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Functions21,443 in github.com/dhewm/dhewm3

↓ 26 callersMethodRelativePathToOSPath
===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ==================
neo/framework/FileSystem.cpp:929
↓ 26 callersFunctionSelect_Brush
======================================================================================================================= Select_Brush ===============
neo/tools/radiant/SELECT.CPP:209
↓ 26 callersMethodSetDist
neo/idlib/math/Plane.h:278
↓ 26 callersMethodSetMute
=================== idSoundSystemLocal::SetMute =================== */
neo/sound/snd_system.cpp:1174
↓ 25 callersMethodActivate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/d3xp/ai/AI.cpp:3601
↓ 25 callersMethodAnimLength
===================== idAnimator::AnimLength ===================== */
neo/game/anim/Anim_Blend.cpp:4656
↓ 25 callersMethodDamage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/d3xp/Actor.cpp:2208
↓ 25 callersMethodGetExtrapolationType
neo/idlib/math/Extrapolate.h:69
↓ 25 callersMethodGetPortals
neo/tools/compilers/aas/BrushBSP.h:114
↓ 25 callersMethodGetSourceFile
neo/ui/UserInterfaceLocal.h:79
↓ 25 callersMethodGetTime
neo/ui/UserInterfaceLocal.h:85
↓ 25 callersMethodGetType
================ idClass::GetType ================ */
neo/d3xp/gamesys/Class.cpp:569
↓ 25 callersMethodHasChanged
neo/idlib/BitMsg.h:538
↓ 25 callersMethodIndexForTime
neo/idlib/math/Curve.h:392
↓ 25 callersMethodInit
================ rvGEOptions::Init ================ */
neo/tools/guied/GEOptions.cpp:61
↓ 25 callersMethodIsLoaded
neo/game/AF.h:72
↓ 25 callersFunctionMem_Free16
================== Mem_Free16 ================== */
neo/idlib/Heap.cpp:1130
↓ 25 callersMethodName
================ idRenderModelStatic::Name ================ */
neo/renderer/Model.cpp:370
↓ 25 callersFunctionQE_SingleBrush
======================================================================================================================= =============================
neo/tools/radiant/QE3.CPP:361
↓ 25 callersMethodRayIntersection
============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start p
neo/idlib/bv/Box.cpp:615
↓ 25 callersMethodReadJoint
================ idRestoreGame::ReadJoint ================ */
neo/game/gamesys/SaveGame.cpp:931
↓ 25 callersMethodReadVec3
================= idFile::ReadVec3 ================= */
neo/framework/File.cpp:424
↓ 25 callersMethodRedraw
================ idWindow::Redraw ================ */
neo/ui/Window.cpp:1249
↓ 25 callersMethodSetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
neo/d3xp/physics/Physics_AF.cpp:7639
↓ 25 callersMethodSetTexID
4 bytes-per-pixel
neo/libs/imgui/imgui.h:3663
↓ 25 callersFunctionSys_Printf
neo/sys/aros/aros_main.cpp:593
↓ 25 callersMethodWrite
================= idFile::Write ================= */
neo/framework/File.cpp:190
↓ 25 callersMethodWriteJoint
================ idSaveGame::WriteJoint ================ */
neo/game/gamesys/SaveGame.cpp:181
↓ 25 callersMethodWriteVec3
================= idFile::WriteVec3 ================= */
neo/framework/File.cpp:570
↓ 25 callersFunctionfDiff
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:117
↓ 24 callersMethodActivate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/game/ai/AI.cpp:3489
↓ 24 callersMethodBeginReading
neo/idlib/BitMsg.h:350
↓ 24 callersMethodClear
==================== idListGUILocal::Clear ==================== */
neo/ui/ListGUI.cpp:147
↓ 24 callersMethodFreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1129
↓ 24 callersMethodGetContents
neo/tools/compilers/aas/Brush.h:115
↓ 24 callersMethodGetEntityDefName
================ idEntity::GetEntityDefName ================ */
neo/d3xp/Entity.cpp:857
↓ 24 callersMethodGetName
================ DialogAFName::GetName ================ */
neo/tools/af/DialogAFName.cpp:84
↓ 24 callersMethodGetNext
neo/idlib/containers/BTree.h:340
↓ 24 callersMethodGetXYWnd
neo/tools/radiant/MainFrm.h:120
↓ 24 callersMethodInvalidate
===================== Invalidate Forces all tiles to be regenerated ===================== */
neo/renderer/MegaTexture.cpp:462
↓ 24 callersMethodIsModified
neo/tools/guied/GEWorkspace.h:278
↓ 24 callersMethodPostEventMS
================ idClass::PostEventMS ================ */
neo/game/gamesys/Class.cpp:665
↓ 24 callersFunctionR_AllocStaticTriSurfVerts
================= R_AllocStaticTriSurfVerts ================= */
neo/renderer/tr_trisurf.cpp:555
↓ 24 callersFunctionR_FrameAlloc
================ R_FrameAlloc This data will be automatically freed when the current frame's back end completes. This should only be called by the f
neo/renderer/tr_main.cpp:364
↓ 24 callersMethodResize
================ rvGEStatusBar::Resize Resizes the status bar and updates the content ================ */
neo/tools/guied/GEStatusBar.cpp:69
↓ 24 callersMethodSetData
================= idFile_Memory::SetData ================= */
neo/framework/File.cpp:868
↓ 24 callersMethodSetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/game/anim/Anim_Blend.cpp:1242
↓ 24 callersMethodSetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1328
↓ 24 callersMethodZero
neo/ui/Winvar.h:530
↓ 24 callersFunctiongetS0
neo/renderer/Model_lwo.cpp:1196
↓ 24 callersMethodsize
neo/renderer/tr_shadowbounds.cpp:66
↓ 23 callersMethodAdd
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/game/physics/Physics_AF.cpp:871
↓ 23 callersMethodAdd
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/d3xp/physics/Physics_AF.cpp:871
↓ 23 callersMethodContainsPoint
neo/idlib/bv/Box.h:266
↓ 23 callersMethodGetContentFlags
get content flags
neo/renderer/Material.h:501
↓ 23 callersMethodGetIntValue
neo/idlib/Token.h:154
↓ 23 callersMethodGetNumSides
neo/tools/compilers/aas/Brush.h:118
↓ 23 callersMethodGetPixelsAt
neo/libs/imgui/imgui.h:3497
↓ 23 callersMethodGetRadius
neo/idlib/bv/Sphere.h:173
↓ 23 callersMethodGetSurfaceFlags
get surface flags
neo/renderer/Material.h:504
↓ 23 callersMethodGetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/game/Game_local.cpp:3398
↓ 23 callersMethodGetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/d3xp/Game_local.cpp:3685
↓ 23 callersMethodIsEmpty
neo/tools/compilers/aas/Brush.h:174
↓ 23 callersFunctionLittleFloat
neo/idlib/Lib.cpp:482
↓ 23 callersMethodNumJoints
==================== idMD5Anim::NumJoints ==================== */
neo/game/anim/Anim.cpp:101
↓ 23 callersMethodPointInArea
=============== PointInAreaNum Will return -1 if the point is not in an area, otherwise it will return 0 <= value < tr.world->numPortalAreas ========
neo/renderer/RenderWorld.cpp:887
↓ 23 callersMethodScaleAllSizes
Scale all spacing/padding/thickness values. Do not scale fonts. Important: This operation is lossy because we round all sizes to integer. If you need
neo/libs/imgui/imgui.cpp:1488
↓ 23 callersMethodSetClipModel
============== idPlayer::SetClipModel ============== */
neo/game/Player.cpp:5510
↓ 23 callersMethodSetClipModel
============== idPlayer::SetClipModel ============== */
neo/d3xp/Player.cpp:6565
↓ 23 callersMethodSetFlag
neo/tools/compilers/aas/Brush.h:110
↓ 23 callersMethodSetVector
neo/idlib/Dict.h:206
↓ 23 callersFunctionSys_EnterCriticalSection
================== Sys_EnterCriticalSection ================== */
neo/sys/threads.cpp:170
↓ 23 callersMethodToFloatPtr
neo/idlib/math/Matrix.h:327
↓ 23 callersMethodUpdateVisuals
================ idEntity::UpdateVisuals ================ */
neo/game/Entity.cpp:1236
↓ 23 callersMethodWriteShort
================ idSaveGame::WriteShort ================ */
neo/d3xp/gamesys/SaveGame.cpp:190
↓ 23 callersMethodreserve
Similar to resize(0) on ImVector: empty string but don't free buffer.
neo/libs/imgui/imgui.h:2746
↓ 23 callersMethodsize
Buf is zero-terminated, so end() will point on the zero-terminator
neo/libs/imgui/imgui.h:2742
↓ 23 callersFunctionunz64local_getLong
neo/framework/minizip/unzip.cpp:245
↓ 23 callersFunctionunz64local_getShort
neo/framework/minizip/unzip.cpp:225
↓ 22 callersMethodAddMousePosEvent
Queue a mouse move event
neo/libs/imgui/imgui.cpp:1813
↓ 22 callersMethodContains
================ idWindow::Contains ================ */
neo/ui/Window.cpp:693
↓ 22 callersFunctionFace_Alloc
================ Face_Alloc ================ */
neo/tools/radiant/EditorBrush.cpp:251
↓ 22 callersMethodFromPoints
============ idBox::FromPoints Tight box for a collection of points. ============ */
neo/idlib/bv/Box.cpp:638
↓ 22 callersMethodGet
neo/tools/sound/DialogSound.cpp:255
↓ 22 callersMethodGetCount
neo/tools/guied/GEModifierGroup.h:61
↓ 22 callersMethodGetFileName
neo/idlib/Lexer.h:284
↓ 22 callersMethodGetParent
neo/ui/Window.h:234
↓ 22 callersMethodGetSize
neo/idlib/Heap.h:395
↓ 22 callersMethodGetVertex
================ idCollisionModelManagerLocal::GetVertex ================ */
neo/cm/CollisionModel_load.cpp:2358
↓ 22 callersMethodHandleEvent
================ idWindow::HandleEvent ================ */
neo/ui/Window.cpp:757
↓ 22 callersMethodHasAmmo
=============== idInventory::HasAmmo =============== */
neo/d3xp/Player.cpp:1018
↓ 22 callersMethodIcmpn
neo/idlib/Str.h:697
↓ 22 callersMethodInit
=============== idEventQueue::Init =============== */
neo/game/Game_network.cpp:1655
↓ 22 callersMethodInit
=============== idEventQueue::Init =============== */
neo/d3xp/Game_network.cpp:1700
↓ 22 callersFunctionMatchAndAppendToken
=================== MatchAndAppendToken =================== */
neo/renderer/Image_program.cpp:354
↓ 22 callersMethodReadShort
=============== idMsgQueue::ReadShort =============== */
neo/framework/async/MsgChannel.cpp:190
↓ 22 callersMethodSetColor
================ idLight::SetColor ================ */
neo/game/Light.cpp:472
↓ 22 callersMethodSetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/game/physics/Physics_Parametric.cpp:334
↓ 22 callersMethodSetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/d3xp/physics/Physics_Parametric.cpp:334
↓ 22 callersMethodSetStartValue
neo/idlib/math/Interpolate.h:50
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