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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 4 callersFunctionGetTmpPathName
test/file_util_test.cpp:24
↓ 4 callersFunctionGetTowner
Source/towners.cpp:842
↓ 4 callersFunctionGmenuUpDown
Source/gmenu.cpp:61
↓ 4 callersFunctionGoldAutoPlace
Source/inv.cpp:1411
↓ 4 callersFunctionGrowWall
Source/missiles.cpp:685
↓ 4 callersFunctionGuardianTryFireAt
Source/missiles.cpp:658
↓ 4 callersFunctionHaveDiabdat
Source/init.h:59
↓ 4 callersFunctionHighlightKeyPressed
Source/qol/itemlabels.cpp:83
↓ 4 callersFunctionInitMissiles
Source/missiles.cpp:1126
↓ 4 callersFunctionInitMonsterGFX
Source/monster.cpp:3336
↓ 4 callersFunctionInitNewSpell
Source/msg.cpp:1421
↓ 4 callersFunctionInitPlayer
Source/player.cpp:2501
↓ 4 callersFunctionIsArenaLevel
Source/levels/gendung.h:49
↓ 4 callersFunctionIsControllerButtonComboPressed
Source/controls/controller.cpp:84
↓ 4 callersMethodIsDisabled
Source/objects.cpp:3727
↓ 4 callersFunctionIsPItemValid
Source/msg.cpp:1000
↓ 4 callersMethodIsPressed
Source/DiabloUI/ui_item.h:413
↓ 4 callersFunctionIsPressedForMovement
Source/controls/controller_motion.cpp:90
↓ 4 callersFunctionIsRedrawEverything
Source/engine/backbuffer_state.cpp:50
↓ 4 callersFunctionIsValidSpellFrom
Source/spells.cpp:77
↓ 4 callersFunctionIsWallSpell
Source/spells.cpp:88
↓ 4 callersFunctionKnockWalls
Source/levels/drlg_l2.cpp:2115
↓ 4 callersFunctionLimitFrameRate
* @brief Limit FPS to avoid high CPU load, use when v-sync isn't available */
Source/engine/dx.cpp:71
↓ 4 callersFunctionLineHeight
Source/help.cpp:107
↓ 4 callersFunctionLoadDungeonBase
Source/levels/gendung.cpp:568
↓ 4 callersFunctionLoggedFwrite
Source/utils/endian_stream.hpp:22
↓ 4 callersFunctionMapRoom
Source/levels/drlg_l2.cpp:1676
↓ 4 callersFunctionMonsterAttackEnemy
Source/monster.cpp:1242
↓ 4 callersFunctionNetSendCmdChInvItem
Source/msg.cpp:3057
↓ 4 callersFunctionNetSendCmdChItem
Source/msg.cpp:3015
↓ 4 callersFunctionNetSendCmdGItem
Source/msg.cpp:2978
↓ 4 callersFunctionNetSendCmdGItem2
Source/msg.cpp:852
↓ 4 callersFunctionNetSendCmdParam4
Source/msg.cpp:2941
↓ 4 callersFunctionNetSyncInvItem
Source/msg.cpp:3044
↓ 4 callersFunctionNewStep
* @brief zero one of the preallocated nodes and return a pointer to it, or NULL if none are available */
Source/engine/path.cpp:130
↓ 4 callersFunctionOperateShrine
Source/objects.cpp:3089
↓ 4 callersFunctionPackNetItem
Source/pack.cpp:203
↓ 4 callersFunctionPlaceHallExt
Source/levels/drlg_l2.cpp:1742
↓ 4 callersFunctionPlayerAtPosition
Source/player.cpp:2076
↓ 4 callersFunctionPlayerMHit
Source/missiles.cpp:981
↓ 4 callersFunctionPointsInRectangleColMajor
Source/engine/points_in_rectangle_range.hpp:423
↓ 4 callersFunctionPrepareEarForNetwork
Source/msg.cpp:2396
↓ 4 callersFunctionPressEscKey
Source/diablo.cpp:2632
↓ 4 callersFunctionPrintSBookSpellType
Source/panels/spell_list.cpp:28
↓ 4 callersFunctionProjectileMonsterDamage
Source/missiles.cpp:193
↓ 4 callersFunctionProjectileTrapDamage
Source/missiles.cpp:199
↓ 4 callersFunctionRemoveInvalidItem
Source/loadsave.cpp:2035
↓ 4 callersFunctionResetInvCursorPosition
* Reset cursor position based on the current slot. */
Source/controls/plrctrls.cpp:741
↓ 4 callersMethodRestoreFullLife
* @brief Resets hp to maxHp */
Source/player.h:667
↓ 4 callersMethodRestoreFullMana
* @brief Resets mana to maxMana (if the player can use magic) */
Source/player.h:686
↓ 4 callersFunctionRndTypeItems
Source/items.cpp:1440
↓ 4 callersFunctionRowsCoveredByPanel
Source/engine/render/scrollrt.cpp:1441
↓ 4 callersFunctionSDL_GetWindowSize
Source/utils/sdl2_to_1_2_backports.h:162
↓ 4 callersFunctionSDL_SetTextInputRect
Source/utils/sdl2_to_1_2_backports.h:108
↓ 4 callersFunctionSDL_StartTextInput
Source/utils/sdl2_to_1_2_backports.h:98
↓ 4 callersFunctionSHA1Calculate
Source/sha.cpp:90
↓ 4 callersFunctionSNetDropPlayer
Source/storm/storm_net.cpp:120
↓ 4 callersFunctionSNetSendMessage
Source/storm/storm_net.cpp:55
↓ 4 callersFunctionScaleOutputRect
Source/utils/display.cpp:570
↓ 4 callersFunctionSetMouseButtonEvent
Source/platform/vita/touch.cpp:102
↓ 4 callersFunctionSetPrefPath
Source/utils/paths.cpp:156
↓ 4 callersFunctionSetSimulatingMouseWithPadmapper
Source/controls/controller_motion.cpp:98
↓ 4 callersFunctionSkeletonAi
Source/monster.cpp:2027
↓ 4 callersFunctionSpawnEdge
Source/levels/drlg_l3.cpp:1264
↓ 4 callersFunctionSpawnRewardItem
Source/items.cpp:3537
↓ 4 callersFunctionStartFadein
Source/monster.cpp:972
↓ 4 callersFunctionStartGame
Source/diablo.cpp:157
↓ 4 callersFunctionStartPlrBlock
Source/player.cpp:2625
↓ 4 callersFunctionStartRangedAttack
Source/monster.cpp:783
↓ 4 callersMethodStop
Source/player.cpp:1797
↓ 4 callersFunctionStoreDown
Source/stores.cpp:2584
↓ 4 callersFunctionStoreUp
Source/stores.cpp:2547
↓ 4 callersFunctionStringInPanel
Source/items.cpp:1062
↓ 4 callersFunctionTargetsMonster
Source/spells.cpp:93
↓ 4 callersFunctionTileContainsMissile
* @brief Checks if a given tile contains at least one missile * @param position Coordinates of the dungeon tile to check * @return true if a missi
Source/levels/gendung.h:249
↓ 4 callersFunctionToControllerButtonEvents
Source/controls/controller.cpp:29
↓ 4 callersFunctionToGenericButtonText
Source/controls/controller_buttons.cpp:236
↓ 4 callersFunctionToInt
Source/utils/sdl_bilinear_scale.cpp:17
↓ 4 callersFunctionTruncateUtf8
Source/utils/utf8.cpp:32
↓ 4 callersFunctionUiFocusDown
Source/DiabloUI/diabloui.cpp:289
↓ 4 callersFunctionUiFocusUp
Source/DiabloUI/diabloui.cpp:281
↓ 4 callersFunctionUiInitialize
Source/DiabloUI/diabloui.cpp:623
↓ 4 callersFunctionUnPackNetItem
Source/pack.cpp:415
↓ 4 callersFunctionUnPackPlayer
Source/pack.cpp:343
↓ 4 callersFunctionUnloadFonts
Source/engine/render/text_render.cpp:536
↓ 4 callersFunctionUpdateObjectLight
Source/objects.cpp:1577
↓ 4 callersFunctionWriteToStderr
Source/utils/console.cpp:28
↓ 4 callersMethodassign
3rdParty/tl/expected.hpp:727
↓ 4 callersMethodconstruct
3rdParty/tl/expected.hpp:700
↓ 4 callersFunctiondiablo_focus_pause
Source/diablo.cpp:2600
↓ 4 callersMethodenabled
Source/gmenu.h:22
↓ 4 callersMethodflipX
Source/engine/displacement.hpp:215
↓ 4 callersMethodflipY
Source/engine/displacement.hpp:221
↓ 4 callersFunctiongmenu_left_mouse
Source/gmenu.cpp:315
↓ 4 callersFunctiongmenu_slider_set
Source/gmenu.cpp:362
↓ 4 callersFunctioninterface_msg_pump
Source/interfac.cpp:252
↓ 4 callersFunctioninvoke
3rdParty/tl/function_ref.hpp:82
↓ 4 callersMethodisAvailable
Source/items.cpp:4814
↓ 4 callersMethodisDeXMode
This method is called by SDL using JNI.
android-project/app/src/main/java/org/libsdl/app/SDLActivity.java:1190
↓ 4 callersMethodisEquipment
* @brief Checks whether this item is an equipment. * @return 'True' in case the item is an equipment and 'False' otherwise. */
Source/items.h:285
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