================== idNetworkSystem::ClientSendReliableMessage ================== */
| 146 | ================== |
| 147 | */ |
| 148 | void idNetworkSystem::ClientSendReliableMessage( const idBitMsg &msg ) { |
| 149 | if ( idAsyncNetwork::client.IsActive() ) { |
| 150 | idAsyncNetwork::client.SendReliableGameMessage( msg ); |
| 151 | } else if ( idAsyncNetwork::server.IsActive() ) { |
| 152 | idAsyncNetwork::server.LocalClientSendReliableMessage( msg ); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | /* |
| 157 | ================== |
no test coverage detected