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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 4 callersFunction_UpdateTransition
DirectX9/Override.cpp:695
↓ 4 callersFunction_UpdateTransition
DirectX11/Override.cpp:704
↓ 4 callersFunction__NvAtomicAddFP32
FP32 Atomic functions performs Atomic operation treating the uav as float (fp32) values the passed sub-opcode 'op' should be an immediate constant byt
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:469
↓ 4 callersFunction__NvAtomicCompareExchangeUINT64
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:525
↓ 4 callersFunction__NvFootprint
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:634
↓ 4 callersFunction__NvFootprintBias
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:659
↓ 4 callersFunction__NvFootprintGrad
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:711
↓ 4 callersFunction__NvFootprintLevel
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:685
↓ 4 callersFunction_check_interface
NOTE: This releases the interface it returns.
iid.cpp:249
↓ 4 callersMethodas_float
DirectX9/Override.cpp:146
↓ 4 callersMethodas_float
DirectX11/Override.cpp:155
↓ 4 callersFunctionassembleAndCompare
D3D_Shaders/Assembler.cpp:2287
↓ 4 callersFunctionbaseVertexDeclaration9
DirectX9/d3d9Wrapper.cpp:1305
↓ 4 callersFunctioncheck_shader_file_already_exists
DirectX9/Hunting.cpp:884
↓ 4 callersFunctioncheck_shader_file_already_exists
DirectX11/Hunting.cpp:1037
↓ 4 callersFunctioncheck_surface_resolution
DirectX9/Direct3DDevice9Functions.h:3100
↓ 4 callersMethodchr
DirectX9/Override.h:42
↓ 4 callersMethodchr
DirectX11/Override.h:48
↓ 4 callersFunctionexit_usage
Injector/Injector.cpp:25
↓ 4 callersFunctionfind_local_matrix
DirectX9/CommandList.cpp:3950
↓ 4 callersFunctionfind_local_variable
DirectX9/CommandList.cpp:5059
↓ 4 callersFunctionlookup_hooked_pixel_shader
DirectX9/HookedPixelShader.cpp:23
↓ 4 callersFunctionlookup_hooked_vertex_declaration
DirectX9/HookedVertexDeclaration.cpp:23
↓ 4 callersFunctionlookup_hooked_vertex_shader
DirectX9/HookedVertexShader.cpp:23
↓ 4 callersFunctionlookup_textureoverride
DirectX11/globals.h:794
↓ 4 callersMethodmatches_uint
DirectX9/ResourceHash.cpp:907
↓ 4 callersFunctionparse_command_list_matrix_name
DirectX9/CommandList.cpp:4010
↓ 4 callersFunctionprocess_texture_override
DirectX11/HackerDevice.cpp:2045
↓ 4 callersFunctionreadFile
D3D_Shaders/Shaders.cpp:37
↓ 4 callersFunctionrestore_old_surface_create_mode
DirectX11/HackerDevice.cpp:2114
↓ 4 callersFunctionskip_space
ini_parser_lite.cpp:13
↓ 4 callersMethodsli_enabled
DirectX9/Direct3DDevice9Functions.h:71
↓ 4 callersFunctionsort_out_swap_chain_device_mess
Takes an IUnknown device and finds the corresponding HackerDevice and DirectX device interfaces. The passed in IUnknown may be modified to point to th
DirectX11/HookedDXGI.cpp:134
↓ 4 callersFunctionsplit_string
Oh C++, do you really not have a .split() in your standard library?
DirectX9/IniHandler.cpp:2427
↓ 4 callersFunctionsplit_string
Oh C++, do you really not have a .split() in your standard library?
DirectX11/IniHandler.cpp:2322
↓ 4 callersFunctionstringToLines
D3D_Shaders/Assembler.cpp:2525
↓ 4 callersFunctionunorm8
DirectX9/FrameAnalysisFunctions.h:846
↓ 3 callersMethodAddDirtyBox
DirectX9/Direct3DVolumeTexture9Functions.h:394
↓ 3 callersMethodAddRef
DirectX9/Direct3DSwapChain9Functions.h:75
↓ 3 callersMethodAddRef
DirectX9/Direct3DSurface9Functions.h:367
↓ 3 callersFunctionAllocateHullPhaseArrays
BinaryDecompiler/decode.cpp:1258
↓ 3 callersFunctionAssembleFluganWithOptionalSignatureParsing
D3D_Shaders/SignatureParser.cpp:762
↓ 3 callersFunctionBeepProfileFail
util.h:187
↓ 3 callersMethodBeginStateBlock
DirectX9/FrameAnalysisFunctions.h:2847
↓ 3 callersMethodBindFlags
DirectX11/CommandList.cpp:6189
↓ 3 callersMethodCSGetShader
DirectX11/HackerContext.cpp:2488
↓ 3 callersFunctionCalcTexture2DDataHashAccurate
DirectX11/ResourceHash.cpp:794
↓ 3 callersFunctionCalcTexture3DDescHash
DirectX11/ResourceHash.cpp:491
↓ 3 callersMethodCheckDeviceFormat
DirectX9/Direct3D9Functions.h:224
↓ 3 callersMethodCheckDeviceFormatConversion
DirectX9/Direct3D9Functions.h:247
↓ 3 callersMethodCheckState
DirectX10/input.cpp:87
↓ 3 callersMethodCheckState
DirectX9/Input.cpp:130
↓ 3 callersMethodCheckState
DirectX11/input.cpp:137
↓ 3 callersMethodClearDepthStencilView
DirectX11/HackerContext.cpp:1784
↓ 3 callersFunctionClearNotices
DirectX9/Overlay.cpp:553
↓ 3 callersFunctionClearNotices
DirectX11/Overlay.cpp:846
↓ 3 callersMethodClearUnorderedAccessViewFloat
DirectX11/HackerContext.cpp:1773
↓ 3 callersMethodCreate3DMigotoResources
DirectX9/Direct3DDevice9Functions.h:1079
↓ 3 callersMethodCreateDepthStencilSurfaceEx
DirectX9/FrameAnalysisFunctions.h:3336
↓ 3 callersMethodCreateDevice
DirectX9/Direct3D9Functions.h:442
↓ 3 callersMethodCreateDeviceEx
DirectX9/Direct3D9Functions.h:279
↓ 3 callersMethodCreateGeometryShaderWithStreamOutput
DirectX10/Direct3D10Device.h:2789
↓ 3 callersFunctionCreateOperandTokenDX9
BinaryDecompiler/internal_includes/tokensDX9.h:173
↓ 3 callersMethodCreatePixelShader
DirectX10/Direct3D10Device.h:2809
↓ 3 callersMethodCreateRenderTargetView
DirectX11/HackerDevice.cpp:1693
↓ 3 callersMethodCreateSamplerState
DirectX11/HackerDevice.cpp:1781
↓ 3 callersMethodCreateStateBlock
DirectX9/FrameAnalysisFunctions.h:2842
↓ 3 callersMethodCreateTexture
DirectX9/Direct3DDevice9Functions.h:3353
↓ 3 callersMethodCreateVertexShader
DirectX10/Direct3D10Device.h:2652
↓ 3 callersFunctionCursorUpscalingBypass_GetClientRect
DirectX9/cursor.cpp:275
↓ 3 callersFunctionDECLARE_INTERFACE_
DirectX9/HookedD9.cpp:16
↓ 3 callersMethodDSGetShader
DirectX11/HackerContext.cpp:2433
↓ 3 callersFunctionDecodeAccessCoherencyFlags
BinaryDecompiler/internal_includes/tokens.h:779
↓ 3 callersFunctionDecodeDeclarationDX9
BinaryDecompiler/decodeDX9.cpp:471
↓ 3 callersFunctionDecodeImmediateAddressOffset
BinaryDecompiler/internal_includes/tokens.h:772
↓ 3 callersFunctionDecodeInstructionLength
BinaryDecompiler/internal_includes/tokens.h:32
↓ 3 callersFunctionDecodeInterpolationMode
BinaryDecompiler/internal_includes/tokens.h:602
↓ 3 callersFunctionDecodeOpcodeType
BinaryDecompiler/internal_includes/tokens.h:344
↓ 3 callersMethodDelete
DirectX9/Direct3DSurface9Functions.h:116
↓ 3 callersMethodDelete
DirectX9/Direct3DBaseTexture9Functions.h:14
↓ 3 callersFunctionDisassembleFlugan
HLSLDecompiler/cmd_Decompiler/cmd_Decompiler.cpp:230
↓ 3 callersMethodDispatchIndirect
DirectX11/HackerContext.cpp:1572
↓ 3 callersMethodDownEvent
DirectX10/input.cpp:28
↓ 3 callersMethodDownEvent
DirectX9/Input.cpp:66
↓ 3 callersMethodDownEvent
DirectX11/input.cpp:73
↓ 3 callersMethodDrawIndexedPrimitiveUP
DirectX9/FrameAnalysisFunctions.h:3019
↓ 3 callersMethodDrawRectPatch
DirectX9/FrameAnalysisFunctions.h:3273
↓ 3 callersMethodDrawTriPatch
DirectX9/FrameAnalysisFunctions.h:3287
↓ 3 callersFunctionDrawVerticesCountToPrimitiveCount
util.h:1529
↓ 3 callersFunctionDumpUsageRegister
DirectX9/Hunting.cpp:141
↓ 3 callersFunctionFillInMissingInfo
DirectX11/CommandList.cpp:1553
↓ 3 callersMethodFlush
DirectX11/HackerContext.cpp:2530
↓ 3 callersMethodFrameAnalysisLogResource
DirectX9/FrameAnalysis.cpp:195
↓ 3 callersFunctionFrameAnalysisLogSlot
DirectX9/FrameAnalysis.cpp:113
↓ 3 callersFunctionFrameAnalysisLogSlot
DirectX11/FrameAnalysis.cpp:119
↓ 3 callersMethodGSGetSamplers
DirectX10/Direct3D10Device.h:1808
↓ 3 callersMethodGSGetShader
DirectX11/HackerContext.cpp:2224
↓ 3 callersMethodGSSetSamplers
DirectX10/Direct3D10Device.h:1363
↓ 3 callersMethodGSSetShaderResources
DirectX10/Direct3D10Device.h:1350
↓ 3 callersMethodGetAdapterDisplayMode
DirectX9/Direct3D9Functions.h:169
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