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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 4 callersMethodDrawAuto
DirectX11/HackerContext.cpp:2981
↓ 4 callersFunctionDrawCommandVertexBufferPrepare
DirectX9/CommandList.cpp:1170
↓ 4 callersMethodDrawIndexedInstancedIndirect
DirectX11/HackerContext.cpp:2991
↓ 4 callersMethodDrawInstanced
DirectX11/HackerContext.cpp:2859
↓ 4 callersMethodDrawInstancedIndirect
DirectX11/HackerContext.cpp:3005
↓ 4 callersFunctionDumpUsage
DirectX10/Hunting.cpp:59
↓ 4 callersFunctionDumpUsageRegister
DirectX11/Hunting.cpp:152
↓ 4 callersFunctionDumpUsageResourceInfo
DirectX9/Hunting.cpp:23
↓ 4 callersMethodEnd
DirectX11/HackerContext.cpp:1430
↓ 4 callersMethodEndScene
DirectX9/FrameAnalysisFunctions.h:2744
↓ 4 callersMethodEndStateBlock
DirectX9/FrameAnalysisFunctions.h:2852
↓ 4 callersMethodGSSetConstantBuffers
DirectX10/Direct3D10Device.h:1280
↓ 4 callersMethodGSSetShader
DirectX11/HackerContext.cpp:1379
↓ 4 callersMethodGetContainer
DirectX9/Direct3DVolume9Functions.h:144
↓ 4 callersMethodGetDevice
DirectX11/HackerDXGI.cpp:525
↓ 4 callersMethodGetDisplayMode
DirectX9/FrameAnalysisFunctions.h:2503
↓ 4 callersMethodGetDisplayModeEx
DirectX9/FrameAnalysisFunctions.h:3311
↓ 4 callersMethodGetFrontBufferData
DirectX9/FrameAnalysisFunctions.h:2658
↓ 4 callersMethodGetFunction
DirectX9/Direct3DPixelShader9Functions.h:105
↓ 4 callersMethodGetImmediateContext
DirectX11/HackerDevice.cpp:2814
↓ 4 callersMethodGetIndices
DirectX9/FrameAnalysisFunctions.h:3187
↓ 4 callersFunctionGetIniHexString
DirectX9/IniHandler.cpp:970
↓ 4 callersFunctionGetIniHexString
DirectX11/IniHandler.cpp:1070
↓ 4 callersMethodGetPixelShader
DirectX9/FrameAnalysisFunctions.h:3211
↓ 4 callersMethodGetPossiblyHookedOrigContext1
DirectX11/HackerDevice.cpp:512
↓ 4 callersMethodGetPrivateData
DirectX11/HackerDXGI.cpp:474
↓ 4 callersMethodGetRasterStatus
DirectX9/FrameAnalysisFunctions.h:2557
↓ 4 callersFunctionGetResourceFromBindingPoint
BinaryDecompiler/reflect.cpp:507
↓ 4 callersMethodGetStreamSource
DirectX9/FrameAnalysisFunctions.h:3156
↓ 4 callersMethodGetSwapChain9
DirectX9/d3d9Wrapper.h:605
↓ 4 callersFunctionGetTextureHeight
DirectX9/CommandList.cpp:3475
↓ 4 callersFunctionGetTextureWidth
DirectX9/CommandList.cpp:3449
↓ 4 callersMethodGetVertexShader
DirectX9/FrameAnalysisFunctions.h:3084
↓ 4 callersMethodHSSetShader
DirectX11/HackerContext.cpp:1866
↓ 4 callersFunctionHashToClipboard
DirectX9/Hunting.cpp:1435
↓ 4 callersFunctionHashToClipboard
DirectX11/Hunting.cpp:1648
↓ 4 callersMethodHookContext
DirectX11/HackerContext.cpp:125
↓ 4 callersMethodIAGetInputLayout
DirectX11/HackerContext.cpp:2180
↓ 4 callersMethodIASetIndexBuffer
DirectX11/HackerContext.cpp:2814
↓ 4 callersMethodIASetInputLayout
DirectX11/HackerContext.cpp:1334
↓ 4 callersMethodInitIniParams
DirectX9/Direct3DDevice9Functions.h:5419
↓ 4 callersFunctionIsCommandListSection
DirectX11/IniHandler.cpp:125
↓ 4 callersFunctionKeepOriginalShader
Keep the original shader around if it may be needed by a filter in a [ShaderOverride] section, or if hunting is enabled and either the marking_mode=or
DirectX10/Direct3D10Device.h:2627
↓ 4 callersFunctionLevelRect
DirectX9/CommandList.cpp:9148
↓ 4 callersFunctionLogOverlayW
DirectX11/Overlay.cpp:864
↓ 4 callersFunctionLogResourceDescCommon
DirectX9/ResourceHash.cpp:60
↓ 4 callersFunctionLogResourceDescCommon
DirectX11/ResourceHash.cpp:116
↓ 4 callersFunctionMarkResourceHashContaminated
DirectX11/ResourceHash.cpp:986
↓ 4 callersFunctionMarkingScreenShots
DirectX9/Hunting.cpp:366
↓ 4 callersFunctionMarkingScreenShots
DirectX11/Hunting.cpp:400
↓ 4 callersFunctionNvAPI_D3D9_UnregisterResource
NVAPI/DllMain.cpp:958
↓ 4 callersFunctionNvAPI_Stereo_CreateConfigurationProfileRegistryKey
NVAPI/DllMain.cpp:610
↓ 4 callersFunctionNvAPI_Stereo_CreateHandleFromIUnknown
NVAPI/DllMain.cpp:684
↓ 4 callersFunctionNvAPI_Stereo_DestroyHandle
NVAPI/DllMain.cpp:691
↓ 4 callersFunctionNvAPI_Stereo_GetSurfaceCreationMode
DirectX11/profiling.h:186
↓ 4 callersMethodOMGetBlendState
DirectX11/HackerContext.cpp:2324
↓ 4 callersMethodOMGetDepthStencilState
DirectX11/HackerContext.cpp:2335
↓ 4 callersFunctionParseNamespacedIniFile
Parse the ini file into data structures. We used to use the GetPrivateProfile family of Windows API calls to parse the ini file, but they have the dis
DirectX11/IniHandler.cpp:656
↓ 4 callersMethodPresent
DirectX9/FrameAnalysisFunctions.h:2548
↓ 4 callersFunctionPrintHelp
HLSLDecompiler/cmd_Decompiler/cmd_Decompiler.cpp:23
↓ 4 callersMethodQueryInterface
DirectX9/Direct3DSurface9Functions.h:328
↓ 4 callersMethodRSGetState
DirectX11/HackerContext.cpp:2353
↓ 4 callersMethodRSGetViewports
DirectX11/HackerContext.cpp:2360
↓ 4 callersFunctionRegisterForReload
DirectX10/Direct3D10Device.h:2076
↓ 4 callersMethodResolveSubresource
DirectX11/HackerContext.cpp:1823
↓ 4 callersFunctionRunResourceCommandList
DirectX9/CommandList.cpp:303
↓ 4 callersMethodSOSetTargets
DirectX10/Direct3D10Device.h:1414
↓ 4 callersFunctionSectionPrefixFromList
DirectX9/IniHandler.cpp:126
↓ 4 callersFunctionSetBlendWeights
ThirdPartyLibs/DirectXTK-lib/include/VertexTypes.h:512
↓ 4 callersMethodSetDepthStencilSurface
DirectX9/Direct3DDevice9Functions.h:4395
↓ 4 callersFunctionSetDrawingSide
DirectX9/CommandList.cpp:1248
↓ 4 callersMethodSetIndices
DirectX9/FrameAnalysisFunctions.h:3177
↓ 4 callersMethodSetPixelShaderConstantB
DirectX9/FrameAnalysisFunctions.h:3257
↓ 4 callersMethodSetPixelShaderConstantI
DirectX9/FrameAnalysisFunctions.h:3241
↓ 4 callersFunctionSetSeparation
DirectX9/CommandList.cpp:55
↓ 4 callersMethodSetStreamSourceFreq
DirectX9/FrameAnalysisFunctions.h:3167
↓ 4 callersMethodSetTransform
DirectX9/FrameAnalysisFunctions.h:2757
↓ 4 callersMethodSetVertexDeclaration
DirectX9/FrameAnalysisFunctions.h:3042
↓ 4 callersMethodSetVertexShaderConstantB
DirectX9/FrameAnalysisFunctions.h:3130
↓ 4 callersMethodSetVertexShaderConstantI
DirectX9/FrameAnalysisFunctions.h:3114
↓ 4 callersMethodSetViewport
DirectX9/FrameAnalysisFunctions.h:2772
↓ 4 callersFunctionShowDebugInfo
DirectX11/D3D11Wrapper.cpp:668
↓ 4 callersFunctionSnapshotResource
DirectX9/Direct3DDevice9Functions.h:1437
↓ 4 callersFunctionStrResourceDesc
DirectX9/ResourceHash.cpp:7
↓ 4 callersFunctionStrResourceDesc
DirectX11/ResourceHash.cpp:53
↓ 4 callersFunctionTexBindFlags
DirectX11/ResourceHash.cpp:32
↓ 4 callersFunctionTexCPUFlags
DirectX11/ResourceHash.cpp:39
↓ 4 callersFunctionTexMiscFlags
DirectX11/ResourceHash.cpp:46
↓ 4 callersFunctionTexResourceUsage
DirectX11/ResourceHash.h:256
↓ 4 callersFunctionTopologyStr
DirectX9/FrameAnalysisFunctions.h:712
↓ 4 callersFunctionTopologyStr
DirectX9/FrameAnalysis.cpp:782
↓ 4 callersFunctionTopologyStr
DirectX11/FrameAnalysis.cpp:791
↓ 4 callersFunctionUpdateScissorInfo
DirectX9/CommandList.cpp:2953
↓ 4 callersFunctionUpdateScissorInfo
DirectX11/CommandList.cpp:2495
↓ 4 callersFunctionUpdateWindowInfo
DirectX9/CommandList.cpp:3092
↓ 4 callersFunctionUpdateWindowInfo
DirectX11/CommandList.cpp:2649
↓ 4 callersFunctionWarnIfConflictingFileExists
util.cpp:319
↓ 4 callersFunctionWriteOutput
HLSLDecompiler/cmd_Decompiler/cmd_Decompiler.cpp:502
↓ 4 callersFunction_ScheduleTransition
DirectX9/Override.cpp:617
↓ 4 callersFunction_ScheduleTransition
DirectX11/Override.cpp:627
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