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Functions4,896 in github.com/bo3b/3Dmigoto

↓ 21 callersFunctionlookup_hooked_volume_texture
DirectX9/HookedVolumeTexture.cpp:23
↓ 21 callersFunctionwrappedDevice9
DirectX9/d3d9Wrapper.cpp:1562
↓ 20 callersFunctionAddCommandToList
DirectX9/CommandList.cpp:385
↓ 20 callersFunctionCheckCubeTexture9
DirectX9/d3d9Wrapper.cpp:980
↓ 20 callersFunctionCheckVolumeTexture9
DirectX9/d3d9Wrapper.cpp:935
↓ 20 callersFunctionNvAPIOverride
DirectX9/Main.cpp:19
↓ 19 callersFunctionAddCommandToList
DirectX11/CommandList.cpp:316
↓ 19 callersMethodGetD3DSurface9
DirectX9/d3d9Wrapper.h:718
↓ 19 callersFunctionNvAPIOverride
DirectX11/D3D11Wrapper.cpp:1112
↓ 19 callersFunctionRegisterIniKeyBinding
DirectX10/input.cpp:325
↓ 19 callersFunctionVector2
ThirdPartyLibs/DirectXTK-lib/include/SimpleMath.h:133
↓ 19 callersFunction__NvReferenceUAVForOp
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:87
↓ 19 callersFunctionstart
DirectX11/profiling.h:30
↓ 19 callersFunctionwait_exit
Injector/Injector.cpp:19
↓ 18 callersFunctionAfterDraw
DirectX10/Direct3D10Device.h:1106
↓ 18 callersFunctionBeforeDraw
DirectX10/Direct3D10Device.h:978
↓ 18 callersMethodFrameAnalysisLogResourceHash
DirectX9/FrameAnalysis.cpp:148
↓ 18 callersMethodGetPassThroughOrigDevice1
Use this one when you specifically don't want calls through this object to ever go back into 3DMigoto. If hooking is disabled this is identical to the
DirectX11/HackerDevice.cpp:507
↓ 18 callersMethodGetType
DirectX11/HackerContext.cpp:2535
↓ 18 callersMethodUnlockRect
DirectX9/Direct3DTexture9Functions.h:588
↓ 18 callersFunctioncastStrLen
DirectX10/Hunting.cpp:54
↓ 18 callersMethodparse
DirectX9/CommandList.cpp:4477
↓ 17 callersFunctionCleanupShaderMaps
This function ensures that a shader handle is expunged from all our shader maps. Ideally we would call this when the shader is released, but since we
DirectX11/HackerDevice.cpp:1440
↓ 17 callersMethodDeleteMember
PointerSet.h:35
↓ 17 callersFunctionInitD311
DirectX11/D3D11Wrapper.cpp:433
↓ 17 callersMethodSetDepthStencilSurface
DirectX9/FrameAnalysisFunctions.h:2713
↓ 16 callersFunctionCheckSurface9
DirectX9/d3d9Wrapper.cpp:1036
↓ 16 callersMethodCreateRenderTarget
DirectX9/FrameAnalysisFunctions.h:2602
↓ 16 callersFunctionGetIniFloat
DirectX9/IniHandler.cpp:847
↓ 16 callersFunctionGetIniFloat
DirectX11/IniHandler.cpp:970
↓ 16 callersFunctionInitDXGI
DirectXGI/DXGIWrapper.cpp:281
↓ 16 callersFunctionLogResourceDesc
DirectX11/ResourceHash.cpp:124
↓ 16 callersMethodRelease
DirectX11/HackerContext.cpp:942
↓ 16 callersFunction_RunCommandList
DirectX9/CommandList.cpp:224
↓ 16 callersFunction_RunCommandList
DirectX11/CommandList.cpp:124
↓ 16 callersFunctionassembleResourceDeclarationType
D3D_Shaders/Assembler.cpp:1180
↓ 16 callersFunctionbaseTexture9
DirectX9/d3d9Wrapper.cpp:1389
↓ 16 callersFunctionlog_nv_error
DirectX9/nvprofile.cpp:304
↓ 16 callersFunctionlog_nv_error
DirectX11/nvprofile.cpp:529
↓ 16 callersFunctionlookup_hooked_surface
DirectX9/HookedSurface.cpp:23
↓ 16 callersFunctionoperand_allowed_in_context
DirectX9/CommandList.cpp:4776
↓ 15 callersFunctionD3DCompile
D3DCompiler/d3dcWrapper.cpp:404
↓ 15 callersMethodGetPrivateData
DirectX9/Direct3DVolume9Functions.h:128
↓ 15 callersMethodGetSamplerState
DirectX9/FrameAnalysisFunctions.h:2904
↓ 15 callersMethodMap
DirectX11/HackerContext.cpp:1292
↓ 15 callersFunctionNvAPI_Stereo_ReverseStereoBlitControl
DirectX9/profiling.h:169
↓ 15 callersMethodOMGetRenderTargets
DirectX10/Direct3D10Device.h:1821
↓ 15 callersMethodRelease
DirectX11/HackerDevice.cpp:1530
↓ 15 callersMethodUnmap
DirectX11/HackerContext.cpp:1313
↓ 15 callersFunctionparse_fuzzy_numeric_match_expression
DirectX11/IniHandler.cpp:2734
↓ 14 callersFunctionCreateDirectoryEnsuringAccess
util.cpp:59
↓ 14 callersMethodFreePrivateData
DirectX9/Direct3DVolume9Functions.h:136
↓ 14 callersMethodGetD3DVolumeTexture9
DirectX9/d3d9Wrapper.h:1199
↓ 14 callersMethodGetRenderTargetData
DirectX9/FrameAnalysisFunctions.h:2643
↓ 14 callersMethodGetType
DirectX11/FrameAnalysis.cpp:4446
↓ 14 callersMethodSetPrivateData
DirectX9/Direct3DVolume9Functions.h:120
↓ 14 callersFunctionprefix_upper_bound
Returns an iterator to the first element in a set that does not begin with prefix in a case insensitive way. Combined with set::lower_bound, this can
DirectX9/IniHandler.cpp:184
↓ 14 callersFunctionwrappedTexture9
DirectX9/d3d9Wrapper.cpp:1402
↓ 13 callersMethodAddRef
DirectX9/Direct3DDevice9Functions.h:2185
↓ 13 callersFunctionCheckVertexBuffer9
DirectX9/d3d9Wrapper.cpp:1095
↓ 13 callersFunctionD3DCreateBlob
D3DCompiler/d3dcWrapper.cpp:736
↓ 13 callersMethodDrawPrimitive
DirectX9/FrameAnalysisFunctions.h:2977
↓ 13 callersMethodGetD3DCubeTexture9
DirectX9/d3d9Wrapper.h:1154
↓ 13 callersMethodGetD3DTexture9
DirectX9/d3d9Wrapper.h:850
↓ 13 callersFunctionNvAPI_Stereo_SetSurfaceCreationMode
DirectX11/profiling.h:180
↓ 13 callersMethodRelease
DirectX9/Direct3DSurface9Functions.h:386
↓ 13 callersMethodSetStreamSource
DirectX9/FrameAnalysisFunctions.h:3146
↓ 13 callersMethodclear
DirectX9/CommandList.cpp:3053
↓ 13 callersFunctiondxgi_format_size
Is there already a utility function that does this?
util.h:606
↓ 13 callersFunctionlookup_hooked_index_buffer
DirectX9/HookedIndexBuffer.cpp:23
↓ 13 callersFunctionlookup_hooked_vertex_buffer
DirectX9/HookedVertexBuffer.cpp:23
↓ 12 callersMethodAddDirtyRect
DirectX9/Direct3DTexture9Functions.h:735
↓ 12 callersMethodApply
DirectX9/Direct3DStateBlock9Functions.h:89
↓ 12 callersFunctionBinaryToAsmText
New version using Flugan's wrapper around D3DDisassemble to replace the problematic %f floating point values with %.9e, which is enough that a 32bit f
util.h:761
↓ 12 callersFunctionCheckIndexBuffer9
DirectX9/d3d9Wrapper.cpp:1138
↓ 12 callersFunctionD3DDisassemble
D3DCompiler/d3dcWrapper.cpp:601
↓ 12 callersMethodGetBackBuffer
DirectX9/FrameAnalysisFunctions.h:2552
↓ 12 callersMethodGetPriority
DirectX9/Direct3DTexture9Functions.h:218
↓ 12 callersFunctionInitFontEffectVertex
DirectX9/D3DFont.h:82
↓ 12 callersFunctionLogResourceDesc
DirectX9/ResourceHash.cpp:67
↓ 12 callersFunctionNvAPI_Initialize
NVAPI/DllMain.cpp:431
↓ 12 callersMethodPreLoad
DirectX9/Direct3DTexture9Functions.h:225
↓ 12 callersFunctionRunCommandList
DirectX11/CommandList.cpp:199
↓ 12 callersMethodSetFVF
DirectX9/FrameAnalysisFunctions.h:3059
↓ 12 callersMethodSetPriority
DirectX9/Direct3DTexture9Functions.h:198
↓ 12 callersMethodSetTextureStageState
DirectX9/FrameAnalysisFunctions.h:2897
↓ 12 callersFunction__NvShflGeneric
predicate is returned in laneValid indicating if srcLane is in range and val from specified lane is returned.
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:747
↓ 12 callersFunction__fp32x2Tofp16x2
ThirdPartyLibs/nvapi-lib/nvapi-main/nvHLSLExtnsInternal.h:453
↓ 12 callersFunctionlookup_hooked_swapchain
DirectX9/HookedSwapChain.cpp:24
↓ 12 callersMethodparse
DirectX11/CommandList.cpp:3642
↓ 11 callersMethodCreateTexture
DirectX9/FrameAnalysisFunctions.h:2577
↓ 11 callersMethodGetRenderTarget
DirectX9/FrameAnalysisFunctions.h:2702
↓ 11 callersFunctionNvAPI_Stereo_GetSeparation
DirectX11/profiling.h:140
↓ 11 callersFunctionNvAPI_Stereo_IsEnabled
DirectX11/profiling.h:120
↓ 11 callersFunctionNvAPI_Stereo_SetSurfaceCreationMode
DirectX9/profiling.h:175
↓ 11 callersFunctionParseCommandList
This tries to parse each line in a section in order as part of a command list. A list of keys that may be parsed elsewhere can be passed in so that it
DirectX11/IniHandler.cpp:1878
↓ 11 callersFunctionProcessShaderOverride
DirectX10/Direct3D10Device.h:872
↓ 11 callersFunctionRunCommandList
DirectX9/CommandList.cpp:294
↓ 11 callersFunctionSwitchDrawingSide
DirectX9/CommandList.cpp:1315
↓ 11 callersFunctionanalyse_iunknown
iid.cpp:284
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