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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
⨍
Functions
20,631
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Types & classes
2,702
↓ 25 callers
Method
HasChanged
idlib/BitMsg.h:534
↓ 25 callers
Method
IndexForTime
idlib/math/Curve.h:388
↓ 25 callers
Method
InitEmpty
================ idRenderModelStatic::InitEmpty ================ */
renderer/Model.cpp:332
↓ 25 callers
Method
IsLoaded
game/AF.h:65
↓ 25 callers
Function
LittleShort
idlib/Lib.cpp:279
↓ 25 callers
Method
Name
================ idRenderModelStatic::Name ================ */
renderer/Model.cpp:367
↓ 25 callers
Method
PutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
d3xp/physics/Physics_AF.cpp:6073
↓ 25 callers
Function
QE_SingleBrush
======================================================================================================================= =============================
tools/radiant/QE3.CPP:361
↓ 25 callers
Method
RayIntersection
============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start p
idlib/bv/Box.cpp:614
↓ 25 callers
Method
ReadJoint
================ idRestoreGame::ReadJoint ================ */
game/gamesys/SaveGame.cpp:926
↓ 25 callers
Method
ReadString
================= idFile::ReadString ================= */
framework/File.cpp:396
↓ 25 callers
Method
ReadVec3
================= idFile::ReadVec3 ================= */
framework/File.cpp:424
↓ 25 callers
Method
SetData
================= idFile_Memory::SetData ================= */
framework/File.cpp:868
↓ 25 callers
Method
WriteJoint
================ idSaveGame::WriteJoint ================ */
game/gamesys/SaveGame.cpp:177
↓ 25 callers
Method
WriteVec3
================= idFile::WriteVec3 ================= */
framework/File.cpp:570
↓ 25 callers
Function
_analysis_output
sound/OggVorbis/vorbissrc/analysis.c:103
↓ 25 callers
Function
fDiff
======================================================================================================================= =============================
tools/radiant/XYWnd.cpp:117
↓ 24 callers
Method
BecomeActive
================ idEntity::BecomeActive ================ */
d3xp/Entity.cpp:1053
↓ 24 callers
Function
Curl_tvdiff
* Make sure that the first argument is the more recent time, as otherwise * we'll get a weird negative time-diff back... */
curl/lib/timeval.c:92
↓ 24 callers
Method
EmitSmoke
================ idSmokeParticles::EmitSmoke Called by game code to drop another particle into the list ================ */
d3xp/SmokeParticles.cpp:176
↓ 24 callers
Method
GetContents
tools/compilers/aas/Brush.h:112
↓ 24 callers
Method
GetEntityDefName
================ idEntity::GetEntityDefName ================ */
d3xp/Entity.cpp:900
↓ 24 callers
Method
GetName
================ DialogAFName::GetName ================ */
tools/af/DialogAFName.cpp:84
↓ 24 callers
Method
GetNext
idlib/containers/BTree.h:340
↓ 24 callers
Method
GetXYWnd
tools/radiant/MainFrm.h:120
↓ 24 callers
Method
HandleEvent
================ idWindow::HandleEvent ================ */
ui/Window.cpp:716
↓ 24 callers
Method
HasAmmo
=============== idInventory::HasAmmo =============== */
d3xp/Player.cpp:1169
↓ 24 callers
Method
Invalidate
===================== Invalidate Forces all tiles to be regenerated ===================== */
renderer/MegaTexture.cpp:460
↓ 24 callers
Method
IsHidden
================ idEntity::IsHidden ================ */
d3xp/Entity.cpp:1275
↓ 24 callers
Method
PointInArea
=============== PointInAreaNum Will return -1 if the point is not in an area, otherwise it will return 0 <= value < tr.world->numPortalAreas ========
renderer/RenderWorld.cpp:860
↓ 24 callers
Method
PostEventMS
================ idClass::PostEventMS ================ */
game/gamesys/Class.cpp:666
↓ 24 callers
Function
R_AllocStaticTriSurfVerts
================= R_AllocStaticTriSurfVerts ================= */
renderer/tr_trisurf.cpp:555
↓ 24 callers
Function
R_FrameAlloc
================ R_FrameAlloc This data will be automatically freed when the current frame's back end completes. This should only be called by the f
renderer/tr_main.cpp:365
↓ 24 callers
Method
Resize
================ rvGEStatusBar::Resize Resizes the status bar and updates the content ================ */
tools/guied/GEStatusBar.cpp:69
↓ 24 callers
Method
SetClipModel
============== idPlayer::SetClipModel ============== */
d3xp/Player.cpp:8253
↓ 24 callers
Method
SetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
game/anim/Anim_Blend.cpp:1236
↓ 24 callers
Method
SetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
d3xp/anim/Anim_Blend.cpp:1380
↓ 24 callers
Function
getS0
renderer/Model_lwo.cpp:1197
↓ 23 callers
Method
Activate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
game/ai/AI.cpp:3495
↓ 23 callers
Method
Add
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
game/physics/Physics_AF.cpp:864
↓ 23 callers
Method
Clear
==================== idListGUILocal::Clear ==================== */
ui/ListGUI.cpp:147
↓ 23 callers
Method
ClearModified
framework/CVarSystem.h:139
↓ 23 callers
Function
GL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
renderer/draw_exp.cpp:327
↓ 23 callers
Method
GetContentFlags
get content flags
renderer/Material.h:497
↓ 23 callers
Method
GetIntValue
idlib/Token.h:156
↓ 23 callers
Method
GetNumSides
tools/compilers/aas/Brush.h:115
↓ 23 callers
Method
GetRadius
idlib/bv/Sphere.h:169
↓ 23 callers
Method
GetSourceFile
ui/UserInterfaceLocal.h:77
↓ 23 callers
Method
GetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
game/Game_local.cpp:3308
↓ 23 callers
Function
Mem_Free16
================== Mem_Free16 ================== */
idlib/Heap.cpp:1128
↓ 23 callers
Method
NumJoints
==================== idMD5Anim::NumJoints ==================== */
game/anim/Anim.cpp:98
↓ 23 callers
Method
Push
==================== idInterpreter::Push ==================== */ RB: 64 bit fix, changed int to intptr_t
d3xp/script/Script_Interpreter.h:154
↓ 23 callers
Method
ReadShort
=============== idMsgQueue::ReadShort =============== */
framework/async/MsgChannel.cpp:189
↓ 23 callers
Method
RemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
d3xp/physics/Physics_StaticMulti.cpp:147
↓ 23 callers
Method
SetClipModel
============== idPlayer::SetClipModel ============== */
game/Player.cpp:5481
↓ 23 callers
Method
SetFlag
tools/compilers/aas/Brush.h:107
↓ 23 callers
Method
SetString
framework/CVarSystem.h:146
↓ 23 callers
Method
UpdateVisuals
================ idEntity::UpdateVisuals ================ */
game/Entity.cpp:1222
↓ 23 callers
Function
ogg_stream_packetout
sound/OggVorbis/oggsrc/framing.c:886
↓ 23 callers
Function
oggpack_bytes
sound/OggVorbis/oggsrc/bitwise.c:426
↓ 22 callers
Function
Face_Alloc
================ Face_Alloc ================ */
tools/radiant/EditorBrush.cpp:251
↓ 22 callers
Method
FromPoints
============ idBox::FromPoints Tight box for a collection of points. ============ */
idlib/bv/Box.cpp:637
↓ 22 callers
Method
GenerateImage
================ GenerateImage The alpha channel bytes should be 255 if you don't want the channel. We need a material characteristic to ask for spe
renderer/Image_load.cpp:509
↓ 22 callers
Method
Get
tools/sound/DialogSound.cpp:256
↓ 22 callers
Method
GetCount
tools/guied/GEModifierGroup.h:61
↓ 22 callers
Method
GetGravity
================ idProjectile::GetGravity ================ */
d3xp/Projectile.cpp:1371
↓ 22 callers
Method
GetSize
idlib/Heap.h:376
↓ 22 callers
Method
GetVertex
================ idCollisionModelManagerLocal::GetVertex ================ */
cm/CollisionModel_load.cpp:2276
↓ 22 callers
Method
Icmpn
idlib/Str.h:678
↓ 22 callers
Method
Init
=============== idEventQueue::Init =============== */
game/Game_network.cpp:1650
↓ 22 callers
Method
Init
=============== idEventQueue::Init =============== */
d3xp/Game_network.cpp:1695
↓ 22 callers
Method
IsEmpty
tools/compilers/aas/Brush.h:171
↓ 22 callers
Function
LittleFloat
idlib/Lib.cpp:283
↓ 22 callers
Method
LoadFile
================ idLexer::LoadFile ================ */
idlib/Lexer.cpp:1591
↓ 22 callers
Function
MatchAndAppendToken
=================== MatchAndAppendToken =================== */
renderer/Image_program.cpp:360
↓ 22 callers
Method
MessageBox
================ rvGEApp::MessageBox Displays a modal message box ================ */
tools/guied/GEApp.cpp:1380
↓ 22 callers
Method
SetColor
================ idLight::SetColor ================ */
game/Light.cpp:469
↓ 22 callers
Method
SetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
game/physics/Physics_Parametric.cpp:334
↓ 22 callers
Method
SetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
d3xp/physics/Physics_Parametric.cpp:358
↓ 22 callers
Method
SetPortalState
================ idMover::SetPortalState ================ */
d3xp/Mover.cpp:1592
↓ 22 callers
Method
SetStartValue
idlib/math/Interpolate.h:48
↓ 22 callers
Method
Side
idlib/math/Plane.h:328
↓ 22 callers
Method
StartSoundShader
================ idEntity::StartSoundShader ================ */
d3xp/Entity.cpp:1720
↓ 22 callers
Function
Sys_Printf
sys/win32/win_main.cpp:391
↓ 22 callers
Function
Texture_ForName
tools/radiant/NewTexWnd.cpp:700
↓ 22 callers
Function
curl_strequal
curl/lib/strequal.c:37
↓ 22 callers
Function
jdiv_round_up
renderer/jpeg-6/jutils.c:67
↓ 22 callers
Function
report
sound/OggVorbis/oggsrc/bitwise.c:468
↓ 21 callers
Method
AppendDirty
idlib/Token.h:164
↓ 21 callers
Method
BeginReading
idlib/BitMsg.h:346
↓ 21 callers
Method
ClampedTime
idlib/math/Curve.h:1033
↓ 21 callers
Method
Clear
================ idCollisionModelManagerLocal::Clear ================ */
cm/CollisionModel_load.cpp:178
↓ 21 callers
Method
Contains
================ idWindow::Contains ================ */
ui/Window.cpp:676
↓ 21 callers
Method
Contents
============ idClip::Contents ============ */
d3xp/physics/Clip.cpp:1429
↓ 21 callers
Method
Damage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
game/Actor.cpp:2155
↓ 21 callers
Method
Get
d3xp/Game_local.h:269
↓ 21 callers
Method
GetFile
framework/FileSystem.h:127
↓ 21 callers
Method
GetFileName
idlib/Lexer.h:282
↓ 21 callers
Method
GetFilename
tools/debugger/DebuggerScript.h:63
↓ 21 callers
Method
GetFloatValue
idlib/Token.h:140
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