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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 7 callersFunctionGetIniEnum
DirectX9/IniHandler.cpp:1016
↓ 7 callersFunctionGetIniEnumClass
DirectX9/IniHandler.cpp:1040
↓ 7 callersFunctionGetNvAPIStatusString
ThirdPartyLibs/nvapi-lib/nvapi-main/Sample_Code/DisplayColorControl/NVHelper.cpp:35
↓ 7 callersFunctionGetResourceHandleInfo
Must be called with the critical section held to protect mResources against simultaneous reads & modifications (hmm, tempted to implement a lock free
DirectX11/ResourceHash.cpp:828
↓ 7 callersMethodHookSurface
DirectX9/Direct3DSurface9Functions.h:194
↓ 7 callersFunctionLogTime
DirectX10/IniHandler.cpp:293
↓ 7 callersFunctionNvAPI_Stereo_SetConvergence
DirectX11/profiling.h:162
↓ 7 callersMethodPSGetConstantBuffers
DirectX10/Direct3D10Device.h:1675
↓ 7 callersMethodRelease
DirectX9/Direct3DTexture9Functions.h:129
↓ 7 callersMethodRelease
DirectX9/Direct3DCubeTexture9Functions.h:132
↓ 7 callersMethodSetPrivateData
DirectX11/HackerDXGI.cpp:446
↓ 7 callersMethodSetTexture
DirectX9/Direct3DDevice9Functions.h:4881
↓ 7 callersMethodUnlockBox
DirectX9/Direct3DVolume9Functions.h:191
↓ 7 callersMethodVSGetConstantBuffers
DirectX10/Direct3D10Device.h:1618
↓ 7 callersMethodVSGetShaderResources
DirectX10/Direct3D10Device.h:1758
↓ 7 callersMethodcompile
DirectX11/ShaderRegex.cpp:145
↓ 7 callersMethodemplace
DirectX11/CommandList.cpp:4200
↓ 7 callersFunctionfind_ini_setting_lite
Searches for the setting. If found in the current section, copies the value to ret stripping any whitespace from the end of line and returns true. If
ini_parser_lite.cpp:49
↓ 7 callersFunctionfind_texture_overrides_for_desc
DirectX9/ResourceHash.cpp:1145
↓ 7 callersFunctionfloat16
DirectX9/FrameAnalysis.cpp:1011
↓ 7 callersFunctionfloat16
DirectX11/FrameAnalysis.cpp:1020
↓ 7 callersFunctionget_namespaced_section_name_lower
DirectX11/IniHandler.cpp:274
↓ 7 callersFunctionlookup_hooked_query
DirectX9/HookedQuery.cpp:23
↓ 7 callersFunctionlookup_map
DirectX11/profiling.h:44
↓ 7 callersFunctionoperand_allowed_in_context
DirectX11/CommandList.cpp:3912
↓ 7 callersFunctionset_file_last_write_time
util.cpp:134
↓ 7 callersMethodsethWnd
DirectX9/Globals.h:405
↓ 7 callersFunctionsnorm16
DirectX9/FrameAnalysis.cpp:1044
↓ 7 callersFunctionsnorm16
DirectX11/FrameAnalysis.cpp:1051
↓ 7 callersFunctionsnorm8
DirectX9/FrameAnalysis.cpp:1054
↓ 7 callersFunctionsnorm8
DirectX11/FrameAnalysis.cpp:1061
↓ 7 callersFunctionunorm16
DirectX9/FrameAnalysis.cpp:1039
↓ 7 callersFunctionunorm16
DirectX11/FrameAnalysis.cpp:1046
↓ 7 callersFunctionunorm8
DirectX9/FrameAnalysis.cpp:1049
↓ 7 callersFunctionunorm8
DirectX11/FrameAnalysis.cpp:1056
↓ 7 callersMethodwhat
D3D_Shaders/stdafx.h:42
↓ 6 callersFunctionAddDirtyRect
DirectX9/CommandList.cpp:8849
↓ 6 callersMethodBind3DMigotoResources
DirectX11/HackerContext.cpp:2591
↓ 6 callersFunctionCalcDescHash
DirectX9/ResourceHash.cpp:188
↓ 6 callersFunctionCopyResource
DirectX9/CommandList.cpp:9724
↓ 6 callersMethodCreateIndexBuffer
DirectX9/FrameAnalysisFunctions.h:2597
↓ 6 callersMethodCreateVolumeTexture
DirectX9/FrameAnalysisFunctions.h:2582
↓ 6 callersFunctionDumpShaderUsageInfo
DirectX11/Hunting.cpp:185
↓ 6 callersFunctionDumpUsage
Expects the caller to have entered the critical section.
DirectX9/Hunting.cpp:226
↓ 6 callersFunctionDumpUsage
Expects the caller to have entered the critical section.
DirectX11/Hunting.cpp:242
↓ 6 callersMethodGSGetConstantBuffers
DirectX10/Direct3D10Device.h:1727
↓ 6 callersMethodGSGetShaderResources
DirectX10/Direct3D10Device.h:1795
↓ 6 callersMethodGenerateMipSubLevels
DirectX9/Direct3DTexture9Functions.h:320
↓ 6 callersMethodGetAutoGenFilterType
DirectX9/Direct3DTexture9Functions.h:313
↓ 6 callersMethodGetD3DIndexBuffer9
DirectX9/d3d9Wrapper.h:983
↓ 6 callersMethodGetD3DVertexBuffer9
DirectX9/d3d9Wrapper.h:927
↓ 6 callersMethodGetDeclaration
DirectX9/Direct3DVertexDeclaration9Functions.h:112
↓ 6 callersMethodGetLOD
DirectX9/Direct3DTexture9Functions.h:274
↓ 6 callersFunctionGetResourceHash
Must be called with the critical section held to protect mResources against simultaneous reads & modifications
DirectX11/ResourceHash.cpp:857
↓ 6 callersFunctionGetSurface
DirectX9/FrameAnalysisFunctions.h:501
↓ 6 callersMethodGetViewport
DirectX9/FrameAnalysisFunctions.h:2779
↓ 6 callersFunctionHackerContextFactory
DirectX11/HackerContext.cpp:30
↓ 6 callersMethodIAGetIndexBuffer
DirectX11/HackerContext.cpp:2202
↓ 6 callersMethodIAGetPrimitiveTopology
DirectX11/HackerContext.cpp:2235
↓ 6 callersFunctionInstallHookDLLMain
----------------------------------------------------------------------------
DirectX11/DLLMainHook.cpp:59
↓ 6 callersFunctionMarkShaderBegin
DirectX11/Hunting.cpp:1732
↓ 6 callersFunctionMarkShaderEnd
DirectX11/Hunting.cpp:1743
↓ 6 callersMethodOMSetBlendState
DirectX11/HackerContext.cpp:1481
↓ 6 callersMethodOMSetDepthStencilState
DirectX11/HackerContext.cpp:1492
↓ 6 callersMethodOMSetRenderTargets
DirectX10/Direct3D10Device.h:1377
↓ 6 callersMethodPSSetSamplers
DirectX10/Direct3D10Device.h:412
↓ 6 callersMethodPSSetShader
DirectX11/HackerContext.cpp:2759
↓ 6 callersFunctionParseShaderConstant
DirectX9/CommandList.cpp:918
↓ 6 callersMethodQueryInterface
DirectX11/HackerDevice.cpp:1605
↓ 6 callersMethodRSSetState
DirectX11/HackerContext.cpp:1588
↓ 6 callersFunctionRightStripA
Strip spaces from the right of a string. Returns a pointer to the last non-NULL character of the truncated string.
util.h:137
↓ 6 callersMethodSetAutoGenFilterType
DirectX9/Direct3DTexture9Functions.h:292
↓ 6 callersMethodSetHackerDevice
DirectX11/HackerContext.cpp:96
↓ 6 callersMethodSetLOD
DirectX9/Direct3DTexture9Functions.h:251
↓ 6 callersMethodSetPixelShaderConstantF
DirectX9/FrameAnalysisFunctions.h:3225
↓ 6 callersMethodSetVertexShader
DirectX9/FrameAnalysisFunctions.h:3073
↓ 6 callersMethodSetVertexShaderConstantF
DirectX9/FrameAnalysisFunctions.h:3098
↓ 6 callersFunctionSwitchVSShader
DirectX10/Direct3D10Device.h:815
↓ 6 callersMethodTrackAndDivertUnlock
DirectX9/Direct3DDevice9Functions.h:1412
↓ 6 callersFunctionUnWrapTexture
DirectX9/d3d9Wrapper.cpp:1884
↓ 6 callersMethodUpdateSubresource
DirectX11/HackerContext.cpp:1720
↓ 6 callersMethodVSSetShader
DirectX11/HackerContext.cpp:2733
↓ 6 callersFunction_ScheduleTransition
DirectX10/Override.cpp:357
↓ 6 callersFunction_UpdateTransition
DirectX10/Override.cpp:413
↓ 6 callersMethodas_float
DirectX10/Override.cpp:149
↓ 6 callersFunctionassembleSystemValue
D3D_Shaders/Assembler.cpp:1210
↓ 6 callersFunctionbaseVertexBuffer9
DirectX9/d3d9Wrapper.cpp:1333
↓ 6 callersFunctionbaseVolume9
DirectX9/d3d9Wrapper.cpp:1276
↓ 6 callersFunctiond3d_format_bytes
util.h:1225
↓ 6 callersFunctionfloat16
DirectX9/FrameAnalysisFunctions.h:808
↓ 6 callersFunctionfnv_64_buf
DirectX10/d3d10Wrapper.cpp:769
↓ 6 callersMethodgetOverlay
DirectX9/Direct3DDevice9Functions.h:75
↓ 6 callersMethodmatches_uint
DirectX11/ResourceHash.cpp:1432
↓ 6 callersFunctionnext_line
D3D_Shaders/SignatureParser.cpp:16
↓ 6 callersFunctionparse_command_list_var_name
DirectX9/CommandList.cpp:4972
↓ 6 callersFunctionsnorm16
DirectX9/FrameAnalysisFunctions.h:841
↓ 6 callersFunctiontype_name_dx9
util.h:727
↓ 6 callersFunctionunorm16
DirectX9/FrameAnalysisFunctions.h:836
↓ 5 callersFunctionAppendShaderText
DirectX9/Overlay.cpp:201
↓ 5 callersFunctionCalcTexture2DDescHash
DirectX11/ResourceHash.cpp:460
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