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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 11 callersMethodhWnd
DirectX9/Globals.h:396
↓ 11 callersFunctionprefix_upper_bound
Returns an iterator to the first element in a set that does not begin with prefix in a case insensitive way. Combined with set::lower_bound, this can
DirectX11/IniHandler.cpp:227
↓ 11 callersFunctiontransform_operators_recursive
DirectX9/CommandList.cpp:4378
↓ 10 callersFunctionCheckSwapChain
DirectX9/Direct3DSwapChain9Functions.h:107
↓ 10 callersFunctionCheckVolume9
DirectX9/d3d9Wrapper.cpp:1074
↓ 10 callersMethodCopyResource
DirectX11/HackerContext.cpp:1704
↓ 10 callersMethodCreateOffscreenPlainSurface
DirectX9/FrameAnalysisFunctions.h:2683
↓ 10 callersFunctionDrawPrimitiveCountToVerticesCount
util.h:1552
↓ 10 callersMethodGetHackerContext
DirectX11/HackerDevice.cpp:476
↓ 10 callersFunctionGetIniSection
DirectX9/IniHandler.cpp:718
↓ 10 callersFunctionGetIniSection
DirectX11/IniHandler.cpp:844
↓ 10 callersMethodGetResource
DirectX9/CommandList.cpp:7466
↓ 10 callersFunctionGetResourceDesc
DirectX9/CommandList.cpp:6730
↓ 10 callersFunctionInstallHookLate
DirectX11/cursor.cpp:302
↓ 10 callersFunctionLogDebugResourceDesc
DirectX9/ResourceHash.h:256
↓ 10 callersFunctionNvAPI_D3D9_RegisterResource
NVAPI/DllMain.cpp:952
↓ 10 callersFunctionNvAPI_Stereo_GetConvergence
DirectX11/profiling.h:154
↓ 10 callersFunctionNvAPI_Stereo_ReverseStereoBlitControl
DirectX11/profiling.h:174
↓ 10 callersMethodSetPixelShader
DirectX9/FrameAnalysisFunctions.h:3200
↓ 10 callersFunctionWarnIfConflictingShaderExists
util.cpp:329
↓ 10 callersFunctionlock_name
DirectX11/lock.cpp:76
↓ 10 callersMethodlog
DirectX10/Override.cpp:143
↓ 10 callersMethodlog
DirectX9/Override.cpp:140
↓ 10 callersMethodlog
DirectX11/Override.cpp:149
↓ 10 callersFunctionlookup_hooked_volume
DirectX9/HookedVolume.cpp:23
↓ 10 callersFunctionlookup_shaderoverride
DirectX11/globals.h:784
↓ 10 callersMethodnext
DirectX10/Override.cpp:112
↓ 10 callersMethodnext
DirectX9/Override.cpp:107
↓ 10 callersMethodnext
DirectX11/Override.cpp:116
↓ 10 callersFunctionparse_fuzzy_numeric_match_expression
DirectX9/IniHandler.cpp:2762
↓ 9 callersFunctionAppendShaderText
DirectX11/Overlay.cpp:545
↓ 9 callersMethodCreateVertexBuffer
DirectX9/FrameAnalysisFunctions.h:2592
↓ 9 callersMethodGetD3D10Device
DirectX10/d3d10WrapperDevice.h:20
↓ 9 callersMethodGetDeviceCaps
DirectX9/Direct3D9Functions.h:255
↓ 9 callersFunctionGetIniEnumClass
DirectX11/IniHandler.cpp:1143
↓ 9 callersMethodGetLevelCount
DirectX9/Direct3DTexture9Functions.h:285
↓ 9 callersMethodGetPixelShaderConstantB
DirectX9/FrameAnalysisFunctions.h:3264
↓ 9 callersMethodGetPixelShaderConstantF
DirectX9/FrameAnalysisFunctions.h:3232
↓ 9 callersMethodGetPixelShaderConstantI
DirectX9/FrameAnalysisFunctions.h:3248
↓ 9 callersMethodGetTexture
DirectX9/FrameAnalysisFunctions.h:2867
↓ 9 callersMethodGetVertexShaderConstantB
DirectX9/FrameAnalysisFunctions.h:3137
↓ 9 callersMethodGetVertexShaderConstantF
DirectX9/FrameAnalysisFunctions.h:3105
↓ 9 callersMethodGetVertexShaderConstantI
DirectX9/FrameAnalysisFunctions.h:3121
↓ 9 callersFunctionLogDebugResourceDesc
DirectX11/ResourceHash.h:219
↓ 9 callersFunctionMakeNonDSVFormat
DirectX11/CommandList.cpp:6547
↓ 9 callersFunctionNvAPI_Stereo_SetSeparation
DirectX11/profiling.h:148
↓ 9 callersFunctionParseCommandList
This tries to parse each line in a section in order as part of a command list. A list of keys that may be parsed elsewhere can be passed in so that it
DirectX9/IniHandler.cpp:1805
↓ 9 callersMethodParseTarget
DirectX9/CommandList.cpp:6894
↓ 9 callersMethodParseTarget
DirectX11/CommandList.cpp:5134
↓ 9 callersFunctionReadStringFromTokenStream
BinaryDecompiler/reflect.cpp:8
↓ 9 callersFunctionTexFormatStrDX9
util.h:1081
↓ 9 callersFunction__fp32x4Tofp16x4
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:458
↓ 9 callersMethodclear
DirectX11/CommandList.cpp:2600
↓ 9 callersFunctionconvertF
D3D_Shaders/Assembler.cpp:87
↓ 9 callersMethodevaluate
DirectX11/CommandList.cpp:2945
↓ 9 callersFunctionget_namespaced_section_name_lower
DirectX9/IniHandler.cpp:230
↓ 9 callersFunctionhandleSwizzle
D3D_Shaders/Assembler.cpp:221
↓ 9 callersFunctionstrToDWORD
D3D_Shaders/Assembler.cpp:22
↓ 8 callersFunctionBeepFailure
util.h:175
↓ 8 callersMethodClear
DirectX9/FrameAnalysisFunctions.h:2750
↓ 8 callersMethodCopySubresourceRegion
DirectX11/HackerContext.cpp:1663
↓ 8 callersMethodCreateCubeTexture
DirectX9/FrameAnalysisFunctions.h:2587
↓ 8 callersMethodCreateDepthStencilSurface
DirectX9/FrameAnalysisFunctions.h:2607
↓ 8 callersFunctionDecompileBinaryHLSL
HLSLDecompiler/DecompileHLSL.cpp:6773
↓ 8 callersFunctionDispatchInputEvents
DirectX9/Input.cpp:509
↓ 8 callersMethodDrawIndexedPrimitive
DirectX9/FrameAnalysisFunctions.h:2991
↓ 8 callersMethodGetBuffer
DirectX11/HackerDXGI.cpp:594
↓ 8 callersMethodGetHackerSwapChain
DirectX11/HackerDevice.cpp:487
↓ 8 callersFunctionGetIniEnum
DirectX11/IniHandler.cpp:1116
↓ 8 callersMethodGetPassThroughOrigContext1
DirectX11/HackerDevice.cpp:517
↓ 8 callersFunctionGetSeparation
DirectX9/CommandList.cpp:75
↓ 8 callersFunctionGetShaderModel
DirectX10/Hunting.cpp:323
↓ 8 callersMethodGetVolumeLevel
DirectX9/Direct3DVolumeTexture9Functions.h:272
↓ 8 callersMethodIAGetVertexBuffers
DirectX10/Direct3D10Device.h:1697
↓ 8 callersMethodLockBox
DirectX9/Direct3DVolume9Functions.h:183
↓ 8 callersFunctionLogHooking
DirectX9/DLLMainHookDX9.cpp:42
↓ 8 callersFunctionMarkResourceHashContaminated
DirectX9/ResourceHash.cpp:589
↓ 8 callersMethodNVAPIStretchRect
DirectX9/Direct3DDevice9Functions.h:34
↓ 8 callersFunctionNvAPI_Stereo_IsEnabled
DirectX9/profiling.h:121
↓ 8 callersMethodPSGetShaderResources
DirectX10/Direct3D10Device.h:1631
↓ 8 callersMethodPSSetShaderResources
DirectX10/Direct3D10Device.h:281
↓ 8 callersFunctionParseDrawCommandArgs
DirectX11/CommandList.cpp:666
↓ 8 callersFunctionParseEnum
DirectX9/IniHandler.cpp:996
↓ 8 callersFunctionParseEnum
DirectX11/IniHandler.cpp:1096
↓ 8 callersFunctionParseIniParamName
Parses the name of one of the IniParam constants: x, y, z, w, x1, y1, ..., z7, w7
util.h:931
↓ 8 callersFunctionRunViewCommandList
DirectX11/CommandList.cpp:223
↓ 8 callersFunctionSwitchPSShader
DirectX10/Direct3D10Device.h:834
↓ 8 callersFunctionUpdateCursorInfo
DirectX9/CommandList.cpp:3102
↓ 8 callersFunctionUpdateCursorInfo
DirectX11/CommandList.cpp:2660
↓ 8 callersFunctionWindowLongOffsetToString
DirectX9/cursor.cpp:644
↓ 8 callersFunctionget_namespaced_var_name_lower
DirectX9/IniHandler.cpp:240
↓ 8 callersMethodmatches
DirectX9/ResourceHash.cpp:893
↓ 8 callersMethodmatches
DirectX11/ResourceHash.cpp:1416
↓ 8 callersFunctionshift_crc
Apply the zeros operator table to crc. */
crc32c-hw-1.0.5/src/crc32c.cpp:169
↓ 8 callersFunctiontransform_operators_recursive
DirectX11/CommandList.cpp:3550
↓ 7 callersMethodCapture
DirectX9/Direct3DStateBlock9Functions.h:95
↓ 7 callersMethodCreateBuffer
DirectX11/HackerDevice.cpp:2124
↓ 7 callersFunctionGetConvergence
DirectX9/CommandList.cpp:61
↓ 7 callersMethodGetD3DBaseTexture9
DirectX9/d3d9Wrapper.h:817
↓ 7 callersMethodGetDepthStencilSurface
DirectX9/FrameAnalysisFunctions.h:2727
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