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github.com/dhewm/dhewm3
/ functions
Functions
21,443 in github.com/dhewm/dhewm3
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Functions
21,443
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Types & classes
2,396
↓ 26 callers
Method
RelativePathToOSPath
===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ==================
neo/framework/FileSystem.cpp:929
↓ 26 callers
Function
Select_Brush
======================================================================================================================= Select_Brush ===============
neo/tools/radiant/SELECT.CPP:209
↓ 26 callers
Method
SetDist
neo/idlib/math/Plane.h:278
↓ 26 callers
Method
SetMute
=================== idSoundSystemLocal::SetMute =================== */
neo/sound/snd_system.cpp:1174
↓ 25 callers
Method
Activate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/d3xp/ai/AI.cpp:3601
↓ 25 callers
Method
AnimLength
===================== idAnimator::AnimLength ===================== */
neo/game/anim/Anim_Blend.cpp:4656
↓ 25 callers
Method
Damage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/d3xp/Actor.cpp:2208
↓ 25 callers
Method
GetExtrapolationType
neo/idlib/math/Extrapolate.h:69
↓ 25 callers
Method
GetPortals
neo/tools/compilers/aas/BrushBSP.h:114
↓ 25 callers
Method
GetSourceFile
neo/ui/UserInterfaceLocal.h:79
↓ 25 callers
Method
GetTime
neo/ui/UserInterfaceLocal.h:85
↓ 25 callers
Method
GetType
================ idClass::GetType ================ */
neo/d3xp/gamesys/Class.cpp:569
↓ 25 callers
Method
HasChanged
neo/idlib/BitMsg.h:538
↓ 25 callers
Method
IndexForTime
neo/idlib/math/Curve.h:392
↓ 25 callers
Method
Init
================ rvGEOptions::Init ================ */
neo/tools/guied/GEOptions.cpp:61
↓ 25 callers
Method
IsLoaded
neo/game/AF.h:72
↓ 25 callers
Function
Mem_Free16
================== Mem_Free16 ================== */
neo/idlib/Heap.cpp:1130
↓ 25 callers
Method
Name
================ idRenderModelStatic::Name ================ */
neo/renderer/Model.cpp:370
↓ 25 callers
Function
QE_SingleBrush
======================================================================================================================= =============================
neo/tools/radiant/QE3.CPP:361
↓ 25 callers
Method
RayIntersection
============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start p
neo/idlib/bv/Box.cpp:615
↓ 25 callers
Method
ReadJoint
================ idRestoreGame::ReadJoint ================ */
neo/game/gamesys/SaveGame.cpp:931
↓ 25 callers
Method
ReadVec3
================= idFile::ReadVec3 ================= */
neo/framework/File.cpp:424
↓ 25 callers
Method
Redraw
================ idWindow::Redraw ================ */
neo/ui/Window.cpp:1249
↓ 25 callers
Method
SetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
neo/d3xp/physics/Physics_AF.cpp:7639
↓ 25 callers
Method
SetTexID
4 bytes-per-pixel
neo/libs/imgui/imgui.h:3663
↓ 25 callers
Function
Sys_Printf
neo/sys/aros/aros_main.cpp:593
↓ 25 callers
Method
Write
================= idFile::Write ================= */
neo/framework/File.cpp:190
↓ 25 callers
Method
WriteJoint
================ idSaveGame::WriteJoint ================ */
neo/game/gamesys/SaveGame.cpp:181
↓ 25 callers
Method
WriteVec3
================= idFile::WriteVec3 ================= */
neo/framework/File.cpp:570
↓ 25 callers
Function
fDiff
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:117
↓ 24 callers
Method
Activate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/game/ai/AI.cpp:3489
↓ 24 callers
Method
BeginReading
neo/idlib/BitMsg.h:350
↓ 24 callers
Method
Clear
==================== idListGUILocal::Clear ==================== */
neo/ui/ListGUI.cpp:147
↓ 24 callers
Method
FreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1129
↓ 24 callers
Method
GetContents
neo/tools/compilers/aas/Brush.h:115
↓ 24 callers
Method
GetEntityDefName
================ idEntity::GetEntityDefName ================ */
neo/d3xp/Entity.cpp:857
↓ 24 callers
Method
GetName
================ DialogAFName::GetName ================ */
neo/tools/af/DialogAFName.cpp:84
↓ 24 callers
Method
GetNext
neo/idlib/containers/BTree.h:340
↓ 24 callers
Method
GetXYWnd
neo/tools/radiant/MainFrm.h:120
↓ 24 callers
Method
Invalidate
===================== Invalidate Forces all tiles to be regenerated ===================== */
neo/renderer/MegaTexture.cpp:462
↓ 24 callers
Method
IsModified
neo/tools/guied/GEWorkspace.h:278
↓ 24 callers
Method
PostEventMS
================ idClass::PostEventMS ================ */
neo/game/gamesys/Class.cpp:665
↓ 24 callers
Function
R_AllocStaticTriSurfVerts
================= R_AllocStaticTriSurfVerts ================= */
neo/renderer/tr_trisurf.cpp:555
↓ 24 callers
Function
R_FrameAlloc
================ R_FrameAlloc This data will be automatically freed when the current frame's back end completes. This should only be called by the f
neo/renderer/tr_main.cpp:364
↓ 24 callers
Method
Resize
================ rvGEStatusBar::Resize Resizes the status bar and updates the content ================ */
neo/tools/guied/GEStatusBar.cpp:69
↓ 24 callers
Method
SetData
================= idFile_Memory::SetData ================= */
neo/framework/File.cpp:868
↓ 24 callers
Method
SetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/game/anim/Anim_Blend.cpp:1242
↓ 24 callers
Method
SetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1328
↓ 24 callers
Method
Zero
neo/ui/Winvar.h:530
↓ 24 callers
Function
getS0
neo/renderer/Model_lwo.cpp:1196
↓ 24 callers
Method
size
neo/renderer/tr_shadowbounds.cpp:66
↓ 23 callers
Method
Add
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/game/physics/Physics_AF.cpp:871
↓ 23 callers
Method
Add
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/d3xp/physics/Physics_AF.cpp:871
↓ 23 callers
Method
ContainsPoint
neo/idlib/bv/Box.h:266
↓ 23 callers
Method
GetContentFlags
get content flags
neo/renderer/Material.h:501
↓ 23 callers
Method
GetIntValue
neo/idlib/Token.h:154
↓ 23 callers
Method
GetNumSides
neo/tools/compilers/aas/Brush.h:118
↓ 23 callers
Method
GetPixelsAt
neo/libs/imgui/imgui.h:3497
↓ 23 callers
Method
GetRadius
neo/idlib/bv/Sphere.h:173
↓ 23 callers
Method
GetSurfaceFlags
get surface flags
neo/renderer/Material.h:504
↓ 23 callers
Method
GetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/game/Game_local.cpp:3398
↓ 23 callers
Method
GetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/d3xp/Game_local.cpp:3685
↓ 23 callers
Method
IsEmpty
neo/tools/compilers/aas/Brush.h:174
↓ 23 callers
Function
LittleFloat
neo/idlib/Lib.cpp:482
↓ 23 callers
Method
NumJoints
==================== idMD5Anim::NumJoints ==================== */
neo/game/anim/Anim.cpp:101
↓ 23 callers
Method
PointInArea
=============== PointInAreaNum Will return -1 if the point is not in an area, otherwise it will return 0 <= value < tr.world->numPortalAreas ========
neo/renderer/RenderWorld.cpp:887
↓ 23 callers
Method
ScaleAllSizes
Scale all spacing/padding/thickness values. Do not scale fonts. Important: This operation is lossy because we round all sizes to integer. If you need
neo/libs/imgui/imgui.cpp:1488
↓ 23 callers
Method
SetClipModel
============== idPlayer::SetClipModel ============== */
neo/game/Player.cpp:5510
↓ 23 callers
Method
SetClipModel
============== idPlayer::SetClipModel ============== */
neo/d3xp/Player.cpp:6565
↓ 23 callers
Method
SetFlag
neo/tools/compilers/aas/Brush.h:110
↓ 23 callers
Method
SetVector
neo/idlib/Dict.h:206
↓ 23 callers
Function
Sys_EnterCriticalSection
================== Sys_EnterCriticalSection ================== */
neo/sys/threads.cpp:170
↓ 23 callers
Method
ToFloatPtr
neo/idlib/math/Matrix.h:327
↓ 23 callers
Method
UpdateVisuals
================ idEntity::UpdateVisuals ================ */
neo/game/Entity.cpp:1236
↓ 23 callers
Method
WriteShort
================ idSaveGame::WriteShort ================ */
neo/d3xp/gamesys/SaveGame.cpp:190
↓ 23 callers
Method
reserve
Similar to resize(0) on ImVector: empty string but don't free buffer.
neo/libs/imgui/imgui.h:2746
↓ 23 callers
Method
size
Buf is zero-terminated, so end() will point on the zero-terminator
neo/libs/imgui/imgui.h:2742
↓ 23 callers
Function
unz64local_getLong
neo/framework/minizip/unzip.cpp:245
↓ 23 callers
Function
unz64local_getShort
neo/framework/minizip/unzip.cpp:225
↓ 22 callers
Method
AddMousePosEvent
Queue a mouse move event
neo/libs/imgui/imgui.cpp:1813
↓ 22 callers
Method
Contains
================ idWindow::Contains ================ */
neo/ui/Window.cpp:693
↓ 22 callers
Function
Face_Alloc
================ Face_Alloc ================ */
neo/tools/radiant/EditorBrush.cpp:251
↓ 22 callers
Method
FromPoints
============ idBox::FromPoints Tight box for a collection of points. ============ */
neo/idlib/bv/Box.cpp:638
↓ 22 callers
Method
Get
neo/tools/sound/DialogSound.cpp:255
↓ 22 callers
Method
GetCount
neo/tools/guied/GEModifierGroup.h:61
↓ 22 callers
Method
GetFileName
neo/idlib/Lexer.h:284
↓ 22 callers
Method
GetParent
neo/ui/Window.h:234
↓ 22 callers
Method
GetSize
neo/idlib/Heap.h:395
↓ 22 callers
Method
GetVertex
================ idCollisionModelManagerLocal::GetVertex ================ */
neo/cm/CollisionModel_load.cpp:2358
↓ 22 callers
Method
HandleEvent
================ idWindow::HandleEvent ================ */
neo/ui/Window.cpp:757
↓ 22 callers
Method
HasAmmo
=============== idInventory::HasAmmo =============== */
neo/d3xp/Player.cpp:1018
↓ 22 callers
Method
Icmpn
neo/idlib/Str.h:697
↓ 22 callers
Method
Init
=============== idEventQueue::Init =============== */
neo/game/Game_network.cpp:1655
↓ 22 callers
Method
Init
=============== idEventQueue::Init =============== */
neo/d3xp/Game_network.cpp:1700
↓ 22 callers
Function
MatchAndAppendToken
=================== MatchAndAppendToken =================== */
neo/renderer/Image_program.cpp:354
↓ 22 callers
Method
ReadShort
=============== idMsgQueue::ReadShort =============== */
neo/framework/async/MsgChannel.cpp:190
↓ 22 callers
Method
SetColor
================ idLight::SetColor ================ */
neo/game/Light.cpp:472
↓ 22 callers
Method
SetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/game/physics/Physics_Parametric.cpp:334
↓ 22 callers
Method
SetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/d3xp/physics/Physics_Parametric.cpp:334
↓ 22 callers
Method
SetStartValue
neo/idlib/math/Interpolate.h:50
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