* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates * @param col Color index from current palette * @param sx Back buffer coordinate * @param sy Back buffer coordinate * @param pCelBuff CEL buffer * @param nCel CEL frame number * @param nWidth Width of sprite */
| 533 | * @param nWidth Width of sprite |
| 534 | */ |
| 535 | void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
| 536 | { |
| 537 | int nDataSize, w; |
| 538 | BYTE *src, *dst, *end; |
| 539 | BYTE width; |
| 540 | |
| 541 | assert(pCelBuff != NULL); |
| 542 | assert(gpBuffer); |
| 543 | |
| 544 | src = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
| 545 | end = &src[nDataSize]; |
| 546 | dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
| 547 | |
| 548 | for (; src != end; dst -= BUFFER_WIDTH + nWidth) { |
| 549 | for (w = nWidth; w;) { |
| 550 | width = *src++; |
| 551 | if (!(width & 0x80)) { |
| 552 | w -= width; |
| 553 | if (dst < gpBufEnd && dst > gpBufStart) { |
| 554 | if (dst >= gpBufEnd - BUFFER_WIDTH) { |
| 555 | while (width) { |
| 556 | if (*src++) { |
| 557 | dst[-BUFFER_WIDTH] = col; |
| 558 | dst[-1] = col; |
| 559 | dst[1] = col; |
| 560 | } |
| 561 | dst++; |
| 562 | width--; |
| 563 | } |
| 564 | } else { |
| 565 | while (width) { |
| 566 | if (*src++) { |
| 567 | dst[-BUFFER_WIDTH] = col; |
| 568 | dst[-1] = col; |
| 569 | dst[1] = col; |
| 570 | dst[BUFFER_WIDTH] = col; |
| 571 | } |
| 572 | dst++; |
| 573 | width--; |
| 574 | } |
| 575 | } |
| 576 | } else { |
| 577 | src += width; |
| 578 | dst += width; |
| 579 | } |
| 580 | } else { |
| 581 | width = -(char)width; |
| 582 | dst += width; |
| 583 | w -= width; |
| 584 | } |
| 585 | } |
| 586 | } |
| 587 | } |
| 588 | |
| 589 | /** |
| 590 | * @brief Set the value of a single pixel in the back buffer, checks bounds |
no test coverage detected