================== idAsyncServer::LocalClientSendReliableMessage ================== */
| 2296 | ================== |
| 2297 | */ |
| 2298 | void idAsyncServer::LocalClientSendReliableMessage( const idBitMsg &msg ) { |
| 2299 | if ( localClientNum < 0 ) { |
| 2300 | common->Printf( "LocalClientSendReliableMessage: no local client\n" ); |
| 2301 | return; |
| 2302 | } |
| 2303 | game->ServerProcessReliableMessage( localClientNum, msg ); |
| 2304 | } |
| 2305 | |
| 2306 | /* |
| 2307 | ================== |
no test coverage detected