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hub / github.com/dhewm/dhewm3 / ClientSendReliableMessage

Method ClientSendReliableMessage

neo/framework/async/NetworkSystem.cpp:148–154  ·  view source on GitHub ↗

================== idNetworkSystem::ClientSendReliableMessage ================== */

Source from the content-addressed store, hash-verified

146==================
147*/
148void idNetworkSystem::ClientSendReliableMessage( const idBitMsg &msg ) {
149 if ( idAsyncNetwork::client.IsActive() ) {
150 idAsyncNetwork::client.SendReliableGameMessage( msg );
151 } else if ( idAsyncNetwork::server.IsActive() ) {
152 idAsyncNetwork::server.LocalClientSendReliableMessage( msg );
153 }
154}
155
156/*
157==================

Callers 15

DrawMethod · 0.80
DropWeapon_fMethod · 0.80
ClientCallVoteMethod · 0.80
CastVoteMethod · 0.80
VoiceChatMethod · 0.80
ClientSendEventMethod · 0.80
Cmd_Kill_fFunction · 0.80
Cmd_SayFunction · 0.80
DrawMethod · 0.80
DropWeapon_fMethod · 0.80
ClientCallVoteMethod · 0.80
CastVoteMethod · 0.80

Calls 3

IsActiveMethod · 0.45

Tested by

no test coverage detected