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Functions21,443 in github.com/dhewm/dhewm3

↓ 148 callersMethodParseInt
================ idLexer::ParseInt ================ */
neo/idlib/Lexer.cpp:1231
↓ 147 callersMethodReadVec3
================ idRestoreGame::ReadVec3 ================ */
neo/game/gamesys/SaveGame.cpp:1011
↓ 147 callersMethodWriteVec3
================ idSaveGame::WriteVec3 ================ */
neo/game/gamesys/SaveGame.cpp:257
↓ 146 callersMethodGetAxis
================ idSecurityCamera::GetAxis ================ */
neo/game/SecurityCamera.cpp:423
↓ 144 callersMethodHeight
neo/tools/comafx/CDIB.h:79
↓ 144 callersFunctionstbi__get8
neo/renderer/stb_image.h:1638
↓ 142 callersMethodRelease
neo/idlib/Base64.h:92
↓ 141 callersMethodGetString
neo/tools/common/RegistryOptions.h:124
↓ 139 callersMethodGetEntity
===================== idAnimator::GetEntity ===================== */
neo/game/anim/Anim_Blend.cpp:3327
↓ 139 callersMethodGetSize
neo/idlib/BitMsg.h:191
↓ 139 callersMethodGetSize
neo/idlib/math/Vector.h:1472
↓ 138 callersMethodGetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
neo/d3xp/Game_local.cpp:2198
↓ 138 callersFunctionerror
neo/sound/stb_vorbis.h:944
↓ 137 callersMethodresize
neo/libs/imgui/imgui.h:2745
↓ 137 callersFunctionstbi__err
neo/renderer/stb_image.h:980
↓ 133 callersMethodFatalError
================== idCommonLocal::FatalError Dump out of the game to a system dialog ================== */
neo/framework/Common.cpp:796
↓ 133 callersMethodWarning
================ idThread::Warning ================ */
neo/d3xp/script/Script_Thread.cpp:828
↓ 132 callersMethodAddCommand
============ idCmdSystemLocal::AddCommand ============ */
neo/framework/CmdSystem.cpp:369
↓ 132 callersMethodFind
neo/idlib/Str.h:899
↓ 132 callersMethodWarning
================ idThread::Warning ================ */
neo/game/script/Script_Thread.cpp:806
↓ 131 callersMethodGetAxis
================ idSecurityCamera::GetAxis ================ */
neo/d3xp/SecurityCamera.cpp:423
↓ 130 callersMethodGetBool
neo/framework/CVarSystem.h:146
↓ 130 callersMethodReadInt
neo/idlib/BitMsg.h:379
↓ 128 callersMethodGetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
neo/d3xp/physics/Physics_AF.cpp:1674
↓ 127 callersMethodNext
neo/d3xp/script/Script_Program.h:363
↓ 127 callersMethodRandomFloat
neo/idlib/math/Random.h:86
↓ 126 callersMethodGetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
neo/game/physics/Physics_AF.cpp:1674
↓ 124 callersMethodIdentity
neo/idlib/math/Matrix.h:262
↓ 122 callersMethodWidth
neo/tools/comafx/CDIB.h:80
↓ 121 callersMethodGetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
neo/game/Game_local.cpp:2017
↓ 121 callersFunctionMem_ClearedAlloc
================== Mem_ClearedAlloc ================== */
neo/idlib/Heap.cpp:1151
↓ 119 callersFunctionImMin
neo/libs/imgui/imgui_internal.h:498
↓ 118 callersMethodFindSound
=================== idSoundCache::FindSound Adds a sound object to the cache and returns a handle for it. =================== */
neo/sound/snd_cache.cpp:86
↓ 117 callersMethodCloseFile
============== idFileSystemLocal::CloseFile ============== */
neo/framework/FileSystem.cpp:3379
↓ 117 callersMethodGetName
neo/tools/guied/GEModifier.h:70
↓ 117 callersMethodNext
neo/game/script/Script_Program.h:349
↓ 116 callersMethodReadTokenOnLine
================ idLexer::ReadTokenOnLine ================ */
neo/idlib/Lexer.cpp:1176
↓ 114 callersMethodAppend
neo/ui/GuiScript.h:87
↓ 114 callersMethodDrawText
neo/ui/DeviceContext.cpp:805
↓ 113 callersMethodDistance
neo/idlib/math/Plane.h:327
↓ 112 callersFunctionSys_Milliseconds
Sys_Milliseconds should only be used for profiling purposes, any game related timing information should come from event timestamps
neo/sys/sys_public.h:170
↓ 109 callersFunctionClear
neo/libs/imgui/imgui_internal.h:656
↓ 109 callersMethodError
================ idRestoreGame::Error ================ */
neo/d3xp/gamesys/SaveGame.cpp:883
↓ 109 callersMethodSetCVarInteger
============ idCVarSystemLocal::SetCVarInteger ============ */
neo/framework/CVarSystem.cpp:668
↓ 105 callersMethodGetCVarString
============ idCVarSystemLocal::GetCVarString ============ */
neo/framework/CVarSystem.cpp:686
↓ 103 callersMethodSet
neo/tools/radiant/XYWnd.h:57
↓ 102 callersMethodPtr
neo/idlib/containers/List.h:627
↓ 102 callersMethodWarning
============ idGameLocal::Warning ============ */
neo/d3xp/Game_local.cpp:776
↓ 102 callersFunctionttUSHORT
neo/libs/imgui/imstb_truetype.h:1291
↓ 101 callersMethodError
================ idRestoreGame::Error ================ */
neo/game/gamesys/SaveGame.cpp:878
↓ 100 callersMethodHeight
neo/tools/radiant/XYWnd.h:158
↓ 99 callersMethodGetValue
neo/tools/particle/DialogParticleEditor.h:45
↓ 99 callersFunctionImTrunc
neo/libs/imgui/imgui_internal.h:516
↓ 99 callersMethodSetGranularity
neo/idlib/Dict.h:183
↓ 99 callersMethodWriteString
================ idSaveGame::WriteString ================ */
neo/d3xp/gamesys/SaveGame.cpp:235
↓ 98 callersMethodToAngles
===================== idQuat::ToAngles ===================== */
neo/idlib/math/Quat.cpp:42
↓ 97 callersMethodRandomInt
neo/idlib/math/Random.h:72
↓ 97 callersMethodWidth
neo/tools/radiant/XYWnd.h:157
↓ 95 callersMethodGetCamera
neo/tools/radiant/MainFrm.h:123
↓ 95 callersMethodGetKeyVal
neo/idlib/Dict.h:300
↓ 95 callersMethodSetContents
neo/d3xp/physics/Clip.h:171
↓ 95 callersFunctionSys_Status
neo/tools/radiant/Radiant.cpp:467
↓ 94 callersFunctionWriteString
================ WriteString ================ */
neo/idlib/Dict.cpp:442
↓ 92 callersMethodGetArea
============= idWinding::GetArea ============= */
neo/idlib/geometry/Winding.cpp:611
↓ 91 callersMethodDeleteContents
neo/idlib/containers/List.h:227
↓ 90 callersMethodExpand
neo/idlib/bv/Box.h:236
↓ 90 callersFunctionInit
using void* instead of SDL_Window and SDL_GLContext to avoid dragging SDL headers into sys_imgui.h
neo/sys/sys_imgui.h:96
↓ 90 callersMethodType
================ idTypeDef::Type ================ */
neo/game/script/Script_Program.cpp:357
↓ 90 callersMethodType
================ idTypeDef::Type ================ */
neo/d3xp/script/Script_Program.cpp:357
↓ 89 callersMethodGetNumKeyVals
neo/idlib/Dict.h:296
↓ 88 callersMethodWriteString
================ idSaveGame::WriteString ================ */
neo/game/gamesys/SaveGame.cpp:235
↓ 87 callersMethodGetNumColumns
get the number of rows
neo/idlib/math/Matrix.h:1858
↓ 87 callersMethodWarning
============ idGameLocal::Warning ============ */
neo/game/Game_local.cpp:703
↓ 87 callersMethodWarning
================== idCommonLocal::Warning prints WARNING %s and adds the warning message to a queue to be printed later on ================== */
neo/framework/Common.cpp:593
↓ 86 callersMethodClear
====================== idScreenRect::Clear ====================== */
neo/renderer/tr_main.cpp:49
↓ 86 callersMethodLink
=============== idClipModel::Link =============== */
neo/d3xp/physics/Clip.cpp:547
↓ 86 callersFunctionSquare
neo/idlib/math/Math.h:103
↓ 86 callersMethodc_str
neo/ui/Winvar.h:204
↓ 85 callersMethodAddPoint
============ idBox::AddPoint ============ */
neo/idlib/bv/Box.cpp:195
↓ 85 callersMethodDebugBounds
==================== idRenderWorldLocal::DebugBounds ==================== */
neo/renderer/RenderWorld.cpp:1903
↓ 85 callersFunctionEditControlEnterHit
================ EditControlEnterHit returns true if [Enter] was hit in the edit box all 'return' characters in the text are removed and a single
neo/tools/comafx/StdAfx.cpp:154
↓ 85 callersMethodNum
neo/MayaImport/exporter.h:75
↓ 85 callersFunctionR_StaticFree
================= R_StaticFree ================= */
neo/renderer/tr_main.cpp:334
↓ 85 callersMethodSetContents
neo/game/physics/Clip.h:171
↓ 84 callersMethodReadString
================ idRestoreGame::ReadString ================ */
neo/d3xp/gamesys/SaveGame.cpp:990
↓ 84 callersFunctionValueForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:78
↓ 83 callersMethodDPrintf
============ idGameLocal::DPrintf ============ */
neo/game/Game_local.cpp:683
↓ 83 callersMethodLink
=============== idClipModel::Link =============== */
neo/game/physics/Clip.cpp:547
↓ 82 callersMethodGetClipModel
================ idPhysics_AF::GetClipModel ================ */
neo/d3xp/physics/Physics_AF.cpp:6085
↓ 82 callersMethodLength
================= idFile::Length ================= */
neo/framework/File.cpp:200
↓ 82 callersMethodLength
neo/ui/Winvar.h:192
↓ 81 callersMethodReadFile
============ idFileSystemLocal::ReadFile Filename are relative to the search path a null buffer will just return the file length and time without loa
neo/framework/FileSystem.cpp:1029
↓ 80 callersMethodDPrintf
================== idCommonLocal::DPrintf prints message that only shows up if the "developer" cvar is set ================== */
neo/framework/Common.cpp:541
↓ 80 callersMethodToVec3
neo/idlib/geometry/JointTransform.h:236
↓ 80 callersFunctionWarning
======================================================================================================================= =============================
neo/tools/radiant/WIN_QE3.CPP:281
↓ 78 callersMethodCompare
neo/idlib/math/Quat.h:221
↓ 78 callersMethodDebugArrow
================ idRenderWorldLocal::DebugArrow ================ */
neo/renderer/RenderWorld.cpp:1773
↓ 78 callersFunctionPrintf
neo/tools/radiant/cmdlib.cpp:56
↓ 77 callersMethodCompare
neo/idlib/bv/Box.h:188
↓ 77 callersMethodSetSize
neo/idlib/BitMsg.h:195
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