=============== idSessionLocal::Clear =============== */
| 323 | =============== |
| 324 | */ |
| 325 | void idSessionLocal::Clear() { |
| 326 | |
| 327 | insideUpdateScreen = false; |
| 328 | insideExecuteMapChange = false; |
| 329 | |
| 330 | loadingSaveGame = false; |
| 331 | savegameFile = NULL; |
| 332 | savegameVersion = 0; |
| 333 | |
| 334 | currentMapName.Clear(); |
| 335 | aviDemoShortName.Clear(); |
| 336 | msgFireBack[ 0 ].Clear(); |
| 337 | msgFireBack[ 1 ].Clear(); |
| 338 | |
| 339 | timeHitch = 0; |
| 340 | |
| 341 | rw = NULL; |
| 342 | sw = NULL; |
| 343 | menuSoundWorld = NULL; |
| 344 | readDemo = NULL; |
| 345 | writeDemo = NULL; |
| 346 | renderdemoVersion = 0; |
| 347 | cmdDemoFile = NULL; |
| 348 | |
| 349 | syncNextGameFrame = false; |
| 350 | mapSpawned = false; |
| 351 | guiActive = NULL; |
| 352 | aviCaptureMode = false; |
| 353 | timeDemo = TD_NO; |
| 354 | waitingOnBind = false; |
| 355 | lastPacifierTime = 0; |
| 356 | |
| 357 | msgRunning = false; |
| 358 | guiMsgRestore = NULL; |
| 359 | msgIgnoreButtons = false; |
| 360 | |
| 361 | bytesNeededForMapLoad = 0; |
| 362 | |
| 363 | #if ID_CONSOLE_LOCK |
| 364 | emptyDrawCount = 0; |
| 365 | #endif |
| 366 | ClearWipe(); |
| 367 | |
| 368 | loadGameList.Clear(); |
| 369 | modsList.Clear(); |
| 370 | |
| 371 | authEmitTimeout = 0; |
| 372 | authWaitBox = false; |
| 373 | |
| 374 | authMsg.Clear(); |
| 375 | } |
| 376 | |
| 377 | /* |
| 378 | =============== |
no outgoing calls
no test coverage detected