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Functions21,443 in github.com/dhewm/dhewm3

↓ 16 callersMethodGetAnim
===================== idDeclModelDef::GetAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2920
↓ 16 callersMethodGetData
neo/tools/compilers/roqvq/codec.cpp:902
↓ 16 callersMethodGetDeceleration
neo/idlib/math/Interpolate.h:298
↓ 16 callersMethodGetEyePosition
===================== idActor::GetEyePosition ===================== */
neo/game/Actor.cpp:1411
↓ 16 callersMethodGetLevelMap
================ idGameLocal::GetLevelMap should only be used for in-game level editing ================ */
neo/game/Game_local.cpp:2618
↓ 16 callersMethodGetLevelMap
================ idGameLocal::GetLevelMap should only be used for in-game level editing ================ */
neo/d3xp/Game_local.cpp:2879
↓ 16 callersMethodGetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
neo/game/physics/Physics_Parametric.cpp:466
↓ 16 callersMethodGetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
neo/d3xp/physics/Physics_Parametric.cpp:466
↓ 16 callersMethodGetNumStages
returns number of stages this material contains
neo/renderer/Material.h:369
↓ 16 callersMethodGetPVSAreas
================ idPVS::GetPVSAreas ================ */
neo/d3xp/Pvs.cpp:941
↓ 16 callersMethodGetStage
get a specific stage
neo/renderer/Material.h:372
↓ 16 callersMethodLength
===================== idAnim::Length ===================== */
neo/game/anim/Anim_Blend.cpp:195
↓ 16 callersMethodOffset
neo/ui/Rectangle.h:48
↓ 16 callersMethodOrthogonalBasis
neo/idlib/math/Vector.h:749
↓ 16 callersMethodPathLineTo
neo/libs/imgui/imgui.h:3328
↓ 16 callersMethodPresent
================ idItem::Present ================ */
neo/game/Item.cpp:246
↓ 16 callersMethodPutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
neo/game/physics/Physics_AF.cpp:6034
↓ 16 callersFunctionR_WriteTGA
================ R_WriteTGA ================ */
neo/renderer/Image_files.cpp:55
↓ 16 callersMethodReadBool
================= idFile::ReadBool ================= */
neo/framework/File.cpp:384
↓ 16 callersMethodReadMaterial
================ idRestoreGame::ReadMaterial ================ */
neo/game/gamesys/SaveGame.cpp:1132
↓ 16 callersMethodReadMaterial
================ idRestoreGame::ReadMaterial ================ */
neo/d3xp/gamesys/SaveGame.cpp:1137
↓ 16 callersMethodReadShort
================ idRestoreGame::ReadShort ================ */
neo/game/gamesys/SaveGame.cpp:940
↓ 16 callersMethodRenderScene
neo/renderer/RenderWorld.cpp:680
↓ 16 callersMethodRotation
============ idClip::Rotation ============ */
neo/game/physics/Clip.cpp:1130
↓ 16 callersFunctionSTB_TEXTEDIT_GETCHAR
neo/libs/imgui/imgui_widgets.cpp:3964
↓ 16 callersFunctionSelect_RotateAxis
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:958
↓ 16 callersMethodServerSpectate
=============== idPlayer::ServerSpectate ================ */
neo/game/Player.cpp:2132
↓ 16 callersMethodServerSpectate
=============== idPlayer::ServerSpectate ================ */
neo/d3xp/Player.cpp:2614
↓ 16 callersMethodSetAngle
neo/idlib/math/Rotation.h:127
↓ 16 callersMethodSetGravity
================ idPhysics_Base::SetGravity ================ */
neo/d3xp/physics/Physics_Base.cpp:418
↓ 16 callersMethodSetVec
neo/idlib/math/Rotation.h:115
↓ 16 callersMethodStartSoundShader
================ idEntity::StartSoundShader ================ */
neo/game/Entity.cpp:1578
↓ 16 callersMethodStop
================ idEntityFx::Stop ================ */
neo/d3xp/Fx.cpp:272
↓ 16 callersMethodWriteMaterial
================ idSaveGame::WriteMaterial ================ */
neo/game/gamesys/SaveGame.cpp:384
↓ 16 callersMethodWriteMaterial
================ idSaveGame::WriteMaterial ================ */
neo/d3xp/gamesys/SaveGame.cpp:384
↓ 16 callersFunctionset_file_offset
neo/sound/stb_vorbis.h:1441
↓ 16 callersFunctionstbi__at_eof
neo/renderer/stb_image.h:1652
↓ 16 callersFunctionstbtt_FindGlyphIndex
neo/libs/imgui/imstb_truetype.h:1501
↓ 16 callersMethodx
return wether string is emtpy
neo/ui/Winvar.h:249
↓ 15 callersMethodAddToNodes
============ idBrushBSPPortal::AddToNodes ============ */
neo/tools/compilers/aas/BrushBSP.cpp:80
↓ 15 callersMethodAddUpdateVar
================ idWindow::AddUpdateVar ================ */
neo/ui/Window.cpp:599
↓ 15 callersMethodBecomeActive
================ idEntity::BecomeActive ================ */
neo/game/Entity.cpp:940
↓ 15 callersFunctionBrush_Create
================ Brush_Create Create non-textured blocks for entities The brush is NOT linked to any list ================ */
neo/tools/radiant/EditorBrush.cpp:1968
↓ 15 callersMethodCallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
neo/game/script/Script_Thread.cpp:707
↓ 15 callersMethodClose
================ idConsoleLocal::Close ================ */
neo/framework/Console.cpp:454
↓ 15 callersMethodDisableClip
================ idPhysics_AF::DisableClip ================ */
neo/game/physics/Physics_AF.cpp:7781
↓ 15 callersMethodDisableClip
================ idPhysics_AF::DisableClip ================ */
neo/d3xp/physics/Physics_AF.cpp:7782
↓ 15 callersMethodFreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/game/Pvs.cpp:1129
↓ 15 callersMethodGetAngles
================ idPhysics_Parametric::GetAngles ================ */
neo/game/physics/Physics_Parametric.cpp:831
↓ 15 callersMethodGetAngles
================ idPhysics_Parametric::GetAngles ================ */
neo/d3xp/physics/Physics_Parametric.cpp:831
↓ 15 callersMethodGetFunction
================ idProgram::GetFunction ================ */
neo/game/script/Script_Program.h:553
↓ 15 callersMethodGetFunction
================ idProgram::GetFunction ================ */
neo/d3xp/script/Script_Program.h:567
↓ 15 callersMethodGetInverseMass
neo/game/physics/Physics_AF.h:693
↓ 15 callersMethodGetInverseMass
neo/d3xp/physics/Physics_AF.h:693
↓ 15 callersFunctionGetKeyData
neo/libs/imgui/imgui_internal.h:3366
↓ 15 callersMethodGetPlaneNum
neo/tools/compilers/aas/Brush.h:80
↓ 15 callersMethodGetTexID
This is provided for consistency (but we don't actually use this)
neo/libs/imgui/imgui.h:3875
↓ 15 callersMethodGivePowerUp
============== idInventory::GivePowerUp ============== */
neo/d3xp/Player.cpp:219
↓ 15 callersFunctionImAbs
neo/libs/imgui/imgui_internal.h:484
↓ 15 callersMethodInit
=============== idSessionLocal::Init Called in an orderly fashion at system startup, so commands, cvars, files, etc are all available ===============
neo/framework/Session.cpp:2972
↓ 15 callersMethodInit
=============== Init =============== */
neo/renderer/Image_init.cpp:1973
↓ 15 callersMethodIsEmpty
====================== idScreenRect::IsEmpty ====================== */
neo/renderer/tr_main.cpp:144
↓ 15 callersMethodIsTraceModel
neo/game/physics/Clip.h:223
↓ 15 callersMethodIsTraceModel
neo/d3xp/physics/Clip.h:223
↓ 15 callersFunctionIsVkDown
neo/libs/imgui/backends/imgui_impl_win32.cpp:276
↓ 15 callersMethodLengthIn44kHzSamples
=================== idSoundSample::LengthIn44kHzSamples =================== */
neo/sound/snd_cache.cpp:317
↓ 15 callersMethodLoadModel
================ idClipModel::LoadModel ================ */
neo/game/physics/Clip.cpp:217
↓ 15 callersMethodLoadModel
================ idClipModel::LoadModel ================ */
neo/d3xp/physics/Clip.cpp:217
↓ 15 callersMethodMemset
================ idSIMD_Generic::Memset ================ */
neo/idlib/math/Simd_Generic.cpp:605
↓ 15 callersFunctionPointInMoveList
================== PointInMoveList ================== */
neo/tools/radiant/PMESH.CPP:1938
↓ 15 callersMethodReadString
================ idLexer::ReadString Escape characters are interpretted. Reads two strings with only a white space between them as one string. ======
neo/idlib/Lexer.cpp:440
↓ 15 callersFunctionSafeRelease
neo/libs/imgui/backends/imgui_impl_dx12.cpp:199
↓ 15 callersMethodSavePrefs
neo/tools/radiant/PrefsDlg.cpp:391
↓ 15 callersFunctionSaveRegistryInfo
neo/tools/radiant/Radiant.cpp:400
↓ 15 callersFunctionSelect_ScaleTexture
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:1567
↓ 15 callersMethodSetBool
neo/tools/common/RegistryOptions.h:94
↓ 15 callersMethodSetName
neo/tools/radiant/QERTYPES.H:52
↓ 15 callersMethodSetOwner
================ idWeapon::SetOwner Only called at player spawn time, not each weapon switch ================ */
neo/game/Weapon.cpp:199
↓ 15 callersMethodSetScale
neo/tools/radiant/XYWnd.h:155
↓ 15 callersMethodSetShaderParm
================ idEntity::SetShaderParm ================ */
neo/d3xp/Entity.cpp:1081
↓ 15 callersMethodSetString
neo/framework/CVarSystem.h:150
↓ 15 callersMethodSetValuePos
neo/tools/particle/DialogParticleEditor.h:41
↓ 15 callersMethodSetValueRange
neo/tools/particle/DialogParticleEditor.h:36
↓ 15 callersMethodSetupCurrentPVS
================ idPVS::SetupCurrentPVS ================ */
neo/d3xp/Pvs.cpp:950
↓ 15 callersFunctionSys_Error
============= Sys_Error Show the early console as an error dialog ============= */
neo/sys/win32/win_main.cpp:136
↓ 15 callersFunctionSys_KeyDown
======================================================================================================================= =============================
neo/tools/radiant/NewTexWnd.cpp:49
↓ 15 callersFunctioncheck_vk_result
neo/libs/imgui/examples/example_glfw_vulkan/main.cpp:62
↓ 15 callersMethodempty
neo/libs/imgui/imgui.h:2743
↓ 15 callersFunctionmz_zip_array_push_back
neo/framework/miniz/miniz.c:3402
↓ 15 callersMethodsetDrawable
neo/tools/radiant/GLWidget.cpp:802
↓ 15 callersFunctionstbtt__buf_get8
neo/libs/imgui/imstb_truetype.h:1138
↓ 15 callersFunctionstbtt__csctx_rccurve_to
neo/libs/imgui/imstb_truetype.h:1962
↓ 15 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
neo/libs/imgui/imstb_truetype.h:1311
↓ 15 callersMethodwrite
================ idSplineList::write ================ */
neo/tools/radiant/splines.cpp:724
↓ 14 callersMethodAdd
neo/idlib/containers/BTree.h:114
↓ 14 callersMethodAddPoint
neo/idlib/geometry/Winding.h:225
↓ 14 callersMethodAddText
neo/libs/imgui/imgui_draw.cpp:1704
↓ 14 callersMethodAlloc
neo/idlib/Heap.h:218
↓ 14 callersMethodAnimFullName
===================== idAnimBlend::FullName ===================== */
neo/game/anim/Anim_Blend.cpp:1124
↓ 14 callersMethodAnimFullName
===================== idAnimBlend::FullName ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1210
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