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Functions21,443 in github.com/dhewm/dhewm3

↓ 12 callersFunctionstbi__grow_buffer_unsafe
neo/renderer/stb_image.h:2099
↓ 12 callersFunctionstbi__zreceive
neo/renderer/stb_image.h:4238
↓ 12 callersFunctiontty_FlushIn
neo/sys/posix/posix_main.cpp:1027
↓ 11 callersMethodAdd
=============== idMsgQueue::Add =============== */
neo/framework/async/MsgChannel.cpp:83
↓ 11 callersMethodBeginFrame
==================== BeginFrame ==================== */
neo/renderer/RenderSystem.cpp:577
↓ 11 callersFunctionBrush_Alloc
================ Brush_Alloc ================ */
neo/tools/radiant/EditorBrush.cpp:117
↓ 11 callersMethodCholesky_Factor
============ idMatX::Cholesky_Factor in-place Cholesky factorization: LL' L is a triangular matrix stored in the lower triangle. The upper tria
neo/idlib/math/Matrix.cpp:5301
↓ 11 callersFunctionCleanList
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:988
↓ 11 callersMethodClear
================ function_t::Clear ================ */
neo/game/script/Script_Program.cpp:122
↓ 11 callersMethodClear
================ idServerScan::Clear ================ */
neo/framework/async/ServerScan.cpp:94
↓ 11 callersMethodClear
================ function_t::Clear ================ */
neo/d3xp/script/Script_Program.cpp:122
↓ 11 callersMethodClipModelsTouchingBounds
================ idClip::ClipModelsTouchingBounds ================ */
neo/d3xp/physics/Clip.cpp:806
↓ 11 callersFunctionContains
Bottom-right
neo/libs/imgui/imgui_internal.h:592
↓ 11 callersMethodContainsPoint
============ idFrustum::ContainsPoint ============ */
neo/idlib/bv/Frustum.cpp:797
↓ 11 callersMethodCreate
================ idProjectile::Create ================ */
neo/d3xp/Projectile.cpp:226
↓ 11 callersMethodDWarning
============ idGameLocal::DWarning ============ */
neo/d3xp/Game_local.cpp:798
↓ 11 callersFunctionDivide
=============== Divide For each element in vectors: n = a / b =============== */ Use reciprocal estimate and multiply to divide a vector
neo/idlib/math/Simd_AltiVec.cpp:345
↓ 11 callersFunctionDoColor
neo/tools/radiant/MainFrm.cpp:2656
↓ 11 callersMethodFindJoint
neo/MayaImport/maya_main.cpp:946
↓ 11 callersFunctionFloatForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:186
↓ 11 callersMethodFree
============ idBrushList::Free ============ */
neo/tools/compilers/aas/Brush.cpp:1211
↓ 11 callersMethodGetChild
neo/tools/common/PropTree/PropTreeItem.cpp:360
↓ 11 callersMethodGetClipMask
================ idPhysics_Base::GetClipMask ================ */
neo/game/physics/Physics_Base.cpp:197
↓ 11 callersMethodGetFreeBlockMemory
neo/idlib/Heap.h:290
↓ 11 callersMethodGetInstance
neo/tools/guied/GEApp.h:168
↓ 11 callersMethodGetJointName
==================== idDeclModelDef::GetJointName ==================== */
neo/game/anim/Anim_Blend.cpp:2948
↓ 11 callersFunctionGetKeyName
neo/framework/Dhewm3SettingsMenu.cpp:133
↓ 11 callersMethodGetMapDecl
=============== idFileSystemLocal::GetMapDecl retrieve the decl dictionary, add a 'path' value =============== */
neo/framework/FileSystem.cpp:3880
↓ 11 callersMethodGetMatrix
neo/idlib/Dict.h:290
↓ 11 callersMethodGetMaxValue
neo/framework/CVarSystem.h:137
↓ 11 callersMethodGetMinValue
neo/framework/CVarSystem.h:136
↓ 11 callersMethodGetNormalFont
neo/tools/common/PropTree/PropTree.cpp:279
↓ 11 callersMethodGetParmType
================ idTypeDef::GetParmType ================ */
neo/game/script/Script_Program.cpp:489
↓ 11 callersMethodGetParmType
================ idTypeDef::GetParmType ================ */
neo/d3xp/script/Script_Program.cpp:489
↓ 11 callersMethodGetStringFromMarker
================ idParser::GetStringFromMarker FIXME: this is very bad code, the script isn't even garrenteed to still be around ================ *
neo/idlib/Parser.cpp:2958
↓ 11 callersMethodGetTextLength
================= idDeclLocal::GetTextLength ================= */
neo/framework/DeclManager.cpp:1907
↓ 11 callersMethodGetValue
neo/ui/SliderWindow.h:49
↓ 11 callersMethodHasAmmo
=============== idInventory::HasAmmo =============== */
neo/game/Player.cpp:886
↓ 11 callersFunctionImGui_ImplDX12_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
neo/libs/imgui/backends/imgui_impl_dx12.cpp:124
↓ 11 callersMethodInitFromFile
================ idRenderModelStatic::InitFromFile ================ */
neo/renderer/Model.cpp:280
↓ 11 callersMethodIsDiscrete
a discrete surface will never be merged with other surfaces by dmap, which is necessary to prevent mutliple gui surfaces, mirrors, autosprites, and so
neo/renderer/Material.h:445
↓ 11 callersFunctionIsExpression
================ IsExpression Returns true if the given string is an expression ================ */
neo/tools/guied/guied.cpp:147
↓ 11 callersMethodLast
============ idStr::Last returns -1 if not found otherwise the index of the char ============ */
neo/idlib/Str.cpp:468
↓ 11 callersMethodLineIntersection
============ idBox::LineIntersection Returns true if the line intersects the box between the start and end point. ============ */
neo/idlib/bv/Box.cpp:539
↓ 11 callersMethodMatX_MultiplyMatX
============ idSIMD_SSE::MatX_MultiplyMatX optimizes the following matrix multiplications: NxN * Nx6 6xN * Nx6 Nx6 * 6xN 6x6 * 6xN with N in
neo/idlib/math/Simd_SSE.cpp:8317
↓ 11 callersFunctionNET_ErrorString
==================== NET_ErrorString ==================== */
neo/sys/win32/win_net.cpp:64
↓ 11 callersFunctionNumberEdit_Attach
================ NumberEdit_Attach Allows editing of floating point numbers ================ */
neo/tools/common/MaskEdit.cpp:93
↓ 11 callersMethodOSPathToRelativePath
neo/tools/debugger/DebuggerServer.cpp:122
↓ 11 callersMethodOSPathToRelativePath
================ idFileSystemLocal::OSPathToRelativePath takes a full OS path, as might be found in data from a media creation program, and converts
neo/framework/FileSystem.cpp:842
↓ 11 callersMethodPlayAnim
===================== idAnimState::PlayAnim ===================== */
neo/game/Actor.cpp:194
↓ 11 callersMethodPlayAnim
===================== idAnimState::PlayAnim ===================== */
neo/d3xp/Actor.cpp:194
↓ 11 callersFunctionR_AxisToModelMatrix
neo/renderer/tr_main.cpp:444
↓ 11 callersFunctionR_BoundTriSurf
================= R_BoundTriSurf ================= */
neo/renderer/tr_trisurf.cpp:725
↓ 11 callersFunctionReciprocalSquareRoot
=============== ReciprocalSquareRoot For each element in vector: n = 1 / sqrt(n) =============== */ Reciprocal square root estimate of a vector
neo/idlib/math/Simd_AltiVec.cpp:322
↓ 11 callersMethodReload
================ rvDebuggerScript::Reload Reload the contents of the script ================ */
neo/tools/debugger/DebuggerScript.cpp:129
↓ 11 callersMethodRemoveOriginOffset
===================== idAnimator::RemoveOriginOffset ===================== */
neo/game/anim/Anim_Blend.cpp:3336
↓ 11 callersMethodRemoveOriginOffset
===================== idAnimator::RemoveOriginOffset ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3422
↓ 11 callersMethodRotatePoint
neo/idlib/math/Rotation.h:200
↓ 11 callersMethodSetAASAreaState
================ idDoor::SetAASAreaState ================ */
neo/game/Mover.cpp:3381
↓ 11 callersMethodSetCVarFloat
============ idCVarSystemLocal::SetCVarFloat ============ */
neo/framework/CVarSystem.cpp:677
↓ 11 callersMethodSetColor
====================== BOEntity::SetVisible ====================== */
neo/ui/GameBustOutWindow.cpp:144
↓ 11 callersMethodSetFriction
================ idAFBody::SetFriction ================ */
neo/game/physics/Physics_AF.cpp:4254
↓ 11 callersMethodSetFriction
================ idAFBody::SetFriction ================ */
neo/d3xp/physics/Physics_AF.cpp:4255
↓ 11 callersMethodSetLockMemory
neo/idlib/Heap.h:539
↓ 11 callersMethodSetMaterial
====================== BSEntity::SetMaterial ====================== */
neo/ui/GameBearShootWindow.cpp:125
↓ 11 callersMethodSetNumPoints
neo/idlib/geometry/Winding.h:245
↓ 11 callersMethodSetOrigin
================ idPhysics_AF::SetOrigin ================ */
neo/d3xp/physics/Physics_AF.cpp:7508
↓ 11 callersMethodSetRect
================ rvGEWindowWrapper::SetRect Sets the wrapper's rectangle and the attached windows rectangle as well ================ */
neo/tools/guied/GEWindowWrapper.cpp:205
↓ 11 callersMethodSetStatusText
======================================================================================================================= =============================
neo/tools/radiant/MainFrm.cpp:3969
↓ 11 callersMethodShouldCreateBackSides
Standard two-sided triangle rendering won't work with bump map lighting, because the normal and tangent vectors won't be correct for the back sides.
neo/renderer/Material.h:416
↓ 11 callersMethodSpawnEntityType
================ idGameLocal::SpawnEntityType ================ */
neo/game/Game_local.cpp:3069
↓ 11 callersMethodStorageSize
================== StorageSize ================== */
neo/renderer/Image_load.cpp:2107
↓ 11 callersFunctionTableGetInstanceData
neo/libs/imgui/imgui_internal.h:3510
↓ 11 callersMethodTouch
=========== idVertexCache::Touch =========== */
neo/renderer/VertexCache.cpp:307
↓ 11 callersMethodWrite
================== idTCP::Write ================== */
neo/sys/win32/win_net.cpp:964
↓ 11 callersFunctionclear
neo/libs/imgui/imgui.h:2209
↓ 11 callersFunctiongetI2
neo/renderer/Model_lwo.cpp:1057
↓ 11 callersMethodh
neo/ui/Winvar.h:423
↓ 11 callersFunctionisDirSeparator
DG: helper-function that returns true if the character c is a directory separator on the current platform
neo/idlib/Str.cpp:770
↓ 11 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
neo/libs/imgui/imstb_textedit.h:755
↓ 10 callersMethodAddCircle
neo/libs/imgui/imgui_draw.cpp:1581
↓ 10 callersFunctionAddDescrTooltip
neo/framework/Dhewm3SettingsMenu.cpp:60
↓ 10 callersMethodAddMaterialUndoModifier
* Adds an undo operation to the undo buffer. * @param mod The MaterialModifier object that contains the undo data. * @param clearRedo Should we clear
neo/tools/materialeditor/MaterialDocManager.cpp:625
↓ 10 callersFunctionAddPortalToNodes
============= AddPortalToNodes ============= */
neo/tools/compilers/dmap/portals.cpp:104
↓ 10 callersMethodAddValue
neo/idlib/math/Curve.h:120
↓ 10 callersFunctionBigRevBytes
neo/idlib/Lib.cpp:490
↓ 10 callersMethodBind
================ idEntity::Bind bind relative to the visual position of the master ================ */
neo/game/Entity.cpp:1818
↓ 10 callersMethodBlendJoints
neo/idlib/math/Simd_SSE.cpp:11289
↓ 10 callersMethodClear
neo/idlib/geometry/Winding.h:252
↓ 10 callersMethodClipModelsTouchingBounds
================ idClip::ClipModelsTouchingBounds ================ */
neo/game/physics/Clip.cpp:806
↓ 10 callersMethodConvertJointQuatsToJointMats
============ idSIMD_SSE::ConvertJointQuatsToJointMats ============ */
neo/idlib/math/Simd_SSE.cpp:11700
↓ 10 callersMethodCopy
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:4138
↓ 10 callersMethodCoverage
MC_OPAQUE, MC_PERFORATED, or MC_TRANSLUCENT, for interaction list linking and dmap flood filling The depth buffer will not be filled for MC_TRANSLUCEN
neo/renderer/Material.h:432
↓ 10 callersFunctionCrashPrintf
unlike Sys_Printf() this doesn't call tty_Hide(); and tty_Show(); to minimize interaction with broken dhewm3 state (but unlike regular printf() it'll
neo/sys/posix/posix_main.cpp:608
↓ 10 callersFunctionDefaultOnToolHitTest
================ DefaultOnToolHitTest ================ */
neo/tools/comafx/StdAfx.cpp:75
↓ 10 callersFunctionEmitBrushPrimitTextureCoordinates
======================================================================================================================= compute texture coordinates fo
neo/tools/radiant/EditorBrushPrimit.cpp:160
↓ 10 callersFunctionEmitTextureCoordinates
================ EmitTextureCoordinates ================ */
neo/tools/radiant/EditorBrush.cpp:556
↓ 10 callersMethodEndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
neo/libs/imgui/imgui.cpp:5873
↓ 10 callersFunctionFindEntity
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:1332
↓ 10 callersFunctionFindFloatPlane
=========== FindFloatPlane =========== */
neo/tools/compilers/dmap/map.cpp:75
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