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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 3 callersMethodGetD3DPixelShader9
DirectX9/d3d9Wrapper.h:1053
↓ 3 callersMethodGetD3DVertexShader9
DirectX9/d3d9Wrapper.h:1054
↓ 3 callersMethodGetDepthStencilSurface
DirectX9/Direct3DDevice9Functions.h:4473
↓ 3 callersMethodGetDirect3D
DirectX9/Direct3D9Functions.h:43
↓ 3 callersFunctionGetEyeSeparation
DirectX9/CommandList.cpp:89
↓ 3 callersMethodGetFVF
DirectX9/FrameAnalysisFunctions.h:3064
↓ 3 callersMethodGetFeatureLevel
DirectX11/HackerDevice.cpp:1933
↓ 3 callersFunctionGetIniBoolOrInt
For options that used to be booleans and are now integers. Boolean values (0/1/true/false/yes/no/on/off) will continue retuning 0/1 for backwards comp
DirectX11/IniHandler.cpp:1210
↓ 3 callersFunctionGetIniHash
DirectX9/IniHandler.cpp:946
↓ 3 callersFunctionGetIniHash
DirectX11/IniHandler.cpp:1047
↓ 3 callersFunctionGetIniStringMultipleKeys
For sections that allow the same key to be used multiple times with different values, fills out a vector with all values of the key
DirectX9/IniHandler.cpp:809
↓ 3 callersFunctionGetIniStringMultipleKeys
For sections that allow the same key to be used multiple times with different values, fills out a vector with all values of the key
DirectX11/IniHandler.cpp:931
↓ 3 callersMethodGetOrigSwapChain1
DirectX11/HackerDXGI.cpp:185
↓ 3 callersMethodGetPossiblyHookedOrigDevice1
Returns the "real" DirectX object. Note that if hooking is enabled calls through this object will go back into 3DMigoto, which would then subject them
DirectX11/HackerDevice.cpp:499
↓ 3 callersFunctionGetRenderTargetData
DirectX9/CommandList.cpp:9510
↓ 3 callersFunctionGetResourceHash
DirectX9/ResourceHash.cpp:534
↓ 3 callersMethodGetScissorRect
DirectX9/FrameAnalysisFunctions.h:2949
↓ 3 callersMethodGetStreamSourceFreq
DirectX9/FrameAnalysisFunctions.h:3172
↓ 3 callersFunctionGetTexture2DHash
DirectX10/Direct3D10Device.h:606
↓ 3 callersMethodHSGetShader
DirectX11/HackerContext.cpp:2389
↓ 3 callersMethodHackerDeviceShouldDuplicateSurface
DirectX9/Direct3DDevice9Functions.h:3349
↓ 3 callersFunctionHookCreateSwapChain
DirectX11/HookedDXGI.cpp:883
↓ 3 callersFunctionHookFactory2CreateSwapChainMethods
DirectX11/HookedDXGI.cpp:742
↓ 3 callersMethodInitIniParams
DirectX11/HackerContext.cpp:2612
↓ 3 callersMethodInitializeDeviceObjects
----------------------------------------------------------------------------- Name: InitializeDeviceObjects() Desc: Initializes device-dependent objec
DirectX9/D3DFont.cpp:221
↓ 3 callersFunctionInstallSetWindowPosHook
DirectX11/HackerDXGI.cpp:110
↓ 3 callersFunctionIsCharNumeric
DirectX9/D3DFont.cpp:33
↓ 3 callersMethodIsDirectStereoSurface
DirectX9/Direct3DSurface9Functions.h:190
↓ 3 callersFunctionLockDenyCPURead
DirectX9/Direct3DDevice9Functions.h:1191
↓ 3 callersFunctionLockTrackResourceHashUpdate
DirectX9/ResourceHash.cpp:829
↓ 3 callersFunctionLogOverlayW
DirectX9/Overlay.cpp:571
↓ 3 callersMethodMap
DirectX11/FrameAnalysis.cpp:3102
↓ 3 callersFunctionNeedOriginalShader
DirectX10/Direct3D10Device.h:2603
↓ 3 callersFunctionNvAPIResetConvergenceTracking
DirectX9/Main.cpp:226
↓ 3 callersFunctionNvAPIResetEyeSeparationTracking
DirectX9/Main.cpp:294
↓ 3 callersFunctionNvAPIResetSeparationTracking
DirectX9/Main.cpp:260
↓ 3 callersFunctionNvAPIResetStereoActiveTracking
DirectX9/Main.cpp:192
↓ 3 callersFunctionNvAPI_Stereo_Enable
DirectX11/profiling.h:116
↓ 3 callersFunctionNvAPI_Stereo_GetConvergence
DirectX9/profiling.h:151
↓ 3 callersFunctionNvAPI_Stereo_GetSeparation
DirectX9/profiling.h:139
↓ 3 callersFunctionNvWaveMultiPrefixInclusiveAdd
Extensions for Add
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtns.h:1237
↓ 3 callersFunctionNvWaveMultiPrefixInclusiveAnd
MultiPrefix extensions for Bitand
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtns.h:1334
↓ 3 callersFunctionNvWaveMultiPrefixInclusiveOr
MultiPrefix extensions for BitOr
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtns.h:1430
↓ 3 callersFunctionNvWaveMultiPrefixInclusiveXOr
MultiPrefix extensions for BitXOr
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtns.h:1526
↓ 3 callersFunctionParseCommandListLine
DirectX9/IniHandler.cpp:1755
↓ 3 callersFunctionParseCommandListLine
DirectX11/IniHandler.cpp:1837
↓ 3 callersFunctionParseFormatString
util.h:534
↓ 3 callersFunctionParseFormatStringDX9
util.h:1114
↓ 3 callersFunctionParseRunExplicitCommandList
DirectX9/CommandList.cpp:628
↓ 3 callersFunctionParseRunExplicitCommandList
DirectX11/CommandList.cpp:564
↓ 3 callersFunctionParseVKey
vkeys.h:170
↓ 3 callersFunctionPopulateTextureData
nvstereo.h:216
↓ 3 callersMethodRSGetScissorRects
DirectX11/HackerContext.cpp:2369
↓ 3 callersFunctionReadOutputSignatures
BinaryDecompiler/reflect.cpp:69
↓ 3 callersFunctionRecordDepthStencil
DirectX10/Direct3D10Device.h:774
↓ 3 callersFunctionRecordRenderTargetInfo
DirectX10/Direct3D10Device.h:728
↓ 3 callersFunctionRegisterKeyBinding
DirectX9/Input.cpp:432
↓ 3 callersFunctionRegisterKeyBinding
DirectX11/input.cpp:433
↓ 3 callersFunctionReloadShader
DirectX9/Hunting.cpp:601
↓ 3 callersFunctionReloadShader
DirectX11/Hunting.cpp:773
↓ 3 callersFunctionReplaceASMShader
DirectX9/Direct3DDevice9Functions.h:482
↓ 3 callersFunctionReplaceOnMatch
DirectX9/Main.cpp:440
↓ 3 callersFunctionReplaceOnMatch
DirectX11/D3D11Wrapper.cpp:1165
↓ 3 callersMethodReset
DirectX9/Override.cpp:806
↓ 3 callersFunctionResolveMSAA
DirectX9/CommandList.cpp:9352
↓ 3 callersMethodRestoreDeviceObjects
----------------------------------------------------------------------------- Name: RestoreDeviceObjects() Desc: -------------------------------------
DirectX9/D3DFont.cpp:370
↓ 3 callersFunctionRunCommandListComplete
DirectX11/CommandList.cpp:176
↓ 3 callersFunctionRunFrameActions
DirectX10/Hunting.cpp:1166
↓ 3 callersFunctionRunFrameActions
DirectX9/d3d9Wrapper.cpp:1724
↓ 3 callersMethodSET_CURSOR_UPDATE_REQUIRED
DirectX9/Globals.h:411
↓ 3 callersMethodSave
DirectX9/Override.cpp:861
↓ 3 callersFunctionSectionInList
DirectX11/IniHandler.cpp:106
↓ 3 callersMethodSetFullscreenState
DirectX11/HackerDXGI.cpp:608
↓ 3 callersMethodSetHackerContext
DirectX11/HackerDevice.cpp:471
↓ 3 callersMethodSetResource
DirectX9/CommandList.cpp:7729
↓ 3 callersMethodSetResource
DirectX11/CommandList.cpp:5958
↓ 3 callersFunctionSetWindow
ThirdPartyLibs/DirectXTK-lib/include/Keyboard.h:519
↓ 3 callersFunctionShaderVarSize
Added to calculate structure sizes rather than assume 4 bytes -DSS
BinaryDecompiler/reflect.cpp:547
↓ 3 callersFunctionStrRenderTarget
DirectX10/Hunting.cpp:38
↓ 3 callersFunctionStretchRect
DirectX9/CommandList.cpp:9553
↓ 3 callersFunctionUUIDtoString
DirectXGI/DXGIWrapper.cpp:323
↓ 3 callersMethodUnmap
DirectX11/FrameAnalysis.cpp:3121
↓ 3 callersMethodUpEvent
DirectX10/input.cpp:15
↓ 3 callersMethodUpEvent
DirectX9/Input.cpp:53
↓ 3 callersMethodUpEvent
DirectX11/input.cpp:60
↓ 3 callersFunctionUpdateCursorInfoEx
DirectX9/CommandList.cpp:3117
↓ 3 callersFunctionUpdateCursorInfoEx
DirectX11/CommandList.cpp:2675
↓ 3 callersMethodUpdateStereoTexture
DirectX10/nvstereo.h:322
↓ 3 callersMethodUsageFlags
DirectX9/CommandList.cpp:8113
↓ 3 callersMethodVSGetSamplers
DirectX10/Direct3D10Device.h:1771
↓ 3 callersMethodVSSetSamplers
DirectX10/Direct3D10Device.h:1325
↓ 3 callersFunction_CreateTextureFromBitmap
DirectX9/CommandList.cpp:3159
↓ 3 callersFunction_CreateTextureFromBitmap
DirectX11/CommandList.cpp:2717
↓ 3 callersFunction__NvGetShflMaskFromWidth
----------------------------------------------------------------------------// the exposed SHFL instructions accept a mask parameter in src2 To comput
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:80
↓ 3 callersFunction_log_nv_profile
We aim to make the output of this similar to Geforce Profile Manager so that it is familiar, and so that perhaps it could even be copied from one to t
DirectX9/nvprofile.cpp:542
↓ 3 callersFunction_log_nv_profile
We aim to make the output of this similar to Geforce Profile Manager so that it is familiar, and so that perhaps it could even be copied from one to t
DirectX11/nvprofile.cpp:767
↓ 3 callersFunction_log_token
DirectX11/CommandList.cpp:3568
↓ 3 callersFunction_simulateTextureUpdate
DirectX9/d3d9Wrapper.cpp:1181
↓ 3 callersFunctionassembler
origByteCode is modified in this function, so passing it by value! asmFile is not modified, so passing it by pointer -DarkStarSword
D3D_Shaders/Assembler.cpp:3225
↓ 3 callersFunctionassemblerDX9
D3D_Shaders/Assembler.cpp:3347
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