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github.com/dhewm/dhewm3
/ functions
Functions
21,443 in github.com/dhewm/dhewm3
⨍
Functions
21,443
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Types & classes
2,396
↓ 22 callers
Function
Texture_ForName
neo/tools/radiant/NewTexWnd.cpp:700
↓ 21 callers
Method
AppendDirty
neo/idlib/Token.h:162
↓ 21 callers
Method
ClampedTime
neo/idlib/math/Curve.h:1036
↓ 21 callers
Method
Clear
================ idCollisionModelManagerLocal::Clear ================ */
neo/cm/CollisionModel_load.cpp:180
↓ 21 callers
Method
Clear
=========== idGameLocal::Clear ============ */
neo/d3xp/Game_local.cpp:215
↓ 21 callers
Method
Damage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/game/Actor.cpp:2160
↓ 21 callers
Method
Get
neo/d3xp/Game_local.h:237
↓ 21 callers
Method
GetFile
neo/framework/FileSystem.h:136
↓ 21 callers
Method
GetFilename
neo/tools/debugger/DebuggerScript.h:64
↓ 21 callers
Method
GetFloatValue
neo/idlib/Token.h:140
↓ 21 callers
Method
GetNumEntities
get the number of entities in the map
neo/idlib/MapFile.h:200
↓ 21 callers
Method
GetWindow
neo/tools/guied/GEViewer.h:71
↓ 21 callers
Method
Init
================ idClipModel::Init ================ */
neo/game/physics/Clip.cpp:274
↓ 21 callers
Method
Init
================ idClipModel::Init ================ */
neo/d3xp/physics/Clip.cpp:274
↓ 21 callers
Method
IsActive
neo/d3xp/AF.h:81
↓ 21 callers
Method
IsDefaultModel
================ idRenderModelStatic::IsDefaultModel ================ */
neo/renderer/Model.cpp:186
↓ 21 callers
Method
LoadFile
================ idLexer::LoadFile ================ */
neo/idlib/Lexer.cpp:1595
↓ 21 callers
Method
MessageBox
================ rvGEApp::MessageBox Displays a modal message box ================ */
neo/tools/guied/GEApp.cpp:1380
↓ 21 callers
Method
Name
===================== idAnim::Name ===================== */
neo/game/anim/Anim_Blend.cpp:154
↓ 21 callers
Method
Name
===================== idAnim::Name ===================== */
neo/d3xp/anim/Anim_Blend.cpp:154
↓ 21 callers
Method
Next
neo/idlib/containers/LinkList.h:267
↓ 21 callers
Function
Patch_GenericMesh
================== Patch_GenericMesh ================== */
neo/tools/radiant/PMESH.CPP:1900
↓ 21 callers
Function
R_ClearedStaticAlloc
================= R_ClearedStaticAlloc ================= */
neo/renderer/tr_main.cpp:321
↓ 21 callers
Function
R_FreeStaticTriSurf
============== R_FreeStaticTriSurf This will defer the free until the current frame has run through the back end. ============== */
neo/renderer/tr_trisurf.cpp:489
↓ 21 callers
Method
RemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/game/physics/Physics_StaticMulti.cpp:151
↓ 21 callers
Method
RemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/d3xp/physics/Physics_StaticMulti.cpp:151
↓ 21 callers
Function
SarrusDet
======================================================================================================================= compute a determinant using Sa
neo/tools/radiant/EditorBrushPrimit.cpp:53
↓ 21 callers
Method
Scale
neo/tools/radiant/XYWnd.h:156
↓ 21 callers
Method
SetSelf
================ idPhysics_Base::SetSelf ================ */
neo/game/physics/Physics_Base.cpp:118
↓ 21 callers
Method
SetSelf
================ idPhysics_Base::SetSelf ================ */
neo/d3xp/physics/Physics_Base.cpp:118
↓ 21 callers
Method
Side
neo/idlib/math/Plane.h:331
↓ 21 callers
Method
SpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
neo/game/GameEdit.cpp:750
↓ 21 callers
Method
Stop
================ idEntityFx::Stop ================ */
neo/game/Fx.cpp:272
↓ 21 callers
Method
TranslateSelf
================= idSurface::TranslateSelf ================= */
neo/idlib/geometry/Surface.h:219
↓ 20 callers
Method
AppendPath
==================== idStr::AppendPath ==================== */
neo/idlib/Str.cpp:876
↓ 20 callers
Method
Clamp
neo/idlib/math/Angles.h:234
↓ 20 callers
Method
Clip
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:3870
↓ 20 callers
Method
Delete
================ idDict::Delete ================ */
neo/idlib/Dict.cpp:500
↓ 20 callers
Function
FilterBrush
======================================================================================================================= FilterBrush ================
neo/tools/radiant/XYWnd.cpp:3163
↓ 20 callers
Method
Find
============ idCVarSystemLocal::Find ============ */
neo/framework/CVarSystem.cpp:641
↓ 20 callers
Method
FreeLightDef
================ idItemTeam::FreeLightDef ================ */
neo/d3xp/Item.cpp:1239
↓ 20 callers
Method
Get
neo/idlib/containers/Stack.h:72
↓ 20 callers
Method
GetGravity
================ idProjectile::GetGravity ================ */
neo/d3xp/Projectile.cpp:1062
↓ 20 callers
Method
GetNumFiles
neo/framework/FileSystem.h:135
↓ 20 callers
Method
GetText
================ CSyntaxRichEditCtrl::GetText ================ */
neo/tools/comafx/CSyntaxRichEditCtrl.cpp:902
↓ 20 callers
Function
ImHashStr
Zero-terminated string hash, with support for ### to reset back to seed value We support a syntax of "label###id" where only "###id" is included in th
neo/libs/imgui/imgui.cpp:2368
↓ 20 callers
Method
IsActive
neo/game/AF.h:81
↓ 20 callers
Method
ListFilesTree
=============== idFileSystemLocal::ListFilesTree =============== */
neo/framework/FileSystem.cpp:1674
↓ 20 callers
Method
Memcpy
================ idSIMD_MMX::Memcpy optimized memory copy routine that handles all alignment cases and block sizes efficiently ================ */
neo/idlib/math/Simd_MMX.cpp:223
↓ 20 callers
Function
Patch_CalcBounds
================== Patch_CalcBounds ================== */
neo/tools/radiant/PMESH.CPP:790
↓ 20 callers
Method
PlaneSide
================ idBox::PlaneSide ================ */
neo/idlib/bv/Box.cpp:355
↓ 20 callers
Function
R_CheckExtension
================= R_CheckExtension ================= */
neo/renderer/RenderSystem_init.cpp:376
↓ 20 callers
Method
ReadShort
================ idRestoreGame::ReadShort ================ */
neo/d3xp/gamesys/SaveGame.cpp:945
↓ 20 callers
Method
ReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:1103
↓ 20 callers
Method
SetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
neo/game/physics/Physics_AF.cpp:7638
↓ 20 callers
Method
SetChildWinVarVal
================ idWindow::SetChildWinVarVal ================ */
neo/ui/Window.cpp:4134
↓ 20 callers
Function
SetKeyVec3
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:133
↓ 20 callers
Function
UnsetSafeComboBoxSelection
================ UnsetSafeComboBoxSelection ================ */
neo/tools/comafx/StdAfx.cpp:366
↓ 20 callers
Method
Write
================ idSaveGame::Write ================ */
neo/d3xp/gamesys/SaveGame.cpp:163
↓ 20 callers
Method
WriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
neo/d3xp/gamesys/SaveGame.cpp:352
↓ 20 callers
Method
appendf
neo/libs/imgui/imgui.cpp:3071
↓ 20 callers
Function
getbytes
neo/renderer/Model_lwo.cpp:1005
↓ 20 callers
Function
lwListAdd
neo/renderer/Model_lwo.cpp:924
↓ 20 callers
Function
lwListFree
neo/renderer/Model_lwo.cpp:904
↓ 20 callers
Function
mz_zip_array_clear
neo/framework/miniz/miniz.c:3350
↓ 20 callers
Method
pixelsWide
neo/tools/compilers/roqvq/NSBitmapImageRep.cpp:67
↓ 20 callers
Function
stb_textedit_clamp
make the selection/cursor state valid if client altered the string
neo/libs/imgui/imstb_textedit.h:616
↓ 20 callers
Function
stbi__get32be
neo/renderer/stb_image.h:1728
↓ 20 callers
Function
stbi__malloc
neo/renderer/stb_image.h:987
↓ 19 callers
Method
BecomeActive
================ idEntity::BecomeActive ================ */
neo/d3xp/Entity.cpp:1009
↓ 19 callers
Function
Brush_TransformedPoint
neo/tools/radiant/EditorBrush.cpp:3071
↓ 19 callers
Method
CallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
neo/d3xp/script/Script_Thread.cpp:729
↓ 19 callers
Method
CreateMaterialDoc
* Creates a MaterialDoc object for the specified material name. If a MaterialDoc * object already exists then it is used. * @param materialName The na
neo/tools/materialeditor/MaterialDocManager.cpp:367
↓ 19 callers
Method
EnableClip
================ idPhysics_AF::EnableClip ================ */
neo/game/physics/Physics_AF.cpp:7794
↓ 19 callers
Method
EnableClip
================ idPhysics_AF::EnableClip ================ */
neo/d3xp/physics/Physics_AF.cpp:7795
↓ 19 callers
Method
FindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
neo/d3xp/script/Script_Program.cpp:1508
↓ 19 callers
Method
GetBaseBlockMemory
neo/idlib/Heap.h:286
↓ 19 callers
Method
GetEyePosition
===================== idActor::GetEyePosition ===================== */
neo/d3xp/Actor.cpp:1459
↓ 19 callers
Function
ImGui_ImplGlfw_GetBackendData
neo/libs/imgui/backends/imgui_impl_glfw.cpp:225
↓ 19 callers
Method
IsRotated
neo/idlib/math/Matrix.h:639
↓ 19 callers
Function
Mem_Alloc16
================== Mem_Alloc16 ================== */
neo/idlib/Heap.cpp:1109
↓ 19 callers
Method
PermutedInnerProduct
neo/idlib/math/Pluecker.h:318
↓ 19 callers
Function
PopStyleCompact
neo/libs/imgui/imgui_demo.cpp:5562
↓ 19 callers
Function
PushStyleCompact
Make the UI compact because there are so many fields
neo/libs/imgui/imgui_demo.cpp:5555
↓ 19 callers
Function
ReadShort
neo/renderer/MegaTexture.cpp:490
↓ 19 callers
Method
SetBool
neo/framework/CVarSystem.h:151
↓ 19 callers
Method
SetFloat
neo/tools/common/RegistryOptions.h:84
↓ 19 callers
Method
SetMode
neo/tools/radiant/PreviewDlg.cpp:532
↓ 19 callers
Method
Setup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
neo/game/physics/Physics_AF.cpp:842
↓ 19 callers
Method
Setup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
neo/d3xp/physics/Physics_AF.cpp:842
↓ 19 callers
Method
ToCQuat
===================== idQuat::ToCQuat ===================== */
neo/idlib/math/Quat.cpp:127
↓ 19 callers
Function
UpdatePatchInspector
neo/tools/radiant/PatchDialog.cpp:240
↓ 19 callers
Method
UpdateScreen
=============== idSessionLocal::UpdateScreen =============== */
neo/framework/Session.cpp:2600
↓ 19 callers
Method
Write
================ idSaveGame::Write ================ */
neo/game/gamesys/SaveGame.cpp:163
↓ 19 callers
Method
WriteDeltaDict
================== idBitMsg::WriteDeltaDict ================== */
neo/idlib/BitMsg.cpp:308
↓ 19 callers
Method
WriteShort
================ idSaveGame::WriteShort ================ */
neo/game/gamesys/SaveGame.cpp:190
↓ 19 callers
Method
WriteShort
neo/idlib/BitMsg.h:291
↓ 18 callers
Method
Alloc
============ idAAS::Alloc ============ */
neo/game/ai/AAS.cpp:40
↓ 18 callers
Method
Alloc
============ idAAS::Alloc ============ */
neo/d3xp/ai/AAS.cpp:40
↓ 18 callers
Function
Betwixt
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:931
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