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hub / github.com/diasurgical/DevilutionX / interface_msg_pump

Function interface_msg_pump

Source/interfac.cpp:252–261  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

250}
251
252void interface_msg_pump()
253{
254 SDL_Event event;
255 uint16_t modState;
256 while (FetchMessage(&event, &modState)) {
257 if (event.type != SDL_QUIT) {
258 HandleMessage(event, modState);
259 }
260 }
261}
262
263void IncProgress()
264{

Callers 4

IncProgressFunction · 0.85
ShowProgressFunction · 0.85
gamemenu_load_gameFunction · 0.85
gamemenu_save_gameFunction · 0.85

Calls 2

HandleMessageFunction · 0.85
FetchMessageFunction · 0.50

Tested by

no test coverage detected