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Functions21,443 in github.com/dhewm/dhewm3

↓ 2,381 callersMethodc_str
neo/idlib/Str.h:503
↓ 2,356 callersMethodNum
neo/idlib/containers/List.h:285
↓ 1,353 callersMethodGetBool
neo/idlib/Dict.h:262
↓ 1,257 callersFunctionva
============ va does a varargs printf into a temp buffer NOTE: not thread safe ============ */
neo/idlib/Str.cpp:1612
↓ 1,167 callersMethodPrintf
================= idFile::Printf ================= */
neo/framework/File.cpp:261
↓ 1,040 callersMethodGetFloat
neo/idlib/Dict.h:254
↓ 927 callersFunctionImVec2
neo/libs/imgui/imgui.h:298
↓ 828 callersMethodIcmp
neo/idlib/Str.h:692
↓ 753 callersMethodToFloatPtr
neo/idlib/math/Quat.h:291
↓ 679 callersMethodGetString
==================== idInterpreter::GetString ==================== */
neo/d3xp/script/Script_Interpreter.h:245
↓ 612 callersMethodGetInteger
neo/framework/CVarSystem.h:147
↓ 596 callersMethodGetOrigin
==================== idMD5Anim::GetOrigin ==================== */
neo/d3xp/anim/Anim.cpp:437
↓ 595 callersMethodGetOrigin
==================== idMD5Anim::GetOrigin ==================== */
neo/game/anim/Anim.cpp:437
↓ 586 callersMethodGetString
==================== idInterpreter::GetString ==================== */
neo/game/script/Script_Interpreter.h:245
↓ 578 callersMethodZero
neo/idlib/bv/Box.h:210
↓ 566 callersMethodWriteInt
================ idSaveGame::WriteInt ================ */
neo/d3xp/gamesys/SaveGame.cpp:172
↓ 553 callersMethodReadInt
================ idRestoreGame::ReadInt ================ */
neo/d3xp/gamesys/SaveGame.cpp:927
↓ 530 callersMethodSetStateString
neo/ui/UserInterface.cpp:567
↓ 512 callersMethodWriteInt
================ idSaveGame::WriteInt ================ */
neo/game/gamesys/SaveGame.cpp:172
↓ 511 callersMethodGetPhysics
neo/d3xp/AF.h:84
↓ 508 callersMethodToVec3
neo/idlib/math/Vector.h:1983
↓ 499 callersMethodReadInt
================ idRestoreGame::ReadInt ================ */
neo/game/gamesys/SaveGame.cpp:922
↓ 484 callersMethodPrintf
================ rvDebuggerWindow::Printf Sends a formatted message to the output window ================ */
neo/tools/debugger/DebuggerWindow.cpp:2068
↓ 468 callersMethodGetEntity
neo/d3xp/Game_local.h:704
↓ 421 callersMethodGetPhysics
neo/game/AF.h:84
↓ 408 callersMethodAppend
neo/idlib/Str.h:754
↓ 408 callersMethodToMat3
===================== idQuat::ToMat3 ===================== */
neo/idlib/math/Quat.cpp:75
↓ 406 callersMethodArgv
Argv() will return an empty string, not NULL if arg >= argc.
neo/idlib/CmdArgs.h:50
↓ 405 callersMethodWriteFloatString
================= idFile::WriteFloatString ================= */
neo/framework/File.cpp:294
↓ 402 callersMethodReadFloat
================ idRestoreGame::ReadFloat ================ */
neo/d3xp/gamesys/SaveGame.cpp:972
↓ 402 callersMethodWriteFloat
================ idSaveGame::WriteFloat ================ */
neo/d3xp/gamesys/SaveGame.cpp:217
↓ 391 callersMethodGetInt
neo/idlib/Dict.h:258
↓ 391 callersMethodReadToken
================ idLexer::ReadToken ================ */
neo/idlib/Lexer.cpp:824
↓ 388 callersMethodNormalize
neo/idlib/math/Plane.h:250
↓ 383 callersMethodReadFloat
================ idRestoreGame::ReadFloat ================ */
neo/game/gamesys/SaveGame.cpp:967
↓ 383 callersMethodWriteFloat
================ idSaveGame::WriteFloat ================ */
neo/game/gamesys/SaveGame.cpp:217
↓ 382 callersFunctionError
neo/tools/radiant/cmdlib.cpp:45
↓ 382 callersMethodGetEntity
neo/game/Game_local.h:625
↓ 364 callersMethodError
=============== idLib::Error =============== */
neo/idlib/Lib.cpp:259
↓ 352 callersMethodTranspose
neo/idlib/math/Matrix.h:290
↓ 339 callersMethodGetLanguageDict
=============== idCommonLocal::GetLanguageDict =============== */
neo/framework/Common.cpp:1639
↓ 336 callersMethodIsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
neo/d3xp/gamesys/Class.h:315
↓ 335 callersMethodPrintf
============ idGameLocal::Printf ============ */
neo/d3xp/Game_local.cpp:740
↓ 330 callersMethodCross
neo/idlib/math/Vector.h:624
↓ 330 callersMethodPrintf
============ idGameLocal::Printf ============ */
neo/game/Game_local.cpp:667
↓ 328 callersFunctionsprintf
============ sprintf Sets the value of the string using a printf interface. ============ */
neo/idlib/Str.cpp:1572
↓ 325 callersFunctionSys_UpdateWindows
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:4021
↓ 314 callersMethodGetNumPoints
neo/idlib/geometry/Winding.h:241
↓ 314 callersMethodWarning
=============== idLib::Warning =============== */
neo/idlib/Lib.cpp:275
↓ 304 callersMethodExpectTokenString
================ idLexer::ExpectTokenString ================ */
neo/idlib/Lexer.cpp:923
↓ 299 callersMethodCRandomFloat
neo/idlib/math/Random.h:90
↓ 297 callersFunctionMem_Free
================== Mem_Free ================== */
neo/idlib/Heap.cpp:1089
↓ 295 callersMethodRead
================= idFile::Read ================= */
neo/framework/File.cpp:180
↓ 292 callersMethodSet
neo/ui/Winvar.cpp:68
↓ 292 callersMethodSetNum
neo/idlib/containers/List.h:309
↓ 289 callersFunctionImMax
neo/libs/imgui/imgui_internal.h:499
↓ 283 callersMethodMatchPrefix
================ idDict::MatchPrefix ================ */
neo/idlib/Dict.cpp:527
↓ 281 callersMethodNum
neo/tools/guied/GESelectionMgr.h:87
↓ 279 callersMethodIsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
neo/game/gamesys/Class.h:315
↓ 273 callersMethodGetString
neo/framework/CVarSystem.h:145
↓ 273 callersMethodLength
neo/idlib/Str.h:727
↓ 271 callersMethodGetValue
neo/idlib/math/Polynomial.h:421
↓ 260 callersFunctionmz_zip_set_error
neo/framework/miniz/miniz.c:3478
↓ 253 callersMethodWrite
============ idMapPatch::Write ============ */
neo/idlib/MapFile.cpp:221
↓ 248 callersMethodToString
============= idQuat::ToString ============= */
neo/idlib/math/Quat.cpp:154
↓ 245 callersMethodSet
neo/d3xp/Game_local.h:236
↓ 238 callersMethodArgc
The functions that execute commands get their parameters with these functions.
neo/idlib/CmdArgs.h:48
↓ 228 callersMethodAddCommand
================ idWindow::AddCommand ================ */
neo/ui/Window.cpp:741
↓ 228 callersMethodWriteBool
================ idSaveGame::WriteBool ================ */
neo/d3xp/gamesys/SaveGame.cpp:226
↓ 221 callersMethodDebugLine
==================== idRenderWorldLocal::DebugLine ==================== */
neo/renderer/RenderWorld.cpp:1764
↓ 220 callersMethodReadBool
================ idRestoreGame::ReadBool ================ */
neo/d3xp/gamesys/SaveGame.cpp:981
↓ 212 callersMethodReadDeltaFloat
neo/idlib/BitMsg.h:422
↓ 212 callersMethodWriteDeltaFloat
neo/idlib/BitMsg.h:340
↓ 211 callersMethodNum
neo/ui/ListGUILocal.h:55
↓ 209 callersMethodLength
==================== idMD5Anim::Length ==================== */
neo/d3xp/anim/Anim.cpp:110
↓ 207 callersMethodWriteBool
================ idSaveGame::WriteBool ================ */
neo/game/gamesys/SaveGame.cpp:226
↓ 204 callersMethodFindMaterial
neo/framework/DeclManager.cpp:1538
↓ 204 callersMethodNum
neo/tools/compilers/aas/Brush.h:169
↓ 201 callersMethodParseFloat
================ idLexer::ParseFloat ================ */
neo/idlib/Lexer.cpp:1268
↓ 199 callersMethodReadBool
================ idRestoreGame::ReadBool ================ */
neo/game/gamesys/SaveGame.cpp:976
↓ 195 callersMethodAppend
neo/tools/guied/GEModifierGroup.cpp:51
↓ 191 callersMethodGetVector
neo/idlib/Dict.h:266
↓ 190 callersFunctionHelpMarker
Helper to display a little (?) mark which shows a tooltip when hovered. In your own code you may want to display an actual icon if you are using a mer
neo/libs/imgui/imgui_demo.cpp:273
↓ 188 callersFunctionPrintClocks
============ PrintClocks ============ */
neo/idlib/math/Simd.cpp:213
↓ 186 callersMethodSetStateInt
neo/ui/UserInterface.cpp:575
↓ 183 callersMethodError
============ idGameLocal::Error ============ */
neo/d3xp/Game_local.cpp:824
↓ 182 callersMethodLength
==================== idMD5Anim::Length ==================== */
neo/game/anim/Anim.cpp:110
↓ 180 callersMethodBufferCommandText
============ idCmdSystemLocal::BufferCommandText ============ */
neo/framework/CmdSystem.cpp:580
↓ 178 callersMethodError
============ idGameLocal::Error ============ */
neo/game/Game_local.cpp:751
↓ 174 callersMethodWriteBits
================ idBitMsg::WriteBits If the number of bits is negative a sign is included. ================ */
neo/idlib/BitMsg.cpp:110
↓ 161 callersMethodWriteInt
neo/idlib/BitMsg.h:299
↓ 156 callersFunctionMem_Alloc
================== Mem_Alloc ================== */
neo/idlib/Heap.cpp:1069
↓ 155 callersMethodLengthSqr
neo/idlib/math/Vector.h:171
↓ 152 callersMethodGetNumRows
change the size keeping data intact where possible
neo/idlib/math/Matrix.h:1857
↓ 152 callersMethodHandleNamedEvent
neo/ui/UserInterface.cpp:523
↓ 152 callersMethodpush_back
neo/libs/imgui/imgui_internal.h:744
↓ 150 callersMethodReadVec3
================ idRestoreGame::ReadVec3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:1016
↓ 150 callersMethodWriteVec3
================ idSaveGame::WriteVec3 ================ */
neo/d3xp/gamesys/SaveGame.cpp:257
↓ 149 callersMethodReadBits
================ idBitMsg::ReadBits If the number of bits is negative a sign is included. ================ */
neo/idlib/BitMsg.cpp:362
↓ 148 callersMethodGetEntity
===================== idAnimator::GetEntity ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3413
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