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github.com/diasurgical/DevilutionX
/ functions
Functions
5,065 in github.com/diasurgical/DevilutionX
⨍
Functions
5,065
◇
Types & classes
705
↓ 2 callers
Function
ProcessInput
Source/diablo.cpp:200
↓ 2 callers
Function
ProcessItems
Source/items.cpp:3607
↓ 2 callers
Function
ProcessMissiles
Source/missiles.cpp:4155
↓ 2 callers
Function
ProcessNovaCommon
Source/missiles.cpp:3229
↓ 2 callers
Function
ProgressRenderBackground
Source/DiabloUI/progress.cpp:66
↓ 2 callers
Function
PushActiveStep
* @brief push pPath onto the pnode_tblptr stack */
Source/engine/path.cpp:146
↓ 2 callers
Method
PushSamples
Source/utils/push_aulib_decoder.cpp:15
↓ 2 callers
Function
QuestLogMouseToEntry
Source/quests.cpp:201
↓ 2 callers
Function
QuestlogEnter
Source/quests.cpp:897
↓ 2 callers
Function
ReadHero
Source/pfile.cpp:126
↓ 2 callers
Function
RechargeItem
Source/items.cpp:4849
↓ 2 callers
Function
RecreateHellfireSpellBook
Source/pack.cpp:82
↓ 2 callers
Function
RedBack
Source/control.cpp:1327
↓ 2 callers
Function
RedoMissileFlags
Source/missiles.cpp:4214
↓ 2 callers
Function
RedrawComplete
Source/engine/backbuffer_state.cpp:69
↓ 2 callers
Function
ReinitializeHardwareCursor
Source/hwcursor.hpp:167
↓ 2 callers
Method
Release
Source/utils/soundsample.cpp:94
↓ 2 callers
Function
ReleaseStoreBtn
Source/stores.cpp:2816
↓ 2 callers
Function
RemapItemIdxFromDiablo
Source/loadsave.cpp:2052
↓ 2 callers
Function
RemapItemIdxFromSpawn
Source/loadsave.cpp:2096
↓ 2 callers
Function
RemapItemIdxToDiablo
Source/loadsave.cpp:2074
↓ 2 callers
Function
RemapItemIdxToSpawn
Source/loadsave.cpp:2127
↓ 2 callers
Function
RemoveAllInvalidItems
Source/pfile.cpp:493
↓ 2 callers
Function
RemoveBeltItem
Source/inv.h:325
↓ 2 callers
Function
RemoveEmptyInventory
Source/loadsave.cpp:2311
↓ 2 callers
Method
RemoveHashEntries
Source/pfile.cpp:548
↓ 2 callers
Function
RemoveInventoryItem
Source/inv.h:309
↓ 2 callers
Function
RemovePlrMissiles
Source/player.cpp:2885
↓ 2 callers
Function
RemoveSelHeroBackground
Source/DiabloUI/hero/selhero.cpp:250
↓ 2 callers
Method
Render
Source/controls/touch/renderers.cpp:261
↓ 2 callers
Method
RenderPotion
Source/controls/touch/renderers.cpp:351
↓ 2 callers
Function
RenderVirtualGamepad
Source/controls/touch/renderers.cpp:194
↓ 2 callers
Function
RepairItem
Source/items.cpp:4825
↓ 2 callers
Function
ResamplerToString
Source/options.cpp:1901
↓ 2 callers
Function
ResetCursor
Source/cursor.cpp:256
↓ 2 callers
Function
ResetStartTime
Source/discord/discord.cpp:124
↓ 2 callers
Function
ResizeFile
Source/utils/file_util.cpp:280
↓ 2 callers
Function
ResizeWindow
Source/utils/display.cpp:499
↓ 2 callers
Function
RespawnDeadItem
Source/player.cpp:321
↓ 2 callers
Method
RestorePartialLife
Source/player.cpp:1814
↓ 2 callers
Method
RestorePartialMana
Source/player.cpp:1826
↓ 2 callers
Function
ResyncDoors
Source/objects.cpp:3690
↓ 2 callers
Function
RightMouseDown
Source/diablo.cpp:410
↓ 2 callers
Function
RndBoyItem
Source/items.cpp:2096
↓ 2 callers
Function
RndHealerItem
Source/items.cpp:2130
↓ 2 callers
Function
RndItemForMonsterLevel
Source/items.cpp:2266
↓ 2 callers
Function
RndPremiumItem
Source/items.cpp:1989
↓ 2 callers
Function
RndSFX
Source/effects.cpp:1027
↓ 2 callers
Function
RndSmithItem
Source/items.cpp:1950
↓ 2 callers
Function
RndUItem
Source/items.cpp:1411
↓ 2 callers
Function
RndWitchItem
Source/items.cpp:2091
↓ 2 callers
Function
RoomForGold
Source/inv.cpp:1352
↓ 2 callers
Function
RotateBlockedMissile
Source/missiles.cpp:385
↓ 2 callers
Function
SDLBackport_IsPixelFormatIndexed
* Similar to `SDL_ISPIXELFORMAT_INDEXED` from SDL2. */
Source/utils/sdl2_to_1_2_backports.h:282
↓ 2 callers
Function
SDLBackport_PixelformatToMask
Source/utils/sdl2_to_1_2_backports.h:237
↓ 2 callers
Function
SDLC_SetSurfaceAndPaletteColors
Sets the palette's colors and: SDL2: Points the surface's palette to the given palette if necessary. SDL1: Sets the surface's colors.
Source/utils/sdl_compat.h:66
↓ 2 callers
Function
SDL_CreateRGBSurfaceWithFormat
Source/utils/sdl2_backports.h:21
↓ 2 callers
Function
SDL_DestroyWindow
Source/utils/sdl2_to_1_2_backports.h:169
↓ 2 callers
Function
SDL_GetPrefPath
Source/utils/sdl2_to_1_2_backports.cpp:608
↓ 2 callers
Function
SDL_HasColorKey
Source/utils/sdl2_to_1_2_backports.h:226
↓ 2 callers
Function
SDL_LogCritical
Source/utils/sdl2_to_1_2_backports.cpp:147
↓ 2 callers
Function
SDL_LogSetAllPriority
Source/utils/sdl2_to_1_2_backports.cpp:50
↓ 2 callers
Function
SDL_RWsize
Source/utils/sdl2_to_1_2_backports.cpp:488
↓ 2 callers
Function
SDL_ShowSimpleMessageBox
Source/platform/ctr/messagebox.cpp:7
↓ 2 callers
Function
SNetCreateGame
* @brief Called by engine for single, called by ui for multi */
Source/storm/storm_net.cpp:155
↓ 2 callers
Function
SNetDestroy
Source/storm/storm_net.cpp:111
↓ 2 callers
Function
SVidMute
Source/storm/storm_svid.cpp:395
↓ 2 callers
Function
SVidPlayEnd
Source/storm/storm_svid.cpp:363
↓ 2 callers
Function
SaveDroppedItemLocations
* @brief Saves the position of dropped items (in dItem) * @param file interface to the save file * @param itemIndexes a map converting from runtim
Source/loadsave.cpp:1733
↓ 2 callers
Function
SaveDroppedItems
* @brief Saves items on the current dungeon floor * @param file interface to the save file * @return a map converting from runtime item indexes to
Source/loadsave.cpp:1712
↓ 2 callers
Function
SaveGame
Source/loadsave.cpp:2768
↓ 2 callers
Function
SaveHeroItems
Source/loadsave.cpp:2532
↓ 2 callers
Function
SaveHotkeys
Source/loadsave.cpp:2228
↓ 2 callers
Function
SaveItemPower
Source/items.cpp:719
↓ 2 callers
Function
SaveLighting
Source/loadsave.cpp:1677
↓ 2 callers
Function
SaveMissile
Source/loadsave.cpp:1497
↓ 2 callers
Function
SaveMonster
Source/loadsave.cpp:1385
↓ 2 callers
Function
SaveObject
Source/loadsave.cpp:1585
↓ 2 callers
Function
SavePreLighting
Source/lighting.cpp:591
↓ 2 callers
Function
ScaleJoystickAxes
Source/controls/controller_motion.cpp:24
↓ 2 callers
Function
ScaleJoysticks
Source/controls/controller_motion.cpp:118
↓ 2 callers
Function
ScaledSize
Source/hwcursor.cpp:35
↓ 2 callers
Function
ScrollHealerBuy
Source/stores.cpp:1080
↓ 2 callers
Function
ScrollSmithBuy
Source/stores.cpp:369
↓ 2 callers
Function
ScrollSmithPremiumBuy
Source/stores.cpp:424
↓ 2 callers
Function
ScrollWitchBuy
Source/stores.cpp:716
↓ 2 callers
Function
SearchAutomapItem
Source/automap.cpp:597
↓ 2 callers
Function
SelconnFree
Source/DiabloUI/multi/selconn.cpp:90
↓ 2 callers
Function
SelconnLoad
Source/DiabloUI/multi/selconn.cpp:36
↓ 2 callers
Function
SelheroFree
Source/DiabloUI/hero/selhero.cpp:69
↓ 2 callers
Function
SelheroLoadSelect
Source/DiabloUI/hero/selhero.cpp:337
↓ 2 callers
Function
SendPacket
Source/multi.cpp:203
↓ 2 callers
Function
SendPlayerInfo
Source/multi.cpp:358
↓ 2 callers
Function
SetButtonStateDown
Source/control.cpp:253
↓ 2 callers
Function
SetConfigPath
Source/utils/paths.cpp:162
↓ 2 callers
Function
SetDoorStateOpen
Source/objects.cpp:1154
↓ 2 callers
Method
SetFlags
Source/DiabloUI/ui_item.h:76
↓ 2 callers
Function
SetHalfTransparentPixel
Source/engine/render/primitive_render.cpp:215
↓ 2 callers
Function
SetHardwareCursorFromSurface
Source/hwcursor.cpp:72
↓ 2 callers
Function
SetItemRecord
Source/items.cpp:4594
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