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Functions5,065 in github.com/diasurgical/DevilutionX

↓ 2 callersFunctionProcessInput
Source/diablo.cpp:200
↓ 2 callersFunctionProcessItems
Source/items.cpp:3607
↓ 2 callersFunctionProcessMissiles
Source/missiles.cpp:4155
↓ 2 callersFunctionProcessNovaCommon
Source/missiles.cpp:3229
↓ 2 callersFunctionProgressRenderBackground
Source/DiabloUI/progress.cpp:66
↓ 2 callersFunctionPushActiveStep
* @brief push pPath onto the pnode_tblptr stack */
Source/engine/path.cpp:146
↓ 2 callersMethodPushSamples
Source/utils/push_aulib_decoder.cpp:15
↓ 2 callersFunctionQuestLogMouseToEntry
Source/quests.cpp:201
↓ 2 callersFunctionQuestlogEnter
Source/quests.cpp:897
↓ 2 callersFunctionReadHero
Source/pfile.cpp:126
↓ 2 callersFunctionRechargeItem
Source/items.cpp:4849
↓ 2 callersFunctionRecreateHellfireSpellBook
Source/pack.cpp:82
↓ 2 callersFunctionRedBack
Source/control.cpp:1327
↓ 2 callersFunctionRedoMissileFlags
Source/missiles.cpp:4214
↓ 2 callersFunctionRedrawComplete
Source/engine/backbuffer_state.cpp:69
↓ 2 callersFunctionReinitializeHardwareCursor
Source/hwcursor.hpp:167
↓ 2 callersMethodRelease
Source/utils/soundsample.cpp:94
↓ 2 callersFunctionReleaseStoreBtn
Source/stores.cpp:2816
↓ 2 callersFunctionRemapItemIdxFromDiablo
Source/loadsave.cpp:2052
↓ 2 callersFunctionRemapItemIdxFromSpawn
Source/loadsave.cpp:2096
↓ 2 callersFunctionRemapItemIdxToDiablo
Source/loadsave.cpp:2074
↓ 2 callersFunctionRemapItemIdxToSpawn
Source/loadsave.cpp:2127
↓ 2 callersFunctionRemoveAllInvalidItems
Source/pfile.cpp:493
↓ 2 callersFunctionRemoveBeltItem
Source/inv.h:325
↓ 2 callersFunctionRemoveEmptyInventory
Source/loadsave.cpp:2311
↓ 2 callersMethodRemoveHashEntries
Source/pfile.cpp:548
↓ 2 callersFunctionRemoveInventoryItem
Source/inv.h:309
↓ 2 callersFunctionRemovePlrMissiles
Source/player.cpp:2885
↓ 2 callersFunctionRemoveSelHeroBackground
Source/DiabloUI/hero/selhero.cpp:250
↓ 2 callersMethodRender
Source/controls/touch/renderers.cpp:261
↓ 2 callersMethodRenderPotion
Source/controls/touch/renderers.cpp:351
↓ 2 callersFunctionRenderVirtualGamepad
Source/controls/touch/renderers.cpp:194
↓ 2 callersFunctionRepairItem
Source/items.cpp:4825
↓ 2 callersFunctionResamplerToString
Source/options.cpp:1901
↓ 2 callersFunctionResetCursor
Source/cursor.cpp:256
↓ 2 callersFunctionResetStartTime
Source/discord/discord.cpp:124
↓ 2 callersFunctionResizeFile
Source/utils/file_util.cpp:280
↓ 2 callersFunctionResizeWindow
Source/utils/display.cpp:499
↓ 2 callersFunctionRespawnDeadItem
Source/player.cpp:321
↓ 2 callersMethodRestorePartialLife
Source/player.cpp:1814
↓ 2 callersMethodRestorePartialMana
Source/player.cpp:1826
↓ 2 callersFunctionResyncDoors
Source/objects.cpp:3690
↓ 2 callersFunctionRightMouseDown
Source/diablo.cpp:410
↓ 2 callersFunctionRndBoyItem
Source/items.cpp:2096
↓ 2 callersFunctionRndHealerItem
Source/items.cpp:2130
↓ 2 callersFunctionRndItemForMonsterLevel
Source/items.cpp:2266
↓ 2 callersFunctionRndPremiumItem
Source/items.cpp:1989
↓ 2 callersFunctionRndSFX
Source/effects.cpp:1027
↓ 2 callersFunctionRndSmithItem
Source/items.cpp:1950
↓ 2 callersFunctionRndUItem
Source/items.cpp:1411
↓ 2 callersFunctionRndWitchItem
Source/items.cpp:2091
↓ 2 callersFunctionRoomForGold
Source/inv.cpp:1352
↓ 2 callersFunctionRotateBlockedMissile
Source/missiles.cpp:385
↓ 2 callersFunctionSDLBackport_IsPixelFormatIndexed
* Similar to `SDL_ISPIXELFORMAT_INDEXED` from SDL2. */
Source/utils/sdl2_to_1_2_backports.h:282
↓ 2 callersFunctionSDLBackport_PixelformatToMask
Source/utils/sdl2_to_1_2_backports.h:237
↓ 2 callersFunctionSDLC_SetSurfaceAndPaletteColors
Sets the palette's colors and: SDL2: Points the surface's palette to the given palette if necessary. SDL1: Sets the surface's colors.
Source/utils/sdl_compat.h:66
↓ 2 callersFunctionSDL_CreateRGBSurfaceWithFormat
Source/utils/sdl2_backports.h:21
↓ 2 callersFunctionSDL_DestroyWindow
Source/utils/sdl2_to_1_2_backports.h:169
↓ 2 callersFunctionSDL_GetPrefPath
Source/utils/sdl2_to_1_2_backports.cpp:608
↓ 2 callersFunctionSDL_HasColorKey
Source/utils/sdl2_to_1_2_backports.h:226
↓ 2 callersFunctionSDL_LogCritical
Source/utils/sdl2_to_1_2_backports.cpp:147
↓ 2 callersFunctionSDL_LogSetAllPriority
Source/utils/sdl2_to_1_2_backports.cpp:50
↓ 2 callersFunctionSDL_RWsize
Source/utils/sdl2_to_1_2_backports.cpp:488
↓ 2 callersFunctionSDL_ShowSimpleMessageBox
Source/platform/ctr/messagebox.cpp:7
↓ 2 callersFunctionSNetCreateGame
* @brief Called by engine for single, called by ui for multi */
Source/storm/storm_net.cpp:155
↓ 2 callersFunctionSNetDestroy
Source/storm/storm_net.cpp:111
↓ 2 callersFunctionSVidMute
Source/storm/storm_svid.cpp:395
↓ 2 callersFunctionSVidPlayEnd
Source/storm/storm_svid.cpp:363
↓ 2 callersFunctionSaveDroppedItemLocations
* @brief Saves the position of dropped items (in dItem) * @param file interface to the save file * @param itemIndexes a map converting from runtim
Source/loadsave.cpp:1733
↓ 2 callersFunctionSaveDroppedItems
* @brief Saves items on the current dungeon floor * @param file interface to the save file * @return a map converting from runtime item indexes to
Source/loadsave.cpp:1712
↓ 2 callersFunctionSaveGame
Source/loadsave.cpp:2768
↓ 2 callersFunctionSaveHeroItems
Source/loadsave.cpp:2532
↓ 2 callersFunctionSaveHotkeys
Source/loadsave.cpp:2228
↓ 2 callersFunctionSaveItemPower
Source/items.cpp:719
↓ 2 callersFunctionSaveLighting
Source/loadsave.cpp:1677
↓ 2 callersFunctionSaveMissile
Source/loadsave.cpp:1497
↓ 2 callersFunctionSaveMonster
Source/loadsave.cpp:1385
↓ 2 callersFunctionSaveObject
Source/loadsave.cpp:1585
↓ 2 callersFunctionSavePreLighting
Source/lighting.cpp:591
↓ 2 callersFunctionScaleJoystickAxes
Source/controls/controller_motion.cpp:24
↓ 2 callersFunctionScaleJoysticks
Source/controls/controller_motion.cpp:118
↓ 2 callersFunctionScaledSize
Source/hwcursor.cpp:35
↓ 2 callersFunctionScrollHealerBuy
Source/stores.cpp:1080
↓ 2 callersFunctionScrollSmithBuy
Source/stores.cpp:369
↓ 2 callersFunctionScrollSmithPremiumBuy
Source/stores.cpp:424
↓ 2 callersFunctionScrollWitchBuy
Source/stores.cpp:716
↓ 2 callersFunctionSearchAutomapItem
Source/automap.cpp:597
↓ 2 callersFunctionSelconnFree
Source/DiabloUI/multi/selconn.cpp:90
↓ 2 callersFunctionSelconnLoad
Source/DiabloUI/multi/selconn.cpp:36
↓ 2 callersFunctionSelheroFree
Source/DiabloUI/hero/selhero.cpp:69
↓ 2 callersFunctionSelheroLoadSelect
Source/DiabloUI/hero/selhero.cpp:337
↓ 2 callersFunctionSendPacket
Source/multi.cpp:203
↓ 2 callersFunctionSendPlayerInfo
Source/multi.cpp:358
↓ 2 callersFunctionSetButtonStateDown
Source/control.cpp:253
↓ 2 callersFunctionSetConfigPath
Source/utils/paths.cpp:162
↓ 2 callersFunctionSetDoorStateOpen
Source/objects.cpp:1154
↓ 2 callersMethodSetFlags
Source/DiabloUI/ui_item.h:76
↓ 2 callersFunctionSetHalfTransparentPixel
Source/engine/render/primitive_render.cpp:215
↓ 2 callersFunctionSetHardwareCursorFromSurface
Source/hwcursor.cpp:72
↓ 2 callersFunctionSetItemRecord
Source/items.cpp:4594
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