* @brief Draw item for a given tile * @param y dPiece coordinate * @param x dPiece coordinate * @param sx Back buffer coordinate * @param sy Back buffer coordinate * @param pre Is the sprite in the background */
| 575 | * @param pre Is the sprite in the background |
| 576 | */ |
| 577 | static void DrawItem(int x, int y, int sx, int sy, BOOL pre) |
| 578 | { |
| 579 | char bItem = dItem[x][y]; |
| 580 | ItemStruct *pItem; |
| 581 | |
| 582 | if (bItem == 0) |
| 583 | return; |
| 584 | |
| 585 | pItem = &item[bItem - 1]; |
| 586 | if (pItem->_iPostDraw == pre) |
| 587 | return; |
| 588 | |
| 589 | assert((unsigned char)bItem <= MAXITEMS); |
| 590 | int px = sx - pItem->_iAnimWidth2; |
| 591 | if (bItem - 1 == pcursitem) { |
| 592 | CelBlitOutline(181, px, sy, pItem->_iAnimData, pItem->_iAnimFrame, pItem->_iAnimWidth); |
| 593 | } |
| 594 | CelClippedDrawLight(px, sy, pItem->_iAnimData, pItem->_iAnimFrame, pItem->_iAnimWidth); |
| 595 | } |
| 596 | |
| 597 | /** |
| 598 | * @brief Check if and how a mosnter should be rendered |
no test coverage detected