===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ===================== */
| 927 | ===================== |
| 928 | */ |
| 929 | const char *idFileSystemLocal::RelativePathToOSPath( const char *relativePath, const char *basePath ) { |
| 930 | const char *path = cvarSystem->GetCVarString( basePath ); |
| 931 | if ( !path[0] ) { |
| 932 | path = fs_savepath.GetString(); |
| 933 | } |
| 934 | return BuildOSPath( path, gameFolder, relativePath ); |
| 935 | } |
| 936 | |
| 937 | /* |
| 938 | ================= |
no test coverage detected