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github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
⨍
Functions
5,065
◇
Types & classes
705
↓ 4 callers
Function
GetTmpPathName
test/file_util_test.cpp:24
↓ 4 callers
Function
GetTowner
Source/towners.cpp:842
↓ 4 callers
Function
GmenuUpDown
Source/gmenu.cpp:61
↓ 4 callers
Function
GoldAutoPlace
Source/inv.cpp:1411
↓ 4 callers
Function
GrowWall
Source/missiles.cpp:685
↓ 4 callers
Function
GuardianTryFireAt
Source/missiles.cpp:658
↓ 4 callers
Function
HaveDiabdat
Source/init.h:59
↓ 4 callers
Function
HighlightKeyPressed
Source/qol/itemlabels.cpp:83
↓ 4 callers
Function
InitMissiles
Source/missiles.cpp:1126
↓ 4 callers
Function
InitMonsterGFX
Source/monster.cpp:3336
↓ 4 callers
Function
InitNewSpell
Source/msg.cpp:1421
↓ 4 callers
Function
InitPlayer
Source/player.cpp:2501
↓ 4 callers
Function
IsArenaLevel
Source/levels/gendung.h:49
↓ 4 callers
Function
IsControllerButtonComboPressed
Source/controls/controller.cpp:84
↓ 4 callers
Method
IsDisabled
Source/objects.cpp:3727
↓ 4 callers
Function
IsPItemValid
Source/msg.cpp:1000
↓ 4 callers
Method
IsPressed
Source/DiabloUI/ui_item.h:413
↓ 4 callers
Function
IsPressedForMovement
Source/controls/controller_motion.cpp:90
↓ 4 callers
Function
IsRedrawEverything
Source/engine/backbuffer_state.cpp:50
↓ 4 callers
Function
IsValidSpellFrom
Source/spells.cpp:77
↓ 4 callers
Function
IsWallSpell
Source/spells.cpp:88
↓ 4 callers
Function
KnockWalls
Source/levels/drlg_l2.cpp:2115
↓ 4 callers
Function
LimitFrameRate
* @brief Limit FPS to avoid high CPU load, use when v-sync isn't available */
Source/engine/dx.cpp:71
↓ 4 callers
Function
LineHeight
Source/help.cpp:107
↓ 4 callers
Function
LoadDungeonBase
Source/levels/gendung.cpp:568
↓ 4 callers
Function
LoggedFwrite
Source/utils/endian_stream.hpp:22
↓ 4 callers
Function
MapRoom
Source/levels/drlg_l2.cpp:1676
↓ 4 callers
Function
MonsterAttackEnemy
Source/monster.cpp:1242
↓ 4 callers
Function
NetSendCmdChInvItem
Source/msg.cpp:3057
↓ 4 callers
Function
NetSendCmdChItem
Source/msg.cpp:3015
↓ 4 callers
Function
NetSendCmdGItem
Source/msg.cpp:2978
↓ 4 callers
Function
NetSendCmdGItem2
Source/msg.cpp:852
↓ 4 callers
Function
NetSendCmdParam4
Source/msg.cpp:2941
↓ 4 callers
Function
NetSyncInvItem
Source/msg.cpp:3044
↓ 4 callers
Function
NewStep
* @brief zero one of the preallocated nodes and return a pointer to it, or NULL if none are available */
Source/engine/path.cpp:130
↓ 4 callers
Function
OperateShrine
Source/objects.cpp:3089
↓ 4 callers
Function
PackNetItem
Source/pack.cpp:203
↓ 4 callers
Function
PlaceHallExt
Source/levels/drlg_l2.cpp:1742
↓ 4 callers
Function
PlayerAtPosition
Source/player.cpp:2076
↓ 4 callers
Function
PlayerMHit
Source/missiles.cpp:981
↓ 4 callers
Function
PointsInRectangleColMajor
Source/engine/points_in_rectangle_range.hpp:423
↓ 4 callers
Function
PrepareEarForNetwork
Source/msg.cpp:2396
↓ 4 callers
Function
PressEscKey
Source/diablo.cpp:2632
↓ 4 callers
Function
PrintSBookSpellType
Source/panels/spell_list.cpp:28
↓ 4 callers
Function
ProjectileMonsterDamage
Source/missiles.cpp:193
↓ 4 callers
Function
ProjectileTrapDamage
Source/missiles.cpp:199
↓ 4 callers
Function
RemoveInvalidItem
Source/loadsave.cpp:2035
↓ 4 callers
Function
ResetInvCursorPosition
* Reset cursor position based on the current slot. */
Source/controls/plrctrls.cpp:741
↓ 4 callers
Method
RestoreFullLife
* @brief Resets hp to maxHp */
Source/player.h:667
↓ 4 callers
Method
RestoreFullMana
* @brief Resets mana to maxMana (if the player can use magic) */
Source/player.h:686
↓ 4 callers
Function
RndTypeItems
Source/items.cpp:1440
↓ 4 callers
Function
RowsCoveredByPanel
Source/engine/render/scrollrt.cpp:1441
↓ 4 callers
Function
SDL_GetWindowSize
Source/utils/sdl2_to_1_2_backports.h:162
↓ 4 callers
Function
SDL_SetTextInputRect
Source/utils/sdl2_to_1_2_backports.h:108
↓ 4 callers
Function
SDL_StartTextInput
Source/utils/sdl2_to_1_2_backports.h:98
↓ 4 callers
Function
SHA1Calculate
Source/sha.cpp:90
↓ 4 callers
Function
SNetDropPlayer
Source/storm/storm_net.cpp:120
↓ 4 callers
Function
SNetSendMessage
Source/storm/storm_net.cpp:55
↓ 4 callers
Function
ScaleOutputRect
Source/utils/display.cpp:570
↓ 4 callers
Function
SetMouseButtonEvent
Source/platform/vita/touch.cpp:102
↓ 4 callers
Function
SetPrefPath
Source/utils/paths.cpp:156
↓ 4 callers
Function
SetSimulatingMouseWithPadmapper
Source/controls/controller_motion.cpp:98
↓ 4 callers
Function
SkeletonAi
Source/monster.cpp:2027
↓ 4 callers
Function
SpawnEdge
Source/levels/drlg_l3.cpp:1264
↓ 4 callers
Function
SpawnRewardItem
Source/items.cpp:3537
↓ 4 callers
Function
StartFadein
Source/monster.cpp:972
↓ 4 callers
Function
StartGame
Source/diablo.cpp:157
↓ 4 callers
Function
StartPlrBlock
Source/player.cpp:2625
↓ 4 callers
Function
StartRangedAttack
Source/monster.cpp:783
↓ 4 callers
Method
Stop
Source/player.cpp:1797
↓ 4 callers
Function
StoreDown
Source/stores.cpp:2584
↓ 4 callers
Function
StoreUp
Source/stores.cpp:2547
↓ 4 callers
Function
StringInPanel
Source/items.cpp:1062
↓ 4 callers
Function
TargetsMonster
Source/spells.cpp:93
↓ 4 callers
Function
TileContainsMissile
* @brief Checks if a given tile contains at least one missile * @param position Coordinates of the dungeon tile to check * @return true if a missi
Source/levels/gendung.h:249
↓ 4 callers
Function
ToControllerButtonEvents
Source/controls/controller.cpp:29
↓ 4 callers
Function
ToGenericButtonText
Source/controls/controller_buttons.cpp:236
↓ 4 callers
Function
ToInt
Source/utils/sdl_bilinear_scale.cpp:17
↓ 4 callers
Function
TruncateUtf8
Source/utils/utf8.cpp:32
↓ 4 callers
Function
UiFocusDown
Source/DiabloUI/diabloui.cpp:289
↓ 4 callers
Function
UiFocusUp
Source/DiabloUI/diabloui.cpp:281
↓ 4 callers
Function
UiInitialize
Source/DiabloUI/diabloui.cpp:623
↓ 4 callers
Function
UnPackNetItem
Source/pack.cpp:415
↓ 4 callers
Function
UnPackPlayer
Source/pack.cpp:343
↓ 4 callers
Function
UnloadFonts
Source/engine/render/text_render.cpp:536
↓ 4 callers
Function
UpdateObjectLight
Source/objects.cpp:1577
↓ 4 callers
Function
WriteToStderr
Source/utils/console.cpp:28
↓ 4 callers
Method
assign
3rdParty/tl/expected.hpp:727
↓ 4 callers
Method
construct
3rdParty/tl/expected.hpp:700
↓ 4 callers
Function
diablo_focus_pause
Source/diablo.cpp:2600
↓ 4 callers
Method
enabled
Source/gmenu.h:22
↓ 4 callers
Method
flipX
Source/engine/displacement.hpp:215
↓ 4 callers
Method
flipY
Source/engine/displacement.hpp:221
↓ 4 callers
Function
gmenu_left_mouse
Source/gmenu.cpp:315
↓ 4 callers
Function
gmenu_slider_set
Source/gmenu.cpp:362
↓ 4 callers
Function
interface_msg_pump
Source/interfac.cpp:252
↓ 4 callers
Function
invoke
3rdParty/tl/function_ref.hpp:82
↓ 4 callers
Method
isAvailable
Source/items.cpp:4814
↓ 4 callers
Method
isDeXMode
This method is called by SDL using JNI.
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:1190
↓ 4 callers
Method
isEquipment
* @brief Checks whether this item is an equipment. * @return 'True' in case the item is an equipment and 'False' otherwise. */
Source/items.h:285
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