get the number of entities in the map
| 198 | bool Write( const char *fileName, const char *ext, bool fromBasePath = true ); |
| 199 | // get the number of entities in the map |
| 200 | int GetNumEntities( void ) const { return entities.Num(); } |
| 201 | // get the specified entity |
| 202 | idMapEntity * GetEntity( int i ) const { return entities[i]; } |
| 203 | // get the name without file extension |
no test coverage detected