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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 5 callersFunctionCalculateI2cChecksum
This function calculates the (XOR) checksum of the I2C register
ThirdPartyLibs/nvapi-lib/nvapi-main/Sample_Code/i2c/i2c.cpp:177
↓ 5 callersFunctionCanDirectXStretchRectRT
DirectX9/CommandList.cpp:9009
↓ 5 callersMethodCheckFormatSupport
DirectX11/HackerDevice.cpp:1837
↓ 5 callersMethodCreatePixelShader
DirectX9/FrameAnalysisFunctions.h:3196
↓ 5 callersMethodCreatePixelShader
DirectX11/HackerDevice.cpp:2658
↓ 5 callersMethodCreateShaderResourceView
DirectX11/HackerDevice.cpp:2419
↓ 5 callersMethodCreateTexture3D
DirectX11/HackerDevice.cpp:2347
↓ 5 callersMethodCreateVertexShader
DirectX9/FrameAnalysisFunctions.h:3069
↓ 5 callersFunctionDecodeOperandTypeDX9
BinaryDecompiler/internal_includes/tokensDX9.h:167
↓ 5 callersMethodDispatch
DirectX11/input.cpp:99
↓ 5 callersFunctionDispatchInputEvents
DirectX11/input.cpp:544
↓ 5 callersMethodDraw
DirectX11/HackerContext.cpp:2800
↓ 5 callersMethodDrawIndexed
DirectX11/HackerContext.cpp:2784
↓ 5 callersMethodDrawIndexedInstanced
DirectX11/HackerContext.cpp:2838
↓ 5 callersMethodDrawPrimitiveUP
DirectX9/FrameAnalysisFunctions.h:3005
↓ 5 callersFunctionDumpUsageResourceInfo
DirectX11/Hunting.cpp:33
↓ 5 callersMethodEndDrawing
DirectX9/D3DFont.cpp:811
↓ 5 callersFunctionEnsureNotTypeless
From DirectXTK with extra formats added
util.h:572
↓ 5 callersFunctionForceDisplayParams
DirectX9/d3d9Wrapper.cpp:1656
↓ 5 callersMethodGetD3D9DeviceEx
DirectX9/d3d9Wrapper.h:358
↓ 5 callersMethodGetD3DVertexDeclaration9
DirectX9/d3d9Wrapper.h:770
↓ 5 callersMethodGetD3DVolume9
DirectX9/d3d9Wrapper.h:1255
↓ 5 callersFunctionGetOrigResourceHash
DirectX9/ResourceHash.cpp:529
↓ 5 callersFunctionGetOrigResourceHash
Must be called with the critical section held to protect mResources against simultaneous reads & modifications
DirectX11/ResourceHash.cpp:846
↓ 5 callersFunctionGetResourceHandleInfo
DirectX9/ResourceHash.cpp:525
↓ 5 callersMethodGetTextExtent
----------------------------------------------------------------------------- Name: GetTextExtent() Desc: Get the dimensions of a text string --------
DirectX9/D3DFont.cpp:499
↓ 5 callersMethodGetVertexDeclaration
DirectX9/FrameAnalysisFunctions.h:3050
↓ 5 callersMethodIASetPrimitiveTopology
DirectX11/HackerContext.cpp:1394
↓ 5 callersMethodIASetVertexBuffers
DirectX10/Direct3D10Device.h:1210
↓ 5 callersFunctionLogHooking
DirectX11/DLLMainHook.cpp:46
↓ 5 callersFunctionNvAPI_DISP_GetDisplayConfig
DirectX9/profiling.h:187
↓ 5 callersFunctionNvAPI_Stereo_GetSurfaceCreationMode
DirectX9/profiling.h:181
↓ 5 callersFunctionNvAPI_Stereo_IsActivated
DirectX9/profiling.h:127
↓ 5 callersFunctionNvAPI_Stereo_IsActivated
DirectX11/profiling.h:124
↓ 5 callersMethodOnCreateOrRestore
DirectX9/Direct3DDevice9Functions.h:2033
↓ 5 callersMethodPSGetSamplers
DirectX10/Direct3D10Device.h:1653
↓ 5 callersMethodPSGetShader
DirectX11/HackerContext.cpp:2134
↓ 5 callersMethodPSSetConstantBuffers
DirectX10/Direct3D10Device.h:1188
↓ 5 callersFunctionParseNamespacedIniFile
Parse the ini file into data structures. We used to use the GetPrivateProfile family of Windows API calls to parse the ini file, but they have the dis
DirectX9/IniHandler.cpp:523
↓ 5 callersFunctionPropagateResourceHash
DirectX9/ResourceHash.cpp:762
↓ 5 callersFunctionRecordResourceViewStats
Records the hash of this shader resource view for later lookup. Returns the handle to the resource, but be aware that it no longer has a reference and
DirectX10/Direct3D10Device.h:665
↓ 5 callersFunctionReplaceShader
DirectX10/Direct3D10Device.h:2103
↓ 5 callersMethodSET_GAME_INTERNAL_HEIGHT
DirectX9/Globals.h:459
↓ 5 callersMethodSET_GAME_INTERNAL_WIDTH
DirectX9/Globals.h:435
↓ 5 callersMethodSOGetTargets
DirectX10/Direct3D10Device.h:1858
↓ 5 callersFunctionSectionInList
DirectX9/IniHandler.cpp:107
↓ 5 callersMethodSetPrivateDataInterface
DirectX11/HackerDXGI.cpp:461
↓ 5 callersFunctionSnapshotResource
DirectX11/HackerContext.cpp:170
↓ 5 callersFunctionTexResourceUsage
DirectX9/ResourceHash.h:378
↓ 5 callersMethodUpdateTexture
DirectX9/FrameAnalysisFunctions.h:2627
↓ 5 callersMethodVSGetShader
DirectX11/HackerContext.cpp:2156
↓ 5 callersMethodVSSetConstantBuffers
DirectX10/Direct3D10Device.h:268
↓ 5 callersMethodVSSetShaderResources
DirectX10/Direct3D10Device.h:1311
↓ 5 callersFunction_IntermediateResolveMSAA
DirectX9/CommandList.cpp:9224
↓ 5 callersFunction_ResolveMSAA
DirectX9/CommandList.cpp:9167
↓ 5 callersFunctionassembleIns
D3D_Shaders/Assembler.cpp:1481
↓ 5 callersFunctionbenchmark
crc32c-hw-1.0.5/src/crc32c.cpp:337
↓ 5 callersFunctionfind_texture_overrides_for_desc
DirectX11/ResourceHash.cpp:1692
↓ 5 callersFunctionget_section_namespace
DirectX9/IniHandler.cpp:258
↓ 5 callersFunctionget_section_namespace
DirectX11/IniHandler.cpp:301
↓ 5 callersFunctionglobal_variable_exists
DirectX9/CommandList.cpp:4862
↓ 5 callersFunctionloadDll
NVAPI/DllMain.cpp:304
↓ 5 callersFunctionlookup_hooked_stateblock
DirectX9/HookedStateBlock.cpp:23
↓ 5 callersFunctionlookup_original_shader
DirectX11/globals.h:779
↓ 5 callersFunctionlookup_shader_hash
DirectX11/globals.h:769
↓ 5 callersFunctionparse_command_list_var_name
DirectX11/CommandList.cpp:3956
↓ 5 callersFunctionparse_fuzzy_numeric_match_expression_error
DirectX9/IniHandler.cpp:2718
↓ 5 callersFunctionparse_fuzzy_numeric_match_expression_error
DirectX11/IniHandler.cpp:2691
↓ 4 callersMethodAddRef
DirectX10/Direct3D10Device.h:132
↓ 4 callersMethodAddRef
DirectX11/HackerDevice.cpp:1525
↓ 4 callersFunctionAllocateAndGetDisplayConfig
This function is used to do the NvAPI_DISP_GetDisplayConfig to get the current state of the system
ThirdPartyLibs/nvapi-lib/nvapi-main/Sample_Code/DisplayConfiguration/DisplayConfiguration.cpp:68
↓ 4 callersFunctionAssembleFluganWithSignatureParsing
D3D_Shaders/SignatureParser.cpp:740
↓ 4 callersMethodBegin
DirectX11/HackerContext.cpp:1423
↓ 4 callersMethodBeginDrawing
DirectX9/D3DFont.cpp:554
↓ 4 callersMethodBeginScene
DirectX9/FrameAnalysisFunctions.h:2738
↓ 4 callersMethodBind3DMigotoResources
DirectX9/Direct3DDevice9Functions.h:1116
↓ 4 callersMethodCSSetShader
DirectX11/HackerContext.cpp:2075
↓ 4 callersFunctionCheckVertexDeclaration9
DirectX9/d3d9Wrapper.cpp:870
↓ 4 callersMethodClearRenderTargetView
DirectX11/HackerContext.cpp:3019
↓ 4 callersMethodClearUnorderedAccessViewUint
DirectX11/HackerContext.cpp:1762
↓ 4 callersFunctionConstructInitialDataNorm
DirectX11/IniHandler.cpp:1519
↓ 4 callersMethodCreateBlendState
DirectX11/HackerDevice.cpp:1763
↓ 4 callersMethodCreateComputeShader
DirectX11/HackerDevice.cpp:2706
↓ 4 callersMethodCreateDepthStencilState
DirectX11/HackerDevice.cpp:1772
↓ 4 callersMethodCreateDomainShader
DirectX11/HackerDevice.cpp:2690
↓ 4 callersMethodCreateGeometryShader
DirectX11/HackerDevice.cpp:2610
↓ 4 callersMethodCreateHullShader
DirectX11/HackerDevice.cpp:2674
↓ 4 callersMethodCreateInputLayout
DirectX10/Direct3D10Device.h:2052
↓ 4 callersMethodCreateRasterizerState
DirectX11/HackerDevice.cpp:2722
↓ 4 callersFunctionCreateResource
DirectX9/CommandList.cpp:6637
↓ 4 callersMethodCreateVertexDeclaration
DirectX9/FrameAnalysisFunctions.h:3037
↓ 4 callersMethodCreateVertexShader
DirectX11/HackerDevice.cpp:2594
↓ 4 callersFunctionD3DXSurfaceToSurface
DirectX9/CommandList.cpp:9463
↓ 4 callersMethodDSSetShader
DirectX11/HackerContext.cpp:1914
↓ 4 callersFunctionDecodeExtendedResourceReturnType
BinaryDecompiler/internal_includes/tokens.h:73
↓ 4 callersFunctionDecodeIsOpcodeExtended
BinaryDecompiler/internal_includes/tokens.h:37
↓ 4 callersFunctionDecodeOperand4CompSwizzleSource
BinaryDecompiler/internal_includes/tokens.h:516
↓ 4 callersFunctionDecodeOperandDX9
BinaryDecompiler/decodeDX9.cpp:36
↓ 4 callersFunctionDecodeOperandRegisterNumberDX9
BinaryDecompiler/internal_includes/tokensDX9.h:135
↓ 4 callersFunctionDecodeShaderPhase
BinaryDecompiler/decode.cpp:1191
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