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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 5 callersMethodgetTextColor
Source/items.h:429
↓ 5 callersMethodgetVendorId
()
android-project/app/src/main/java/org/libsdl/app/HIDDevice.java:8
↓ 5 callersFunctionget_id
Source/utils/sdl_thread.h:13
↓ 5 callersFunctiongmenu_set_items
Source/gmenu.cpp:215
↓ 5 callersMethodhasText
Source/stores.cpp:95
↓ 5 callersMethodisShield
* @brief Checks whether this item is a shield. * @return 'True' in case the item is a shield and 'False' otherwise. */
Source/items.h:362
↓ 5 callersMethodisWeapon
* @brief Checks whether this item is a weapon. * @return 'True' in case the item is a weapon and 'False' otherwise. */
Source/items.h:309
↓ 5 callersFunctionmask_32bit
3rdParty/PicoSHA2/picosha2.h:48
↓ 5 callersFunctionmask_8bit
3rdParty/PicoSHA2/picosha2.h:46
↓ 5 callersMethodmax
Source/pfile.cpp:245
↓ 5 callersFunctionmusic_mute
Source/engine/sound.cpp:333
↓ 5 callersFunctionnthread_send_and_recv_turn
Source/nthread.cpp:81
↓ 5 callersMethodplace
Source/levels/gendung.h:323
↓ 5 callersMethodpop_back
Source/utils/static_vector.hpp:93
↓ 5 callersMethodprobeService
(HIDDeviceBLESteamController controller)
android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:300
↓ 5 callersMethodrelease
(Context context)
android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java:55
↓ 5 callersMethodreset
Source/utils/bitset2d.hpp:29
↓ 5 callersFunctionscrollrt_draw_game_screen
Source/engine/render/scrollrt.cpp:1636
↓ 5 callersFunctionselgame_Init
Source/DiabloUI/multi/selgame.cpp:58
↓ 5 callersMethodsetEnabled
Source/gmenu.h:63
↓ 5 callersMethodsliderSteps
Source/gmenu.h:43
↓ 5 callersFunctionsound_file_load
Source/engine/sound.cpp:188
↓ 5 callersFunctionsound_get_or_set_sound_volume
Source/engine/sound.cpp:323
↓ 5 callersMethodsourceMonster
Source/missiles.h:154
↓ 5 callersMethodtag
Source/monster.cpp:4704
↓ 5 callersMethodtoHit
Source/monster.cpp:4733
↓ 5 callersMethodvalptr
3rdParty/tl/expected.hpp:1261
↓ 5 callersMethodworldToNormalScreen
* @brief Returns a 16 bit fixed point normalised displacement in isometric projection * * This will return a displacement of the form (-1.0 to 1
Source/engine/displacement.hpp:182
↓ 4 callersFunctionAddMessageToChatLog
Source/qol/chatlog.cpp:119
↓ 4 callersFunctionAddTrailingSlash
Source/utils/paths.cpp:38
↓ 4 callersFunctionAddWarpMissile
Source/portal.cpp:50
↓ 4 callersFunctionAdjustSpacingToFitHorizontally
Source/engine/render/text_render.cpp:408
↓ 4 callersFunctionAdjustToScreenGeometry
Source/utils/display.cpp:196
↓ 4 callersFunctionAutoEquip
Source/inv.cpp:267
↓ 4 callersFunctionBlitFillDirect
Source/engine/render/blit_impl.hpp:27
↓ 4 callersFunctionByteSwapBlock
Source/codec.cpp:78
↓ 4 callersFunctionCalcViewportGeometry
Source/engine/render/scrollrt.cpp:1511
↓ 4 callersMethodCalculateWalkingOffset
Source/engine/actor_position.cpp:108
↓ 4 callersFunctionCanEquip
* @brief Checks whether the given item can be equipped. Since this overload doesn't take player information, it only considers * general aspects abo
Source/inv.cpp:170
↓ 4 callersFunctionCanPlaceMonster
Source/monster.cpp:205
↓ 4 callersFunctionChangeLightOffset
Source/lighting.cpp:517
↓ 4 callersFunctionChangeVisionXY
Source/lighting.cpp:618
↓ 4 callersFunctionCheckRoom
Source/levels/drlg_l1.cpp:436
↓ 4 callersFunctionCheckRoom
Source/levels/drlg_l4.cpp:186
↓ 4 callersFunctionCheckSpell
Source/spells.cpp:185
↓ 4 callersFunctionCheckStashItem
Source/qol/stash.cpp:407
↓ 4 callersFunctionClampDurability
Source/inv.cpp:1735
↓ 4 callersMethodClose
Source/dvlnet/tcp_server.cpp:238
↓ 4 callersFunctionClxApplyTrans
Source/engine/render/clx_render.cpp:423
↓ 4 callersFunctionCompareItems
test/pack_test.cpp:162
↓ 4 callersFunctionCopyData
Source/utils/language.cpp:274
↓ 4 callersFunctionCount8
test/player_test.h:18
↓ 4 callersFunctionCountBool
test/player_test.h:28
↓ 4 callersFunctionCreateBlock
Source/levels/drlg_l3.cpp:753
↓ 4 callersFunctionCreateDoorType
Source/levels/drlg_l2.cpp:1726
↓ 4 callersFunctionCreateSaveReader
Source/pfile.cpp:221
↓ 4 callersFunctionCryptBroken
Source/levels/crypt.cpp:624
↓ 4 callersFunctionCryptCracked
Source/levels/crypt.cpp:617
↓ 4 callersFunctionCryptFloor
Source/levels/crypt.cpp:659
↓ 4 callersFunctionCryptLeaking
Source/levels/crypt.cpp:631
↓ 4 callersFunctionCryptSubstitions1
Source/levels/crypt.cpp:638
↓ 4 callersFunctionCryptSubstitions2
Source/levels/crypt.cpp:645
↓ 4 callersFunctionCycleColorsReverse
* @brief Cycle the given range of colors in the palette in reverse direction * @param from First color index of the range * @param to Last color i
Source/engine/palette.cpp:138
↓ 4 callersFunctionDRLG_InitTrans
Source/levels/gendung.cpp:511
↓ 4 callersFunctionDRLG_LPass3
Source/levels/gendung.cpp:728
↓ 4 callersFunctionDecrypt
Source/encrypt.cpp:63
↓ 4 callersFunctionDoRenderBackwards
Source/engine/render/clx_render.cpp:218
↓ 4 callersFunctionDoUnVision
Source/lighting.cpp:271
↓ 4 callersFunctionDownArrowRect
Source/DiabloUI/scrollbar.h:34
↓ 4 callersFunctionDrawDurIcon4Item
Source/control.cpp:288
↓ 4 callersFunctionDrawItem
Source/cursor.cpp:246
↓ 4 callersFunctionDrawQTextBack
Source/minitext.cpp:174
↓ 4 callersFunctionDrawVerticalLine
Source/engine/render/primitive_render.cpp:107
↓ 4 callersFunctionFillSector
* @brief Load level data into dPiece * @param path Path of dun file * @param xi upper left destination * @param yy upper left destination */
Source/levels/town.cpp:23
↓ 4 callersFunctionFindAdjacentPositionForItem
Source/inv.cpp:1574
↓ 4 callersFunctionFindClosestInventorySlot
Source/controls/plrctrls.cpp:770
↓ 4 callersFunctionFindFirstSlotOnItem
* Search for the first slot occupied by an item in the inventory. */
Source/controls/plrctrls.cpp:714
↓ 4 callersFunctionFormatColumn
(column: str, align: ColumnAlign, width: int)
tools/cpp_format_struct_table.py:313
↓ 4 callersFunctionFreePackets
Source/msg.cpp:369
↓ 4 callersFunctionFreeQuestSetPieces
Source/levels/gendung.cpp:723
↓ 4 callersFunctionGenerateMagicItemName
Source/items.cpp:1167
↓ 4 callersFunctionGetAnimationFrame
Source/engine.h:99
↓ 4 callersFunctionGetBaseStatColor
Source/panels/charpanel.cpp:44
↓ 4 callersMethodGetBlockChance
* @brief Return block chance * @param useLevel - indicate if player's level should be added to block chance (the only case where it isn't is blocki
Source/player.h:568
↓ 4 callersFunctionGetCurrentStatColor
Source/panels/charpanel.cpp:52
↓ 4 callersFunctionGetData
Source/mpq/mpq_sdl_rwops.cpp:28
↓ 4 callersMethodGetEntries
Source/options.cpp:576
↓ 4 callersFunctionGetIniInt
Source/options.cpp:143
↓ 4 callersFunctionGetLeftStickOrDpadDirection
Source/controls/controller_motion.cpp:196
↓ 4 callersFunctionGetMPQSearchPaths
Source/init.cpp:120
↓ 4 callersMethodGetMostValuableItem
Source/player.h:406
↓ 4 callersMethodGetName
Source/options.cpp:409
↓ 4 callersMethodGetPage
Source/qol/stash.h:29
↓ 4 callersFunctionGetPermSaveNames
Source/pfile.cpp:97
↓ 4 callersFunctionGetPreferredWindowSize
Source/utils/display.cpp:181
↓ 4 callersFunctionGetRandomObjectPosition
Source/objects.cpp:396
↓ 4 callersFunctionGetSkipSize
Returns the number of lines and the x-offset by which the rendering has overrun the current line (when a CLX command overruns the current line). Requ
Source/utils/clx_decode.hpp:42
↓ 4 callersFunctionGetSuperItemLoc
Source/items.cpp:3156
↓ 4 callersMethodGetTargetPosition
Source/player.cpp:1736
↓ 4 callersMethodGetText
Source/DiabloUI/ui_item.h:291
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