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Functions21,443 in github.com/dhewm/dhewm3

↓ 22 callersFunctionTexture_ForName
neo/tools/radiant/NewTexWnd.cpp:700
↓ 21 callersMethodAppendDirty
neo/idlib/Token.h:162
↓ 21 callersMethodClampedTime
neo/idlib/math/Curve.h:1036
↓ 21 callersMethodClear
================ idCollisionModelManagerLocal::Clear ================ */
neo/cm/CollisionModel_load.cpp:180
↓ 21 callersMethodClear
=========== idGameLocal::Clear ============ */
neo/d3xp/Game_local.cpp:215
↓ 21 callersMethodDamage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/game/Actor.cpp:2160
↓ 21 callersMethodGet
neo/d3xp/Game_local.h:237
↓ 21 callersMethodGetFile
neo/framework/FileSystem.h:136
↓ 21 callersMethodGetFilename
neo/tools/debugger/DebuggerScript.h:64
↓ 21 callersMethodGetFloatValue
neo/idlib/Token.h:140
↓ 21 callersMethodGetNumEntities
get the number of entities in the map
neo/idlib/MapFile.h:200
↓ 21 callersMethodGetWindow
neo/tools/guied/GEViewer.h:71
↓ 21 callersMethodInit
================ idClipModel::Init ================ */
neo/game/physics/Clip.cpp:274
↓ 21 callersMethodInit
================ idClipModel::Init ================ */
neo/d3xp/physics/Clip.cpp:274
↓ 21 callersMethodIsActive
neo/d3xp/AF.h:81
↓ 21 callersMethodIsDefaultModel
================ idRenderModelStatic::IsDefaultModel ================ */
neo/renderer/Model.cpp:186
↓ 21 callersMethodLoadFile
================ idLexer::LoadFile ================ */
neo/idlib/Lexer.cpp:1595
↓ 21 callersMethodMessageBox
================ rvGEApp::MessageBox Displays a modal message box ================ */
neo/tools/guied/GEApp.cpp:1380
↓ 21 callersMethodName
===================== idAnim::Name ===================== */
neo/game/anim/Anim_Blend.cpp:154
↓ 21 callersMethodName
===================== idAnim::Name ===================== */
neo/d3xp/anim/Anim_Blend.cpp:154
↓ 21 callersMethodNext
neo/idlib/containers/LinkList.h:267
↓ 21 callersFunctionPatch_GenericMesh
================== Patch_GenericMesh ================== */
neo/tools/radiant/PMESH.CPP:1900
↓ 21 callersFunctionR_ClearedStaticAlloc
================= R_ClearedStaticAlloc ================= */
neo/renderer/tr_main.cpp:321
↓ 21 callersFunctionR_FreeStaticTriSurf
============== R_FreeStaticTriSurf This will defer the free until the current frame has run through the back end. ============== */
neo/renderer/tr_trisurf.cpp:489
↓ 21 callersMethodRemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/game/physics/Physics_StaticMulti.cpp:151
↓ 21 callersMethodRemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/d3xp/physics/Physics_StaticMulti.cpp:151
↓ 21 callersFunctionSarrusDet
======================================================================================================================= compute a determinant using Sa
neo/tools/radiant/EditorBrushPrimit.cpp:53
↓ 21 callersMethodScale
neo/tools/radiant/XYWnd.h:156
↓ 21 callersMethodSetSelf
================ idPhysics_Base::SetSelf ================ */
neo/game/physics/Physics_Base.cpp:118
↓ 21 callersMethodSetSelf
================ idPhysics_Base::SetSelf ================ */
neo/d3xp/physics/Physics_Base.cpp:118
↓ 21 callersMethodSide
neo/idlib/math/Plane.h:331
↓ 21 callersMethodSpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
neo/game/GameEdit.cpp:750
↓ 21 callersMethodStop
================ idEntityFx::Stop ================ */
neo/game/Fx.cpp:272
↓ 21 callersMethodTranslateSelf
================= idSurface::TranslateSelf ================= */
neo/idlib/geometry/Surface.h:219
↓ 20 callersMethodAppendPath
==================== idStr::AppendPath ==================== */
neo/idlib/Str.cpp:876
↓ 20 callersMethodClamp
neo/idlib/math/Angles.h:234
↓ 20 callersMethodClip
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:3870
↓ 20 callersMethodDelete
================ idDict::Delete ================ */
neo/idlib/Dict.cpp:500
↓ 20 callersFunctionFilterBrush
======================================================================================================================= FilterBrush ================
neo/tools/radiant/XYWnd.cpp:3163
↓ 20 callersMethodFind
============ idCVarSystemLocal::Find ============ */
neo/framework/CVarSystem.cpp:641
↓ 20 callersMethodFreeLightDef
================ idItemTeam::FreeLightDef ================ */
neo/d3xp/Item.cpp:1239
↓ 20 callersMethodGet
neo/idlib/containers/Stack.h:72
↓ 20 callersMethodGetGravity
================ idProjectile::GetGravity ================ */
neo/d3xp/Projectile.cpp:1062
↓ 20 callersMethodGetNumFiles
neo/framework/FileSystem.h:135
↓ 20 callersMethodGetText
================ CSyntaxRichEditCtrl::GetText ================ */
neo/tools/comafx/CSyntaxRichEditCtrl.cpp:902
↓ 20 callersFunctionImHashStr
Zero-terminated string hash, with support for ### to reset back to seed value We support a syntax of "label###id" where only "###id" is included in th
neo/libs/imgui/imgui.cpp:2368
↓ 20 callersMethodIsActive
neo/game/AF.h:81
↓ 20 callersMethodListFilesTree
=============== idFileSystemLocal::ListFilesTree =============== */
neo/framework/FileSystem.cpp:1674
↓ 20 callersMethodMemcpy
================ idSIMD_MMX::Memcpy optimized memory copy routine that handles all alignment cases and block sizes efficiently ================ */
neo/idlib/math/Simd_MMX.cpp:223
↓ 20 callersFunctionPatch_CalcBounds
================== Patch_CalcBounds ================== */
neo/tools/radiant/PMESH.CPP:790
↓ 20 callersMethodPlaneSide
================ idBox::PlaneSide ================ */
neo/idlib/bv/Box.cpp:355
↓ 20 callersFunctionR_CheckExtension
================= R_CheckExtension ================= */
neo/renderer/RenderSystem_init.cpp:376
↓ 20 callersMethodReadShort
================ idRestoreGame::ReadShort ================ */
neo/d3xp/gamesys/SaveGame.cpp:945
↓ 20 callersMethodReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:1103
↓ 20 callersMethodSetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
neo/game/physics/Physics_AF.cpp:7638
↓ 20 callersMethodSetChildWinVarVal
================ idWindow::SetChildWinVarVal ================ */
neo/ui/Window.cpp:4134
↓ 20 callersFunctionSetKeyVec3
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:133
↓ 20 callersFunctionUnsetSafeComboBoxSelection
================ UnsetSafeComboBoxSelection ================ */
neo/tools/comafx/StdAfx.cpp:366
↓ 20 callersMethodWrite
================ idSaveGame::Write ================ */
neo/d3xp/gamesys/SaveGame.cpp:163
↓ 20 callersMethodWriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:352
↓ 20 callersMethodappendf
neo/libs/imgui/imgui.cpp:3071
↓ 20 callersFunctiongetbytes
neo/renderer/Model_lwo.cpp:1005
↓ 20 callersFunctionlwListAdd
neo/renderer/Model_lwo.cpp:924
↓ 20 callersFunctionlwListFree
neo/renderer/Model_lwo.cpp:904
↓ 20 callersFunctionmz_zip_array_clear
neo/framework/miniz/miniz.c:3350
↓ 20 callersMethodpixelsWide
neo/tools/compilers/roqvq/NSBitmapImageRep.cpp:67
↓ 20 callersFunctionstb_textedit_clamp
make the selection/cursor state valid if client altered the string
neo/libs/imgui/imstb_textedit.h:616
↓ 20 callersFunctionstbi__get32be
neo/renderer/stb_image.h:1728
↓ 20 callersFunctionstbi__malloc
neo/renderer/stb_image.h:987
↓ 19 callersMethodBecomeActive
================ idEntity::BecomeActive ================ */
neo/d3xp/Entity.cpp:1009
↓ 19 callersFunctionBrush_TransformedPoint
neo/tools/radiant/EditorBrush.cpp:3071
↓ 19 callersMethodCallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
neo/d3xp/script/Script_Thread.cpp:729
↓ 19 callersMethodCreateMaterialDoc
* Creates a MaterialDoc object for the specified material name. If a MaterialDoc * object already exists then it is used. * @param materialName The na
neo/tools/materialeditor/MaterialDocManager.cpp:367
↓ 19 callersMethodEnableClip
================ idPhysics_AF::EnableClip ================ */
neo/game/physics/Physics_AF.cpp:7794
↓ 19 callersMethodEnableClip
================ idPhysics_AF::EnableClip ================ */
neo/d3xp/physics/Physics_AF.cpp:7795
↓ 19 callersMethodFindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
neo/d3xp/script/Script_Program.cpp:1508
↓ 19 callersMethodGetBaseBlockMemory
neo/idlib/Heap.h:286
↓ 19 callersMethodGetEyePosition
===================== idActor::GetEyePosition ===================== */
neo/d3xp/Actor.cpp:1459
↓ 19 callersFunctionImGui_ImplGlfw_GetBackendData
neo/libs/imgui/backends/imgui_impl_glfw.cpp:225
↓ 19 callersMethodIsRotated
neo/idlib/math/Matrix.h:639
↓ 19 callersFunctionMem_Alloc16
================== Mem_Alloc16 ================== */
neo/idlib/Heap.cpp:1109
↓ 19 callersMethodPermutedInnerProduct
neo/idlib/math/Pluecker.h:318
↓ 19 callersFunctionPopStyleCompact
neo/libs/imgui/imgui_demo.cpp:5562
↓ 19 callersFunctionPushStyleCompact
Make the UI compact because there are so many fields
neo/libs/imgui/imgui_demo.cpp:5555
↓ 19 callersFunctionReadShort
neo/renderer/MegaTexture.cpp:490
↓ 19 callersMethodSetBool
neo/framework/CVarSystem.h:151
↓ 19 callersMethodSetFloat
neo/tools/common/RegistryOptions.h:84
↓ 19 callersMethodSetMode
neo/tools/radiant/PreviewDlg.cpp:532
↓ 19 callersMethodSetup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
neo/game/physics/Physics_AF.cpp:842
↓ 19 callersMethodSetup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
neo/d3xp/physics/Physics_AF.cpp:842
↓ 19 callersMethodToCQuat
===================== idQuat::ToCQuat ===================== */
neo/idlib/math/Quat.cpp:127
↓ 19 callersFunctionUpdatePatchInspector
neo/tools/radiant/PatchDialog.cpp:240
↓ 19 callersMethodUpdateScreen
=============== idSessionLocal::UpdateScreen =============== */
neo/framework/Session.cpp:2600
↓ 19 callersMethodWrite
================ idSaveGame::Write ================ */
neo/game/gamesys/SaveGame.cpp:163
↓ 19 callersMethodWriteDeltaDict
================== idBitMsg::WriteDeltaDict ================== */
neo/idlib/BitMsg.cpp:308
↓ 19 callersMethodWriteShort
================ idSaveGame::WriteShort ================ */
neo/game/gamesys/SaveGame.cpp:190
↓ 19 callersMethodWriteShort
neo/idlib/BitMsg.h:291
↓ 18 callersMethodAlloc
============ idAAS::Alloc ============ */
neo/game/ai/AAS.cpp:40
↓ 18 callersMethodAlloc
============ idAAS::Alloc ============ */
neo/d3xp/ai/AAS.cpp:40
↓ 18 callersFunctionBetwixt
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:931
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