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Functions21,443 in github.com/dhewm/dhewm3

↓ 13 callersMethodNumPortalsInArea
=================== NumPortalsInArea =================== */
neo/renderer/RenderWorld.cpp:827
↓ 13 callersMethodPresent
================ idItem::Present ================ */
neo/d3xp/Item.cpp:246
↓ 13 callersFunctionR_GlobalPlaneToLocal
neo/renderer/tr_main.cpp:546
↓ 13 callersFunctionR_LocalPointToGlobal
neo/renderer/tr_main.cpp:469
↓ 13 callersMethodRead
================ idRestoreGame::Read ================ */
neo/game/gamesys/SaveGame.cpp:913
↓ 13 callersMethodReadClipModel
===================== idRestoreGame::ReadClipModel ===================== */
neo/game/gamesys/SaveGame.cpp:1514
↓ 13 callersMethodReadHashString
================ idDemoFile::ReadHashString ================ */
neo/framework/DemoFile.cpp:216
↓ 13 callersFunctionSelect_ShiftTexture
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:1504
↓ 13 callersMethodServerSendChatMessage
================ idGameLocal::ServerSendChatMessage ================ */
neo/game/Game_network.cpp:770
↓ 13 callersMethodServerSendChatMessage
================ idGameLocal::ServerSendChatMessage ================ */
neo/d3xp/Game_network.cpp:784
↓ 13 callersMethodSetLog
================ idDemoFile::SetLog ================ */
neo/framework/DemoFile.cpp:134
↓ 13 callersMethodSetSkin
================ idEntity::SetSkin ================ */
neo/d3xp/Entity.cpp:1192
↓ 13 callersMethodShutdown
=============== Shutdown =============== */
neo/renderer/Image_init.cpp:2026
↓ 13 callersMethodSignal
================ idEntity::Signal ================ */
neo/game/Entity.cpp:3269
↓ 13 callersMethodStart
================ idThread::Start ================ */
neo/game/script/Script_Thread.cpp:552
↓ 13 callersMethodStart
================ idEntityFx::Start ================ */
neo/d3xp/Fx.cpp:251
↓ 13 callersMethodStart
================ idThread::Start ================ */
neo/d3xp/script/Script_Thread.cpp:574
↓ 13 callersMethodStopAllSounds
=============== idSoundWorldLocal::StopAllSounds this is called from the main thread =============== */
neo/sound/snd_world.cpp:1482
↓ 13 callersMethodStripLeading
============ idStr::StripLeading ============ */
neo/idlib/Str.cpp:485
↓ 13 callersMethodWriteClipModel
=================== idSaveGame::WriteClipModel =================== */
neo/game/gamesys/SaveGame.cpp:743
↓ 13 callersMethodWriteHashString
================ idDemoFile::WriteHashString ================ */
neo/framework/DemoFile.cpp:252
↓ 13 callersMethodsetMedia
neo/tools/radiant/GLWidget.cpp:477
↓ 13 callersMethodswap
neo/libs/imgui/imgui_internal.h:800
↓ 12 callersMethodAddConstraint
================ idPhysics_AF::AddConstraint ================ */
neo/game/physics/Physics_AF.cpp:7048
↓ 12 callersMethodAddConstraint
================ idPhysics_AF::AddConstraint ================ */
neo/d3xp/physics/Physics_AF.cpp:7049
↓ 12 callersMethodAddForce
================ idAFBody::AddForce ================ */
neo/game/physics/Physics_AF.cpp:4383
↓ 12 callersMethodAddMouseButtonEvent
neo/libs/imgui/imgui.cpp:1839
↓ 12 callersFunctionAllocNode
================ AllocNode ================ */
neo/tools/compilers/dmap/ubrush.cpp:486
↓ 12 callersMethodBoundsInAreas
=================== BoundsInAreas fills the *areas array with the number of the areas the bounds are in returns the total number of areas the bou
neo/renderer/RenderWorld.cpp:974
↓ 12 callersMethodClear
=============== idSessionLocal::Clear =============== */
neo/framework/Session.cpp:325
↓ 12 callersMethodClear
neo/idlib/Str.h:749
↓ 12 callersMethodClear
neo/idlib/math/Curve.h:52
↓ 12 callersMethodClearAllAnims
===================== idAnimator::ClearAllAnims ===================== */
neo/game/anim/Anim_Blend.cpp:3690
↓ 12 callersMethodClearAllAnims
===================== idAnimator::ClearAllAnims ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3776
↓ 12 callersMethodClearRendererHandlers
neo/libs/imgui/imgui.cpp:15609
↓ 12 callersFunctionColorButton_SetColor
================ ColorButton_SetColor Sets the current color button color ================ */
neo/tools/common/ColorButton.cpp:44
↓ 12 callersFunctionD3_snprintfC99
behaves like C99's snprintf() by returning the amount of bytes that would* have been written into a big enough buffer, even if that's > size unlike id
neo/idlib/Str.cpp:1874
↓ 12 callersMethodDeleteItem
neo/tools/common/PropTree/PropTree.cpp:391
↓ 12 callersFunctionEntityHasModel
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:441
↓ 12 callersMethodFade
================ idStaticEntity::Fade ================ */
neo/game/Misc.cpp:1577
↓ 12 callersMethodFade
================ idStaticEntity::Fade ================ */
neo/d3xp/Misc.cpp:1643
↓ 12 callersMethodFreeEmptyBaseBlocks
neo/idlib/Heap.h:544
↓ 12 callersMethodFromRay
neo/idlib/math/Pluecker.h:260
↓ 12 callersMethodGetAnim
==================== idAnimManager::GetAnim ==================== */
neo/game/anim/Anim.cpp:956
↓ 12 callersMethodGetAnim
==================== idAnimManager::GetAnim ==================== */
neo/d3xp/anim/Anim.cpp:956
↓ 12 callersMethodGetCamera
============= idGameLocal::GetCamera ============= */
neo/game/Game_local.cpp:4040
↓ 12 callersMethodGetCamera
============= idGameLocal::GetCamera ============= */
neo/d3xp/Game_local.cpp:4335
↓ 12 callersMethodGetClipMask
================ idPhysics_Base::GetClipMask ================ */
neo/d3xp/physics/Physics_Base.cpp:197
↓ 12 callersMethodGetNextVisible
neo/tools/common/PropTree/PropTreeItem.cpp:366
↓ 12 callersMethodGetPVSAreas
================ idPVS::GetPVSAreas ================ */
neo/game/Pvs.cpp:941
↓ 12 callersMethodGetRootItem
neo/tools/common/PropTree/PropTree.cpp:297
↓ 12 callersMethodGetSurfaceType
gets name for surface type (stone, metal, flesh, etc.)
neo/renderer/Material.h:507
↓ 12 callersMethodGetTime
================ idPhysics_AF::GetTime ================ */
neo/game/physics/Physics_AF.cpp:6430
↓ 12 callersMethodGetTime
================ idPhysics_AF::GetTime ================ */
neo/d3xp/physics/Physics_AF.cpp:6431
↓ 12 callersFunctionImGui_ImplSDL3_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
neo/libs/imgui/backends/imgui_impl_sdl3.cpp:140
↓ 12 callersFunctionImGui_ImplWGPU_CreateWGPUSurfaceHelper
neo/libs/imgui/backends/imgui_impl_wgpu.cpp:1027
↓ 12 callersFunctionImGui_ImplWin32_AddKeyEvent
neo/libs/imgui/backends/imgui_impl_win32.cpp:281
↓ 12 callersFunctionImLengthSqr
neo/libs/imgui/imgui_internal.h:513
↓ 12 callersFunctionImUpperPowerOfTwo
neo/libs/imgui/imgui_internal.h:383
↓ 12 callersMethodIsBaseBlock
neo/idlib/Heap.h:397
↓ 12 callersMethodIsValid
neo/d3xp/Game_local.h:699
↓ 12 callersMethodLaunch
================= idProjectile::Launch ================= */
neo/d3xp/Projectile.cpp:314
↓ 12 callersFunctionLittleBitField
neo/idlib/Lib.cpp:506
↓ 12 callersFunctionLoadModel
neo/tools/radiant/ECLASS.CPP:115
↓ 12 callersFunctionMem_FreeA
free memory allocated with Mem_MallocA()
neo/idlib/Heap.h:155
↓ 12 callersMethodMemoryUsed
neo/idlib/containers/List.h:272
↓ 12 callersMethodNumFrames
==================== idMD5Anim::NumFrames ==================== */
neo/game/anim/Anim.cpp:92
↓ 12 callersMethodNumFrames
==================== idMD5Anim::NumFrames ==================== */
neo/d3xp/anim/Anim.cpp:92
↓ 12 callersFunctionPatch_AdjustSelected
================== Patch_AdjustSelected ================== */
neo/tools/radiant/PMESH.CPP:3097
↓ 12 callersMethodPathArcToFast
0: East, 3: South, 6: West, 9: North, 12: East
neo/libs/imgui/imgui_draw.cpp:1254
↓ 12 callersMethodPowerUpActive
=============== idPlayer::PowerUpActive =============== */
neo/d3xp/Player.cpp:3691
↓ 12 callersFunctionRB_DrawShadowElementsWithCounters
================ RB_DrawShadowElementsWithCounters May not use all the indexes in the surface if caps are skipped ================ */
neo/renderer/tr_render.cpp:118
↓ 12 callersFunctionRB_SimpleSurfaceSetup
================ RB_SimpleSurfaceSetup ================ */
neo/renderer/tr_rendertools.cpp:127
↓ 12 callersFunctionSelect_Delete
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:398
↓ 12 callersMethodSetGravity
================ idPhysics_Base::SetGravity ================ */
neo/game/physics/Physics_Base.cpp:418
↓ 12 callersMethodSetJointPos
===================== idAnimator::SetJointPos ===================== */
neo/game/anim/Anim_Blend.cpp:3574
↓ 12 callersMethodSetJointPos
===================== idAnimator::SetJointPos ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3660
↓ 12 callersMethodSetKeyBindingNames
============== idUserInterfaceLocal::SetKeyBindingNames ============== */
neo/ui/UserInterface.cpp:825
↓ 12 callersMethodSetOwner
================ idWeapon::SetOwner Only called at player spawn time, not each weapon switch ================ */
neo/d3xp/Weapon.cpp:232
↓ 12 callersMethodSetParent
================ idWindow::SetParent ================ */
neo/ui/Window.cpp:1618
↓ 12 callersMethodSetStartTime
===================== idAnimBlend::SetStartTime ===================== */
neo/game/anim/Anim_Blend.cpp:1521
↓ 12 callersMethodSetStartTime
===================== idAnimBlend::SetStartTime ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1607
↓ 12 callersMethodSetTempSize
neo/idlib/math/Matrix.h:2298
↓ 12 callersMethodSetValue
neo/ui/SliderWindow.cpp:198
↓ 12 callersMethodSetViewType
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:3994
↓ 12 callersMethodSort
neo/tools/compilers/roqvq/codec.cpp:85
↓ 12 callersMethodStartupVariable
================== idCommonLocal::StartupVariable Searches for command line parameters that are set commands. If match is not NULL, only that cvar wi
neo/framework/Common.cpp:984
↓ 12 callersMethodStripLeadingOnce
============ idStr::StripLeadingOnce ============ */
neo/idlib/Str.cpp:514
↓ 12 callersMethodSuperClass
================ idTypeDef::SuperClass If type is an object, then returns the object's superclass ================ */
neo/game/script/Script_Program.cpp:377
↓ 12 callersMethodSuperClass
================ idTypeDef::SuperClass If type is an object, then returns the object's superclass ================ */
neo/d3xp/script/Script_Program.cpp:377
↓ 12 callersFunctionSys_GrabMouseCursor
=============== Sys_GrabMouseCursor Note: Usually grabbing is handled in idCommonLocal::Frame() -> Sys_GenerateEvents() -> handleMouseGrab() Thi
neo/sys/events.cpp:1118
↓ 12 callersFunctionSys_MillisecondsPrecise
======================= Sys_MillisecondsPrecise ======================= */
neo/sys/win32/win_main.cpp:1107
↓ 12 callersMethodTransformJoints
============ idSIMD_AltiVec::TransformJoints ============ */
neo/idlib/math/Simd_AltiVec.cpp:5234
↓ 12 callersMethodTransposeMultiply
neo/idlib/math/Matrix.h:732
↓ 12 callersMethodWriteString
================ idBitMsg::WriteString ================ */
neo/idlib/BitMsg.cpp:174
↓ 12 callersMethodbitmapData
neo/tools/compilers/roqvq/NSBitmapImageRep.cpp:75
↓ 12 callersFunctionget32
neo/sound/stb_vorbis.h:1397
↓ 12 callersMethodgetTime
neo/tools/radiant/splines.h:316
↓ 12 callersFunctionglimit
neo/tools/compilers/roqvq/codec.cpp:35
↓ 12 callersFunctionmz_crc32
neo/framework/miniz/miniz.c:70
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