| 717 | } |
| 718 | |
| 719 | int SaveItemPower(const Player &player, Item &item, ItemPower &power) |
| 720 | { |
| 721 | if (!gbIsHellfire) { |
| 722 | if (power.type == IPL_TARGAC) { |
| 723 | power.param1 = 1 << power.param1; |
| 724 | power.param2 = 3 << power.param2; |
| 725 | } |
| 726 | } |
| 727 | |
| 728 | int r = RndPL(power.param1, power.param2); |
| 729 | |
| 730 | switch (power.type) { |
| 731 | case IPL_TOHIT: |
| 732 | item._iPLToHit += r; |
| 733 | break; |
| 734 | case IPL_TOHIT_CURSE: |
| 735 | item._iPLToHit -= r; |
| 736 | break; |
| 737 | case IPL_DAMP: |
| 738 | item._iPLDam += r; |
| 739 | break; |
| 740 | case IPL_DAMP_CURSE: |
| 741 | item._iPLDam -= r; |
| 742 | break; |
| 743 | case IPL_DOPPELGANGER: |
| 744 | item._iDamAcFlags |= ItemSpecialEffectHf::Doppelganger; |
| 745 | [[fallthrough]]; |
| 746 | case IPL_TOHIT_DAMP: |
| 747 | r = RndPL(power.param1, power.param2); |
| 748 | item._iPLDam += r; |
| 749 | item._iPLToHit += CalculateToHitBonus(power.param1); |
| 750 | break; |
| 751 | case IPL_TOHIT_DAMP_CURSE: |
| 752 | item._iPLDam -= r; |
| 753 | item._iPLToHit += CalculateToHitBonus(-power.param1); |
| 754 | break; |
| 755 | case IPL_ACP: |
| 756 | item._iPLAC += r; |
| 757 | break; |
| 758 | case IPL_ACP_CURSE: |
| 759 | item._iPLAC -= r; |
| 760 | break; |
| 761 | case IPL_SETAC: |
| 762 | item._iAC = r; |
| 763 | break; |
| 764 | case IPL_AC_CURSE: |
| 765 | item._iAC -= r; |
| 766 | break; |
| 767 | case IPL_FIRERES: |
| 768 | item._iPLFR += r; |
| 769 | break; |
| 770 | case IPL_LIGHTRES: |
| 771 | item._iPLLR += r; |
| 772 | break; |
| 773 | case IPL_MAGICRES: |
| 774 | item._iPLMR += r; |
| 775 | break; |
| 776 | case IPL_ALLRES: |
no test coverage detected