionCl2BlitSafe
* @brief Blit CL2 sprite to the given buffer * @param pDecodeTo The output buffer * @param pRLEBytes CL2 pixel stream (run-length encoded) * @pa
Source/engine.cpp:1104
↓ 2 callersFunctionCl2DrawOutline
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates * @param col Color ind
Source/engine.cpp:1184
↓ 2 callersFunctionClearMVars
Source/monster.cpp:367
↓ 2 callersFunctionClrAllObjects
Source/objects.cpp:226
↓ 2 callersFunctionCopyShorts
Source/loadsave.cpp:231
↓ 2 callersFunctionCreateHetTable
3rdParty/StormLib/src/SBaseFileTable.cpp:1202
↓ 2 callersFunctionCreateRndUseful
Source/items.cpp:2199
↓ 2 callersFunctionDL2_NumNoChar
Source/drlg_l2.cpp:1034
↓ 2 callersFunctionDRLG_CopyTrans
Source/gendung.cpp:188
↓ 2 callersFunctionDRLG_InitL1Vals
Source/drlg_l1.cpp:488
↓ 2 callersFunctionDRLG_L1Pass3
Source/drlg_l1.cpp:398
↓ 2 callersFunctionDRLG_L2Pass3
Source/drlg_l2.cpp:1474
↓ 2 callersFunctionDRLG_L3FillDiags
Source/drlg_l3.cpp:229
↓ 2 callersFunctionDRLG_L3FillRoom
Source/drlg_l3.cpp:92
↓ 2 callersFunctionDRLG_L3Pass3
Source/drlg_l3.cpp:1627
↓ 2 callersFunctionDRLG_LoadDiabQuads
Source/drlg_l4.cpp:1419
↓ 2 callersFunctionDRLG_SetMapTrans
Source/setmaps.cpp:106
↓ 2 callersFunctionDecryptFileChunk
3rdParty/StormLib/src/FileStream.cpp:1914
↓ 2 callersFunctionDecryptMpkTable
3rdParty/StormLib/src/SBaseSubTypes.cpp:473
↓ 2 callersFunctionDeltaLoadLevel
Source/msg.cpp:462
↓ 2 callersFunctionDetermineArchiveSize_V2
3rdParty/StormLib/src/SBaseFileTable.cpp:261
↓ 2 callersFunctionDirErrorDlg
Source/appfat.cpp:122
↓ 2 callersFunctionDirToString
Source/mpqapi.cpp:23
↓ 2 callersFunctionDoAutoMap
Source/control.cpp:932
↓ 2 callersFunctionDoMPQSearch
Performs one MPQ search
3rdParty/StormLib/src/SFileFindFile.cpp:335
↓ 2 callersFunctionDoMPQSearch_FileEntry
3rdParty/StormLib/src/SFileFindFile.cpp:208
↓ 2 callersFunctionDoUnLight
Source/lighting.cpp:635
↓ 2 callersFunctionDrawAutomapText
Source/automap.cpp:547
↓ 2 callersFunctionDrawAutomapTile
Source/automap.cpp:249
↓ 2 callersFunctionDrawCutscene
Source/interfac.cpp:35
↓ 2 callersFunctionDrawInfoBox
* Sets a string to be drawn in the info box and then draws it. */
Source/control.cpp:1160
↓ 2 callersFunctionDrawItem
* @brief Draw item for a given tile * @param y dPiece coordinate * @param x dPiece coordinate * @param sx Back buffer coordinate * @param sy B
Source/scrollrt.cpp:577
↓ 2 callersFunctionDrawMain
* @brief Check render pipline and blit indivudal screen parts * @param dwHgt Section of screen to update from top to bottom * @param draw_desc Ren
Source/scrollrt.cpp:1179
↓ 2 callersFunctionDrawMissile
* @brief Render a missile sprites for a given tile * @param x dPiece coordinate * @param y dPiece coordinate * @param sx Back buffer coordinate
Source/scrollrt.cpp:253
↓ 2 callersFunctionDrawMissilePrivate
* @brief Render a missile sprite * @param m Pointer to MissileStruct struct * @param sx Back buffer coordinate * @param sy Back buffer coordinat
Source/scrollrt.cpp:216
↓ 2 callersFunctionDrawMonsterHelper
* @brief Check if and how a mosnter should be rendered * @param y dPiece coordinate * @param x dPiece coordinate * @param oy dPiece Y offset *
Source/scrollrt.cpp:606
↓ 2 callersFunctionDrawObject
* @brief Render an object sprite * @param x dPiece coordinate * @param y dPiece coordinate * @param ox Back buffer coordinate * @param oy Back
Source/scrollrt.cpp:458
↓ 2 callersFunctionDrawPlayer
* @brief Render a player sprite * @param pnum Player id * @param x dPiece coordinate * @param y dPiece coordinate * @param px Back buffer coor
Source/scrollrt.cpp:347
↓ 2 callersFunctionDrawPlayerHelper
* @brief Check if and how a player should be rendered * @param y dPiece coordinate * @param x dPiece coordinate * @param oy dPiece Y offset *
Source/scrollrt.cpp:660
↓ 2 callersFunctionDrawSLine
Source/stores.cpp:178
↓ 2 callersFunctionDrawSelector
SourceX/DiabloUI/diabloui.cpp:593
↓ 2 callersFunctionDrawTTF
SourceX/DiabloUI/text_draw.cpp:36
↓ 2 callersFunctionEncrypt
Source/encrypt.cpp:26
↓ 2 callersFunctionFileStream_GetFlags
* Returns the stream flags * * \a pStream Pointer to an open stream * \a pdwStreamFlags Pointer where to store the stream flags */
3rdParty/StormLib/src/FileStream.cpp:2764
↓ 2 callersFunctionFillSolidBlockTbls
Source/gendung.cpp:61
↓ 2 callersFunctionFindClosest
Source/missiles.cpp:218
↓ 2 callersFunctionFindFreeMpqSpace
Finds a free space in the MPQ where to store next data The free space begins beyond the file that is stored at the fuhrtest position in the MPQ. (list
3rdParty/StormLib/src/SBaseCommon.cpp:777
↓ 2 callersFunctionFindRep
This function searches for a repetition (a previous occurence of the current byte sequence) Returns length of the repetition, and stores the backward
3rdParty/PKWare/implode.cpp:247
↓ 2 callersFunctionFindValidShrine
Source/objects.cpp:3505
↓ 2 callersFunctionFlatStream_LoadBitmap
3rdParty/StormLib/src/FileStream.cpp:1093
↓ 2 callersFunctionFreeArchiveHandle
Frees the MPQ archive
3rdParty/StormLib/src/SBaseCommon.cpp:1582
↓ 2 callersFunctionFreeFileHandle
Frees the structure for MPQ file
3rdParty/StormLib/src/SBaseCommon.cpp:1555
↓ 2 callersFunctionFreeMPQSearch
3rdParty/StormLib/src/SFileFindFile.cpp:367
↓ 2 callersFunctionFreeMissileGFX
Source/missiles.cpp:1129
↓ 2 callersFunctionGenDecodeTabs
3rdParty/PKWare/explode.cpp:130
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