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hub / github.com/dhewm/dhewm3 / LocalClientSendReliableMessage

Method LocalClientSendReliableMessage

neo/framework/async/AsyncServer.cpp:2298–2304  ·  view source on GitHub ↗

================== idAsyncServer::LocalClientSendReliableMessage ================== */

Source from the content-addressed store, hash-verified

2296==================
2297*/
2298void idAsyncServer::LocalClientSendReliableMessage( const idBitMsg &msg ) {
2299 if ( localClientNum < 0 ) {
2300 common->Printf( "LocalClientSendReliableMessage: no local client\n" );
2301 return;
2302 }
2303 game->ServerProcessReliableMessage( localClientNum, msg );
2304}
2305
2306/*
2307==================

Callers 1

Calls 2

PrintfMethod · 0.45

Tested by

no test coverage detected