MCPcopy Create free account

hub / github.com/blendogames/quadrilateralcowboy / functions

Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 25 callersMethodHasChanged
idlib/BitMsg.h:534
↓ 25 callersMethodIndexForTime
idlib/math/Curve.h:388
↓ 25 callersMethodInitEmpty
================ idRenderModelStatic::InitEmpty ================ */
renderer/Model.cpp:332
↓ 25 callersMethodIsLoaded
game/AF.h:65
↓ 25 callersFunctionLittleShort
idlib/Lib.cpp:279
↓ 25 callersMethodName
================ idRenderModelStatic::Name ================ */
renderer/Model.cpp:367
↓ 25 callersMethodPutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
d3xp/physics/Physics_AF.cpp:6073
↓ 25 callersFunctionQE_SingleBrush
======================================================================================================================= =============================
tools/radiant/QE3.CPP:361
↓ 25 callersMethodRayIntersection
============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start p
idlib/bv/Box.cpp:614
↓ 25 callersMethodReadJoint
================ idRestoreGame::ReadJoint ================ */
game/gamesys/SaveGame.cpp:926
↓ 25 callersMethodReadString
================= idFile::ReadString ================= */
framework/File.cpp:396
↓ 25 callersMethodReadVec3
================= idFile::ReadVec3 ================= */
framework/File.cpp:424
↓ 25 callersMethodSetData
================= idFile_Memory::SetData ================= */
framework/File.cpp:868
↓ 25 callersMethodWriteJoint
================ idSaveGame::WriteJoint ================ */
game/gamesys/SaveGame.cpp:177
↓ 25 callersMethodWriteVec3
================= idFile::WriteVec3 ================= */
framework/File.cpp:570
↓ 25 callersFunction_analysis_output
sound/OggVorbis/vorbissrc/analysis.c:103
↓ 25 callersFunctionfDiff
======================================================================================================================= =============================
tools/radiant/XYWnd.cpp:117
↓ 24 callersMethodBecomeActive
================ idEntity::BecomeActive ================ */
d3xp/Entity.cpp:1053
↓ 24 callersFunctionCurl_tvdiff
* Make sure that the first argument is the more recent time, as otherwise * we'll get a weird negative time-diff back... */
curl/lib/timeval.c:92
↓ 24 callersMethodEmitSmoke
================ idSmokeParticles::EmitSmoke Called by game code to drop another particle into the list ================ */
d3xp/SmokeParticles.cpp:176
↓ 24 callersMethodGetContents
tools/compilers/aas/Brush.h:112
↓ 24 callersMethodGetEntityDefName
================ idEntity::GetEntityDefName ================ */
d3xp/Entity.cpp:900
↓ 24 callersMethodGetName
================ DialogAFName::GetName ================ */
tools/af/DialogAFName.cpp:84
↓ 24 callersMethodGetNext
idlib/containers/BTree.h:340
↓ 24 callersMethodGetXYWnd
tools/radiant/MainFrm.h:120
↓ 24 callersMethodHandleEvent
================ idWindow::HandleEvent ================ */
ui/Window.cpp:716
↓ 24 callersMethodHasAmmo
=============== idInventory::HasAmmo =============== */
d3xp/Player.cpp:1169
↓ 24 callersMethodInvalidate
===================== Invalidate Forces all tiles to be regenerated ===================== */
renderer/MegaTexture.cpp:460
↓ 24 callersMethodIsHidden
================ idEntity::IsHidden ================ */
d3xp/Entity.cpp:1275
↓ 24 callersMethodPointInArea
=============== PointInAreaNum Will return -1 if the point is not in an area, otherwise it will return 0 <= value < tr.world->numPortalAreas ========
renderer/RenderWorld.cpp:860
↓ 24 callersMethodPostEventMS
================ idClass::PostEventMS ================ */
game/gamesys/Class.cpp:666
↓ 24 callersFunctionR_AllocStaticTriSurfVerts
================= R_AllocStaticTriSurfVerts ================= */
renderer/tr_trisurf.cpp:555
↓ 24 callersFunctionR_FrameAlloc
================ R_FrameAlloc This data will be automatically freed when the current frame's back end completes. This should only be called by the f
renderer/tr_main.cpp:365
↓ 24 callersMethodResize
================ rvGEStatusBar::Resize Resizes the status bar and updates the content ================ */
tools/guied/GEStatusBar.cpp:69
↓ 24 callersMethodSetClipModel
============== idPlayer::SetClipModel ============== */
d3xp/Player.cpp:8253
↓ 24 callersMethodSetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
game/anim/Anim_Blend.cpp:1236
↓ 24 callersMethodSetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
d3xp/anim/Anim_Blend.cpp:1380
↓ 24 callersFunctiongetS0
renderer/Model_lwo.cpp:1197
↓ 23 callersMethodActivate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
game/ai/AI.cpp:3495
↓ 23 callersMethodAdd
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
game/physics/Physics_AF.cpp:864
↓ 23 callersMethodClear
==================== idListGUILocal::Clear ==================== */
ui/ListGUI.cpp:147
↓ 23 callersMethodClearModified
framework/CVarSystem.h:139
↓ 23 callersFunctionGL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
renderer/draw_exp.cpp:327
↓ 23 callersMethodGetContentFlags
get content flags
renderer/Material.h:497
↓ 23 callersMethodGetIntValue
idlib/Token.h:156
↓ 23 callersMethodGetNumSides
tools/compilers/aas/Brush.h:115
↓ 23 callersMethodGetRadius
idlib/bv/Sphere.h:169
↓ 23 callersMethodGetSourceFile
ui/UserInterfaceLocal.h:77
↓ 23 callersMethodGetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
game/Game_local.cpp:3308
↓ 23 callersFunctionMem_Free16
================== Mem_Free16 ================== */
idlib/Heap.cpp:1128
↓ 23 callersMethodNumJoints
==================== idMD5Anim::NumJoints ==================== */
game/anim/Anim.cpp:98
↓ 23 callersMethodPush
==================== idInterpreter::Push ==================== */ RB: 64 bit fix, changed int to intptr_t
d3xp/script/Script_Interpreter.h:154
↓ 23 callersMethodReadShort
=============== idMsgQueue::ReadShort =============== */
framework/async/MsgChannel.cpp:189
↓ 23 callersMethodRemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
d3xp/physics/Physics_StaticMulti.cpp:147
↓ 23 callersMethodSetClipModel
============== idPlayer::SetClipModel ============== */
game/Player.cpp:5481
↓ 23 callersMethodSetFlag
tools/compilers/aas/Brush.h:107
↓ 23 callersMethodSetString
framework/CVarSystem.h:146
↓ 23 callersMethodUpdateVisuals
================ idEntity::UpdateVisuals ================ */
game/Entity.cpp:1222
↓ 23 callersFunctionogg_stream_packetout
sound/OggVorbis/oggsrc/framing.c:886
↓ 23 callersFunctionoggpack_bytes
sound/OggVorbis/oggsrc/bitwise.c:426
↓ 22 callersFunctionFace_Alloc
================ Face_Alloc ================ */
tools/radiant/EditorBrush.cpp:251
↓ 22 callersMethodFromPoints
============ idBox::FromPoints Tight box for a collection of points. ============ */
idlib/bv/Box.cpp:637
↓ 22 callersMethodGenerateImage
================ GenerateImage The alpha channel bytes should be 255 if you don't want the channel. We need a material characteristic to ask for spe
renderer/Image_load.cpp:509
↓ 22 callersMethodGet
tools/sound/DialogSound.cpp:256
↓ 22 callersMethodGetCount
tools/guied/GEModifierGroup.h:61
↓ 22 callersMethodGetGravity
================ idProjectile::GetGravity ================ */
d3xp/Projectile.cpp:1371
↓ 22 callersMethodGetSize
idlib/Heap.h:376
↓ 22 callersMethodGetVertex
================ idCollisionModelManagerLocal::GetVertex ================ */
cm/CollisionModel_load.cpp:2276
↓ 22 callersMethodIcmpn
idlib/Str.h:678
↓ 22 callersMethodInit
=============== idEventQueue::Init =============== */
game/Game_network.cpp:1650
↓ 22 callersMethodInit
=============== idEventQueue::Init =============== */
d3xp/Game_network.cpp:1695
↓ 22 callersMethodIsEmpty
tools/compilers/aas/Brush.h:171
↓ 22 callersFunctionLittleFloat
idlib/Lib.cpp:283
↓ 22 callersMethodLoadFile
================ idLexer::LoadFile ================ */
idlib/Lexer.cpp:1591
↓ 22 callersFunctionMatchAndAppendToken
=================== MatchAndAppendToken =================== */
renderer/Image_program.cpp:360
↓ 22 callersMethodMessageBox
================ rvGEApp::MessageBox Displays a modal message box ================ */
tools/guied/GEApp.cpp:1380
↓ 22 callersMethodSetColor
================ idLight::SetColor ================ */
game/Light.cpp:469
↓ 22 callersMethodSetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
game/physics/Physics_Parametric.cpp:334
↓ 22 callersMethodSetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
d3xp/physics/Physics_Parametric.cpp:358
↓ 22 callersMethodSetPortalState
================ idMover::SetPortalState ================ */
d3xp/Mover.cpp:1592
↓ 22 callersMethodSetStartValue
idlib/math/Interpolate.h:48
↓ 22 callersMethodSide
idlib/math/Plane.h:328
↓ 22 callersMethodStartSoundShader
================ idEntity::StartSoundShader ================ */
d3xp/Entity.cpp:1720
↓ 22 callersFunctionSys_Printf
sys/win32/win_main.cpp:391
↓ 22 callersFunctionTexture_ForName
tools/radiant/NewTexWnd.cpp:700
↓ 22 callersFunctioncurl_strequal
curl/lib/strequal.c:37
↓ 22 callersFunctionjdiv_round_up
renderer/jpeg-6/jutils.c:67
↓ 22 callersFunctionreport
sound/OggVorbis/oggsrc/bitwise.c:468
↓ 21 callersMethodAppendDirty
idlib/Token.h:164
↓ 21 callersMethodBeginReading
idlib/BitMsg.h:346
↓ 21 callersMethodClampedTime
idlib/math/Curve.h:1033
↓ 21 callersMethodClear
================ idCollisionModelManagerLocal::Clear ================ */
cm/CollisionModel_load.cpp:178
↓ 21 callersMethodContains
================ idWindow::Contains ================ */
ui/Window.cpp:676
↓ 21 callersMethodContents
============ idClip::Contents ============ */
d3xp/physics/Clip.cpp:1429
↓ 21 callersMethodDamage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
game/Actor.cpp:2155
↓ 21 callersMethodGet
d3xp/Game_local.h:269
↓ 21 callersMethodGetFile
framework/FileSystem.h:127
↓ 21 callersMethodGetFileName
idlib/Lexer.h:282
↓ 21 callersMethodGetFilename
tools/debugger/DebuggerScript.h:63
↓ 21 callersMethodGetFloatValue
idlib/Token.h:140
← previousnext →601–700 of 20,631, ranked by callers