================ idThread::DelayedStart ================ */
| 559 | ================ |
| 560 | */ |
| 561 | void idThread::DelayedStart( int delay ) { |
| 562 | CancelEvents( &EV_Thread_Execute ); |
| 563 | if ( gameLocal.time <= 0 ) { |
| 564 | delay++; |
| 565 | } |
| 566 | PostEventMS( &EV_Thread_Execute, delay ); |
| 567 | } |
| 568 | |
| 569 | /* |
| 570 | ================ |
no outgoing calls
no test coverage detected