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Functions21,443 in github.com/dhewm/dhewm3

↓ 18 callersMethodClear
neo/MayaImport/exporter.h:69
↓ 18 callersMethodClientSendReliableMessage
================== idNetworkSystem::ClientSendReliableMessage ================== */
neo/framework/async/NetworkSystem.cpp:148
↓ 18 callersMethodContents
============ idClip::Contents ============ */
neo/d3xp/physics/Clip.cpp:1433
↓ 18 callersMethodCopy
================ idDict::Copy copy all key value pairs without removing existing key/value pairs not present in the other dict ================ */
neo/idlib/Dict.cpp:74
↓ 18 callersMethodDisable
neo/game/physics/Clip.h:159
↓ 18 callersMethodDisable
neo/d3xp/physics/Clip.h:159
↓ 18 callersMethodEmitSmoke
================ idSmokeParticles::EmitSmoke Called by game code to drop another particle into the list ================ */
neo/d3xp/SmokeParticles.cpp:178
↓ 18 callersMethodGetDef
============ idProgram::GetDef If type is NULL, it will match any type ============ */
neo/game/script/Script_Program.cpp:1395
↓ 18 callersMethodGetDef
============ idProgram::GetDef If type is NULL, it will match any type ============ */
neo/d3xp/script/Script_Program.cpp:1395
↓ 18 callersMethodGetEntityDefName
================ idEntity::GetEntityDefName ================ */
neo/game/Entity.cpp:788
↓ 18 callersMethodGetGravity
================ idProjectile::GetGravity ================ */
neo/game/Projectile.cpp:969
↓ 18 callersMethodGetMasterBody
neo/game/physics/Physics_AF.h:844
↓ 18 callersMethodGetMasterBody
neo/d3xp/physics/Physics_AF.h:844
↓ 18 callersMethodGetName
neo/ui/Window.h:257
↓ 18 callersMethodGetWinding
neo/tools/compilers/aas/Brush.h:81
↓ 18 callersMethodGetZWnd
neo/tools/radiant/MainFrm.h:124
↓ 18 callersFunctionImTextCharFromUtf8
neo/libs/imgui/imgui.cpp:2501
↓ 18 callersMethodInsert
neo/idlib/containers/List.h:710
↓ 18 callersMethodLineIntersection
============ idFrustum::LineIntersection Returns true if the line intersects the box between the start and end point. ============ */
neo/idlib/bv/Frustum.cpp:1176
↓ 18 callersMethodMediaPrint
=================== idDeclManagerLocal::MediaPrint This is just used to nicely indent media caching prints =================== */
neo/framework/DeclManager.cpp:1489
↓ 18 callersMethodModelDef
===================== idAnim::ModelDef ===================== */
neo/game/anim/Anim_Blend.cpp:186
↓ 18 callersMethodModelDef
===================== idAnim::ModelDef ===================== */
neo/d3xp/anim/Anim_Blend.cpp:186
↓ 18 callersMethodOnKeyPressed
neo/libs/imgui/imgui_widgets.cpp:4243
↓ 18 callersMethodReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
neo/game/gamesys/SaveGame.cpp:1098
↓ 18 callersMethodSendNotify
neo/tools/common/PropTree/PropTree.cpp:867
↓ 18 callersMethodSetAngularExtrapolation
================ idPhysics_Parametric::SetAngularExtrapolation ================ */
neo/game/physics/Physics_Parametric.cpp:346
↓ 18 callersMethodSetAngularExtrapolation
================ idPhysics_Parametric::SetAngularExtrapolation ================ */
neo/d3xp/physics/Physics_Parametric.cpp:346
↓ 18 callersMethodSetInfoText
neo/tools/common/PropTree/PropTreeItem.cpp:237
↓ 18 callersMethodSetLabelText
neo/tools/common/PropTree/PropTreeItem.cpp:225
↓ 18 callersMethodSetSeed
neo/idlib/math/Random.h:64
↓ 18 callersMethodSize
neo/idlib/Str.h:499
↓ 18 callersFunctionSkewSymmetric
neo/idlib/math/Matrix.h:756
↓ 18 callersMethodSplit
============ idBrushSide::Split ============ */
neo/tools/compilers/aas/Brush.cpp:130
↓ 18 callersMethodStart
================ idEntityFx::Start ================ */
neo/game/Fx.cpp:251
↓ 18 callersMethodStartSound
================ idEntity::StartSound ================ */
neo/game/Entity.cpp:1544
↓ 18 callersMethodStartSound
================ idEntity::StartSound ================ */
neo/d3xp/Entity.cpp:1636
↓ 18 callersMethodStartSoundShader
================ idEntity::StartSoundShader ================ */
neo/d3xp/Entity.cpp:1670
↓ 18 callersFunctionTDEFL_READ_UNALIGNED_WORD2
neo/framework/miniz/miniz.c:1418
↓ 18 callersMethodWriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
neo/game/gamesys/SaveGame.cpp:352
↓ 18 callersFunctionstbtt__handle_clipped_edge
the edge passed in here does not cross the vertical line at x or the vertical line at x+1 (i.e. it has already been clipped to those)
neo/libs/imgui/imstb_truetype.h:3033
↓ 18 callersFunctionttULONG
neo/libs/imgui/imstb_truetype.h:1293
↓ 18 callersFunctiontty_Show
show the current line
neo/sys/posix/posix_main.cpp:1000
↓ 17 callersMethodAF_UpdateEntities
================ idGameEdit::AF_UpdateEntities ================ */
neo/game/AFEntity.cpp:2583
↓ 17 callersMethodApplyRequests
Apply requests coming from BeginMultiSelect() and EndMultiSelect(). - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they hap
neo/libs/imgui/imgui_widgets.cpp:8494
↓ 17 callersMethodClear
=========== idGameLocal::Clear ============ */
neo/game/Game_local.cpp:182
↓ 17 callersMethodClear
================== idAsyncClient::Clear ================== */
neo/framework/async/AsyncClient.cpp:59
↓ 17 callersMethodClipInPlace
============= idWinding::ClipInPlace ============= */
neo/idlib/geometry/Winding.cpp:362
↓ 17 callersMethodContents
============ idClip::Contents ============ */
neo/game/physics/Clip.cpp:1429
↓ 17 callersMethodCopy
============ idBrushSide::Copy ============ */
neo/tools/compilers/aas/Brush.cpp:111
↓ 17 callersMethodCycleAnim
===================== idAnimState::CycleAnim ===================== */
neo/game/Actor.cpp:206
↓ 17 callersMethodCycleAnim
===================== idAnimState::CycleAnim ===================== */
neo/d3xp/Actor.cpp:206
↓ 17 callersMethodDWarning
============ idGameLocal::DWarning ============ */
neo/game/Game_local.cpp:725
↓ 17 callersMethodEmitSmoke
================ idSmokeParticles::EmitSmoke Called by game code to drop another particle into the list ================ */
neo/game/SmokeParticles.cpp:166
↓ 17 callersMethodGenerateImage
================ GenerateImage The alpha channel bytes should be 255 if you don't want the channel. We need a material characteristic to ask for spe
neo/renderer/Image_load.cpp:515
↓ 17 callersFunctionGetCurrentWindowRead
neo/libs/imgui/imgui_internal.h:3139
↓ 17 callersFunctionImGui_ImplVulkan_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
neo/libs/imgui/backends/imgui_impl_vulkan.cpp:400
↓ 17 callersMethodIsCleared
neo/idlib/bv/Box.h:232
↓ 17 callersMethodLength
===================== idAnim::Length ===================== */
neo/d3xp/anim/Anim_Blend.cpp:195
↓ 17 callersMethodLerp
============= Lerp Linearly inperpolates one vector to another. ============= */
neo/idlib/math/Vector.cpp:65
↓ 17 callersMethodMD5Anim
===================== idAnim::MD5Anim index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */
neo/game/anim/Anim_Blend.cpp:174
↓ 17 callersMethodMD5Anim
===================== idAnim::MD5Anim index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */
neo/d3xp/anim/Anim_Blend.cpp:174
↓ 17 callersMethodMid
============ idStr::Mid ============ */
neo/idlib/Str.cpp:619
↓ 17 callersMethodMoveCVarsToDict
============ idCVarSystemLocal::MoveCVarsToDict ============ */
neo/framework/CVarSystem.cpp:870
↓ 17 callersMethodNeedsUpdate
neo/ui/Winvar.h:69
↓ 17 callersMethodNumAnims
===================== idAnim::NumAnims ===================== */
neo/game/anim/Anim_Blend.cpp:221
↓ 17 callersMethodNumAnims
===================== idAnim::NumAnims ===================== */
neo/d3xp/anim/Anim_Blend.cpp:221
↓ 17 callersFunctionPatch_MakeDirty
neo/tools/radiant/PMESH.CPP:777
↓ 17 callersMethodPosition
============== idVertexCache::Position this will be a real pointer with virtual memory, but it will be an int offset cast to a pointer with ARB_verte
neo/renderer/VertexCache.cpp:115
↓ 17 callersMethodPutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
neo/d3xp/physics/Physics_AF.cpp:6035
↓ 17 callersMethodRemove
============ idBrushList::Remove ============ */
neo/tools/compilers/aas/Brush.cpp:1137
↓ 17 callersMethodRemoveFromNode
============ idBrushBSPPortal::RemoveFromNode ============ */
neo/tools/compilers/aas/BrushBSP.cpp:101
↓ 17 callersMethodResize
neo/idlib/Heap.h:335
↓ 17 callersMethodSetCurrentChannel
neo/libs/imgui/imgui_draw.cpp:2226
↓ 17 callersMethodSetPortalState
================ idMover::SetPortalState ================ */
neo/game/Mover.cpp:1533
↓ 17 callersMethodSetPortalState
================ idMover::SetPortalState ================ */
neo/d3xp/Mover.cpp:1535
↓ 17 callersMethodSort
neo/idlib/containers/List.h:929
↓ 17 callersFunctionSys_CompareNetAdrBase
=================== Sys_CompareNetAdrBase Compares without the port =================== */
neo/sys/win32/win_net.cpp:601
↓ 17 callersMethodToLower
neo/idlib/Str.h:842
↓ 17 callersMethodpixelsHigh
neo/tools/compilers/roqvq/NSBitmapImageRep.cpp:71
↓ 17 callersMethodw
neo/ui/Winvar.h:588
↓ 16 callersFunctionAFDialogSetFileModified
================ AFDialogSetFileModified ================ */
neo/tools/af/DialogAF.cpp:613
↓ 16 callersFunctionASE_ParseBracedBlock
neo/renderer/Model_ase.cpp:118
↓ 16 callersMethodAddBounds
neo/idlib/bv/Bounds.h:259
↓ 16 callersFunctionAddCVarOptionTooltips
neo/framework/Dhewm3SettingsMenu.cpp:1432
↓ 16 callersMethodAddToTail
============ idBrushList::AddToTail ============ */
neo/tools/compilers/aas/Brush.cpp:1057
↓ 16 callersMethodAllocModel
================= idRenderModelManagerLocal::AllocModel ================= */
neo/renderer/ModelManager.cpp:354
↓ 16 callersMethodAppend
neo/idlib/containers/List.h:677
↓ 16 callersMethodCaptureRenderToImage
================ CaptureRenderToImage ================ */
neo/renderer/RenderSystem.cpp:886
↓ 16 callersMethodChangeSize
neo/idlib/math/Vector.h:1725
↓ 16 callersMethodClear
=============== idDEntry::Clear =============== */
neo/framework/FileSystem.cpp:1835
↓ 16 callersMethodClose
================ idDoor::Close ================ */
neo/game/Mover.cpp:3516
↓ 16 callersFunctionDefaultOnToolTipNotify
================ DefaultOnToolTipNotify ================ */
neo/tools/comafx/StdAfx.cpp:104
↓ 16 callersMethodExecute
================ idThread::Execute ================ */
neo/game/script/Script_Thread.cpp:649
↓ 16 callersMethodExecute
================ idThread::Execute ================ */
neo/d3xp/script/Script_Thread.cpp:671
↓ 16 callersMethodFindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
neo/game/script/Script_Program.cpp:1508
↓ 16 callersMethodFromLine
neo/idlib/math/Pluecker.h:251
↓ 16 callersMethodGetAcceleration
neo/idlib/math/Interpolate.h:297
↓ 16 callersMethodGetAngle
================ idAFConstraint_Hinge::GetAngle ================ */
neo/game/physics/Physics_AF.cpp:1739
↓ 16 callersMethodGetAngle
================ idAFConstraint_Hinge::GetAngle ================ */
neo/d3xp/physics/Physics_AF.cpp:1739
↓ 16 callersMethodGetAnim
===================== idDeclModelDef::GetAnim ===================== */
neo/game/anim/Anim_Blend.cpp:2834
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