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Functions21,443 in github.com/dhewm/dhewm3

↓ 14 callersMethodArgs
============ idCmdArgs::Args ============ */
neo/idlib/CmdArgs.cpp:56
↓ 14 callersMethodBegin
neo/libs/imgui/imgui.cpp:3196
↓ 14 callersFunctionBrush_RebuildBrush
================== Brush_RebuildBrush ================== */
neo/tools/radiant/PMESH.CPP:813
↓ 14 callersMethodClearFlags
neo/libs/imgui/imgui_internal.h:1363
↓ 14 callersFunctionColorButton_GetColor
================ ColorButton_GetColor Retrieves the current color button color ================ */
neo/tools/common/ColorButton.cpp:95
↓ 14 callersMethodCropRenderSize
================ CropRenderSize This automatically halves sizes until it fits in the current window size, so if you specify a power of two size for a
neo/renderer/RenderSystem.cpp:776
↓ 14 callersMethodDebugCircle
==================== idRenderWorldLocal::DebugCircle ==================== */
neo/renderer/RenderWorld.cpp:1844
↓ 14 callersFunctionDistance
neo/tools/comafx/DialogColorPicker.cpp:285
↓ 14 callersMethodDrawModel
================ idCollisionModelManagerLocal::DrawModel ================ */
neo/cm/CollisionModel_debug.cpp:315
↓ 14 callersMethodEnable
neo/game/physics/Clip.h:155
↓ 14 callersMethodEnable
neo/d3xp/physics/Clip.h:155
↓ 14 callersMethodExtractFileExtension
==================== idStr::ExtractFileExtension ==================== */
neo/idlib/Str.cpp:1012
↓ 14 callersMethodFadeSoundClasses
================= idSoundWorldLocal::FadeSoundClasses fade all sounds in the world with a given shader soundClass to is in Db (sigh), over is in seco
neo/sound/snd_world.cpp:2218
↓ 14 callersMethodFill
neo/idlib/Str.h:892
↓ 14 callersMethodFreeLightDef
================ idLight::FreeLightDef ================ */
neo/game/Light.cpp:812
↓ 14 callersMethodGetCurrent44kHzTime
=============== idSoundSystemLocal::GetCurrent44kHzTime =============== */
neo/sound/snd_system.cpp:760
↓ 14 callersMethodGetDeclNameFromType
=================== idDeclManagerLocal::GetDeclNameFromType =================== */
neo/framework/DeclManager.cpp:1096
↓ 14 callersMethodGetFilename
================ idProgram::GetFilename ================ */
neo/game/script/Script_Program.h:616
↓ 14 callersMethodGetFilename
================ idProgram::GetFilename ================ */
neo/d3xp/script/Script_Program.h:630
↓ 14 callersMethodGetLineNum
neo/idlib/Lexer.h:296
↓ 14 callersMethodGetMass
================ idPhysics_AF::GetMass ================ */
neo/d3xp/physics/Physics_AF.cpp:6120
↓ 14 callersFunctionGetMatrixForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:264
↓ 14 callersMethodGetNumSides
neo/idlib/MapFile.h:110
↓ 14 callersMethodGetSibling
neo/tools/common/PropTree/PropTreeItem.cpp:354
↓ 14 callersMethodGetStateDict
neo/ui/UserInterfaceLocal.h:77
↓ 14 callersFunctionImFloor
neo/libs/imgui/imgui_internal.h:518
↓ 14 callersFunctionImGui_ImplSDL2_UpdateGamepadButton
neo/libs/imgui/backends/imgui_impl_sdl2.cpp:774
↓ 14 callersFunctionImGui_ImplSDL3_UpdateGamepadButton
neo/libs/imgui/backends/imgui_impl_sdl3.cpp:733
↓ 14 callersFunctionImSwap
neo/libs/imgui/imgui_internal.h:502
↓ 14 callersMethodInit
============== idPlayer::Init ============== */
neo/d3xp/Player.cpp:1478
↓ 14 callersMethodIsDynamicModel
================ idRenderModelStatic::IsDynamicModel ================ */
neo/renderer/Model.cpp:454
↓ 14 callersFunctionLoadRegistryInfo
neo/tools/radiant/Radiant.cpp:407
↓ 14 callersMethodNormalize180
============ idRotation::Normalize180 ============ */
neo/idlib/math/Rotation.cpp:136
↓ 14 callersMethodNumAreas
=================== NumAreas =================== */
neo/renderer/RenderWorld.cpp:818
↓ 14 callersMethodNumJoints
==================== idMD5Anim::NumJoints ==================== */
neo/d3xp/anim/Anim.cpp:101
↓ 14 callersMethodParentTo
neo/idlib/containers/Hierarchy.h:143
↓ 14 callersFunctionR_ClearedFrameAlloc
================== R_ClearedFrameAlloc ================== */
neo/renderer/tr_main.cpp:416
↓ 14 callersMethodRandomPrefix
================ idDict::RandomPrefix ================ */
neo/idlib/Dict.cpp:557
↓ 14 callersMethodRead
----------------------------------------------------------------------------- Name: idWaveFile::Read() Desc: Reads section of data from a wave file in
neo/sound/snd_wavefile.cpp:269
↓ 14 callersMethodRead
================ idRestoreGame::Read ================ */
neo/d3xp/gamesys/SaveGame.cpp:918
↓ 14 callersMethodReadClipModel
===================== idRestoreGame::ReadClipModel ===================== */
neo/d3xp/gamesys/SaveGame.cpp:1524
↓ 14 callersMethodReadDeltaDict
================== idBitMsg::ReadDeltaDict ================== */
neo/idlib/BitMsg.cpp:558
↓ 14 callersMethodSetAASAreaState
================ idDoor::SetAASAreaState ================ */
neo/d3xp/Mover.cpp:3421
↓ 14 callersMethodSetStateFloat
neo/ui/UserInterface.cpp:579
↓ 14 callersMethodSpawnEntityType
================ idGameLocal::SpawnEntityType ================ */
neo/d3xp/Game_local.cpp:3330
↓ 14 callersFunctionSys_Printf
neo/sys/win32/win_main.cpp:226
↓ 14 callersMethodTestMaterialFlag
test for existance of specific material flag(s)
neo/renderer/Material.h:498
↓ 14 callersMethodToVectors
================= idAngles::ToVectors ================= */
neo/idlib/math/Angles.cpp:95
↓ 14 callersMethodTokenizeString
============ idCmdArgs::TokenizeString Parses the given string into command line tokens. The text is copied to a separate buffer and 0 characters are
neo/idlib/CmdArgs.cpp:110
↓ 14 callersMethodTranslate
neo/game/physics/Clip.h:144
↓ 14 callersMethodTranslate
neo/d3xp/physics/Clip.h:144
↓ 14 callersMethodUnCrop
================ UnCrop ================ */
neo/renderer/RenderSystem.cpp:856
↓ 14 callersFunctionUpdateSelectablePoint
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:238
↓ 14 callersMethodWriteBool
================= idFile::WriteBool ================= */
neo/framework/File.cpp:536
↓ 14 callersMethodWriteClipModel
=================== idSaveGame::WriteClipModel =================== */
neo/d3xp/gamesys/SaveGame.cpp:748
↓ 14 callersMethodWriteUnsignedChar
================= idFile::WriteUnsignedChar ================= */
neo/framework/File.cpp:517
↓ 14 callersMethodc_str
neo/libs/imgui/imgui.h:2747
↓ 14 callersFunctioncheck_vk_result
neo/libs/imgui/examples/example_sdl2_vulkan/main.cpp:53
↓ 14 callersFunctioncheck_vk_result
neo/libs/imgui/examples/example_sdl3_vulkan/main.cpp:55
↓ 14 callersFunctioncheck_vk_result
neo/libs/imgui/examples/example_win32_vulkan/main.cpp:51
↓ 14 callersFunctionget8_packet
neo/sound/stb_vorbis.h:1619
↓ 14 callersFunctionmz_zip_array_resize
neo/framework/miniz/miniz.c:3386
↓ 14 callersMethody
neo/ui/Winvar.h:505
↓ 13 callersMethodAddEntity
=============== idMapFile::AddEntity =============== */
neo/idlib/MapFile.cpp:884
↓ 13 callersMethodAddForce
================ idAFBody::AddForce ================ */
neo/d3xp/physics/Physics_AF.cpp:4384
↓ 13 callersMethodAddMouseSourceEvent
This is not a real event, the data is latched in order to be stored in actual Mouse events. This is so that duplicate events (e.g. Windows sending ext
neo/libs/imgui/imgui.cpp:1909
↓ 13 callersMethodArgCompletion_FolderExtension
============ idCmdSystemLocal::ArgCompletion_FolderExtension ============ */
neo/framework/CmdSystem.cpp:688
↓ 13 callersMethodClear
neo/libs/imgui/imgui_draw.cpp:2254
↓ 13 callersMethodClearUpperTriangle
neo/idlib/math/Matrix.h:2450
↓ 13 callersMethodCreate
neo/tools/comafx/CDIB.cpp:80
↓ 13 callersMethodDelayedStart
================ idThread::DelayedStart ================ */
neo/d3xp/script/Script_Thread.cpp:561
↓ 13 callersFunctionEditSpinFloat
================ EditSpinFloat ================ */
neo/tools/comafx/StdAfx.cpp:305
↓ 13 callersMethodEnableClipping
neo/ui/DeviceContext.h:99
↓ 13 callersMethodEntityGetSpawnArgs
================ idGameEdit::EntityGetSpawnArgs ================ */
neo/game/GameEdit.cpp:858
↓ 13 callersFunctionEntity_Free
======================================================================================================================= Entity_Free Frees the entity
neo/tools/radiant/EditorEntity.cpp:336
↓ 13 callersMethodFieldType
================ idTypeDef::FieldType If type is a field, then returns it's type ================ */
neo/game/script/Script_Program.cpp:422
↓ 13 callersMethodFieldType
================ idTypeDef::FieldType If type is a field, then returns it's type ================ */
neo/d3xp/script/Script_Program.cpp:422
↓ 13 callersMethodFixDegenerateNormal
neo/idlib/math/Plane.h:259
↓ 13 callersFunctionGL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
neo/renderer/draw_arb2.cpp:55
↓ 13 callersMethodGetAngle
neo/idlib/math/Rotation.h:150
↓ 13 callersMethodGetConstraint
================ idPhysics_AF::GetConstraint ================ */
neo/game/physics/Physics_AF.cpp:7222
↓ 13 callersMethodGetConstraint
================ idPhysics_AF::GetConstraint ================ */
neo/d3xp/physics/Physics_AF.cpp:7223
↓ 13 callersMethodGetGridSnap
neo/tools/guied/GEOptions.h:228
↓ 13 callersMethodGetJointName
==================== idDeclModelDef::GetJointName ==================== */
neo/d3xp/anim/Anim_Blend.cpp:3034
↓ 13 callersMethodGetNumPVSAreas
================ idEntity::GetNumPVSAreas ================ */
neo/d3xp/Entity.cpp:1377
↓ 13 callersMethodGetRootNode
root node of the tree
neo/tools/compilers/aas/BrushBSP.h:182
↓ 13 callersMethodGetWinVarByName
================ idWindow::GetWinVarByName ================ */
neo/ui/Window.cpp:1897
↓ 13 callersMethodHitTest
================ rvGESelectionMgr::HitTest Test to see if the given coordinate is within the selection rectangle and if it is see what its over. ====
neo/tools/guied/GESelectionMgr.cpp:369
↓ 13 callersFunctionImFontAtlasPackGetRect
Generally for non-user facing functions: assert on invalid ID.
neo/libs/imgui/imgui_draw.cpp:4382
↓ 13 callersFunctionImGui_ImplSDLGPU3_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
neo/libs/imgui/backends/imgui_impl_sdlgpu3.cpp:81
↓ 13 callersMethodInit
============== idPlayer::Init ============== */
neo/game/Player.cpp:1199
↓ 13 callersMethodIntersect
====================== idScreenRect::Intersect ====================== */
neo/renderer/tr_main.cpp:95
↓ 13 callersMethodIsHidden
================ idEntity::IsHidden ================ */
neo/d3xp/Entity.cpp:1231
↓ 13 callersMethodLU_Factor
============ idMatX::LU_Factor in-place factorization: LU L is a triangular matrix stored in the lower triangle. L has ones on the diagonal tha
neo/idlib/math/Matrix.cpp:3870
↓ 13 callersMethodLength
neo/idlib/math/Quat.h:260
↓ 13 callersMethodListFiles
=============== idFileSystemLocal::ListFiles =============== */
neo/framework/FileSystem.cpp:1622
↓ 13 callersMethodLoadKeyWordsFromFile
================ CSyntaxRichEditCtrl::LoadKeyWordsFromFile ================ */
neo/tools/comafx/CSyntaxRichEditCtrl.cpp:331
↓ 13 callersFunctionMergeTriLists
=============== MergeTriLists This does not copy any tris, it just relinks them =============== */
neo/tools/compilers/dmap/tritools.cpp:69
↓ 13 callersMethodNumJoints
===================== idDeclModelDef::NumJoints ===================== */
neo/game/anim/Anim_Blend.cpp:2927
↓ 13 callersMethodNumJoints
===================== idDeclModelDef::NumJoints ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3013
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